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- ;*****************************
- ;*
- ;* File: MEGAGATE.ANM
- ;*
- ;*****************************
-
- [DEFINES]
- PART_DEFINE = CENTER, 0
- PART_DEFINE = BASE_A, 1
- PART_DEFINE = BASE_B, 2
- PART_DEFINE = BASE_C, 3
- PART_DEFINE = HINGE_A, 4
- PART_DEFINE = HINGE_B, 5
- PART_DEFINE = HINGE_C, 6
- PART_DEFINE = HINGE_D, 7
- PART_DEFINE = HINGE_E, 8
- PART_DEFINE = HINGE_F, 9
- PART_DEFINE = BIGARM_A, 10
- PART_DEFINE = BIGARM_B, 11
- PART_DEFINE = BIGARM_C, 12
- PART_DEFINE = BIGARM_D, 13
- PART_DEFINE = BIGARM_E, 14
- PART_DEFINE = BIGARM_F, 15
- PART_DEFINE = MIDARM_A, 16
- PART_DEFINE = MIDARM_B, 17
- PART_DEFINE = MIDARM_C, 18
- PART_DEFINE = MIDARM_D, 19
- PART_DEFINE = MIDARM_E, 20
- PART_DEFINE = MIDARM_F, 21
- PART_DEFINE = ENDARM_A, 22
- PART_DEFINE = ENDARM_B, 23
- PART_DEFINE = ENDARM_C, 24
- PART_DEFINE = ENDARM_D, 25
- PART_DEFINE = ENDARM_E, 26
- PART_DEFINE = ENDARM_F, 27
- PART_DEFINE = TIP_A, 28
- PART_DEFINE = TIP_B, 29
- PART_DEFINE = TIP_C, 30
- PART_DEFINE = TIP_D, 31
- PART_DEFINE = TIP_E, 32
- PART_DEFINE = TIP_F, 33
-
- [PARTICLE_PAKS]
- PARTICLE = BLUE_PARTICLE, smoke.pak, smoke.pal
- PARTICLE = VIOLET_PARTICLE, vlt_part.pak, vlt_part.pal
-
- [SOUND_LABELS]
- ; sound define, sndtrig_label
-
- ;///////////////////////////
- ;// OBJECT ANIMS
- ;///////////////////////////
-
- [ANIM_NAMES] ; all anim names go here
- ANIM_NAME = GATE_OPEN
- ANIM_NAME = GATE_CLOSE
-
- ;///////////////////////////
- ;// GATE_OPEN ANIM
- ;///////////////////////////
- [GATE_OPEN_FRAME_00] ; keyframe 0 of anim
-
- PAUSE = 6 ; pause after reaching frame
-
- PART_DEST = BASE_A, 0.0, 0.0, 0.0
- PART_DEST = BASE_B, 0.0, 0.0, 120.0
- PART_DEST = BASE_C, 0.0, 0.0, -120.0
-
-
- [GATE_OPEN_FRAME_01] ; keyframe 1 of anim
-
-
- TIME = 2.0 ; be at this key frame in 3.5 seconds
-
- PART_DEST = HINGE_A, 0.0, 20.0, 0.0 ; part name, yaw, pitch, roll
- PART_DEST = HINGE_B, 0.0, -20.0, 0.0
- PART_DEST = HINGE_C, 0.0, 20.0, 0.0
- PART_DEST = HINGE_D, 0.0, -20.0, 0.0
- PART_DEST = HINGE_E, 0.0, 20.0, 0.0
- PART_DEST = HINGE_F, 0.0, -20.0, 0.0
-
- PART_DEST = BIGARM_A, 0.0, 0.0, 30.0 ; part name, yaw, pitch, roll
- PART_DEST = BIGARM_B, 0.0, 0.0, -30.0
- PART_DEST = BIGARM_C, 0.0, 0.0, 30.0
- PART_DEST = BIGARM_D, 0.0, 0.0, -30.0
- PART_DEST = BIGARM_E, 0.0, 0.0, 30.0
- PART_DEST = BIGARM_F, 0.0, 0.0, -30.0
-
- PART_DEST = TIP_A, -20.0, 0.0, 0.0
- PART_DEST = TIP_B, 20.0, 0.0, 0.0
- PART_DEST = TIP_C, -20.0, 0.0, 0.0
- PART_DEST = TIP_D, 20.0, 0.0, 0.0
- PART_DEST = TIP_E, -20.0, 0.0, 0.0
