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- Pagan - Ultima 8
- Frequently asked questions and Solution
- Copyright 1994 Jeff Abramson
- jabram@ichips.intel.com
- $Id: u8.sol.jabram,v 1.5 1994/05/20 15:29:42 jabram Exp jabram $
-
-
- If you find a correction, let me know. If you do distribute this solution
- file, please include the header (i.e., first 5 lines of this file which is
- name, author, copyright, RCSiD) - I would appreciate it.
-
- Contents:
- ---------
- 1. Introduction
- 2. General Advice
- 3. FAQ
- 4. Detailed solution - read at your own risk
-
-
- Introduction:
- -------------
-
- ULTIMA 8: PAGAN is a adventure/role-playing game where you play the part of
- the Avatar, the character you have been playing since way back in Ultima
- I. This time, however, you are thrown onto the evil Guardian's world and
- you suddenly are lonely and have no idea where to go and what to do. U8 is
- different from previous Ultimas due to real time combat, "obstacle courses",
- and climbing and jumping.
-
-
- Good things about Ultima 8: Not so good things about Ultima 8:
- --------------------------- ----------------------------------
- 1. Neat graphics and animation. 1. No character portraits.
- 2. Neat spell effects/ 2. Too many save/restores required,
- different spell disciplines. and save/restore is slow.
- 3. Good sound and speech. 3. Not enough speech.
- 4. Unique magical weapons. 4. Not a lot of NPC interaction.
- 5. Climbing and jumping add NPC's say the same things.
- a new dimension 5. Not a lot of item interaction.
-
- Lots of things were sacrificed to keep disk count down and keep the high
- graphics and animations. The developers admit as much and no doubt there
- are arguements as to what would have been better.
-
-
-
- Some general advice and pointers to get you going:
- --------------------------------------------------
-
- 1. Read the reference card. It tells you basically what to do at the start
- of the game. This will get you oriented with moving, climbing, fighting,
- and inventory.
-
- 2. Directions: this takes some getting used to:
-
- UPPER RIGHT = NORTH
- LOWER LEFT = SOUTH
- UPPER LEFT = WEST
- LOWER RIGHT = EAST
-
- I map with graph paper turned so that the angle is the same. Works
- fairly well.
-
- You start near the city of Tenebrae. There are exits in/out of the city
- on all four sides. Explore everywhere.
-
- 3. Save your game often. Even though savegames take a long time to both
- save and restore, it is worth it because one false move and you can lose
- several hours of play time.
-
- 4. Take good notes. Read all books and scrolls for hints and info. Reading
- books in addition to casting spells will increase your intelligence.
-
- 5. Explore everywhere. You'll find keys and other objects in the most
- annoying places (under a vase or a dish, etc.) Try to climb and jump
- everywhere - you never know where you'll find that cave with a magic
- weapon or some coins. Some buildings have a locked entrance, but you
- can climb up on the roof and enter from above.
-
- 6. Fighting: at the start you will be able to successfully fight
- changelings, ghouls, spiders and skellots. The spiders and skellots you
- can kill just be walking over them. Skeletons are next, but they come
- back to life (unless you use certain magical weapons). Ghosts can only
- be killed by the Grant Peace spell or a magic weapon. They also throw
- flaming skull heads that you can destroy with an attack. I have also
- been able to kill Kith, Seekers, and Daemons with a magic weapon. You
- gain strength and dexterity by practicing combat, although just going
- into combat mode and hacking away at nothing or just plain jumping up and
- down will also increase your numbers.
-
- 7. Magic items: Magic items are very rare. One enhancement over previous
- Ultimas is the uniqueness of magic weapons. Each magic weapon has its
- own name and own properties. For example, the Flame Sting, makes noises
- and bursts of flames when inflicted on the enemy. Some magic weapons you
- will find as you solve quests. Other magic weapons (like Slayer) are in
- areas you never need travel. Magic armor, leggings, arm guards, and
- helms are more generic. I didn't find a magic helm till late in the
- game.
-
-
-
-
- Frequently Asked Questions
- --------------------------
-
- I tried to make these questions general so they don't give anything away,
- but be careful to not read too far ahead...
-
- General:
- --------
- 1. Where is the U9 preview chest?
-
- Nowhere, the developers claim there is no such thing.
-
- 2. Where is a key ring and how do they work?
-
- The keyring allows you to collect all your keys on a single ring, and then
- just use that ring to open doors and chests. No more searching for the
- exact key.
-
- There are several key rings. The earliest one you are likely to find is in
- the guard station immediately north of the palace. The doors are locked,
- but you can climb up to the ledge and enter from the top. The keyring is in
- a barrel.
-
- To add a key to the key ring:
- Double click on the key, then single click on the key ring.
- To use the key ring:
- Double click on the key ring, then single click on door/chest.
-
- 3. Are there any secret areas, treasure rooms, etc?
-
- There is one in the Pit of Death - more specifics below if you want them.
