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Python Compiled Bytecode  |  2000-10-27  |  2.5 KB  |  79 lines

  1. # Source Generated with Decompyle++
  2. # File: in.pyc (Python 1.5)
  3.  
  4. import Bladex
  5. import Enm_Def
  6.  
  7. def LoadAnkAnimationSet(ct_name):
  8.     print 'Loading the An-Ahkard animation sets...(Se\xf1or obscuro)'
  9.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_rlx.BMV', 'Rlx_no_Ank', 1)
  10.     Bladex.AddAnmRStep('Rlx_no_Ank', 0.0)
  11.     Bladex.AddAnmLStep('Rlx_no_Ank', 0.0)
  12.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_wbk.BMV', 'Wbk_no_Ank', 1)
  13.     Bladex.AddAnmRStep('Wbk_no_Ank', 0.0)
  14.     Bladex.AddAnmRRelease('Wbk_no_Ank', 0.025)
  15.     Bladex.AddAnmRStep('Wbk_no_Ank', 0.45)
  16.     Bladex.AddAnmLStep('Wbk_no_Ank', 0.0)
  17.     Bladex.AddAnmLRelease('Wbk_no_Ank', 0.4)
  18.     Bladex.AddAnmLStep('Wbk_no_Ank', 1.0)
  19.     Bladex.AddStopTests('Wbk_no_Ank')
  20.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_wlk.BMV', 'Wlk_no_Ank', 1)
  21.     Bladex.AddAnmRStep('Wlk_no_Ank', 0.0)
  22.     Bladex.AddAnmRRelease('Wlk_no_Ank', 0.571)
  23.     Bladex.AddAnmRStep('Wlk_no_Ank', 1.0)
  24.     Bladex.AddAnmLStep('Wlk_no_Ank', 0.0)
  25.     Bladex.AddAnmLRelease('Wlk_no_Ank', 0.064)
  26.     Bladex.AddAnmLStep('Wlk_no_Ank', 0.575)
  27.     Bladex.AddStopTests('Wlk_no_Ank')
  28.     anm_name = 'Ank_g_mgc03'
  29.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_g_mgc03.BMV', anm_name, 0)
  30.     Bladex.AddAnmRStep(anm_name, 0)
  31.     Bladex.AddAnmLStep(anm_name, 0)
  32.     Bladex.AddAnmEvent('Ank_g_mgc03', 'Aim', 0.05)
  33.     Bladex.AddAnmEvent('Ank_g_mgc03', 'Fire', 0.37)
  34.     anm_name = 'Ank_g_mgc02'
  35.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_g_mgc02.BMV', anm_name, 0)
  36.     Bladex.AddAnmRStep(anm_name, 0.0)
  37.     Bladex.AddAnmLStep(anm_name, 0.0)
  38.     Bladex.AddAnmLRelease(anm_name, 0.425)
  39.     Bladex.AddAnmLStep(anm_name, 0.575)
  40.     Bladex.AddAnmLRelease(anm_name, 0.808)
  41.     Bladex.AddAnmLStep(anm_name, 0.9)
  42.     Bladex.AddAnmEvent('Ank_g_mgc02', 'Aim', 0.08)
  43.     Bladex.AddAnmEvent('Ank_g_mgc02', 'Fire', 0.56)
  44.     anm_name = 'Ank_g_mgc01'
  45.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_g_mgc01.BMV', anm_name, 0)
  46.     Bladex.AddAnmLStep(anm_name, 0.0)
  47.     Bladex.AddAnmLRelease(anm_name, 0.43)
  48.     Bladex.AddAnmLStep(anm_name, 0.53)
  49.     Bladex.AddAnmLRelease(anm_name, 0.74)
  50.     Bladex.AddAnmLStep(anm_name, 0.84)
  51.     Bladex.AddAnmRStep(anm_name, 0.0)
  52.     Bladex.AddAnmEvent('Ank_g_mgc01', 'Aim', 0.09)
  53.     Bladex.AddAnmEvent('Ank_g_mgc01', 'Fire', 0.54)
  54.     anm_name = 'Ank_g_07'
  55.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_g_07.BMV', anm_name, 0)
  56.     Bladex.AddAnmRStep(anm_name, 0.0)
  57.     Bladex.AddAnmLStep(anm_name, 0.0)
  58.     Bladex.AddAnmLRelease(anm_name, 0.303)
  59.     Bladex.AddAnmLStep(anm_name, 0.409)
  60.     Bladex.AddAnmLRelease(anm_name, 0.621)
  61.     Bladex.AddAnmLStep(anm_name, 0.727)
  62.     anm_name = 'Ank_g_02'
  63.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_g_02.BMV', anm_name, 0)
  64.     Bladex.AddAnmRStep(anm_name, 0.0)
  65.     Bladex.AddAnmLStep(anm_name, 0.0)
  66.     Bladex.AddAnmLRelease(anm_name, 0.028)
  67.     Bladex.AddAnmLStep(anm_name, 0.306)
  68.     Bladex.AddAnmLRelease(anm_name, 0.75)
  69.     Bladex.AddAnmLStep(anm_name, 0.931)
  70.     anm_name = 'Ank_g_01'
  71.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_g_01.BMV', anm_name, 0)
  72.     Bladex.AddAnmRStep(anm_name, 0.0)
  73.     Bladex.AddAnmLStep(anm_name, 0.0)
  74.     anm_name = 'Ank_fll'
  75.     Bladex.LoadSampledAnimation('..\\..\\Anm\\Ank_fll.BMV', anm_name, 0)
  76.     Bladex.AddAnmRStep(anm_name, 0.25)
  77.     Bladex.AddAnmLStep(anm_name, 0.25)
  78.  
  79.