- PART_DEST = TIP_F, 20.0, 0.0, 0.0
-
- [GATE_OPEN_FRAME_02]
-
- TIME = 2.0
-
- PART_DEST = MIDARM_A, 0.0,0.0, 40.0
- PART_DEST = MIDARM_B, 0.0, 0.0, -40.0
- PART_DEST = MIDARM_C, 0.0, 0.0, 40.0
- PART_DEST = MIDARM_D, 0.0, 0.0, -40.0
- PART_DEST = MIDARM_E, 0.0, 0.0, 40.0
- PART_DEST = MIDARM_F, 0.0, 0.0, -40.0
-
-
- PART_DEST = TIP_A, -40.0, 0.0, 0.0
- PART_DEST = TIP_B, 40.0, 0.0, 0.0
- PART_DEST = TIP_C, -40.0, 0.0, 0.0
- PART_DEST = TIP_D, 40.0, 0.0, 0.0
- PART_DEST = TIP_E, -40.0, 0.0, -0.0
- PART_DEST = TIP_F, 40.0, 0.0, 0.0
-
- [GATE_OPEN_FRAME_03]
-
- TIME = 2.0
-
- PART_DEST = ENDARM_A, 0.0, 0.0, 60.0
- PART_DEST = ENDARM_B, 0.0, 0.0, -60.0
- PART_DEST = ENDARM_C, 0.0, 0.0, 60.0
- PART_DEST = ENDARM_D, 0.0, 0.0, -60.0
- PART_DEST = ENDARM_E, 0.0, 0.0, 60.0
- PART_DEST = ENDARM_F, 0.0, 0.0, -60.0
-
- PART_DEST = TIP_A, -60.0, 0.0, 0.0
- PART_DEST = TIP_B, 60.0, 0.0, 0.0
- PART_DEST = TIP_C, -60.0, 0.0, 0.0
- PART_DEST = TIP_D, 60.0, 0.0, 0.0
- PART_DEST = TIP_E, -60.0, 0.0, 0.0
- PART_DEST = TIP_F, 60.0, 0.0, 0.0
-
- PART_DEST = HINGE_A, 0.0, 0.0, 0.0
- PART_DEST = HINGE_B, 0.0, 0.0, 0.0
- PART_DEST = HINGE_C, 0.0, 0.0, 0.0
- PART_DEST = HINGE_D, 0.0, 0.0, 0.0
- PART_DEST = HINGE_E, 0.0, 0.0, 0.0
- PART_DEST = HINGE_F, 0.0, 0.0, 0.0
-
-
- ;/////////////////////////////
- ;// CAMERA ANIM
- ;/////////////////////////////
- [GATE_OPEN_CAMERA_FRAME_00] ; frame 0 of camera anim
- PAUSE = 1.00 ; wait 2 seconds before next camera move
- CAMERA_DEST = 1800.0, 130.0, 40.0 ; feet from object, yaw of 0.0, pitch of 15.0
-
- [GATE_OPEN_CAMERA_FRAME_01] ; frame 0 of camera anim
- TIME = 8.00 ; wait 2 seconds before next camera move
- CAMERA_DEST = 2800.0, 120.0, 40.0 ; feet from object, yaw of 0.0, pitch of 15.0
-
- ;[GATE_OPEN_CAMERA_FRAME_02]
- ;CUT = 1
- ;CAMERA_DEST = 2800.0, 30.0, -65.0
-
- ;[GATE_OPEN_CAMERA_FRAME_03]
- ;TIME = 2.00
- ;CAMERA_DEST = 3000.0, 60.0, 5.0
-
- ;/////////////////////////////
- ;// PARTICLE ANIM
- ;/////////////////////////////
-
-
- ;//////////TOP PYLON////////////
-
- [GATE_OPEN_PARTICLE_PATH_00]
- WAIT = 0.0 ; wait # seconds before starting
- LIFETIME = 6.1 ; do this for # seconds
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_A, 0 ; part name, attach point #
- DEST_PART = CENTER, 0
- SRC_START = 0.0, 4.0, 6.0 ; intensity, scale, box radius
- DEST_START = 64.0, 5.0, 2.0
- SRC_END = 64.0, 6.0, 6.0
- DEST_END = 255.0, 12.0, 1.0
- VOLUME_START = 2 ; start with # particles per second
- VOLUME_END = 50 ; spawn # particles per second by the end
- PARTICLE_LIFE_START = 2.0 ; particle start taking # seconds to get from start to end
