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-
-
- ============================================================
-
- MissionForce: CyberStorm v1.1 Patch
- Copyright 1996 -- Sierra On-Line Inc.
-
- ============================================================
-
- INSTALLATION INSTRUCTIONS
-
- To install the patch, locate the CSPAT11.EXE in the directory where
- you have placed the patch file(s), and double-click it. Then follow the
- directions (you will be prompted) from there to install the patch and update
- your game.
-
- NOTE:
-
- This document is long, but contains some very
- important information about using the new features
- correctly. Your patience will be rewarded with
- information you should not miss!)
-
- Thank you for your support of CyberStorm. To return the
- favor, we are offering this CyberStorm v1.1 patch. We hope
- this provides many hours of improved game play for you.
- Many of these features are a direct result of the great user
- requests and early feedback we received. So, keep those
- comments coming.
-
- This patch officially updates the English version of
- CyberStorm 1.00a to version 1.10a. You may verify your
- version of CyberStorm by running it and picking 'About' from
- the 'Help' menu. This patch will not update the foreign
- language versions of CyberStorm, though many of the bugs
- fixed here are already fixed in those releases.
-
- As some of you have noted, this update was originally
- intended for a fall `96 release. Due to some extra features
- we added and other tasks that were required to fine-tune our
- Holiday-products, it released now. We never forgot our
- users and our promise of a free update. Once again, we
- appreciate your patience.
-
-
- SIERRA ON-LINE, INC. DOES NOT WARRANTY OR PROMISE THAT
- THE INFORMATION HEREIN WILL WORK WITH ANY OR ALL
- COMPUTER SYSTEMS. SIERRA DOES NOT ASSUME ANY
- LIABILITY, EITHER INCIDENTAL OR CONSEQUENTIAL, FOR THE
- USE OF THE INFORMATION HEREIN, INCLUDING ANY AND ALL
- DAMAGE TO OR LOST USE OF COMPUTER HARDWARE OR SOFTWARE
- PRODUCTS, LOSS OF WARRANTIES, OR LOST DATA BY THE
- CUSTOMER OR ANY THIRD PARTY. NO ORAL OR WRITTEN
- INFORMATION OR ADVICE GIVEN BY SIERRA, ITS EMPLOYEES,
- DISTRIBUTORS, DEALER OR AGENTS SHALL CHANGE THE
- RESTRICTION OF LIABILITY OR CREATE ANY NEW WARRANTIES.
- IN NO CASE SHALL SIERRA'S LIABILITY EXCEED THE PURCHASE
- PRICE OF THE SIERRA SOFTWARE PRODUCT.
-
-
-
- Important Compatibility notes:
- ============================================================
-
- * Saved Games:
- Because of some internal difficulty level changes,
- there has been a change to the single-player-
- career saved games. Any old single-player games
- loaded will automatically be reset to the `Normal'
- difficulty setting. You can change this to suit
- your level of play from the HercBase screen under
- a new `Special' menu. Select the difficulty for
- the game under the new scheme and save it. This
- has to be done only once for each saved game you
- want to use. We apologize for this
- inconvenience.
-
- * MultiPlayer:
- Version 1.1 of CyberStorm can only play
- MultiPlayer games with Version 1.1 of CyberStorm.
- You will not be able to see sessions of Version
- 1.0 games to join, and the Version 1.0 gamers will
- not see your Version 1.1 sessions. Though this is
- a minor inconvenience, it was required to get the
- features you requested.
-
- * What if I Don't like it:
- Though we anticipate this update will be well
- received, you can go back to your original
- CyberStorm version fairly easily. There are two
- files on your original CyberStorm CD (in sub-
- directory called CSTORM) that can be used to
- restore your game to its original condition.
- Copy CSTORM.EXE and CYBDATA1.RBX over the versions
- you patched and things will be right back where
- you started from.
-
-
-
-
- Patch features:
- ============================================================
-
- * Difficulty level tweaks:
- The first elite military mission has been softened
- up, and the final two missions are notably
- tougher. We also have a much wider variety of
- difficulty levels now. 'Hard' will now mean
- something more to those who found the game too
- simple before. The wider variety of difficulty
- levels should offer more replayability. The final
- elite mission can draw from 8 new Cybrid
- configurations, which will be a better match for
- their human counterparts.
-
- * New Play Modes:
- Hotseat and Play-by-EMail modes let you play large
- detailed games that can be saved and continued at
- your pace. We think this is a feature that suits
- CyberStorm very well.
-
- * Cheat codes released!
