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Text File  |  1999-10-23  |  9.2 KB  |  260 lines

  1.     long    0x00000008                                        ;version
  2.     long    0x00000001                                        ;num materials
  3.     long    0x00000007                                        ;num objects
  4.     long    0x00000001                                        ;flags
  5.  
  6.     float    1.000000,    1.000000,    1.000000                ;ambient              material 0
  7.     float    1.000000,    1.000000,    1.000000                ;diffuse
  8.     float    1.000000,    1.000000,    1.000000                ;specular
  9.     float    1.000000                                        ;alpha
  10.     float    0.000000                                        ;reflectivity
  11.     string    "atwdpnt1.bmp    "                                ;textureName
  12.     long    0x00000000                                        ;renderFlags
  13.     long    0x00000000                                        ;num uv animation sequences
  14.  
  15.     string    "ROOT                            "                ;name               Object 0
  16.     word    0xffffffff                                        ;parent
  17.     word    0xffffffff                                        ;sibling
  18.     word    0x00000001                                        ;child
  19.     float    1.000000,    0.000000,    0.000000,    0.000000    ;local transform
  20.     float    0.000000,    1.000000,    0.000000,    0.000000
  21.     float    0.000000,    0.000000,    1.000000,    0.000000
  22.     float    0.000000,    0.000000,    0.000000,    1.000000
  23.     word    0x00000000                                        ;num vertices
  24.     word    0x00000000                                        ;num normals
  25.     word    0x00000000                                        ;num UVs
  26.     word    0x00000000                                        ;num triangles
  27.     word    0x00000000                                        ;num BSP Nodes
  28.     word    0x00000000                                        ;num animation sequences
  29.  
  30.  
  31.  
  32.  
  33.  
  34.     string    "H_TOTAL                         "                ;name               Object 1
  35.     word    0x00000000                                        ;parent
  36.     word    0xffffffff                                        ;sibling
  37.     word    0x00000002                                        ;child
  38.     float    1.000000,    0.000000,    0.000000,    0.000000    ;local transform
  39.     float    0.000000,    1.000000,    0.000000,    0.000000
  40.     float    0.000000,    0.000000,    1.000000,    0.000000
  41.     float    0.000000,    0.000000,    0.000000,    1.000000
  42.     word    0x00000000                                        ;num vertices
  43.     word    0x00000000                                        ;num normals
  44.     word    0x00000000                                        ;num UVs
  45.     word    0x00000000                                        ;num triangles
  46.     word    0x00000000                                        ;num BSP Nodes
  47.     word    0x00000001                                        ;num animation sequences
  48.  
  49.  
  50.  
  51.  
  52.  
  53.  
  54.     float    0.000000                                        ;start time
  55.     float    1.000000                                        ;end time
  56.     word    0x00000001                                        ;num rotation keys
  57.     word    0x00000001                                        ;num scale keys
  58.     word    0x00000001                                        ;num translation keys
  59.  
  60.     float    0.000000                                        ;time                 Rotation Key 0
  61.     float    0.000000,    0.000000,    0.000000,    1.000000    ;x, y, z, w
  62.  
  63.     float    0.000000                                        ;time                 Scale Key 0
  64.     float    1.000000,    1.000000,    1.000000                ;x, y, z
  65.  
  66.     float    0.000000                                        ;time                 Translation Key 0
  67.     float    0.000000,    0.000000,    0.000000                ;x, y, z
  68.  
  69.     string    "H_LODS                          "                ;name               Object 2
  70.     word    0x00000001                                        ;parent
  71.     word    0xffffffff                                        ;sibling
  72.     word    0x00000003                                        ;child
  73.     float    1.000000,    0.000000,    0.000000,    0.000000    ;local transform
  74.     float    0.000000,    1.000000,    0.000000,    0.000000
  75.     float    0.000000,    0.000000,    1.000000,    0.000000
  76.     float    0.000000,    0.000000,    0.000000,    1.000000
  77.     word    0x00000000                                        ;num vertices
  78.     word    0x00000000                                        ;num normals
  79.     word    0x00000000                                        ;num UVs
  80.     word    0x00000000                                        ;num triangles
  81.     word    0x00000000                                        ;num BSP Nodes
  82.     word    0x00000000                                        ;num animation sequences
  83.  
  84.  
  85.  
  86.  
  87.  