-
-
- Tenebrae:
- ---------
-
- 1. Where is the key to Mordea's bedroom?
-
- The key is under the cushion right next to the clock in her throne room.
-
- 2. How do I get the key to Mordea's closet and chest?
-
- Aramina will give you the key if you confront her. You must meet her at her
- home during Bloodwatch. To understand the time system on Pagan, read one of
- the guard logs in the palace.
-
- 3. Where is the cemetery?
-
- Take the east exit out of the city. Turn north immediately and follow the
- road. Eventually you should reach a large wall with a doorway. Continue
- through there and you should see lots of gravesites. The main building is a
- little farther north.
-
- 4. How do I free Devon?
-
- Without giving away what will happen, you need to produce a book that has
- some information about Devon. That book is in a closed off room in the
- basement of the palace (southeast corner). Cast one of Mythran's magic
- Secret Door Scrolls, and you will be able to go read the book.
-
- 5. How do I unlock the door that is in the dungeon in N. Tenebrae (behind
- rubble).
-
- First talk to Orlock the bartender about ghost treasures. You'll then need
- to talk to several other people to find out more details. Eventually you
- can get the key.
-
- 6. Where is the Tear of Seas?
-
- Devon will tell you that it is in a chest in his study. Specifically, that
- chest is in the southwest corner of the palace on the first floor.
-
-
- Cemetery:
- ---------
- 1. Where are the sticks that Vividos asks me to find?
- Where are the Executioner's hood that Vividos asks me to find?
-
- The sticks are found *outside* the burned house in West Tenebrae. Take the
- west exit out of the palace but stay within the city. Go in the northern
- area, you should see a house that has been burned down. The sticks are
- outside ("Y" shaped objects).
-
- Executioner's hood is found in the grass fairly close to the cemetery
- entrance. Changelings are nearby. These things are black and look like
- small hoods.
-
- 2. Where is Lothian and how do I Inter Lothian?
-
- Lothian will be outside the main cemetery building but within the fence, in
- the northeast corner. Go to her, and double click on her.
-
- 3. How do I make and cast Necromancer spells?
-
- Place the reagents in a bag. Double click on the key, then single click on
- the bag. The spell icon will be created. To cast it, double click on the
- icon.
-
- Make sure you have the correct reagents. If the spell requires wood, you
- need a "Pile of Wood", not a stick, not a board. If the spell requires
- bone, you can't use a skull or a body.
-
- 4. Vividos gave me the key of Scion, but he says it's not a physical key -
- how do I open the door with it?
-
- This is confusing. This is a real key. If you didn't get it, most likely
- you have a full inventory. Get rid of something and try again.
-
- 5. Where are reagants?
-
- Most reagants can be found in Stone Cove. Mythran sells a few. Blood is
- the hardest to find and you can find that in the catacombs or in the
- caves between the catacombs and Stone Cove.
-
-
- Plateau:
- --------
- 1. Where is the Plateau entrance?
-
- Take the northern entrance out of Tenebrae and follow the road. Look for a
- non-blocked cave entrance.
-
- 2. How do I get by those large gates (near the levers and rope bridge)?
-
- Cross the rope bridge. There are seven levers:
-
- L1 L2 L3 R1 R2 R3
- C
-
- Pull L2, R1, R2 (so all left levers are down and all right levers are up),
- and then C will automatically pull. You'll see and feel a large shaking.
- Then go back across the rope bridge. The broken lever has been fixed -
- pull it to open the bars. You can then head out to the plateau.
-
- 3. Where is Mythran's house?
-
- Pretty much in the center of the Plateau. Look for a small home.
-
- 4. How do I open the locked tower doors in the cave with the magic hammer?
-
- You can't - supposedly this is where the add-on will take place.
-
-
- Catacombs:
- ----------
- 1. Where are the necromancers?
-
- Look for a small tomb with a jewel box (or is that a chest) and a ghoul.
- Walk inside there and fall through the floor.
-
- 2. How do I open the "Towards Fate" door?
-
- You need the Key of Scion - worry about the necromancers first.
-
- 3. Where is Stone Cove?
-
- From where you returned to the catacombs after seeing the necromancers, go
- south and look for a door that leads out of the catacombs. This set of
- caves contains the path to Stone Cove (see below).
-
- 4. Is there a teleporter in the catacombs?
-
- Yes - you need the Skull of Quakes to activate it. Look for a red circle on
- the wall nearby to the "Towards Fate" door. Double click on the skull, then
- on the circle.
-
-
- Caves beyond the catacombs:
- ---------------------------
- 1. How do I find Stone Cove?
-
- After entering the caves from the catacombs, go mostly south. Look for very
- thin passages. I suggest you map this cave, because there are four
- important exits here. Eventually you will find a gate with red columns -
- you are on the right track. Go through some spike traps and you should find
- a door.
-
- 5. Where is Carthax Lake?
-
- Go back into the caves that you took from the catacombs to Stone Cove. From
- the exit to stone cove, follow the "right" wall until you find another exit.