- These codes activate a variety of options through
- out the product. Many are purely cheats, though
- some codes can turn some new features on/off. See
- the CHEAT.TXT file for more information. These
- are mostly the same cheat codes released some time
- ago, although they have been updated for extra
- version 1.1 codes and better documented in places.
-
- * New Features:
- - True Opportunity fire
- - Special HercBase menu options
- These are some new features we are glad to see.
- We hope you will also, but if you decide you do
- not like them you can turn them on/off using our
- cheat-code mechanism. See the CHEAT.TXT file for
- more information.
-
- * New MultiPlayer Gaming area:
- You may now play games over the Sierra Internet
- Gaming System (SIGS). This provides another
- mechanism for meeting players and starting games.
- More information may be found in a section below.
-
- * Minor bug fixes wherever possible:
- Nothing of real significance here, but several
- minor bugs have been fixed. These are things that
- you likely never noticed, but now we can be sure
- that you are not bothered by them.
-
- * Better Multiplayer-Cheating protection:
- When a battle starts, you will be warned if any of
- the enemy units look as if they have been altered
- illegally. This will help keep battles fair.
-
- * Misc. minor tweaks:
- HOG missiles have been reduced to 750 points of
- damage. Antigravity devices have also been reduced
- in effectiveness. The old AntiGrav units could
- make a large unit move so quickly, that there are
- less strategic reasons for bringing lighter units.
- You can view the exact effects by viewing the
- INTERNAL.TXT file and searching for "Anti".
-
- Both of these components were too powerful,
- particularly in multiplayer games. These changes
- make the battlefield more balanced, since they
- expand the strategies and tactics you may try,
- rather than focusing on a few small areas. We
- hope it expands your enjoyment of the game.
-
- * Enhanced documentation and stats:
- See the section below, for explanations of the
- files.
-
-
-
-
-
- Enhanced documentation and stats:
- ============================================================
-
- With CyberStorm, we made a conscious effort into having a
- game with an intuitive interface and abundant help at your
- fingertips. However, the choice to not have a paper manual
- was not one that many were, shall we say, fond of.
-
- In addition to the lack of heft in the box, many missed
- explicitly detailed statistics for the weapons. Some wanted
- more things to be able to read off-line. Others had trouble
- printing sections of the manual on their printer.
-
- For this patch, we have tried to address this as much as
- possible. We have included some very detailed information
- about CyberStorm in a basic text format for use in whatever
- method you choose. We have also built a very large weapons
- Excel spreadsheet ready for you to format however you like.
-
- All the documents will be placed in a DOC subdirectory under
- the directory where CyberStorm was installed. If you have
- trouble reading some of the tables with your editor, try to
- select all the text and pick a `Courier' font that can help
- the text stay lined up. A list of files is as follows:
-
- General information:
-
- CHEAT.TXT Information about special cheat codes and
- how to turn on/off new optional features.
- KALI.TXT Includes notes on how to play CyberStorm
- over Kali. This is something that many
- people have asked about.
-
-
- Component information:
-
- CHASSIS.TXT Statistics for all basic chassis types
- ARMOR.TXT Statistics for all types of armor
- BATTERY.TXT Statistics for all types of batteries
- DRIVE.TXT Statistics for all types of drive systems
- LIFE.TXT Statistics for all types of life-support
- systems
- LIMBS.TXT Statistics for all types of legs
- REACTOR.TXT Statistics for all types of reactors
- SENSORS.TXT Statistics for all types of sensors
- SHIELDS.TXT Statistics for all types of shields
- TCOMP.TXT Statistics for all types of targeting
- computers
- TABLES.TXT Includes all the above basic component
- files in one file.
- INTERNAL.TXT Statistics for every internal device
- WEAPONS.TXT Full statistics for all weapons (long text
- format)
- WEAPONS.XLS Full statistics for all weapons (Excel
- table format)
-
- Cybrid Intelligence:
-
- CYBBUILD.TXT Information for every Cybrid building
- configuration
- CYBHERC.TXT Information for every Cybrid unit
- configuration
-
-
- Also, don't forget about right-click help. This can reveal
- all sorts of information. Much of the information relates
- to how to use the game interfaces, but some of the
- information is unique.
-
- Example: Mid-battle, you may right click on a weapon to
- get its statistics.
- Example: Right click on the planet bitmap when
- configuring a multiplayer or hotseat game to get
- its statistics and attributes.
- Example: Right click on a pilots face in the
- BioFacility to get a background on their
- biogenetic source.
-
-
-
-
- Notes on Hotseat or Play-by-EMail (PBEM) play:
- ============================================================
-
- CyberStorm v1.1 now has Hotseat and Play-By-Email games.
