home *** CD-ROM | disk | FTP | other *** search
-
- These are the Rules! Please read and follow them. As I get about 50+
- skins/day, I cannot take the time to fix/extract/correct them (even
- the ones I think are cool).
-
- Thanks :)
-
- -^Drag0n^ <qwskins@idsoftware.com>
-
-
- HOW TO CREATE AND SUBMIT QUAKEWORLD SKINS
- -----------------------------------------
-
- 1. Use the base.pcx included in this zip as your guideline.
- Remember, just like back in grade school, keep in between the
- lines. If you go outside the lines, you fail, and will be
- held back another year.
-
- 2. There are six main areas of the skin.
-
- a. The ax. Keep within the boundaries of the ax and
- change it to your liking.
-
- b. The shirt. In the base.pcx, the shirt is comprised
- of 16 colors, #17 through 32.
-
- c. The pants. In the base.pcx, the pants are comprised
- of 16 colors, #113 through 128. Please keep in mind that
- anywhere you use the shirt and pants colors, you will be
- able to change those colors with the 'color # #'
- command. Any other colors (not between 17-32 and
- 113--28) will NOT change. If you make your player's
- Shirt a combination of colors 17-32, or even just one
- color between 17 and 32, and you put a big dot in
- the middle of your player's forehead of the same color,
- then the dot and the shirt will both change to the same
- color when you use the 'color # #' command.
-
- d. The body, other than the shirt and pants. By default
- these colors are static, they stay the same when you use
- the 'color' command. But, you can make them change with
- your shirt/pants colors also, by using the colors
- mentioned above.
-
- e. The weapon. You can change this detail and color,
- once again, as long as you stay in the lines.
-
- f. The flame. The flame is located between the players
- leg and gun in the .pcx image. This is what appears when
- the player shoots. You can change this to your liking if
- you wish.
-
- 3. The colors 241-256 are 'full bright' colors. These
- 16 colors will ALWAYS be seen, regardless of whether your
- player is in a shadow or in a brightly lit area. The red
- dot/circle on the gun is a full bright color, just as is
- the flashing crosses on the health spread throughout the
- levels.
-
- 4. **IMPORTANT**: Be absolutely certain that you save your skin in
- 320X200 .pcx format and, 8 bit, 256 color mode. If you don't
- (i.e. you save it in 64k color), your colors will NOT appear as
- you drew them, when being viewed in QuakeWorld. Also, use the
- default palette available when starting with base.pcx, do not
- change palettes since this will cause you skin to display improperly
- as well.
-
- 5. Be absolutely certain that you, yes you got it, stay within
- the boundaries of the ax, body, gun and flame in the base.pcx
- image. If you don't, QuakeWorld will NOT recognize any stray
- markings outside these limits, and your image will not appear
- as you drew it in your skin.
-
- 6. We will reject any lewd or otherwise inappropriate skins.
-
- 7. When you have completed your skin, save it as the first eight
- characters of your clan's name, in accordance with #4 above. If
- your clan name starts with the word 'Clan', for instance 'Clan
- Dong', then drop the 'clan' part in the file name. Your skin
- would be called dong.pcx. Also, if your clan begins with the
- word 'the' drop this as well. For instance, if your clan name
- was 'The Amish', your skin name would be amish.pcx. If your
- clan name was 'The Clan I', your skin name would be i.pcx. If
- we get more than one of the same skin name, we will notify one
- of you of the new name we give it.
-
- 8. Now, do this correctly please. We will not go through and
- make sure your skin is done properly. If you want to change your
- skin, we will handle this at a later time, so do it right the
- first time.
-
- 9. The base.pcx skin is copyrighted by id Software, Inc. and
- is to be used only as a guide for you to make your own skin.
-
- 10. Here is exactly how your email should look coming to us.
-
- --------------------------------------------------------------
-
- Subject: Skin for Clan {clan name}
-
- Body of the message follows:
-
- Clan Leader: [Put clan leader's name here]
- Full Clan name: [Put full clan name here]
- Clan Email Address: [Put official clan email address here]
- Clan Web Site: [Put full URL to your clan's web site here]
-
- Name of Skin: [Put the file name of the skin here]
-
- --------------------------------------------------------------
-
- Your email should look exactly like this (obviously replacing the
- '[Put ....]'s with the real thing). No signature, no garbage,
- nothing, please.
-
- It is IMPERATIVE that you make the subject line 'Skin for Clan
- {clan name}', nothing else.
-
- Send your FINISHED, PERFECT, JUST HOW YOU WANT IT FOR THE NEXT
- COUPLE WEEKS AT LEAST, skin to:
-
- qwskins@idsoftware.com
-
- Thanks All...Frag you on QuakeWorld ;)
-
- Richard G. Brewer
- aka ^Drag0n^
- QW ClanSkin Administrator
-