  88.     string    "Old_Lod_Object                  "                ;name               Object 3
  89.     word    0x00000002                                        ;parent
  90.     word    0xffffffff                                        ;sibling
  91.     word    0x00000004                                        ;child
  92.     float    1.000000,    0.000000,    0.000000,    0.000000    ;local transform
  93.     float    0.000000,    1.000000,    0.000000,    0.000000
  94.     float    0.000000,    0.000000,    1.000000,    0.000000
  95.     float    0.000000,    0.000000,    0.000000,    1.000000
  96.     word    0x00000000                                        ;num vertices
  97.     word    0x00000000                                        ;num normals
  98.     word    0x00000000                                        ;num UVs
  99.     word    0x00000000                                        ;num triangles
  100.     word    0x00000000                                        ;num BSP Nodes
  101.     word    0x00000001                                        ;num animation sequences
  102.  
  103.  
  104.  
  105.  
  106.  
  107.  
  108.     float    0.000000                                        ;start time
  109.     float    1.000000                                        ;end time
  110.     word    0x00000001                                        ;num rotation keys
  111.     word    0x00000001                                        ;num scale keys
  112.     word    0x00000001                                        ;num translation keys
  113.  
  114.     float    0.000000                                        ;time                 Rotation Key 0
  115.     float    0.000000,    0.000000,    0.000000,    1.000000    ;x, y, z, w
  116.  
  117.     float    0.000000                                        ;time                 Scale Key 0
  118.     float    1.000000,    1.000000,    1.000000                ;x, y, z
  119.  
  120.     float    0.000000                                        ;time                 Translation Key 0
  121.     float    0.000000,    0.000000,    0.000000                ;x, y, z
  122.  
  123.     string    "H_LOD1                          "                ;name               Object 4
  124.     word    0x00000002                                        ;parent
  125.     word    0xffffffff                                        ;sibling
  126.     word    0x00000005                                        ;child
  127.     float    1.000000,    0.000000,    0.000000,    0.000000    ;local transform
  128.     float    0.000000,    1.000000,    0.000000,    0.000000
  129.     float    0.000000,    0.000000,    1.000000,    0.000000
  130.     float    0.000000,    0.000000,    0.000000,    1.000000
  131.     word    0x00000000                                        ;num vertices
  132.     word    0x00000000                                        ;num normals
  133.     word    0x00000000                                        ;num UVs
  134.     word    0x00000000                                        ;num triangles
  135.     word    0x00000000                                        ;num BSP Nodes
  136.     word    0x00000000                                        ;num animation sequences
  137.  
  138.  
  139.  
  140.  
  141.  
  142.     string    "Old_Lod_Object                  "                ;name               Object 5
  143.     word    0x00000004                                        ;parent
  144.     word    0xffffffff                                        ;sibling
  145.     word    0x00000006                                        ;child
  146.     float    1.000000,    0.000000,    0.000000,    0.000000    ;local transform
  147.     float    0.000000,    1.000000,    0.000000,    0.000000
  148.     float    0.000000,    0.000000,    1.000000,    0.000000
  149.     float    0.000000,    0.000000,    0.000000,    1.000000
  150.     word    0x00000000                                        ;num vertices
  151.     word    0x00000000                                        ;num normals
  152.     word    0x00000000                                        ;num UVs
  153.     word    0x00000000                                        ;num triangles
  154.     word    0x00000000                                        ;num BSP Nodes
  155.     word    0x00000001                                        ;num animation sequences
  156.  
  157.  
  158.  
  159.  
  160.  
  161.  
  162.     float    0.000000                                        ;start time
  163.     float    1.000000                                        ;end time
  164.     word    0x00000001                                        ;num rotation keys
  165.     word    0x00000001                                        ;num scale keys
  166.     word    0x00000001                                        ;num translation keys
  167.  
  168.     float    0.000000                                        ;time                 Rotation Key 0
  169.     float    0.000000,    0.000000,    0.000000,    1.000000    ;x, y, z, w
  170.  
  171.     float    0.000000                                        ;time                 Scale Key 0
  172.     float    1.000000,    1.000000,    1.000000                ;x, y, z
  173.  
  174.     float    0.000000                                        ;time                 Translation Key 0
  175.     float    0.000000,    0.000000,    0.000000                ;x, y, z
  176.  
