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Python Compiled Bytecode  |  2000-10-27  |  3.1 KB  |  111 lines

  1. # Source Generated with Decompyle++
  2. # File: in.pyc (Python 1.5)
  3.  
  4. import Bladex
  5. import Enm_Def
  6.  
  7. def LoadGdmAnimationSet(ct_name):
  8.     print 'Loading GreatDemon Animations...'
  9.     anm_name = 'Gdm_wlk_no'
  10.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 1)
  11.     Bladex.AddAnmRStep(anm_name, 0.0)
  12.     Bladex.AddAnmRRelease(anm_name, 0.51)
  13.     Bladex.AddAnmRStep(anm_name, 1.0)
  14.     Bladex.AddAnmLStep(anm_name, 0.0)
  15.     Bladex.AddAnmLRelease(anm_name, 0.12)
  16.     Bladex.AddAnmLStep(anm_name, 0.61)
  17.     Bladex.AddStopTests(anm_name)
  18.     Bladex.SetAnimationFactor('Gdm_wlk_no', 1.5)
  19.     anm_name = 'Gdm_wbk_no'
  20.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 1)
  21.     Bladex.AddAnmRStep(anm_name, 0.0)
  22.     Bladex.AddAnmRRelease(anm_name, 0.075)
  23.     Bladex.AddAnmRStep(anm_name, 0.55)
  24.     Bladex.AddAnmLStep(anm_name, 0.0)
  25.     Bladex.AddAnmLRelease(anm_name, 0.475)
  26.     Bladex.AddAnmLStep(anm_name, 1.0)
  27.     Bladex.AddStopTests(anm_name)
  28.     anm_name = 'Gdm_rlx_no'
  29.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 1)
  30.     Bladex.AddAnmRStep(anm_name, 0.0)
  31.     Bladex.AddAnmLStep(anm_name, 0.0)
  32.     anm_name = 'Gdm_mgc_hurt'
  33.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  34.     Bladex.AddAnmLStep(anm_name, 0)
  35.     Bladex.AddAnmRStep(anm_name, 0)
  36.     Bladex.AddAnmLRelease(anm_name, 0.21)
  37.     Bladex.AddAnmLStep(anm_name, 0.42)
  38.     Bladex.AddAnmRRelease(anm_name, 0.48)
  39.     Bladex.AddAnmRStep(anm_name, 0.83)
  40.     anm_name = 'Gdm_appears'
  41.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  42.     Bladex.AddAnmRStep(anm_name, 0.0)
  43.     Bladex.AddAnmLStep(anm_name, 0.0)
  44.     anm_name = 'Gdm_g_01'
  45.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  46.     Bladex.AddAnmRStep(anm_name, 0.0)
  47.     Bladex.AddAnmLStep(anm_name, 0.0)
  48.     anm_name = 'Gdm_g_12'
  49.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  50.     Bladex.AddAnmRStep(anm_name, 0.0)
  51.     Bladex.AddAnmLStep(anm_name, 0.251)
  52.     Bladex.AddAnmLRelease(anm_name, 0.625)
  53.     Bladex.AddAnmRRelease(anm_name, 0.327)
  54.     Bladex.AddAnmRStep(anm_name, 0.616)
  55.     Bladex.AddAnmLStep(anm_name, 0.873)
  56.     Bladex.AddAnmLRelease(anm_name, 1.0)
  57.     anm_name = 'Gdm_g_claw'
  58.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  59.     Bladex.AddAnmRStep(anm_name, 0.0)
  60.     Bladex.AddAnmLStep(anm_name, 0.0)
  61.     Bladex.AddAnmLRelease(anm_name, 0.286)
  62.     Bladex.AddAnmLStep(anm_name, 0.481)
  63.     Bladex.AddAnmLRelease(anm_name, 0.789)
  64.     Bladex.AddAnmLStep(anm_name, 0.922)
  65.     anm_name = 'Gdm_g_quake'
  66.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  67.     Bladex.AddAnmRStep(anm_name, 0.0)
  68.     Bladex.AddAnmLStep(anm_name, 0.189)
  69.     Bladex.AddAnmLRelease(anm_name, 0.503)
  70.     Bladex.AddAnmLStep(anm_name, 0.602)
  71.     Bladex.AddAnmLRelease(anm_name, 0.743)
  72.     Bladex.AddAnmLStep(anm_name, 0.868)
  73.     Bladex.AddAnmLRelease(anm_name, 1.0)
  74.     anm_name = 'Gdm_g_back'
  75.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  76.     Bladex.AddAnmLStep(anm_name, 0)
  77.     Bladex.AddAnmRStep(anm_name, 0)
  78.     Bladex.AddAnmLRelease(anm_name, 0.1)
  79.     Bladex.AddAnmLStep(anm_name, 0.2)
  80.     Bladex.AddAnmLRelease(anm_name, 0.63)
  81.     Bladex.AddAnmLStep(anm_name, 0.8)
  82.     Bladex.AddAnmRRelease(anm_name, 0.2)
  83.     Bladex.AddAnmRStep(anm_name, 0.31)
  84.     Bladex.AddAnmRRelease(anm_name, 0.85)
  85.     Bladex.AddAnmRStep(anm_name, 0.93)
  86.     anm_name = 'Gdm_g_spit_around'
  87.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  88.     Bladex.AddAnmLStep(anm_name, 0)
  89.     Bladex.AddAnmRStep(anm_name, 0)
  90.     anm_name = 'Gdm_g_spit_f'
  91.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  92.     Bladex.AddAnmLStep(anm_name, 0)
  93.     Bladex.AddAnmRStep(anm_name, 0)
  94.     anm_name = 'Gdm_g_spitball'
  95.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  96.     Bladex.AddAnmLStep(anm_name, 0)
  97.     Bladex.AddAnmRStep(anm_name, 0)
  98.     Bladex.AddAnmRRelease(anm_name, 0.298)
  99.     Bladex.AddAnmRStep(anm_name, 0.405)
  100.     Bladex.AddAnmRRelease(anm_name, 0.84)
  101.     Bladex.AddAnmRStep(anm_name, 0.94)
  102.     anm_name = 'Gdm_mgc_df'
  103.     Bladex.LoadSampledAnimation('..\\..\\Anm\\' + anm_name + '.BMV', anm_name, 0)
  104.     Bladex.AddAnmLStep(anm_name, 0)
  105.     Bladex.AddAnmRStep(anm_name, 0)
  106.     Bladex.AddAnmRRelease(anm_name, 0.15)
  107.     Bladex.AddAnmRStep(anm_name, 0.39)
  108.     Bladex.AddAnmRRelease(anm_name, 0.76)
  109.     Bladex.AddAnmRStep(anm_name, 0.94)
  110.  
  111.