home *** CD-ROM | disk | FTP | other *** search
- long 0x00000008 ;version
- long 0x00000001 ;num materials
- long 0x00000007 ;num objects
- long 0x00000001 ;flags
-
- float 1.000000, 1.000000, 1.000000 ;ambient material 0
- float 1.000000, 1.000000, 1.000000 ;diffuse
- float 1.000000, 1.000000, 1.000000 ;specular
- float 1.000000 ;alpha
- float 0.000000 ;reflectivity
- string "atwdpnt1.bmp " ;textureName
- long 0x00000000 ;renderFlags
- long 0x00000000 ;num uv animation sequences
-
- string "ROOT " ;name Object 0
- word 0xffffffff ;parent
- word 0xffffffff ;sibling
- word 0x00000001 ;child
- float 1.000000, 0.000000, 0.000000, 0.000000 ;local transform
- float 0.000000, 1.000000, 0.000000, 0.000000
- float 0.000000, 0.000000, 1.000000, 0.000000
- float 0.000000, 0.000000, 0.000000, 1.000000
- word 0x00000000 ;num vertices
- word 0x00000000 ;num normals
- word 0x00000000 ;num UVs
- word 0x00000000 ;num triangles
- word 0x00000000 ;num BSP Nodes
- word 0x00000000 ;num animation sequences
-
-
-
-
-
- string "H_TOTAL " ;name Object 1
- word 0x00000000 ;parent
- word 0xffffffff ;sibling
- word 0x00000002 ;child
- float 1.000000, 0.000000, 0.000000, 0.000000 ;local transform
- float 0.000000, 1.000000, 0.000000, 0.000000
- float 0.000000, 0.000000, 1.000000, 0.000000
- float 0.000000, 0.000000, 0.000000, 1.000000
- word 0x00000000 ;num vertices
- word 0x00000000 ;num normals
- word 0x00000000 ;num UVs
- word 0x00000000 ;num triangles
- word 0x00000000 ;num BSP Nodes
- word 0x00000001 ;num animation sequences
-
-
-
-
-
-
- float 0.000000 ;start time
- float 1.000000 ;end time
- word 0x00000001 ;num rotation keys
- word 0x00000001 ;num scale keys
- word 0x00000001 ;num translation keys
-
- float 0.000000 ;time Rotation Key 0
- float 0.000000, 0.000000, 0.000000, 1.000000 ;x, y, z, w
-
- float 0.000000 ;time Scale Key 0
- float 1.000000, 1.000000, 1.000000 ;x, y, z
-
- float 0.000000 ;time Translation Key 0
- float 0.000000, 0.000000, 0.000000 ;x, y, z
-
- string "H_LODS " ;name Object 2
- word 0x00000001 ;parent
- word 0xffffffff ;sibling
- word 0x00000003 ;child
- float 1.000000, 0.000000, 0.000000, 0.000000 ;local transform
- float 0.000000, 1.000000, 0.000000, 0.000000
- float 0.000000, 0.000000, 1.000000, 0.000000
- float 0.000000, 0.000000, 0.000000, 1.000000
- word 0x00000000 ;num vertices
- word 0x00000000 ;num normals
- word 0x00000000 ;num UVs
- word 0x00000000 ;num triangles
- word 0x00000000 ;num BSP Nodes
- word 0x00000000 ;num animation sequences
-
-
-
-
-
- string "Old_Lod_Object " ;name Object 3
- word 0x00000002 ;parent
- word 0xffffffff ;sibling
- word 0x00000004 ;child
- float 1.000000, 0.000000, 0.000000, 0.000000 ;local transform
- float 0.000000, 1.000000, 0.000000, 0.000000
- float 0.000000, 0.000000, 1.000000, 0.000000
- float 0.000000, 0.000000, 0.000000, 1.000000
- word 0x00000000 ;num vertices
- word 0x00000000 ;num normals
- word 0x00000000 ;num UVs
- word 0x00000000 ;num triangles
- word 0x00000000 ;num BSP Nodes
- word 0x00000001 ;num animation sequences
-
-
-
-
-
-
- float 0.000000 ;start time
- float 1.000000 ;end time
- word 0x00000001 ;num rotation keys
- word 0x00000001 ;num scale keys
- word 0x00000001 ;num translation keys
-
- float 0.000000 ;time Rotation Key 0
- float 0.000000, 0.000000, 0.000000, 1.000000 ;x, y, z, w
-
- float 0.000000 ;time Scale Key 0
- float 1.000000, 1.000000, 1.000000 ;x, y, z
-
- float 0.000000 ;time Translation Key 0
- float 0.000000, 0.000000, 0.000000 ;x, y, z
-
- string "H_LOD1 " ;name Object 4
- word 0x00000002 ;parent
- word 0xffffffff ;sibling
- word 0x00000005 ;child
- float 1.000000, 0.000000, 0.000000, 0.000000 ;local transform
- float 0.000000, 1.000000, 0.000000, 0.000000
- float 0.000000, 0.000000, 1.000000, 0.000000
- float 0.000000, 0.000000, 0.000000, 1.000000
- word 0x00000000 ;num vertices
- word 0x00000000 ;num normals
- word 0x00000000 ;num UVs