- PARTICLE_LIFE_END = .1 ; particles end up taking # second to get from start to end
-
- [GATE_OPEN_PARTICLE_PATH_01]
- WAIT = 0.0
- LIFETIME = 6.1
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_C, 0
- DEST_PART = CENTER, 0
- SRC_START = 0.0, 4.0, 6.0
- DEST_START = 64.0, 5.0, 2.0
- SRC_END = 64.0, 6.0, 6.0
- DEST_END = 255.0, 12.0, 1.0
- VOLUME_START = 2
- VOLUME_END = 50
- PARTICLE_LIFE_START = 2.0
- PARTICLE_LIFE_END = .1
-
- [GATE_OPEN_PARTICLE_PATH_02]
- WAIT = 0.0
- LIFETIME = 6.1
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_E, 0
- DEST_PART = CENTER, 0
- SRC_START = 0.0, 4.0, 6.0
- DEST_START = 64.0, 5.0, 2.0
- SRC_END = 64.0, 6.0, 6.0
- DEST_END = 255.0, 12.0, 1.0
- VOLUME_START = 2
- VOLUME_END = 50
- PARTICLE_LIFE_START = 2.0
- PARTICLE_LIFE_END = .1
-
-
- ;//////////BOTTOM PYLON////////////
-
- [GATE_OPEN_PARTICLE_PATH_03]
- WAIT = 0.0
- LIFETIME = 6.1
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_B, 0
- DEST_PART = CENTER, 0
- SRC_START = 0.0, 4.0, 6.0
- DEST_START = 64.0, 5.0, 2.0
- SRC_END = 64.0, 6.0, 6.0
- DEST_END = 255.0, 12.0, 1.0
- VOLUME_START = 2
- VOLUME_END = 50
- PARTICLE_LIFE_START = 2.0
- PARTICLE_LIFE_END = .1
-
- [GATE_OPEN_PARTICLE_PATH_04]
- WAIT = 0.0
- LIFETIME = 6.1
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_D, 0
- DEST_PART = CENTER, 0
- SRC_START = 0.0, 4.0, 6.0
- DEST_START = 64.0, 5.0, 2.0
- SRC_END = 64.0, 6.0, 6.0
- DEST_END = 255.0, 12.0, 1.0
- VOLUME_START = 2
- VOLUME_END = 50
- PARTICLE_LIFE_START = 2.0
- PARTICLE_LIFE_END = .1
-
- [GATE_OPEN_PARTICLE_PATH_05]
- WAIT = 0.0
- LIFETIME = 6.1
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_F, 0
- DEST_PART = CENTER, 0
- SRC_START = 0.0, 4.0, 6.0
- DEST_START = 64.0, 5.0, 2.0
- SRC_END = 64.0, 6.0, 6.0
- DEST_END = 255.0, 12.0, 1.0
- VOLUME_START = 2
- VOLUME_END = 50
- PARTICLE_LIFE_START = 2.0
- PARTICLE_LIFE_END = .1
-
- ;//////////POST SPARKS////////////
-
- [GATE_OPEN_PARTICLE_PATH_06]
- WAIT = 6.0
- LIFETIME = 8.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = CENTER, 0
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 12.0, 0.1
- DEST_START = 0.0, 1.0, 50.0
- SRC_END = 255, 10.0, 0.1
- DEST_END = 0.0, 1.0, 30.0
- VOLUME_START = 50
- VOLUME_END = 1
- PARTICLE_LIFE_START = 0.3
- PARTICLE_LIFE_END = 1.0
-
- [GATE_OPEN_PARTICLE_PATH_07]
- WAIT = 6.0
- LIFETIME = 8.0
- PARTICLES = VIOLET_PARTICLE
- SRC_PART = CENTER, 0
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 12.0, 0.1
- DEST_START = 0.0, 1.0, 50.0
- SRC_END = 255, 10.0, 0.1
