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- // terrain movement cost chart
- //
- // names of terrains and tile set types MUST stay in the order below
- // for each type of terrain, lists the tile set type and the movement cost
- // for the movement types...foot, wheel, tread, air, naval, space, hover, jump,
- // crawler, lander
- { "ocean"
- "normal" "0.0 0.0 0.0 1.0 1.0 0.0 0.0 0.0 0.0 0.0"
- "desert" "0.0 0.0 0.0 1.0 1.0 0.0 0.0 0.0 0.0 0.0"
- "ice" "0.0 0.0 0.0 1.0 1.0 0.0 0.0 0.0 0.0 0.0"
- "jungle" "0.0 0.0 0.0 1.0 1.0 0.0 0.0 0.0 0.0 0.0"
- "barren" "1.3 2.5 2.0 1.0 0.0 0.0 1.3 0.0 3.0 0.0"
- }
- { "grass"
- "normal" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "desert" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "ice" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "jungle" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "barren" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- }
- { "arid grass"
- "normal" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "desert" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "ice" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "jungle" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "barren" "2.0 2.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- }
- { "desert"
- "normal" "2.0 3.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "desert" "2.0 3.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "ice" "2.0 3.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "jungle" "2.0 3.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "barren" "2.0 3.0 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- }
- { "ice"
- "normal" "2.5 3.5 3.0 1.0 0.0 0.0 2.0 0.0 3.0 0.0"
- "desert" "2.5 3.5 3.0 1.0 0.0 0.0 2.0 0.0 3.0 0.0"
- "ice" "2.5 3.5 3.0 1.0 0.0 0.0 2.0 0.0 3.0 0.0"
- "jungle" "2.5 3.5 3.0 1.0 0.0 0.0 2.0 0.0 3.0 0.0"
- "barren" "2.5 3.5 3.0 1.0 0.0 0.0 2.0 0.0 3.0 0.0"
- }
- { "tundra"
- "normal" "2.0 2.5 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "desert" "2.0 2.5 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "ice" "2.0 2.5 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "jungle" "2.0 2.5 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- "barren" "2.0 2.5 2.0 1.0 0.0 0.0 2.0 0.0 2.0 0.0"
- }
- { "mountain"
- "normal" "1.5 2.0 2.0 1.0 0.0 0.0 1.5 0.0 2.0 0.0"
- "desert" "1.5 2.0 2.0 1.0 0.0 0.0 1.5 0.0 2.0 0.0"
- "ice" "1.5 2.0 2.0 1.0 0.0 0.0 1.5 0.0 2.0 0.0"
- "jungle" "1.5 2.0 2.0 1.0 0.0 0.0 1.5 0.0 2.0 0.0"
- "barren" "1.5 2.0 2.0 1.0 0.0 0.0 1.5 0.0 2.0 0.0"
- }
- { "hill"
- "normal" "1.2 1.5 1.2 1.0 0.0 0.0 1.3 0.0 1.5 0.0"
- "desert" "1.2 1.5 1.2 1.0 0.0 0.0 1.3 0.0 1.5 0.0"
- "ice" "1.2 1.5 1.2 1.0 0.0 0.0 1.3 0.0 1.5 0.0"
- "jungle" "1.2 1.5 1.2 1.0 0.0 0.0 1.3 0.0 1.5 0.0"
- "barren" "1.2 1.5 1.2 1.0 0.0 0.0 1.3 0.0 1.5 0.0"
- }
- { "tree"
- "normal" "1.0 2.5 2.0 1.0 0.0 0.0 2.0 0.0 1.0 0.0"
- "desert" "1.0 1.5 1.5 1.0 0.0 0.0 1.5 0.0 1.0 0.0"
- "ice" "1.0 2.5 2.0 1.0 0.0 0.0 2.0 0.0 1.0 0.0"
- "jungle" "1.5 4.0 3.0 1.0 0.0 0.0 1.5 0.0 1.0 0.0"
- "barren" "1.0 2.5 2.0 1.0 0.0 0.0 2.0 0.0 1.0 0.0"
- }
- { "river"
- "normal" "1.2 1.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- "desert" "1.2 1.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- "ice" "1.2 1.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- "jungle" "1.2 1.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- "barren" "1.2 1.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- }
- { "delta"
- "normal" "1.5 1.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- "desert" "1.5 1.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- "ice" "1.5 1.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- "jungle" "1.5 2.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- "barren" "1.5 1.5 1.2 1.0 0.0 0.0 1.0 0.0 1.0 0.0"
- }
- { "road"
- "normal" "0.1 0.1 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
- "desert" "0.1 0.1 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
- "ice" "0.1 0.1 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
- "jungle" "0.1 0.1 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
- "barren" "0.1 0.1 0.1 0.1 0.0 0.0 0.1 0.0 0.1 0.0"
- }
-