- Use the Key of Scion to unlock the door. Is is useful to map these caves
- out.
-
- 3. Where is Argenrock Isle?
-
- Go back into the caves that you took from the catacombs to Stone Cove. Look
- for another exit - this one has a lever with two rising/falling doors. The
- lever is useless - look for a small switch that has been blended into the
- wall. Is is useful to map these caves out.
-
- 4. Where is the Sorcerer's Enclave?
-
- Go back into the caves that you took from the catacombs to Stone Cove. Yet
- one more exit in the northern area. Is is useful to map these caves out.
-
-
- Stone Cove:
- -----------
- 1. How do I open those two doors?
-
- Create a golem in the nearby mud. You can direct him to open the doors.
-
- 2. I am stuck in the "tower door" area. Can't seem to find anything.
-
- Go north until you find the ruin. Activate both levers. Go back to the
- south, and then west, and there is a un-crossable chasm that now has a red
- "skull" bridge that appears and disappears. Go that way.
-
- 3. I've gone through all of the "tower door" area, and still can't find
- Lithos. I've made it to a small island that teleports me back to the
- beginning of the cave.
-
- There is a long north-south hallway that leads to a small island with some
- barrels. In the middle of the island is a MountainKing rune, and that will
- teleport you back to the rune near the entrance of these caves. Go back to
- the long north-south hallway, and look for two *VERY THIN* westbound
- passages. I bet you missed them.
-
- 4. How do I get into the Conventicle?
-
- The key is on a body further into the cave. Look for a body behind a gate.
- The lever opens one gate, and the switch opens the gate covering the body.
- Alternatively, create a golem.
-
- 5. Is there anything useful in the Pit Of Death?
-
- Nothing required. You can get onto the roof and cause all sorts of funny
- bug effects. Wherever there is a "Restore to Sight" scroll, there is a
- hidden chest with potions or death disks.
-
- Near the east end of the Pit, there is a door covered by a flaming arrow
- shooter. The door doesn't lead anywhere, but instead open the door, then go
- between the door and the wall so that the arrows are getting blocked by the
- door. Then jump straight up - you have found the "secret room".
-
-
- Pilgrimidge:
- ------------
- 1. After I get the Key of Scion, what do I do?
-
- Look for a door in the catacombs titled "Towards Fate do you Travel."
-
- 2. I've searched the caves below the "Towards Fate" door, but can't find
- anywhere else to go.
-
- There is one north-south corridor that has one spiked sphere. At the south
- end, you need to climb up - this is tricky.
-
- 3. How do I get to the chest that has five levers around it?
-
- Two levers will trigger the gates, and it appears to be random. If you get
- turned upside down, just keep triggering levers till you go back to normal.
-
- 4. How do I cross the gate near all the marbles and the platform.
-
- Throw something onto the platform. You will have to move farther away from
- the gate so that the platform is in view.
-
- 5. How do I get past the stairs with three pressure plates?
-
- You need to build the stairs in the center by first building them on the
- left. Combination of the pressure plates will raise and lower stair pieces.
- Alternatively you can create a golem to open the door to the west.
-
- 6. What do I do in the temple with the three statues?
-
- Get the ceremonial shield and place it on the Altar.
-
- 7. How do I open the door behind the temple?
-
- Use one of Mythran's Secret Door spells (or create a golem).
-
- 8. How do I defeat Khumash Gor?
-
- Cast Grant Peace - or if you have a magic weapon, you can take him out.
-
- 9. Where is this Moriens character?
-
- In someone's mind. As soon as you have the obelisk item from the Zealan
- temple, you are done with the Pilgrimidge. Vividos won't acknowledge it,
- but yes, you are done.
-
-
- Argenrock Isle:
- ---------------
- 1. How do I take the test of wisdom?
-
- Read the books in the monastery. Not much help, but the answers are common
- sense. Try again if you fail.
-
- 2. Where is the protector weapon?
-
- Under the monastery in the caves is a small room with no doors - cast one of
- Mythran's Secret Door spells.
-
- 3. How do I solve the missing focus problem?
-
- Cast Hear Truth and you'll get more hints.
-
- 4. Where is Stratos?
-
- Stratos can be found off of Windy Point. Stellos will instruct you further.
-
- 5. Where is the Breath of Wind?
-
- Very close to Stratos - cast Reveal to find it and Aerial Servant to get it.
-
- 6. Why can't I cast spells anymore?
-
- Once you have the Breath of Wind, most spells don't work (remember what
- Stratos told you)... Air Walk will still work.
-
-
- Carthax Lake:
- -------------
- 1. How do I find Hydros?
-
- From the entrance (and teleporter) follow the drained lake around counter
- clockwise. Look for some broken land bridges. One will allow you to jump
- to a small island in the center. Then look for the white bridge.
-
- 2. How do I free Hydros?
-
- There is a cave entrance on the south end of Carthax Lake. Follow through
- there and you'll eventually find a grave. Cast Open Earth.