- DEST_END = 0.0, 1.0, 30.0
- VOLUME_START = 50
- VOLUME_END = 1
- PARTICLE_LIFE_START = 0.3
- PARTICLE_LIFE_END = 1.0
-
- ;//////////POST DRIFTING PARTICLES////////////
-
- [GATE_OPEN_PARTICLE_PATH_08]
- WAIT = 5.9 ; wait # seconds before starting
- LIFETIME = 2.0 ; do this for # seconds
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_A, 0 ; part name, attach point #
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 6.0, 6.0 ; intensity, scale, box radius
- DEST_START = 0.0, 1.0, 1.0
- SRC_END = 64.0, 2.0, 6.0
- DEST_END = 0.0, 1.0, 10.0
- VOLUME_START = 30 ; start with # particles per second
- VOLUME_END = 2 ; spawn # particles per second by the end
- PARTICLE_LIFE_START = 1.0 ; particle start taking # seconds to get from start to end
- PARTICLE_LIFE_END = 2.0 ; particles end up taking # second to get from start to end
-
- [GATE_OPEN_PARTICLE_PATH_09]
- WAIT = 5.9
- LIFETIME = 2.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_C, 0
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 6.0, 6.0
- DEST_START = 0.0, 1.0, 1.0
- SRC_END = 64.0, 2.0, 6.0
- DEST_END = 0.0, 1.0, 10.0
- VOLUME_START = 30
- VOLUME_END = 2
- PARTICLE_LIFE_START = 1.0
- PARTICLE_LIFE_END = 2.0
-
- [GATE_OPEN_PARTICLE_PATH_10]
- WAIT = 5.9
- LIFETIME = 2.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_E, 0
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 6.0, 6.0
- DEST_START = 0.0, 1.0, 1.0
- SRC_END = 64.0, 2.0, 6.0
- DEST_END = 0.0, 1.0, 10.0
- VOLUME_START = 30
- VOLUME_END = 2
- PARTICLE_LIFE_START = 1.0
- PARTICLE_LIFE_END = 2.0
-
-
- ;//////////BOTTOM PYLON////////////
-
- [GATE_OPEN_PARTICLE_PATH_11]
- WAIT = 5.9
- LIFETIME = 2.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_B, 0
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 6.0, 6.0
- DEST_START = 0.0, 1.0, 1.0
- SRC_END = 64.0, 2.0, 6.0
- DEST_END = 0.0, 1.0, 10.0
- VOLUME_START = 30
- VOLUME_END = 2
- PARTICLE_LIFE_START = 1.0
- PARTICLE_LIFE_END = 2.0
-
- [GATE_OPEN_PARTICLE_PATH_12]
- WAIT = 5.9
- LIFETIME = 2.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_D, 0
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 6.0, 6.0
- DEST_START = 0.0, 1.0, 1.0
- SRC_END = 64.0, 2.0, 6.0
- DEST_END = 0.0, 1.0, 10.0
- VOLUME_START = 30
- VOLUME_END = 2
- PARTICLE_LIFE_START = 1.0
- PARTICLE_LIFE_END = 2.0
-
- [GATE_OPEN_PARTICLE_PATH_13]
- WAIT = 5.9
- LIFETIME = 2.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_F, 0
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 6.0, 6.0
- DEST_START = 0.0, 1.0, 1.0
- SRC_END = 64.0, 2.0, 6.0
- DEST_END = 0.0, 1.0, 10.0