  177.     string    "NP1_BDY2                        "                ;name               Object 6
  178.     word    0x00000004                                        ;parent
  179.     word    0xffffffff                                        ;sibling
  180.     word    0xffffffff                                        ;child
  181.     float    1.000000,    0.000000,    0.000000,    0.000000    ;local transform
  182.     float    0.000000,    1.000000,    0.000000,    0.000000
  183.     float    0.000000,    0.000000,    1.000000,    0.000000
  184.     float    0.000000,    0.000000,    0.000000,    1.000000
  185.     word    0x00000008                                        ;num vertices
  186.     word    0x00000008                                        ;num normals
  187.     word    0x0000000c                                        ;num UVs
  188.     word    0x00000004                                        ;num triangles
  189.     word    0x00000001                                        ;num BSP Nodes
  190.     word    0x00000001                                        ;num animation sequences
  191.  
  192.     float    3.964615,    0.000001,    0.000205                ;vertex 0
  193.     float    -3.915699,    0.000001,    0.000206                ;vertex 1
  194.     float    -3.915699,    14.892191,    0.000206                ;vertex 2
  195.     float    3.964615,    14.892191,    0.000205                ;vertex 3
  196.     float    3.964615,    14.892191,    0.000205                ;vertex 4
  197.     float    -3.915699,    14.892191,    0.000206                ;vertex 5
  198.     float    3.964615,    0.000001,    0.000205                ;vertex 6
  199.     float    -3.915699,    0.000001,    0.000206                ;vertex 7
  200.  
  201.     float    -0.000000,    0.000000,    -1.000000                ;normal 0
  202.     float    -0.000000,    0.000000,    -1.000000                ;normal 1
  203.     float    -0.000000,    0.000000,    -1.000000                ;normal 2
  204.     float    -0.000000,    0.000000,    -1.000000                ;normal 3
  205.     float    0.000000,    -0.000000,    1.000000                ;normal 4
  206.     float    0.000000,    -0.000000,    1.000000                ;normal 5
  207.     float    0.000000,    -0.000000,    1.000000                ;normal 6
  208.     float    0.000000,    -0.000000,    1.000000                ;normal 7
  209.  
  210.     float    1.000000,    1.000000                            ;uv 0
  211.     float    0.492188,    1.000000                            ;uv 1
  212.     float    0.492188,    0.000000                            ;uv 2
  213.     float    1.000000,    1.000000                            ;uv 3
  214.     float    0.492188,    0.000000                            ;uv 4
  215.     float    1.000000,    0.000000                            ;uv 5
  216.     float    1.000000,    0.000000                            ;uv 6
  217.     float    0.492188,    0.000000                            ;uv 7
  218.     float    1.000000,    1.000000                            ;uv 8
  219.     float    0.492188,    0.000000                            ;uv 9
  220.     float    0.492188,    1.000000                            ;uv 10
  221.     float    1.000000,    1.000000                            ;uv 11
  222.  
  223.     word    0x00000000                                        ;material index       Triangle 0
  224.     word    0x00000000,    0x00000001,    0x00000002                ;vertex indices
  225.  
  226.     word    0x00000000                                        ;material index       Triangle 1
  227.     word    0x00000000,    0x00000002,    0x00000003                ;vertex indices
  228.  
  229.     word    0x00000000                                        ;material index       Triangle 2
  230.     word    0x00000004,    0x00000005,    0x00000006                ;vertex indices
  231.  
  232.     word    0x00000000                                        ;material index       Triangle 3
  233.     word    0x00000005,    0x00000007,    0x00000006                ;vertex indices
  234.  
  235.  
  236.     word    0xffffffff                                        ;left node            BSP Node 0
  237.     word    0xffffffff                                        ;right node
  238.     word    0x00000004                                        ;num coplanar faces
  239.     word    0x00000000                                        ;coplanar face 0
  240.     word    0x00000001                                        ;coplanar face 1
  241.     word    0x00000002                                        ;coplanar face 2
  242.     word    0x00000003                                        ;coplanar face 3
  243.  
  244.  
  245.     float    0.000000                                        ;start time
  246.     float    1.000000                                        ;end time
  247.     word    0x00000001                                        ;num rotation keys
  248.     word    0x00000001                                        ;num scale keys
  249.     word    0x00000001                                        ;num translation keys
  250.  
  251.     float    0.000000                                        ;time                 Rotation Key 0
  252.     float    0.000000,    0.000000,    0.000000,    1.000000    ;x, y, z, w
  253.  
  254.     float    0.000000                                        ;time                 Scale Key 0
  255.     float    1.000000,    1.000000,    1.000000                ;x, y, z
  256.  
  257.     float    0.000000                                        ;time                 Translation Key 0
  258.     float    0.000000,    0.000000,    0.000000                ;x, y, z
  259.  
  260.