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- # 0..511 Reserved to the game mode (arena, combat, deadmatch, capture the flag, etc.)
- NET_GAME_MODE = 0
-
- # 512..1023 Reserved to the engine based scripts (lava deaths, and misc FX)
- NET_ENGINE = 512
-
- # 1024...32000 Used to send map specifics values (as changes in the environment, or some visual FX)
- NET_USER = 1024
-
- # Please, put your values here....
- ################################## NET_GAME_MODE values ##################################
-
- #-------------------------
- NET_GAME_FRAGS = NET_GAME_MODE+0
- NET_GAME_STATUS = NET_GAME_MODE+1
- NET_GAME_KOMBATERS = NET_GAME_MODE+2
-
- # . . .
-
- NET_GAME_IN_COMBAT = NET_GAME_MODE+201
- NET_GAME_CHAT_STRING = NET_GAME_MODE+202
-
- # Please, put your values here....
- ################################## NET_ENGINE values ##################################
-
- NET_GAME_FADE_DUE2BIGFALL = NET_ENGINE + 0
- NET_GAME_THROW_WEAPON = NET_ENGINE + 1
- NET_GAME_START_TRAPS = NET_ENGINE + 2
-
-
- ################################## NET_USER values ##################################
-
- # arena 1 (volcano deathmatch)
-
- NET_GAME_LAVAPOSITION = NET_USER + 0