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Text File  |  1999-09-16  |  3.1 KB  |  113 lines

  1. ;////////////////////////////////////////
  2. ;// SHIP DESCRIPTION FILE
  3. ;////////////////////////////////////////
  4.  
  5. [MAIN]
  6. DESC_TYPE            = SHIP
  7. OBJECT_NAME            = Aphid
  8.  
  9. RACE                = BORA
  10. NAME_ID                = APHID
  11.  
  12. EXTERIOR_PAK        = termite.pak, termite.pal
  13. INTERIOR_PAK        = NULL, NULL
  14.  
  15. [ORIENT]
  16. ANIMFILE            = aphid.anm
  17.  
  18. [SOUND]
  19. EXTERNAL_SOUND        = ENG_LGSHIP07_BOD, ENG_NPSHIP11_ABL        ;// w/o-burner, with burner
  20. ;INTERNAL_SOUND        = ENG_SHIP1_THR, ENG_SHIP1_ABL, ENG_SHIP1_VEL    ;// thrust, with burner, velocity
  21. ;INTERNAL_VOLUME    = 100, 250, 100                    ;// thrust, with burner, velocity
  22. FALLOFF            = 20000                        ;// in feet
  23. ;INTERNAL_PITCH        = 32768, 65536                ;// 0% thrust, 100% thrust
  24. ;INTERNAL_BURNER_PITCH    = 65536
  25. ;INTERNAL_VELOCITY_PITCH = 22768, 65536                ;// speed 0, max ship speed
  26. EXTERNAL_PITCH        = 25000, 65536                ;// ..
  27. EXTERNAL_BURNER_PITCH    = 65536
  28. BURNER_IGNITE        = ENG_NPSHIP11_ABON    ;// played when burner ignites
  29. BURNER_OFF        = ENG_NPSHIP11_ABOF        ;// played when burner turns off
  30.  
  31. [AI]
  32. OBJECT_CLASS        = CLASS_BOMBER        ;// what class are we?
  33. MAIN_TARGET_CLASS    = CLASS_CAPSHIP        ;// who do we really like killing?
  34. TARGET_CLASS        = CLASS_FIGHTER+CLASS_BOMBER        ;// who else do we kill?
  35.  
  36. [ROTATION]
  37. YAW_ACCEL            = 0.00026
  38. MAX_YAW_RATE        = 50.0                ;// degrees per second
  39. YAW_DAMPEN            = 0.05
  40.  
  41. PITCH_ACCEL            = 0.00026
  42. MAX_PITCH_RATE        = 50.0                ;// degrees per second
  43. PITCH_DAMPEN        = 0.05
  44.  
  45. ROLL_ACCEL            = 0.00040
  46. MAX_ROLL_RATE        = 150.0                ;// degrees per second
  47. ROLL_DAMPEN            = 0.05
  48.  
  49. YAW_ROLL_RATIO        = 0.25                ;// percentage of roll that occurs with yaw
  50.  
  51. [SPEED]
  52. ACCELERATION        = 100
  53. MAX_SPEED            = 45000                ;// 
  54. DRIFT                = .985
  55.  
  56. [AFTERBURNER]
  57. SUPPORTED            = 1
  58. ACCELERATION        = 2.0                ;// percent of normal acceleration (1.0 = 100%)
  59. TOP_SPEED_BOOST        = 1.5                ;// percent of max speed
  60. RECHARGE_RATE        = 0.025                ;// percent of energy recharged per frame
  61. MAX_ENERGY            = 25000                ;// amount of energy it can store
  62. POWER_USE            = 15                ;// amount of energy used per frame
  63.  
  64. [SIDE_THRUSTERS]
  65. SUPPORTED            = 0
  66. ACCELERATION        = 0.1
  67. TOP_SPEED            = 10
  68.  
  69. [SHIELDS]
  70. MAX_ENERGY            = 20000                ;// shield strength
  71. RECHARGE_RATE        = 0.025                ;// percent of strength recharged per frame
  72. ENERGY_DAMAGE        = 1.0                ;// percent of damage an energy hit can do
  73. PROJECTILE_DAMAGE    = 0.25                ;// percent of damage a projectile hit can do
  74.  
  75. [HULL]
  76. DAMAGE                = 12000                ;// hull strength
  77. ENERGY_DAMAGE        = 0.65                ;// percent of damage an energy hit can do    
  78. PROJECTILE_DAMAGE    = 0.95                ;// percent of damage a projectile hit can do 
  79.  
  80. [ENERGY]
  81. LASER_ENERGY        = 24000
  82.  
  83. [CAMERA]
  84. CAMERA_POINT_SLOT    = 0
  85.  
  86. [WEAPONS]
  87. NUM_WEAPONS            = 2                    ;// number of weapon systems
  88.  
  89. [WEAP_1]
  90. TYPE                = LASER_LIGHT_BORA
  91. NUM_MOUNTS            = 2
  92. MOUNT_1_POINT_SLOT    = 1                    ;// slot number in 3do of object
  93. MOUNT_2_POINT_SLOT    = 2                    ;// slot number in 3do of object
  94. AMMO                = 0
  95.  
  96. [WEAP_2]
  97. TYPE                = TORPEDO_FORTIS
  98. NUM_MOUNTS            = 1
  99. MOUNT_1_POINT_SLOT    = 3                    ;// slot number in 3do of object
  100. AMMO                = 8
  101.  
  102. [HUD]
  103. SHIELD_POS            = 200, 420            ;// position of shield image
  104. SHIELD_SHIP_PCX        = HSHLD_1A.PCX        ;// name of ship's hull pcx
  105. SHIELD_SHIELD_PCX    = HSHLD_1B.PCX        ;// name of ship's shield pcx
  106.  
  107.  
  108.  
  109.  
  110.  
  111.  
  112.  
  113.