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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- B_PARTICLE_GTYPE_COPY = 0
- B_PARTICLE_GTYPE_BLEND = 1
- B_PARTICLE_GTYPE_ADD = 2
- B_PARTICLE_GTYPE_MUL = 3
- Bladex.ReadBitMap('..\\..\\Data\\Prueba Flare Magico 256.bmp', 'Flare Magico 256')
- Bladex.ReadBitMap('..\\..\\Data\\Prueba Flare Magico 128.bmp', 'Flare Magico 128')
- Bladex.ReadAlphaBitMap('..\\..\\Data\\GenericPrtl.bmp', 'GenericParticle')
- Bladex.AddParticleGType('Concentrado', 'GenericParticle', B_PARTICLE_GTYPE_BLEND, 600)
-
- class CONCEN_EF:
- luzA = 0
- luzB = 0
- parts = 0
- size_factor = 1.0
- main_ent_name = ''
- entity_name_link = ''
- ent_area = ''
- sonido_aparicion = 0
-
- def SetPos(self, pos):
- self.luzA.Position = pos
- self.luzB.Position = pos
- self.parts.Position = pos
-
-
- def PosMe(self, ent_name):
- me = Bladex.GetEntity(ent_name)
- if self.entity_name_link:
- ent = Bladex.GetEntity(self.entity_name_link)
- if self.ent_area != '':
- me.Position = ent.GraspPos(self.ent_area)
- else:
- me.Position = ent.Position
-
-
-
- def RelocateMe(self, ent_name, time):
- self.PosMe(ent_name)
-
-
- def GrowMe(self, ent_name, time):
- luz = Bladex.GetEntity(ent_name)
- luz.SizeFactor = luz.SizeFactor + 0.2 * self.size_factor
- if luz.SizeFactor > 15.0 * self.size_factor:
- luz.TimerFunc = ''
- luz.RemoveFromList('Timer60')
-
- if ent_name == self.main_ent_name:
- if luz.SizeFactor < 10 * self.size_factor:
- luz.Intensity = 3.0 - (10.0 * self.size_factor - luz.SizeFactor) * 3.0 / (10.0 * self.size_factor)
- else:
- luz.Intensity = 3
-
- self.PosMe(ent_name)
-
-
- def StrinkMe(self, ent_name, time):
- luz = Bladex.GetEntity(ent_name)
- if luz.SizeFactor > 10 * self.size_factor:
- luz.SizeFactor = luz.SizeFactor - 0.1 * self.size_factor
- elif luz.SizeFactor > 5 * self.size_factor:
- luz.SizeFactor = luz.SizeFactor - 0.2 * self.size_factor
- else:
- luz.SizeFactor = luz.SizeFactor - 0.4 * self.size_factor
- if luz.SizeFactor < 0.1 * self.size_factor:
- luz.RemoveFromList('Timer60')
- luz.SubscribeToList('Pin')
-
- if ent_name == self.main_ent_name:
- if luz.SizeFactor < 5 * self.size_factor:
- luz.Intensity = (5 * self.size_factor - luz.SizeFactor) * 2.0 + 3.0
-
-
- self.PosMe(ent_name)
-
-
- def EndConcentrationEffect(self):
- self.luzA.TimerFunc = self.StrinkMe
- self.luzA.SubscribeToList('Timer60')
- self.luzB.TimerFunc = self.StrinkMe
- self.luzB.SubscribeToList('Timer60')
- self.parts.DeathTime = Bladex.GetTime() + 0.0
-
-
- def StartConcentrationEffect(self, pos, ent2follow, ent_bit, sound_name, s_factor, time = 2, text1_name = 'Flare Magico 256', text1_r = 255, text1_g = 255, text1_b = 255, text2_name = 'Flare Magico 128', text2_r = 128, text2_g = 128, text2_b = 255, part_r = 128, part_g = 128, part_b = 200):
- self.size_factor = s_factor
- self.main_ent_name = Bladex.GenerateEntityName()
- self.luzA = Bladex.CreateEntity(self.main_ent_name, 'Entity Spot', 0, 0, 0)
- self.luzA.Color = (text1_r, text1_g, text1_b)
- self.luzA.Intensity = 0
- self.luzA.Precission = 0.1
- self.luzA.CastShadows = 0
- self.luzA.GlowTexture = text1_name
- self.luzA.GlowTestZ = 0
- self.luzA.AngVel = 1.59
- self.luzA.SizeFactor = 0.05 * self.size_factor
- self.luzB = Bladex.CreateEntity(Bladex.GenerateEntityName(), 'Entity Spot', 0, 0, 0)
- self.luzB.Color = (text2_r, text2_g, text2_b)
- self.luzB.Intensity = 0.1
- self.luzB.Precission = 0.1
- self.luzB.CastShadows = 0
- self.luzB.GlowTexture = text2_name
- self.luzB.GlowTestZ = 0
- self.luzB.AngVel = -3.14
- self.luzB.SizeFactor = 0.05 * self.size_factor
- self.luzA.TimerFunc = self.GrowMe
- self.luzA.SubscribeToList('Timer60')
- self.luzB.TimerFunc = self.GrowMe
- self.luzB.SubscribeToList('Timer60')
- self.parts = Bladex.CreateEntity('Parts', 'Entity Particle System D1', 0.0, 0.0, 0.0)
- self.parts.ParticleType = 'Concentrado'
- self.parts.Time2Live = 25
- self.parts.YGravity = 0
- self.parts.Friction = 0
- self.parts.RandomVelocity = -50.0 * self.size_factor
- self.parts.RandomVelocity_V = 0.0
- self.parts.PPS = 512
- self.parts.TimerFunc = self.RelocateMe
- self.parts.SubscribeToList('Timer60')
- for i in range(600):
- a = 255
- size = 33 * self.size_factor
- Bladex.SetParticleGVal('Concentrado', i, part_r, part_g, part_b, a, size)
-
- self.SetPos(pos)
- if ent2follow and ent2follow != '':
- self.entity_name_link = ent2follow
- if ent_bit and ent_bit != '':
- self.ent_area = ent_bit
- else:
- self.ent_area = ''
- else:
- self.entity_name_link = ''
- self.ent_area = ''
- file_name = '..\\..\\Sounds\\' + sound_name + '.wav'
- self.sonido_aparicion = Bladex.CreateSound(file_name, 'Aparicion')
- self.sonido_aparicion.MaxDistance = 20000.0
- self.sonido_aparicion.Play(pos[0], pos[1], pos[2], 0)
- Bladex.AddScheduledFunc(Bladex.GetTime() + time, self.EndConcentrationEffect, ())
-
-
- c_ef = CONCEN_EF()
- c_ef2 = CONCEN_EF()
-
- def LanzaC():
- c_ef.StartConcentrationEffect(Bladex.GetEntity('Player1').Position, 'Player1', 'R_Hand', 'Aparicion_espada', 0.5)
- c_ef2.StartConcentrationEffect(Bladex.GetEntity('Player1').Position, 'Player1', 'Shield', 'Aparicion_espada', 0.5)
-
-