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# Source Generated with Decompyle++ # File: in.pyc (Python 1.5) import ScorerWidgets import CharStats import Reference import Damage import Bladex import Scorer import BUIx DefTextWidget = 0 PowTextWidget = 0 Visible = 0 Color = 0 def Draw(): global Color, Color try: if Visible: char = Bladex.GetEntity('Player1') if not char: return None shieldFPow = 0.0 shieldFDef = 0.0 weaponFPow = 0.0 weaponFDef = 0.0 charFPow = CharStats.GetCharDamageData(char.CharType, char.Level) charFPow = max(charFPow, 0) charFDef = 0 charFDef = CharStats.GetCharDefenseData(char.CharType, char.Level) + char.Data.armour_prot_factor charFDef = max(charFDef, 0) inv = char.GetInventory() WeaponName = inv.GetActiveWeapon() ShieldName = inv.GetActiveShield() if WeaponName: if Reference.EntitiesObjectData.has_key(WeaponName): if Reference.EntitiesObjectData[WeaponName][0] == Reference.OBJ_WEAPON and Reference.EntitiesObjectData[WeaponName][0] == Reference.OBJ_STANDARD or Reference.EntitiesObjectData[WeaponName][0] == Reference.OBJ_ARROW: weaponData = Reference.EntitiesObjectData[WeaponName] if len(weaponData) > 1: weaponFPow = weaponData[1] weaponFDef = weaponData[2] else: kind = Bladex.GetEntity(WeaponName).Kind if Reference.DefaultObjectData.has_key(kind): if Reference.DefaultObjectData[kind][0] == Reference.OBJ_WEAPON and Reference.DefaultObjectData[kind][0] == Reference.OBJ_STANDARD or Reference.DefaultObjectData[kind][0] == Reference.OBJ_ARROW: weaponData = Reference.DefaultObjectData[kind] if len(weaponData) > 1: weaponFPow = weaponData[1] weaponFDef = weaponData[2] if ShieldName: if Reference.EntitiesObjectData.has_key(ShieldName): if Reference.EntitiesObjectData[ShieldName][0] == Reference.OBJ_SHIELD: shieldFPow = Reference.EntitiesObjectData[ShieldName][1] else: kind = Bladex.GetEntity(ShieldName).Kind if Reference.DefaultObjectData.has_key(kind): if Reference.DefaultObjectData[kind][0] == Reference.OBJ_SHIELD: shieldFPow = Reference.DefaultObjectData[kind][1] FDefense = char.Data.FDefense FAttack = char.Data.FAttack if char.Data.PowerPotion: if Color == 0: DefTextWidget.SetColor(255, 0, 0) PowTextWidget.SetColor(255, 0, 0) Color = 1 elif Color: DefTextWidget.SetColor(128, 128, 128) PowTextWidget.SetColor(128, 128, 128) Color = 0 damage = int(charFPow * FAttack + weaponFPow + shieldFPow) defense = int(charFDef * FDefense + weaponFDef) PowTextWidget.SetText('POW ' + `damage`) DefTextWidget.SetText('DEF ' + `defense`) Bladex.AddScheduledFunc(Bladex.GetTime() + 1.0, Draw, (), 'PowWidgetDraw') wPowFrame.RecalcLayout() wDefFrame.RecalcLayout() except Exception: exc = None print 'PowDefWidgets.Draw()', exc def Deactivate(): global Visible if PowTextWidget and DefTextWidget: PowTextWidget.SetVisible(0) DefTextWidget.SetVisible(0) PowBmpWidget.SetVisible(0) DefBmpWidget.SetVisible(0) Visible = 0 def Activate(): global Visible if PowTextWidget and DefTextWidget: PowTextWidget.SetVisible(1) DefTextWidget.SetVisible(1) PowBmpWidget.SetVisible(1) DefBmpWidget.SetVisible(1) Visible = 1 Draw() def CreateWidgest(): global wDefFrame, wPowFrame, DefTextWidget, PowTextWidget, DefBmpWidget, PowBmpWidget wDefFrame = BUIx.B_FrameWidget(Scorer.wFrame, 'DefFrame', 80, 40) Scorer.wFrame.AddWidget(wDefFrame, 0.09, 15, BUIx.B_FrameWidget.B_FR_HRelative, BUIx.B_FrameWidget.B_FR_HCenter, BUIx.B_FrameWidget.B_FR_AbsoluteBottom, BUIx.B_FrameWidget.B_FR_Bottom) wPowFrame = BUIx.B_FrameWidget(Scorer.wFrame, 'PowFrame', 80, 40) Scorer.wFrame.AddWidget(wPowFrame, 0.91, 15, BUIx.B_FrameWidget.B_FR_HRelative, BUIx.B_FrameWidget.B_FR_HCenter, BUIx.B_FrameWidget.B_FR_AbsoluteBottom, BUIx.B_FrameWidget.B_FR_Bottom) DefTextWidget = ScorerWidgets.B_GameTextWidget(wDefFrame, 'DefText') DefTextWidget.SetAlpha(1) DefTextWidget.SetColor(0, 128, 255) DefTextWidget.SetText('Def') wDefFrame.AddWidget(DefTextWidget, 0.5, 0.5, BUIx.B_FrameWidget.B_FR_HRelative, BUIx.B_FrameWidget.B_FR_HCenter, BUIx.B_FrameWidget.B_FR_VRelative, BUIx.B_FrameWidget.B_FR_VCenter) PowTextWidget = ScorerWidgets.B_GameTextWidget(wPowFrame, 'PowText') PowTextWidget.SetAlpha(1) PowTextWidget.SetColor(0, 128, 255) PowTextWidget.SetText('Pow') wPowFrame.AddWidget(PowTextWidget, 0.5, 0.5, BUIx.B_FrameWidget.B_FR_HRelative, BUIx.B_FrameWidget.B_FR_HCenter, BUIx.B_FrameWidget.B_FR_VRelative, BUIx.B_FrameWidget.B_FR_VCenter) DefBmpWidget = BUIx.B_BitmapWidget(wDefFrame, 'DefBmpWidget', 80, 40, 'MARCADORDEFENSA', '../../Data/marcadordefensa.mmp') DefBmpWidget.SetColor(255, 255, 255) DefBmpWidget.SetAlpha(1.0) wDefFrame.AddWidget(DefBmpWidget, 0.5, 0.55, BUIx.B_FrameWidget.B_FR_HRelative, BUIx.B_FrameWidget.B_FR_HCenter, BUIx.B_FrameWidget.B_FR_VRelative, BUIx.B_FrameWidget.B_FR_VCenter) PowBmpWidget = BUIx.B_BitmapWidget(wPowFrame, 'PowBmpWidget', 80, 40, 'MARCADORATAQUE', '../../Data/marcadorataque.mmp') PowBmpWidget.SetColor(255, 255, 255) PowBmpWidget.SetAlpha(1.0) wPowFrame.AddWidget(PowBmpWidget, 0.5, 0.55, BUIx.B_FrameWidget.B_FR_HRelative, BUIx.B_FrameWidget.B_FR_HCenter, BUIx.B_FrameWidget.B_FR_VRelative, BUIx.B_FrameWidget.B_FR_VCenter) Deactivate()