- VOLUME_START = 30
- VOLUME_END = 2
- PARTICLE_LIFE_START = 1.0
- PARTICLE_LIFE_END = 2.0
-
- ;///////////////////////////
- ;// GATE_CLOSE ANIM
- ;///////////////////////////
- [GATE_CLOSE_FRAME_00] ; keyframe 0 of anim
-
-
-
- PAUSE = 3.0 ; pause after reaching frame
-
- PART_DEST = BASE_A, 0.0, 0.0, 0.0
- PART_DEST = BASE_B, 0.0, 0.0, 120.0
- PART_DEST = BASE_C, 0.0, 0.0, -120.0
-
- PART_DEST = HINGE_A, 0.0, 0.0, 0.0 ; part name, yaw, pitch, roll
- PART_DEST = HINGE_B, 0.0, 0.0, 0.0
- PART_DEST = HINGE_C, 0.0, 0.0, 0.0
- PART_DEST = HINGE_D, 0.0, 0.0, 0.0
- PART_DEST = HINGE_E, 0.0, 0.0, 0.0
- PART_DEST = HINGE_F, 0.0, 0.0, 0.0
-
- PART_DEST = BIGARM_A, 0.0, 0.0, 30.0
- PART_DEST = BIGARM_B, 0.0, 0.0, -30.0
- PART_DEST = BIGARM_C, 0.0, 0.0, 30.0
- PART_DEST = BIGARM_D, 0.0, 0.0, -30.0
- PART_DEST = BIGARM_E, 0.0, 0.0, 30.0
- PART_DEST = BIGARM_F, 0.0, 0.0, -30.0
-
-
- PART_DEST = MIDARM_A, 0.0, 0.0, 40.0
- PART_DEST = MIDARM_B, 0.0, 0.0, -40.0
- PART_DEST = MIDARM_C, 0.0, 0.0, 40.0
- PART_DEST = MIDARM_D, 0.0, 0.0, -40.0
- PART_DEST = MIDARM_E, 0.0, 0.0, 40.0
- PART_DEST = MIDARM_F, 0.0, 0.0, -40.0
-
-
- PART_DEST = ENDARM_A, 0.0, 0.0, 60.0
- PART_DEST = ENDARM_B, 0.0, 0.0, -60.0
- PART_DEST = ENDARM_C, 0.0, 0.0, 60.0
- PART_DEST = ENDARM_D, 0.0, 0.0, -60.0
- PART_DEST = ENDARM_E, 0.0, 0.0, 60.0
- PART_DEST = ENDARM_F, 0.0, 0.0, -60.0
-
- PART_DEST = TIP_A, -60.0, 0.0, 0.0
- PART_DEST = TIP_B, 60.0, 0.0, 0.0
- PART_DEST = TIP_C, -60.0, 0.0, 0.0
- PART_DEST = TIP_D, 60.0, 0.0, 0.0
- PART_DEST = TIP_E, -60.0, 0.0, 0.0
- PART_DEST = TIP_F, 60.0, 0.0, 0.0
-
- [GATE_CLOSE_FRAME_01]
- TIME = 2.0
-
- PART_DEST = BIGARM_A, 0.0, 0.0, 0.0
- PART_DEST = BIGARM_B, 0.0, 0.0, 0.0
- PART_DEST = BIGARM_C, 0.0, 0.0, 0.0
- PART_DEST = BIGARM_D, 0.0, 0.0, 0.0
- PART_DEST = BIGARM_E, 0.0, 0.0, 0.0
- PART_DEST = BIGARM_F, 0.0, 0.0, 0.0
-
- PART_DEST = TIP_A, -40.0, 0.0, 0.0
- PART_DEST = TIP_B, 40.0, 0.0, 0.0
- PART_DEST = TIP_C, -40.0, 0.0, 0.0
- PART_DEST = TIP_D, 40.0, 0.0, 0.0
- PART_DEST = TIP_E, -40.0, 0.0, 0.0
- PART_DEST = TIP_F, 40.0, 0.0, 0.0
-
- PART_DEST = HINGE_A, 0.0, 20.0, 0.0
- PART_DEST = HINGE_B, 0.0, -20.0, 0.0
- PART_DEST = HINGE_C, 0.0, 20.0, 0.0
- PART_DEST = HINGE_D, 0.0, -20.0, 0.0
- PART_DEST = HINGE_E, 0.0, 20.0, 0.0
- PART_DEST = HINGE_F, 0.0, -20.0, 0.0
-
-
- [GATE_CLOSE_FRAME_02]
-
- TIME = 2.0
-
- PART_DEST = MIDARM_A, 0.0, 0.0, 0.0
- PART_DEST = MIDARM_B, 0.0, 0.0, 0.0
- PART_DEST = MIDARM_C, 0.0, 0.0, 0.0
- PART_DEST = MIDARM_D, 0.0, 0.0, 0.0
- PART_DEST = MIDARM_E, 0.0, 0.0, 0.0
- PART_DEST = MIDARM_F, 0.0, 0.0, 0.0