-
-
- Sorcerers Enclave:
- ------------------
- 1. How do I cross the sea of lava?
-
- Cast Air Walk and jump.
-
- 2. Do I trust Vardion or Bane?
-
- Either, although most players side with Bane.
-
- 3. I can't create the spells.
-
- The books tell you where to put red candles. Put black candles in the other
- positions. Place the candles, place the reagents, place the focus. Then
- manually double click on each candle to light them. Then move out of the
- pentagram, turn-around and double click on it. Get those reagents as close
- as possible to the corners - it's a pain. If it doesn't work, move them
- closer.
-
- 4. How do I get past the traps in the Obsidian Fortress?
-
- Each hallway has a plaque with the name of the spell you need. If you cast
- the spell it is pretty easy to get through there.
-
- 5. How do I get out of the Obsidian Fortress?
-
- Go back to the center where you first appeared, and you will be teleported
- back to the Daemon.
-
- 6. What do I do after the Ritual of Flame?
-
- You need to get the Tongue of Flame. Malchir has it, and he most likely
- won't give it to you voluntarily.
-
- 7. Why can't I use the teleports device in the Enclave?
-
- Doesn't work - you need to return across the sea of lava and enter the caves
- before it will work.
-
- 8. Where is Flame Sting?
-
- In the Obsidian Fortress, down the "Armor of Flame" corridor.
-
-
- I have all five items, now what?
- --------------------------------
- 1. How do I cast Ethereal travel?
-
- Buy the spell from Mythran. After reading it once, it should start glowing.
- Once the book is glowing, simply double clicking on it will cast the spell.
- I don't know if you need any reagents.
-
- 2. How do I find Stratos?
-
- Go north across the stones, ignore the treasures.
-
- 3. How do I find Hydros?
-
- She is across the stones to the west, and then across some bridges.
-
- 4. How do I find Pyros?
-
- You need to find a bunch of small spheres and place them around the 10-sides
- star. The spheres are found in a jewel box to the east and north.
-
- 5. How do I find Lithos?
-
- There is one tricky part here. At one place you want to jump up, but it
- doesn't seem to work. You are at point A when you want to be at point B:
-
- --------------------
- A B ---> north
- -------------------------------
-
- 6. How do I make the obelisk tip glow?
-
- Double click on it, then single click on yourself.
-
- 7. How do I build the black gate?
-
- Place the four elemental items on the pentagram corresponding to the
- hallways that led to the appropriate titan. Then place the obelisk tip on
- the remaining point.
-
-
-
- Misc:
- -----
- 1. Where are the magic weapons?
-
- Deceiver can be found in two places. One is off of Stone Cove, although I
- never got it. The other is in the "secret room" in the Pit of Death.
-
- Slayer can be found in three places. One is in the "Slayer Dungeon", which
- you reach by falling through the floor of a small room outside of Tenebrae
- (well south of the cemetery). Another is in the "secret room" in the Pit of
- Death. And a third is near the very end of the game.
-
- There are several other magic weapons as well. Protector (also called the
- needle) can be found underneath the library/monastery on Argenrock Isle.
- The saber of KhumashGor is found in the Zealan catacombs. The Flame Sting
- is found in the Obsidian Fortress at the Sorcerer's Enclave. There is also
- a magic dagger that I never found (somebody's Fang). The Hammer of Strength
- is found in a small cavern off the Plateau. All of these are also in the
- "secret room" in the Pit of Death, and Flame Sting can also be found near
- the very end of the game.
-
- There is no Bone Crusher (maybe in the add-on).
-
-
-
- Outstanding questions:
- ---------------------
- 1. Anyone ever learn how to cast Resurrection or Call Quake?
- 2. What is the magic cube/tetrahedron/sphere in Mythran's house used for?
- 3. Is there any possible way to learn Tempestry?
- 4. Why was Shaana in Mythran's house?
-
-
-
-
-
-
- Detailed Solution follows - read at your own risk.
- --------------------------------------------------
-
-
- Beach-side/Pier:
- ---------------
- - You wake up at the shore by a fisherman, Devon. He tells you how he
- pulled you from the lake. At this point consult the reference card and it
- gives you instructions on how to control and where to go next. Head to
- the west and up the stairs. Turn left and go to the end of the pier.
-
- - You witness the execution and get glimpses of some of the main characters
- in Tenebrae. After everyone leaves, you can head back up the pier to the
- city.
-
-
- Tenebrae:
- ---------
- - The city is divided into three parts. East Tenebrae has the wealthy
- members and the library. West Tenebrae has the tavern and blacksmith.
- The palace is in the center. There are four exits from the city, one on
- each side, and you are at the South entrance.
-
- Head into the city and you see a guard, who basically tells you what I
- have said above. Head into East Tenebrae.
-
-
- East Tenebrae:
- --------------
- - List of buildings in the east section (from North to South):
-
- Library Bentic Friendly and good source of info
- Houseboat ?
- Gem/Tailorshop Rhian her husband was executed
- House Beren Mage
- House ?
