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- #
- #
- # File to create the specific behaviour related to the race the character belongs to
- #
- #
-
- import Bladex
-
-
- #
- # Orc
- #
- def AuxTranOrc(EntityName):
- me=Bladex.GetEntity(EntityName)
- """
- if me.Gof and me.Slow and me.BayRoute:
- if me.StatL(me.Name)==1:
- me.LaunchAnmnType("patrol_wlk_t")
- else:
- me.LaunchAnmType("patrol_wlk_1h")
- """
-
- #
- # KightLivingDead
- #
- def AuxTranKnightLivingDead(EntityName):
- me=Bladex.GetEntity(EntityName)
- """
- if me.Gof and me.Slow and me.BayRoute:
- if me.StatL==1:
- me.LaunchAnmnType("patrol_wlk_t")
- else:
- me.LaunchAnmType("patrol_wlk_1h")
- """
-