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- ATTRACTOR CODES (May be added together for multiple effects)
- **
- ** 0 (-) None No Effects
- ** 1 Remote Avoids other structures (Add these structures last)
- ** 2 River Attracted to river and delta hexes
- ** 4 Inland Avoids coastal areas (exclusive to below)
- ** 8 Coastal Attracted to Coastal Areas
- ** 16 Capital Attracted to Planetary Sheild, Palace, or cathedral
- ** 32 Farm Attracted to Exotica and Fertile
- ** 64 Mine Attracted to Metal, Trace, and Gems
- ** 128 Oil Attracted to Energy
- ** 256 City Attracted to Other Buildings
- **
-
- //
- // ID# From-To Owner Roads? Attractors
-
- BEGIN_STRUCTS
- 17 0:1 13 Y 2 // SHIELD
- 0 0:1 13 Y 18 // PALACE
- 1 0:1 13 Y 18 // CATHEDRAL
- 14 0:1 13 Y 274 // EARTHDOCK
- 23 0:0 13 Y 274 // LAB
- 21 0:0 13 Y 274 // UNIVERSITY
- 22 0:0 13 Y 274 // HOSPITAL
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- 3 0:2 13 Y 256 // FACTORY
- 6 0:1 13 Y 256 // ELECTRONICS
- 25 0:1 13 Y 33 // ARBORIUM
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- 5 0:1 13 Y 256 // WETWARE
- 8 0:1 13 Y 256 // CERAMSTEEL
- 9 0:1 13 Y 256 // BIOPLANT
- 11 0:1 13 Y 256 // CHEMICALS
- 12 0:0 13 Y 256 // CYCLOTRON
- 20 0:0 13 Y 256 // FUSORIUM
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- 13 0:2 13 Y 1 // FORT
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- 4 0:0 13 N - // EMBASSY
- 7 0:0 13 N - // HIVE
- 10 0:0 13 N - // VAU_CITY
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- 2 0:1 13 N 1 // MONASTERY
- 15 3:8 13 N - // RUINS
- 16 0:1 13 N 1 // ALIEN_RUINS
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- 24 2:5 13 Y 33 // FARM radius 2
- 18 1:3 13 Y 64 // MINE radius 2
- 19 0:3 13 Y 128 // OIL WELL radius 2
- 19 0:0 13 Y 136 // OIL WELL coastals
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- END
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