- House ?
- Trainer Darion Will train and sell arms
- House Salkind Lady Mordea's assistant
- House Aramina Lady Mordea's servant
- House Tarno Leader of the guard
-
- There is also a monument of some sort just east of Rhian's house, there is
- a chaos gem on the roof, and if you climb up there it collapses. I
- haven't fallen down it yet to see what happens...
-
- There are also lots of beggars, children, and peasants. The peasants
- won't talk to you, the beggars ask for money, and the children either
- won't talk or ask lots of questions.
-
- Read books in the library about the various treasures, etc. There is a
- guide to mushrooms, and also a intro to types of puzzles you'll see later
- in the game. Read all the books in case a book is a trigger to some other
- event later in the game.
-
- Some homes have levers that open up rooms either downstairs or on the same
- floor. Darion has a locked chest downstairs that I haven't opened yet.
-
- There is a key in Salkind's bedroom hidden under something, it opens a
- locked door, and there is still a chest there. The key to the chest is
- under a vase, and the chest is trapped.
-
- - There is an exit out of E. Tenebrae that leads to the cemetery.
-
-
- West Tenebrae:
- --------------
- - List of buildings in the west section (from North to South). Note that
- there is also a river running through this part of the city.
-
- Burned House ghosts
- Building ?
- House ?
- Zoo troll
- House ?
- House ?
- House ?
- House ?
- House ?
- Tavern Orlock has lots of stories
- Jenna She'll get mad at you if you are not careful
- Smithy Korick Very humble blacksmith
- House Shaana Executioner from the pier
-
- - Go to the burned house. There is a pile of debris, that as you move it
- you will see a hole. Go down into the hole and you get find some coins.
- You can climb out the way you entered.
-
- - Go into the zoo. Do this by climbing onto the top and falling in. Be
- careful and just plain avoid the troll (you are probably not equipped to
- fight it). There is a bag in the debris with some gems, and move all the
- debris away to reveal a lever to open the door to let yourself out.
-
- - Listen to the ghost story from Orlock, go back and ask Jenna, Darion, and
- Bentic for more information on the treasure. Don't get Jenna mad at you.
- Once you talk to Jenna, her father Darion will drive you nuts about
- marrying her.
-
- - There is an exit out of the city on the est side.
-
-
- Palace:
- -------
- - Lady Mordea will pretty much ignore you. There is a key hidden under a
- cushion in her throne room, and she'll zap you if you try to steal it
- while she's in the room. Wait till she is eating. It opens the door to
- her bedroom.
-
- - There is one locked area on the first floor I haven't been into.
-
- - The guard area on the north is locked but you can get in from the second
- floor. The key ring is there. Yes - no doubt the best feature from
- Silver Seed...but no hotkey for it...
-
- Double click on a key, then single click on the keyring to add the
- key to the keyring. Then a double click on the keyring followed
- by a single click on a door or chest will unlock it if you have
- the correct key.
-
- - Walk around the outside of the palace, between the moat and the palace,
- you should find a dead body with some coins.
-
- - Basement has a lot of locked torture rooms, and one closed off area.
-
-
- West of Tenebrae:
- -----------------
- - There is a cave on the west wall of the mountain side, you can find some
- coins and other stuff there (I think a sword). If there are kith there,
- just exit the cave and go back in.
-
- - There is a building near the south with a lever, opens up the fence and
- there are two kith guarding a few barrels of fish. Don't know if there is
- anything else useful there.
-
- - There is at least one place in the mountainside where you can climb up one
- level, and then climb up again but you cannot see yourself, and then it is
- easy to fall to your death.
-
- - House SW of the gate is Kilandra's house. She talks about how her
- daughter Elaina was denied help by Mordea and is now dead. Go back and
- talk to her after talking to Gwillim until she tells you where the key is.
-
- - There is a cave behind the waterfall. Leads to a chest behind a fence
- with a lever. There is a skeleton in this cave, and they are tough
- because they die and come back to life. The chest has an axe and some
- armor.
-
-
- North of Tenebrae:
- ------------------
- - The north valley contains one couple: Corinth and Gwillim. Talk to
- Corinth and she'll tell you Gwillim knows about the ghosts. Confront
- Gwilliam and he reluctantly tells you Kilandra has the key. If you
- already have gone into the cave, you will see that you are stuck at a
- locked door - they key opens this one. You'll find Gwillim at the north
- end of the valley.
-
- - There is a group of children to the SE once you exit the city, and they'll
- attack you and chase you. You'll find them when you start seeing dolls
- and toy animals.
-
- - West of Gwillim is a cave that leads to a pond with stones. This takes
- you to Mythran - see below for details.
-
- - East of Gwillim is a cave entrance covered with debris. Open it up, and
- this leads to some ruins that supposedly has the ghost treasure - see
- below for details. Go back and talk to Orlock if you haven't heard the
- story yet.
