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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- import netgame
- import AuxFuncs
- PTS = []
-
- def AddNode(Source, Target, time = 2):
- PTS.append(Source, Target, time)
-
-
- def ResetNode():
- global PTS, Counter, auxi1, auxi2, CallBack, LastTime
- PTS = []
- Counter = 0
- auxi1 = (0, 0, 0)
- auxi2 = (0, 0, 0)
- CallBack = None
- LastTime = 2
-
-
- def SaveNode(time = 2):
- cam = Bladex.GetEntity('Camera')
- PTS.append(cam.Position, cam.TPos, time)
-
-
- def ChNode(idx, time = 2):
- cam = Bladex.GetEntity('Camera')
- PTS[idx] = (cam.Position, cam.TPos, time)
-
-
- def ZoomNode(idx, Zoom = 0.5):
- n = PTS[idx]
- iZoom = 1.0 - Zoom
- PTS[idx] = ((n[0][0] * iZoom + n[1][0] * Zoom, n[0][1] * iZoom + n[1][1] * Zoom, n[0][2] * iZoom + n[1][2] * Zoom), n[1], n[2])
-
- Counter = 0
- auxi1 = (0, 0, 0)
- auxi2 = (0, 0, 0)
- CallBack = None
- LastTime = 2
-
- def GetTime(tupla):
- if len(tupla) == 2:
- return 2
- elif len(tupla) != 3:
- tupla[3]()
-
- return tupla[2]
-
-
- def FinalAbrePuerta():
- global CallBack
- Cam = Bladex.GetEntity('Camera')
- Cam.SetPersonView('Player1')
- Cam.Cut()
- Bladex.ActivateInput()
- if netgame.GetNetState() == 0:
- import Scorer
- Scorer.SetVisible(1)
-
- if CallBack:
- CallBack()
- CallBack = None
-
-
-
- def LoopAbrePuerta():
- global Counter, Counter
- cam = Bladex.GetEntity('Camera')
- opos = cam.Position
- tpos = cam.TPos
- if Counter == len(PTS):
- Counter = 0
- if LastTime != 0:
- AuxFuncs.MoveCamFromTo(opos[0], opos[1], opos[2], auxi1[0], auxi1[1], auxi1[2], tpos[0], tpos[1], tpos[2], auxi2[0], auxi2[1], auxi2[2], LastTime, FinalAbrePuerta)
- else:
- FinalAbrePuerta()
- else:
- Point = PTS[Counter][0]
- Target = PTS[Counter][1]
- Counter = Counter + 1
- AuxFuncs.MoveCamFromTo(opos[0], opos[1], opos[2], Point[0], Point[1], Point[2], tpos[0], tpos[1], tpos[2], Target[0], Target[1], Target[2], GetTime(PTS[Counter - 1]), LoopAbrePuerta)
-
-
- def AbreCam():
- global Counter, Counter, auxi1, auxi2
- Counter = 0
- Point = PTS[Counter][0]
- Target = PTS[Counter][1]
- Counter = Counter + 1
- Bladex.DeactivateInput()
- if netgame.GetNetState() == 0:
- import Scorer
- Scorer.SetVisible(0)
-
- cam = Bladex.GetEntity('Camera')
- auxi1 = cam.Position
- auxi2 = cam.TPos
- AuxFuncs.MoveCamFromTo(auxi1[0], auxi1[1], auxi1[2], Point[0], Point[1], Point[2], auxi2[0], auxi2[1], auxi2[2], Target[0], Target[1], Target[2], GetTime(PTS[Counter - 1]), LoopAbrePuerta)
-
-
- def SaveData(filename):
- import cPickle
- funcfile = open(filename, 'wt')
- p = cPickle.Pickler(funcfile)
- d = (Counter, auxi1, auxi2, CallBack, LastTime, PTS)
- p.dump(d)
- funcfile.close()
-
-
- def LoadData(filename):
- global Counter, auxi1, auxi2, CallBack, LastTime, PTS
- import cPickle
- funcfile = open(filename, 'rt')
- p = cPickle.Unpickler(funcfile)
- d = p.load()
- funcfile.close()
- print d
- Counter = d[0]
- auxi1 = d[1]
- auxi2 = d[2]
- CallBack = d[3]
- LastTime = d[4]
- PTS = d[5]
-
- import GameState
- GameState.ModulesToBeSaved.append(__import__(__name__))
-