-
- ;PART_DEST = TIP_A, 0.0, 0.0, 20.0
- ;PART_DEST = TIP_B, 0.0, 0.0, -20.0
- ;PART_DEST = TIP_C, 0.0, 0.0, 20.0
- ;PART_DEST = TIP_D, 0.0, 0.0, -20.0
- ;PART_DEST = TIP_E, 0.0, 0.0, 20.0
- ;PART_DEST = TIP_F, 0.0, 0.0, -20.0
-
- PART_DEST = HINGE_A, 0.0, 20.0, 0.0
- PART_DEST = HINGE_B, 0.0, -20.0, 0.0
- PART_DEST = HINGE_C, 0.0, 20.0, 0.0
- PART_DEST = HINGE_D, 0.0, -20.0, 0.0
- PART_DEST = HINGE_E, 0.0, 20.0, 0.0
- PART_DEST = HINGE_F, 0.0, -20.0, 0.0
-
- [GATE_CLOSE_FRAME_03] ; keyframe 2 of anim
- TIME = 2.0 ; be at this key frame in 1.5 seconds
-
- PART_DEST = ENDARM_A, 0.0, 0.0, 0.0
- PART_DEST = ENDARM_B, 0.0, 0.0, 0.0
- PART_DEST = ENDARM_C, 0.0, 0.0, 0.0
- PART_DEST = ENDARM_D, 0.0, 0.0, 0.0
- PART_DEST = ENDARM_E, 0.0, 0.0, 0.0
- PART_DEST = ENDARM_F, 0.0, 0.0, 0.0
-
- PART_DEST = HINGE_A, 0.0, 0.0, 0.0 ; part name, yaw, pitch, roll
- PART_DEST = HINGE_B, 0.0, 0.0, 0.0
- PART_DEST = HINGE_C, 0.0, 0.0, 0.0
- PART_DEST = HINGE_D, 0.0, 0.0, 0.0
- PART_DEST = HINGE_E, 0.0, 0.0, 0.0
- PART_DEST = HINGE_F, 0.0, 0.0, 0.0
-
- PART_DEST = TIP_A, 0.0, 0.0, 0.0
- PART_DEST = TIP_B, 0.0, 0.0, 0.0
- PART_DEST = TIP_C, 0.0, 0.0, 0.0
- PART_DEST = TIP_D, 0.0, 0.0, 0.0
- PART_DEST = TIP_E, 0.0, 0.0, 0.0
- PART_DEST = TIP_F, 0.0, 0.0, 0.0
-
- ;/////////////////////////////
- ;// PARTICLE ANIM FOR GATE CLOSING
- ;/////////////////////////////
-
-
- ;//////////TOP PYLON////////////
-
- [GATE_CLOSE_PARTICLE_PATH_00]
- WAIT = 1.0 ; wait # seconds before starting
- LIFETIME = 8.0 ; do this for # seconds
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_A, 0 ; part name, attach point #
- DEST_PART = CENTER, 0
- SRC_START = 32.0, 12.0, 6.0 ; intensity, scale, box radius
- DEST_START = 0.0, 0.1, 2.0
- SRC_END = 128.0, 4.0, 6.0
- DEST_END = 64, 0.1, 0.1
- VOLUME_START = 2 ; start with # particles per second
- VOLUME_END = 30 ; spawn # particles per second by the end
- PARTICLE_LIFE_START = 4.0 ; particle start taking # seconds to get from start to end
- PARTICLE_LIFE_END = 0.1 ; particles end up taking # second to get from start to end
-
- [GATE_CLOSE_PARTICLE_PATH_01]
- WAIT = 1.0
- LIFETIME = 8.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_C, 0
- DEST_PART = CENTER, 0
- SRC_START = 32.0, 12.0, 6.0
- DEST_START = 0.0, 0.1, 2.0
- SRC_END = 128.0, 4.0, 6.0
- DEST_END = 64.0, 0.1, 0.1
- VOLUME_START = 2
- VOLUME_END = 30
- PARTICLE_LIFE_START = 4.0
- PARTICLE_LIFE_END = 0.1
-
- [GATE_CLOSE_PARTICLE_PATH_02]
- WAIT = 1.0
- LIFETIME = 8.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_E, 0
- DEST_PART = CENTER, 0