-
-
- East of Tenebrae:
- -----------------
- - Follow the road to the north and you'll get to the cemetery. Elaina's
- grave is one of the ones on the NW side. Once you read her grave, the
- ghost will appear and throw you the key. I assume you must have talked to
- her mother first.
- (It's nice that the graves and signs are translated for you -
- big improvement from previous Ultimas.)
-
- - There is a house ruin south that has a gem in the center. The floor will
- bust under you and you find yourself underground. Read the book. Go
- through the tower doors and continue west. You'll find another book about
- the mystical Slayer. Continue west and follow the corridors, eventually
- you'll end up in a dead end with a backpack - get the key. Head back to
- where you saw the second book, and go north - you should see a lever and a
- door. Hit the lever and continue on. Eventually you should reach a chasm
- and some stepping stones. I jumped basically using the centermost stones
- (rising and falling). After jumping, avoid the seeker and unlock the
- door. The Slayer is up a small room with a door. Climb up and get it,
- and then enter the door to return to the east side of Tenebrae between the
- cemetery and the city walls. The Slayer is a magic mace that sounds a
- large thunderclap when you kill an opponent, and also strikes down an
- opponent on the first hit every 20th enemy (or something like that).
-
- - There is a small house with a guardsman that attacks you. There are some
- items in the house, but I didn't see anything of importance.
-
-
- Caves to Plateau and Mythran:
- -----------------------------
- - You can pretty much jump from stone to stone, but you have to be careful.
- You may have to move back or forward on a stone to get the right distance.
- There is also a chest - disarm it while you are in the lake, which has
- some scrolls.
-
- - Once you cross the lake, you'll get to an hill with two ways around it.
- There is an electrified fence blocking the south way, and there are some
- traps blocking the north way, which you can't see. Instead climb up and
- go over the hill.
- (throw something at the death disk to see what happens.)
-
- - You then reach an area with a winch and broken lever, a set of bars, and a
- rope bridge. Cross the rope bridge. There are seven levers:
-
- L1 L2 L3 R1 R2 R3
- C
-
- Pull L2, R1, R2 (so all left levers are down and all right levers are up),
- and then C will automatically pull. You'll see and feel a large shaking.
- Then go back across the rope bridge. The broken lever has been fixed -
- pull it to open the bars. You can then head out to the plateau.
-
- - You'll reach the open plateau. There are a couple chests out in the area.
- One is buried in a pile of debris in a ruin, and the other is on a two
- level hill guarded by undead. I didn't see anything of major use there.
-
- - You should find a small house. If you remember from the library,
- Mythran's house is much bigger inside than outside. First you have a
- small obstacle course. Just go straight and if you time it well you can
- go through the fences and avoid the spiked spheres. At the end is a red
- potion to help you heal. Once you exit you are in Mythran's house.
-
- NOTE: Once you talk to Mythran, this little obstacle course fortunately
- will not appear for subsequent visits to Mythran.
-
- - There is another cave entrance to the west of the entrance cave. Navigate
- past some flaming arrow shooters and you will eventually find a chest. It
- is trapped and there are scrolls of trap destruction nearby. Inside the
- chest is the Hammer of Strength if you don't have a magic weapon yet.
-
- - There is also a locked door in this cave, and the key is nowhere to be
- found. Mythran's scroll won't unlock it either. Rumor has it that this is
- where the Pagan Add-On will take place.
-
-
- Mythran:
- --------
- - Read the books in Mythran's house. When you talk to Mythran he will give
- you a teleportation device and also permission to borrow whatever you
- need. You can return to Tenebrae the same way you came or via the
- teleportation device as long as you have been up to the roof of Tenebrae
- palace and seen the teleporter.
-
- - Before you leave, buy at least on of Mythan's Open Door spells. This
- spell will unlock some doors.
-
- - Mythran will instruct you to see the Necromancers north of the east exit
- of the city.
-
- NOTE: Shaana was in Mythran's house while I was there. I still don't
- know why.
-
-
- Necromancers:
- -------------
- - Go through the cemetery to the building. Head inside and you will meet
- Vividos. He'll tell you a bit about what the necromancers do and also
- tell you that the head necromancer, Lothian, is dying, and that Lady
- Mordea stole their ceremonial dagger. Promise to get the dagger back.
-
-
- Tenebrae:
- ---------
- - You will not find the dagger in Mordea's bedroom, but you should notice a
- closet with a chest. Talk to Aramina about the dagger, and she'll give
- you the key - but you have to visit her at her home to get the key.
-
- NOTE: Aramina is only available at Bloodwatch in here home. So you may
- need to occupy yourself somewhere and wait (or go to sleep in the house
- directly south of hers).
-
- - Don't try to enter Mordea's bedroom while she's sleeping - zap!
-
-
- Necromancers:
- -------------
- - After you return the dagger to Vividos, you are instructed to give Lothian
- to the Mountain King. Go behind the building (but stay in the fence), and
- double click on Lothian's body.Vividos then takes you on as his
- apprentice, and instructs you to get two reagents: executioner's hood, and
- a wooden stick. There is Hood in abundance in a small area SE of the
- cemetery. The sticks can be found near the burned home in W. Tenebrae.