- word 0x00000000 ;num triangles
- word 0x00000000 ;num BSP Nodes
- word 0x00000000 ;num animation sequences
-
-
-
-
-
- string "Old_Lod_Object " ;name Object 5
- word 0x00000004 ;parent
- word 0xffffffff ;sibling
- word 0x00000006 ;child
- float 1.000000, 0.000000, 0.000000, 0.000000 ;local transform
- float 0.000000, 1.000000, 0.000000, 0.000000
- float 0.000000, 0.000000, 1.000000, 0.000000
- float 0.000000, 0.000000, 0.000000, 1.000000
- word 0x00000000 ;num vertices
- word 0x00000000 ;num normals
- word 0x00000000 ;num UVs
- word 0x00000000 ;num triangles
- word 0x00000000 ;num BSP Nodes
- word 0x00000001 ;num animation sequences
-
-
-
-
-
-
- float 0.000000 ;start time
- float 1.000000 ;end time
- word 0x00000001 ;num rotation keys
- word 0x00000001 ;num scale keys
- word 0x00000001 ;num translation keys
-
- float 0.000000 ;time Rotation Key 0
- float 0.000000, 0.000000, 0.000000, 1.000000 ;x, y, z, w
-
- float 0.000000 ;time Scale Key 0
- float 1.000000, 1.000000, 1.000000 ;x, y, z
-
- float 0.000000 ;time Translation Key 0
- float 0.000000, 0.000000, 0.000000 ;x, y, z
-
- string "NP1_BDY2 " ;name Object 6
- word 0x00000004 ;parent
- word 0xffffffff ;sibling
- word 0xffffffff ;child
- float 1.000000, 0.000000, 0.000000, 0.000000 ;local transform
- float 0.000000, 1.000000, 0.000000, 0.000000
- float 0.000000, 0.000000, 1.000000, 0.000000
- float 0.000000, 0.000000, 0.000000, 1.000000
- word 0x00000008 ;num vertices
- word 0x00000008 ;num normals
- word 0x0000000c ;num UVs
- word 0x00000004 ;num triangles
- word 0x00000001 ;num BSP Nodes
- word 0x00000001 ;num animation sequences
-
- float 3.964615, 0.000001, 0.000205 ;vertex 0
- float -3.915699, 0.000001, 0.000206 ;vertex 1
- float -3.915699, 14.892191, 0.000206 ;vertex 2
- float 3.964615, 14.892191, 0.000205 ;vertex 3
- float 3.964615, 14.892191, 0.000205 ;vertex 4
- float -3.915699, 14.892191, 0.000206 ;vertex 5
- float 3.964615, 0.000001, 0.000205 ;vertex 6
- float -3.915699, 0.000001, 0.000206 ;vertex 7
-
- float -0.000000, 0.000000, -1.000000 ;normal 0
- float -0.000000, 0.000000, -1.000000 ;normal 1
- float -0.000000, 0.000000, -1.000000 ;normal 2
- float -0.000000, 0.000000, -1.000000 ;normal 3
- float 0.000000, -0.000000, 1.000000 ;normal 4
- float 0.000000, -0.000000, 1.000000 ;normal 5
- float 0.000000, -0.000000, 1.000000 ;normal 6
- float 0.000000, -0.000000, 1.000000 ;normal 7
-
- float 1.000000, 1.000000 ;uv 0
- float 0.492188, 1.000000 ;uv 1
- float 0.492188, 0.000000 ;uv 2
- float 1.000000, 1.000000 ;uv 3
- float 0.492188, 0.000000 ;uv 4
- float 1.000000, 0.000000 ;uv 5
- float 1.000000, 0.000000 ;uv 6
- float 0.492188, 0.000000 ;uv 7
- float 1.000000, 1.000000 ;uv 8
- float 0.492188, 0.000000 ;uv 9
- float 0.492188, 1.000000 ;uv 10
- float 1.000000, 1.000000 ;uv 11
-
- word 0x00000000 ;material index Triangle 0
- word 0x00000000, 0x00000001, 0x00000002 ;vertex indices
-
- word 0x00000000 ;material index Triangle 1
- word 0x00000000, 0x00000002, 0x00000003 ;vertex indices
-
- word 0x00000000 ;material index Triangle 2
- word 0x00000004, 0x00000005, 0x00000006 ;vertex indices
-
- word 0x00000000 ;material index Triangle 3
- word 0x00000005, 0x00000007, 0x00000006 ;vertex indices
-
-
- word 0xffffffff ;left node BSP Node 0
- word 0xffffffff ;right node
- word 0x00000004 ;num coplanar faces
- word 0x00000000 ;coplanar face 0
- word 0x00000001 ;coplanar face 1
- word 0x00000002 ;coplanar face 2
- word 0x00000003 ;coplanar face 3
-
-
- float 0.000000 ;start time
- float 1.000000 ;end time
- word 0x00000001 ;num rotation keys
- word 0x00000001 ;num scale keys
- word 0x00000001 ;num translation keys
-
- float 0.000000 ;time Rotation Key 0
- float 0.000000, 0.000000, 0.000000, 1.000000 ;x, y, z, w
-
- float 0.000000 ;time Scale Key 0
- float 1.000000, 1.000000, 1.000000 ;x, y, z
-
- float 0.000000 ;time Translation Key 0
- float 0.000000, 0.000000, 0.000000 ;x, y, z
-
-