- SRC_START = 32.0, 12.0, 6.0
- DEST_START = 0.0, 0.1, 2.0
- SRC_END = 128.0, 4.0, 6.0
- DEST_END = 64.0, 0.1, 0.1
- VOLUME_START = 2
- VOLUME_END = 30
- PARTICLE_LIFE_START = 4.0
- PARTICLE_LIFE_END = 0.1
-
- ;//////////BOTTOM PYLON////////////
-
- [GATE_CLOSE_PARTICLE_PATH_03]
- WAIT = 1.0
- LIFETIME = 8.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_B, 0
- DEST_PART = CENTER, 0
- SRC_START = 32.0, 12.0, 6.0
- DEST_START = 0.0, 0.1, 2.0
- SRC_END = 128.0, 4.0, 6.0
- DEST_END = 64.0, 0.1, 0.1
- VOLUME_START = 2
- VOLUME_END = 30
- PARTICLE_LIFE_START = 4.0
- PARTICLE_LIFE_END = 0.1
-
- [GATE_CLOSE_PARTICLE_PATH_04]
- WAIT = 1.0
- LIFETIME = 8.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_D, 0
- DEST_PART = CENTER, 0
- SRC_START = 32.0, 12.0, 6.0
- DEST_START = 0.0, 0.1, 2.0
- SRC_END = 128.0, 4.0, 6.0
- DEST_END = 64.0, 0.1, 0.1
- VOLUME_START = 2
- VOLUME_END = 30
- PARTICLE_LIFE_START = 4.0
- PARTICLE_LIFE_END = 0.1
-
- [GATE_CLOSE_PARTICLE_PATH_05]
- WAIT = 1.0
- LIFETIME = 8.0
- PARTICLES = BLUE_PARTICLE
- SRC_PART = TIP_F, 0
- DEST_PART = CENTER, 0
- SRC_START = 32.0, 4.0, 6.0
- DEST_START = 0.0, 0.1, 2.0
- SRC_END = 128.0, 12.0, 6.0
- DEST_END = 64.0, 0.1, 0.1
- VOLUME_START = 2
- VOLUME_END = 30
- PARTICLE_LIFE_START = 4.0
- PARTICLE_LIFE_END = 0.1
-
- ;//////////POST SPARKS////////////
-
- [GATE_CLOSE_PARTICLE_PATH_06]
- WAIT = 9.0
- LIFETIME = 0.6
- PARTICLES = BLUE_PARTICLE
- SRC_PART = CENTER, 0
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 9.0, 0.1
- DEST_START = 0.0, 1.0, 30.0
- SRC_END = 255, 6.0, 0.1
- DEST_END = 255.0, 1.0, 30.0
- VOLUME_START = 50
- VOLUME_END = 1
- PARTICLE_LIFE_START = 0.3
- PARTICLE_LIFE_END = 0.8
-
- [GATE_CLOSE_PARTICLE_PATH_07]
- WAIT = 9.0
- LIFETIME = 0.6
- PARTICLES = VIOLET_PARTICLE
- SRC_PART = CENTER, 0
- DEST_PART = CENTER, 0
- SRC_START = 255.0, 9.0, 0.1
- DEST_START = 0.0, 1.0, 30.0
- SRC_END = 255, 6.0, 0.1
- DEST_END = 255.0, 1.0, 30.0
- VOLUME_START = 50
- VOLUME_END = 1
- PARTICLE_LIFE_START = 0.3
- PARTICLE_LIFE_END = 0.8
-
-
-
- ;/////////////////////////////
- ;// CAMERA ANIM
- ;/////////////////////////////
- [GATE_CLOSE_CAMERA_FRAME_00] ; frame 0 of camera anim
- PAUSE = 0.25 ; wait 2 seconds before next camera move
-
- CAMERA_DEST = 1800.0, 130.0, 40.0 ; feet from object, yaw of 0.0, pitch of 15.0
-
- [GATE_CLOSE_CAMERA_FRAME_01]
- TIME = 5
- CAMERA_DEST = 2800.0, 130.0, 60.0
-
- ;[GATE_CLOSE_CAMERA_FRAME_02]
- ;CUT = 1
- ;CAMERA_DEST = 2800.0, 0.0, -65.0
-
- ;[GATE_CLOSE_CAMERA_FRAME_03]
- ;TIME = 2.0
- ;CAMERA_DEST = 3000.0, 30.0, -22.0
-