-
- - Then you will receive instructions on your first spells, Death Speak and
- Open Ground. Go through a fence to the building directly north of the
- cemetery main building and cast Open Earth on the middle of the wall
- that leads to the mountain. A cave entrance will open up.
-
- NOTE on spells and reagents: Make sure you have the correct reagents. I
- confused sticks with wood, and I know many others have as well. A pile of
- wood is a little pile that is brown and green. Bone shards are bone
- shards, you cannot use a skull or a piece of bone. If you get the message
- "something is not right" then you probably have the wrong reagan.
-
-
- Catacombs:
- ----------
- - You are in the main level of the catacombs. Watch out for skeletons,
- electric gates, and lava pits. You can detect lava pits by watching for
- puddles on the floor (in fact there is a book somewhere that tells you
- this). Just be careful and save your game often.
-
- - Map the catacombs to save you grief later. You spend far too much time in
- here... Some of the gates have levers and some move up and down
- themselves. If a door is closed or closes when you walk by, then walk
- away from it (maybe 30 steps or so), and then return, and it should open
- for you. As far as I could tell, there was no certain thing I had to do
- in order to reach either the lower catacombs or Stone Cove. There are
- some locked doors that I didn't get to open, however. I found one key at
- the "Master of Keys" and that opened an empty chest near two flaming arrow
- cannons.
-
- - Your first goal is to find the necromancers. Look for a small tomb with a
- door and a ghoul inside. Enter the tomb and you will fall through a pit
- to the lower catacombs.
-
-
- Lower Catacombs:
- ----------------
- - You'll find yourself in the lower catacombs near some barrels. Stock up
- on all the reagents you can hold, and create as many Death Speak spells as
- possible (some reagents are hard to find). Look for the first
- necromancer. Watch out for falling stalactites. As long as you keep
- moving you should be okay. Find the first necromancer and cast Death
- Speak. He'll teach you a new spell, Fake Death and instruct you where to
- go.
-
- - Cross the area that used to be blocked by stalag mites. When you see the
- daemons, cast the new spell that fakes death. The daemons will think you
- are dead and you can go past them. Head to the next necromancer.
-
- NOTE: You can just run by the Daemons. Casting the spell is not required.
-
- - The second necromancer will give you a new spell, Stone Flesh. Continue
- following the cave, and when you get a long north corridor, bolts of
- lightning will start firing at you. Here is where you need to cast your
- Stone Flesh spell. Then run through the corridor and head to the next
- necromancer.
-
- - The 3rd necromancer will give you a new spell. You will be teleported to
- an area with a bunch of electric gates. Go through them and jump over the
- chasm. Here you will see the 4th necromancer. You should cast the spell
- on the pile of bones to create the skeleton to ward off the other skeleton
- while you talk to the necromancer.
-
- - The 4th necromancer will give you a new spell, Grant Peace. You will then
- be teleported to a new area. Go into the small room with the throne to be
- teleported yet again.
-
- - You will see a platform with some magic armor. You can get the armor, but
- be careful of the pit in the center of the platform. At the lava, you
- have to jump the lava stream, and then follow the rock until you get to a
- dead end. Then jump across to the next rock, and you will be teleported.
- Cast Grant Peace on any ghoul.
-
- - The 5th necromancer will give you a new spell, Withstand Death (or
- something like that). When you get to the last necromancer, you should
- see some stairs. If you go near the stairs, a ghost and many ghouls will
- appear. Cast the spell on yourself, and then open the door to talk to the
- necromancer (ignore the stairs). He'll give you instructions for Create
- Golem, and then you can head up the stairs back into the main catacombs.
- Fall down from the platform and you are back near where you started. Next
- job is to find Stone Cove.
-
- Catacombs:
- ----------
- - Continue to head east and south and look for a door on the east wall.
- This will eventually lead you to a gate with red columns and an electric
- zapper. Go through there and eventually you should find a flaming arrow
- cannon, a lever, and some spike traps. Navigate through the traps and hit
- the lever to open up another gate. This takes you out to Stone Cove.
-
- (Note that there are a couple very narrow corridors that you may miss if
- you are not watching.)
-
- Stone Cove:
- -----------
- - You'll eventually end up in an open area. There's a Seeker nearby, and
- two doors. Also at the opposite end in the water, are stones that rise
- and fall. I haven't navigated the stones yet, but I believe this leads to
- the Magic Deceiver Axe.
-
- Large Door:
- -----------
- - Create a golem and have it open both doors for you. Enter the large door.
- Continue going north and cross the chasm. To the west you may have
- noticed a rock with a large rune of the mountain king (looks like
- Brittania "A") on it, and past that, a chasm too long for you to jump
- across. If you keep going north you will come to a ruin. One lever is
- outside, one is inside. Climb over the wall and pull the lever INSIDE.
- Fight the ghouls and climb back out. There is a pit between the chasm and
- the ruin so be careful.
