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- {
- "name" "Food" "sing" "Food" "price" "10" "desc" "Units and city populations consume 1 per turn."
- "name" "Energy" "sing" "Energy" "price" "10" "desc" "Used to produce other resources."
- "name" "Metal" "sing" "Metal" "price" "10" "desc" ""
- "name" "Trace" "sing" "Trace" "price" "20" "desc" "Used in production of composites and Electronics."
- "name" "Exotica" "sing" "Exotica" "price" "20" "desc" "Used in production of Biochems."
- "name" "Chemicals" "sing" "Chemical" "price" "35" "desc" "Used to create other resources."
- "name" "Biochems" "sing" "Biochem" "price" "60" "desc" "Primarily a consumer good."
- "name" "Electronics" "sing" "Electronic" "price" "35" "desc" "Needed for advanced units."
- "name" "Ceramsteel" "sing" "Ceramsteel" "price" "60" "desc" "Required for large space craft and powered body armor."
- "name" "Wetware" "sing" "Wetware" "price" "130" "desc" "Meshes man and machine."
- "name" "Monopols" "sing" "Monopol" "price" "480" "desc" "Needed for energy weapons and hovercraft."
- "name" "Gems" "sing" "Gem" "price" "300" "desc" "A cash commodity and needed for singularity production."
- "name" "Singularities" "sing" "Singularity" "price" "6000" "desc" "Needed for jump engines."
- }
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