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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Scorer
- import Bladex
- import os
- import Interpolator
- import string
- Textos = { }
- MapList = { }
- ComboNames = {
- 'Knight_N': { },
- 'Barbarian_N': { },
- 'Amazon_N': { },
- 'Dwarf_N': { },
- 'Default': { } }
- FADE_TIME = 1.0
- current_language = None
-
- def SetLanguage(lang):
- global current_language
- if lang != current_language:
- current_language = lang
- print 'Setting language', lang
- l_path = '../../Data/Text/' + lang
- if not os.path.exists(l_path):
- return None
-
- files = os.listdir(l_path)
- for i in files:
- file = l_path + '/' + str(i)
-
-
-
-
- def MapDescriptor(map):
- if MapList.has_key(string.upper(map)):
- return MapList[string.upper(map)]
- else:
- return map
-
-
- class FadeText(Interpolator.LinearInt):
-
- def __init__(self, init_val, end_val):
- Interpolator.LinearInt.__init__(self, init_val, end_val)
- self.Interpolator = Interpolator.Interp('FadeText')
- time = Bladex.GetTime()
- self.Interpolator.AddAction(time, time + FADE_TIME, self)
- self.end_val = end_val
-
-
- def Execute(self, value):
- ret = Interpolator.LinearInt.Execute(self, value)
- Scorer.wGameText.SetAlpha(ret)
-
-
- def EndExecute(self):
- self.Interpolator.Kill()
- Scorer.wGameText.SetAlpha(self.end_val)
- if self.end_val == 0:
- Scorer.wGameText.SetText('')
-
-
-
-
- def ClearText():
- FadeText(1, 0)
-
-
- def AbortText():
- Bladex.RemoveScheduledFunc('ClearText')
- Bladex.RemoveScheduledFunc('NextText')
- Scorer.wGameText.SetAlpha(0)
- Scorer.wGameText.SetText('')
-
-
- def WriteTextAux(txt, duration, init_r, init_g, init_b, next_text):
- Scorer.wGameText.SetColor(init_r, init_g, init_b)
- Scorer.wGameText.SetText(txt)
- Scorer.wFrame.RecalcLayout()
- FadeText(0, 1)
- now = Bladex.GetTime()
- if next_text == []:
- Bladex.AddScheduledFunc(now + duration, ClearText, (), 'ClearText')
- else:
- Bladex.AddScheduledFunc(now + duration, ClearText, (), 'ClearText')
- Bladex.AddScheduledFunc(now + duration + FADE_TIME, WriteTextAux, (next_text[0], duration, init_r, init_g, init_b, next_text[1:]), 'NextText')
-
-
- def WriteText(txt_id):
-
- try:
- _txt = Textos[txt_id]
- txt = _txt[4]
- except:
- print "Error: can't print message", txt_id
- return None
-
- nLines = string.count(txt, '\n') + 1
- nParagraphs = nLines / 5 + 1
- paragraphs = []
- if nParagraphs > 1:
- l = string.split(txt, '\n')
- counter = 0
- t_str = ''
- for i in l:
- t_str = t_str + i + '\n'
- counter = counter + 1
-
- if t_str != '':
- paragraphs.append(t_str)
-
- WriteTextAux(paragraphs[0], _txt[0], _txt[1], _txt[2], _txt[3], paragraphs[1:])
- else:
- WriteTextAux(txt, _txt[0], _txt[1], _txt[2], _txt[3], [])
-
-
- def ShowMessage(message = '', r = 255, g = 255, b = 255):
- Scorer.wGameText.SetText(message)
- Scorer.wGameText.SetAlpha(1.0)
- Scorer.wGameText.SetColor(r, g, b)
- Scorer.wFrame.RecalcLayout()
-
-
- def HideMessage():
- ShowMessage()
-
-
- def GetComboName(EntityName, ComboId):
- kindName = Bladex.GetEntity(EntityName).Kind
-
- try:
- return ComboNames[kindName][ComboId]
- except:
-
- try:
- return ComboNames['Default'][ComboId]
- except:
- return None
-
-
-
-