- Hotseat play will let several people play a mission against
- each other on a single computer. Play-by-EMail play will
- let people play a purely turn-based game across the world at
- their own leisure. Each person takes their turn, and gives
- a saved-game file to the next person in line to continue.
-
- You may start such a game by selecting "Multi Player" and
- then "Hotseat game" from the game menu. After selecting
- the desired number of players you will be in the Hotseat
- launch screen. This startup screen is similar to the screen
- used to configure a multiplayer game, with some notable
- differences:
-
- 1) You can enter a name and color for each player.
- Tip: It is easiest to set the colors from top-down
- in the list. People higher in the list have
- priority in color choices.
- 2) You can specify a force to use for each player by
- clicking on the large button to the right of their name.
- This force can be either a custom force of your own building
- or one of 130 default forces that shipped with CyberStorm.
- You can even adjust the sliders before loading each force,
- so that each user can use a different default force.
-
- After finishing adjusting all the options and launching the
- game, you have the choice to activate an automatic-save
- option that is useful for Play-By-EMail games. If you
- select the Play-By-EMail option, the game will be
- automatically saved at the end of your turn and you will be
- given some brief instructions on whose turn is next. You
- can attach that saved-game-file to an EMail message to the
- next player. The recipient can transfer this file from the
- EMail to their disk, load it into CyberStorm (from the Menu
- bar: "Load Game"), and play their turn. This cycle repeats
- until the battle is complete. NOTE: All Play-By-EMail game
- participants must have the updated CyberStorm v1.1, or they
- will get an error trying to load that saved game.
-
- The rest of the game will proceed much like a normal
- CyberStorm game with a few exceptions:
-
- Exceptions:
-
- For fairness, you cannot watch the Cybrid turn if
- you have the Fog-of-War activated. This was done
- because we have no way of knowing who is or is not
- watching the screen at any time, and having one
- player know the exact Cybrid locations and force
- strength was unfair. The Cybrid turn can be
- viewed only if you set the Fog-of-War to `None'.
-
- Unlike CyberStorm on-line multiplayer games, you may
- save your game at any time through the normal
- 'Save Game' menu option. You may reload your game
- and continue through the normal 'Load Game' menu
- option. This lets you run the game at your own
- pace and schedule.
-
-
-
-
- Notes on Opportunity Fire:
- ============================================================
-
- Opportunity Fire (OpFire) is a feature that lets you
- automatically fire on an enemy who advances into your range.
- They will only fire if they have saved energy for shots and
- if the shot is a smart one. In the original rules for
- CyberStorm, when it wasn't your turn you could only fire
- back when fired upon. This upgrade improves CyberStorm to
- allow your targeting computer to auto-fire at an enemy
- whenever it sees a good `opportunity' to make a shot.
-
- For multi-player and Hotseat games, a new option is
- available on your launch screen to turn OpFire on or off.
- This affects the OpFire settings for that game only.
- Normally we think you want this option ON, though during a
- team-play game you may want it off to avoid having your
- computer auto-fire on your allies. For single-player games
- OpFire is turned ON by default, though if you like you can
- turn it off. (See the CHEAT.TXT file for more information.)
-
- CyberStorm uses some intensive 3D line-of-sight computations
- to determine weapon AI. Having the OpFire option turned on
- may slow the game down at times, as it runs this logic to
- decide who gets to fire as you move. This is included as an
- option, since it changes the nature, tactics, strategies,
- and difficulties of the game somewhat. Some may choose to
- stick with the 'Return-fire' approach, for speed and
- simplicity.
-
- When you are firing at a moving target, as with OpFire, you
- are charged a penalty on your chance to hit. Because of
- this, your units may choose to hold their OpFire until they
- have a very good shot. If you have a good shot during your
- turn, you may have better luck taking the shot yourself
- rather than just letting the OpFire handle your firing.
- Also, note that Cybrids sometimes do not use OpFire -- if
- they see a good shot during their turn, they tend to take it
- immediately and not save the shot for later.
-
-
-
-
- Notes on playing over the Sierra Internet Gaming System
- (SIGS):
- ============================================================
-
- You can play CyberStorm v1.1 through the Internet with
- players around the world by using the Sierra Internet Gaming
- System (SIGS). To use SIGS itself, only a PPP internet
- connection with WinSock32 support is required. Players need
- only a web browser to view SIGS on-line help.
