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- Black out Becomes loose Very cool idea.
-
- Red Out Becomes loose *You don't lose conciousness.
-
- Stall Joystick vibrates Vibrates laterally. Should vibrate
- with increasing intensity up to the
- stall, and then jerk significantly
- laterally once the stall is reached.
-
- Bomb Release Kicks back on side bomb *This doesn't happen in the Harrier...
- was dropped You don't feel anything but a slight
- tendency to climb.
-
- Gun Kicks back whenever This needs to be a very high
- sound effect plays frequency "buzzing" feel in the
- (continuous) Harrier, and a 10Hz vibration in the
- Cobra.
-
- Eject Slams forward Another cool idea!
-
- Engine Startup Vibration Not sure about this one. For a prop
- plane, yes, for a Cobra, a slow
- rotational input would be interesting,
- for a Harrier, nothing.
-
- Hit Jump in opposite Cool.
- direction of hit
- location
-
- Turbulence Joystick goes Perceived turbulence is an effect of
- sporadically in wing area, airspeed, and horizontal/
- different directions vertical wind direction. A Harrier
- and Cobra flying and 150 knots will
- feel the same amount of turbulence
- given identical ambient conditions.
-
- Following behind fixed-wind aircraft
- can also generate wake turbulence as
- per the CK specification. Following
- behind and below helicopters can also
- cause this to a considerable degree.
-
- Taxiing Vibration with bumps If this could change depending upon
- the surface (runway, taxiway, grass)
- that'd be very convincing.
-
- Shutdown Vibration then nothing Only in the Cobra or piston-engined
- prop planes. (Turbine and jet engines
- are silk smooth during startup.)
-
- Engine/Rotor As the engine goes I think this might give everyone numb
- faster the vibration hands after awhile. Most prop planes
- increases I've flown don't have vibrations coming
- up the control column in flight. The
- Harrier definitely wouldn't, but the
- Cobra would have a *slight* vibration
- at speeds above 120 knots and below 20
- knots.
-
- Flaps up Bump up and rock right Just a slight bump would be more
- or left then joystick realistic.
- centers
-
- Flaps down Same as flaps up, but Ibid.
- joystick moves forward
-
- Gear up While gear down, Landing gear doesn't affect the
- resistance in joystick control response in the air.
- once up resistance
-
- Gear Down As it comes down, Ibid.
- joystick resists
-
- Crashing Joystick all over the Good.
- place
-
- Air brake Slightly buffeting and Good.
- resistance
-
- Landing Whatever wheel lands That's cool.
- first, joystick goes in
- that direction.
-
- Out of Control Joystick input cut, As far as a spin goes, the associated
- goes too one corner as control surfaces are actually very easy
- plane spins out of to control since they don't have much
- control air moving over them. (That's why you
- got into the spin to start with...)
-
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