-
- Installing SIGS:
-
- The SIGS drivers should have been installed when you
- installed the patch. If you did not install them at that
- time, you may run SIGSINST.EXE located in the CyberStorm
- directory. If you had any problems installing that are
- not solvable by rebooting & retrying, you might consider
- downloading the SIGS-BlackJack program from the Sierra
- web site since it has a larger, more robust installation
- program.
-
- Connecting to SIGS:
-
- 1. SIGS should work with any Internet Service Provider
- with true 32-bit access. Because of this requirement,
- SIGS will not work with: America On-Line, Prodigy,
- WOW, and some others.
-
- 2. Start a multiplayer game normally. However, if
- you have SIGS installed you will see a new `SIGS'
- option after your old Modem / IPX / TCP options.
- Select the SIGS option to connect to SIGS.
-
- 3. Your system will establish an internet connection,
- if necessary, and link to the SIGS game servers. SIGS
- itself is free. (Your costs for Internet connect time
- to SIGS depends on your Internet provider.) If you are
- a NEW MEMBER, you will be asked to enter your name, a
- password, and other information the first time you
- visit and download the SIGS software. Either write down
- your user name and password somewhere, or tell SIGS to
- remember them for you by checking the `Save password'
- option.
-
- Joining or Starting a Game:
-
- 1. After you sign into SIGS, you will see the "Gaming
- Rooms" screen. Here you can join a room for the type
- of game you want to play, or Create a Room if you want
- to start something on your own. Use the SIGS Chat
- window to find out about games that are starting.
-
- 2. When you see a game you want to join, simply click on
- it and then click `Join Game'. That Game's Master will
- decide if you can join or not. (Don't be hurt if
- you're not let in -- some folks just want to keep
- their games private.) You can also choose to `Create
- Game,' and invite others to join.
-
- 3. When the game has enough players, the Master clicks
- `Start Game' to get things rolling.
-
- 4. The rest of CyberStorm should proceed normally.
-
- 5. When you leave a battle under normal conditions,
- CyberStorm will escort you back to the SIGS waiting
- rooms where you can chat or join another battle. In
- some cases, such as when a connection was lost, you
- may be placed back at your HercBase. If this happens,
- you can click on your HercBase launch-pad to connect
- back into SIGS and continue as you please. If were
- placed back in SIGS, but would rather be at your
- HercBase to adjust your forces, simply close the SIGS
- window to see your debriefing and return to your base.
-
- Important SIGS Notes:
-
- When you replay several SIGS games in a row, you keep
- the forces left from the previous battle. This is a
- feature to let you keep existing forces and work on
- building your pilot's experience and ratings.
- However, if your force is mostly destroyed in a
- battle, you will probably want to reload some fresher
- forces when you get to the launch options screen.
-
- SIGS Help and Support:
-
- SIGS is a product that is constantly improving. It
- represents the direction that Sierra is going with on-
- line gaming, not a final destination. Whenever you
- use SIGS, your computer will automatically be updated
- with the latest features and improvements from the
- SIGS team.
-
- For further information about using SIGS, see the
- `Online Help' option in the SIGS screens (for this you
- need a web browser). Other useful information,
- answers to frequently-asked-questions and technical
- support may be found through the Internet at:
- http://www.sierra.com/sigs
-
-
-
- Coming Soon!
- ============================================================
-
- CyberStorm will be on the next generation of the Imagination
- Network 3.0. You may get information at:
- http://www.inngames.com/
-
- Other interesting sites you should check out and bookmark:
-
- Sierra On-Line:
- http://www.sierra.com/
-
- Sierra's MissionForce: CyberStorm Home Page:
- http://www.sierra.com/cyberstorm/
-
- Sierra's MissionForce: CyberStorm Message Forum:
- http://www.sierra.com/messages/cyberstorm/index.html
-
- Sierra Internet Gaming System (SIGS) Home Page:
- http://www.sierra.com/sigs
-
- Official CyberStorm Page:
- http://www.techline.com/~outlaw/guns/cs/
- (Lots of information, including Internet
- tournaments, and FAQs)
-
- Herc Base Alpha:
- http://www.uncg.edu/~jsrobard/cs_index.htm
- (All-around great site)
-
- CyberStorm RP (Role-Playing) Home Page:
- http://www.cs.ucr.edu/~gaastra/CSRP/CSRP.html
- (Information on playing CyberStorm in a
- unique role-playing context)
-
- StormWatch:
- http://stallion.jsums.edu/~redmax/
- (Was Sierra's official tournament site)
-
-
- We hope this update keeps our CyberStorm fans happy until
- the release of our CyberStorm sequel, which will be cool
- indeed! So, stay tuned.
-
- -- The MissionForce:CyberStorm team
-
-