-
- - Then go back to the chasm to the west. Now there is a skull bridge that
- is fading in and out. Traverse the bridge and you will find yourself in
- front of four sliding platforms. Traverse the platforms. You will then
- find yourself in front of some sinking platforms. There are a total of
- eight of these. (NOTE: This requires some dexterity never before required
- for Ultima games, so save often and be patient.)
-
- - After traversing the obstacle course you will find yourself at a locked
- door. Head to the north and you will be in a maze of energy beams and
- mushrooms. One of the notes suggests a way to deal with the beams using
- the mushrooms, but you can just beeline it and heal when necessary. At
- the very end is a chest with the key and a gem of protection. Open the
- door.
-
- - The door leads to two shorelines with floating stones that rise and fall.
- Go to the south first, and jump the stones to get to a small piece of
- land, where there is a skeleton. Get the key from the skeleton.
-
- - The stones on the north lead to another cavern. As you go north watch for
- two *very* thin hallways that lead to the west. Take the southernmost
- hallway and it will lead to a room with more forcefields. Go through
- there and get to the chest. Hiding behind a potion is a key.
-
- - Next go to the next thin hallway. That will take you to a locked door.
- Unlock and go through. One more obstacle course with moving platforms
- that lead you across water.
-
- - The Mountain kind is to the northwest. You'll see a line of skeletons and
- ghouls. After speaking to him, you can go to the south and find the
- teleporter. This allows you to use the recall device later to return to
- the King if you need to. Also in that area is a rock with a rune that
- will teleport you back to the entrance of the caves.
-
- - If you continue north past the two thin halls, you'll find another
- floating platform which leads to a small island with a large rune of the
- mountain king in the center. Grab the scrolls in the barrels and whatever
- else you need and step on the rune to teleport back to the first rune.
-
- Necromancers:
- -------------
- - Return to Vividos and tell him you have talked to Lithos. He'll instruct
- you to give Lothian to the King. Go NE of the main building of the
- cemetery and you'll see her body. Double click on it and the Mountain
- King will receive her. Then Vividos will instruct you to go on the
- pilgrimidge, give you the key of scion, and refers to the Pit of Death.
-
- NOTE: The Key of Scion looks like the other key you use to make spells and
- it has glowing eyes. If you have a full backpack, he won't give you the
- key, so get rid of something first.
-
- Catacombs:
- ----------
- - Enter the catacombs like you did before. Go toward the locked door that
- is near where you returned from the lower catacombs before. The door is
- labelled: "Towards Fate Do You Travel." Unlock it with the key of Scion.
- And head down.
-
- Lower Catacombs (Key of Scion):
- -------------------------------
- - There is a invisible chest near the Return to Sight scroll. Lots of
- potions, death disks, flasks, and a magic armor. Read the book on the
- Zealan Gods.
-
- - Enter the door "Do Not Enter". You enter new caves and new music...
- Follow past two spiked spheres and a locked door, and past a maze of
- gates. You should end up in a room with five levers surrounding a chest
- inside a cage. Guardian will tell you not to go near there. I think the
- levers may be random, since I got different behavior, but you have to
- trigger two levers to lower the cage. Just try different combinations.
- The levers may turn you upside down, or shoot fireballs at you. In the
- chest is a key for the door directly to the north.
-
- - The maze of fences is interesting, but once you get the key above, you can
- just go through the door and avoid this thing altogether. To traverse the
- maze, you also need to climb up on the platform. It is not hard.
-
- - Head through the door, and then follow the path around north-east-south
- and it will dead end at a chest (it is trapped). Inside is the Skull of
- Quakes.
-
- - If you continue back the way you came, and go past the three spiked
- spheres you will eventually reach a corridor going south that dead ends
- and there is a single spiked sphere. You can climb up to the west and
- continue on. It took me a while to get this just right.
-
- - Follow to a gravesite, and cast Open Earth. Convienent reagents and bag
- right there on the table. Go down the opening.
-
- - Follow the caves until you reach a gate and a bunch of rolling spheres
- (marbles) and a table. You have to throw something on the small elevated
- platform on the other side of the gate in order to lower the fence. Grab
- a marble, and throw it - you should be able to do this if you move away
- from the fence. The gate should lower.
-
- - Beyond the gate are two platforms, and two elevators. When activated, the
- elevator rises when you step on it. When not activated, the elevator just
- stays up. Underneath each platform is a key - get both of them, and any
- thing else you want.
-
- - Head past the light ray (you can jump over it), and you should arrive at a
- wall with a stair going into it. The wall is three squares wide and the
- stairs are on the right-most stairs. You have to move the stairs to the
- center via stepping on the three platforms right in front of the
- walls/stairs. This is kind of like a Tower of Hanoi problem. I got the
- stairs in the center by first building them on the left. Once this is
- done, the wall will open.
-
- - Beyond is two laser beams. Cast Stone Flesh so you can walk through the
- beams, otherwise they will kill you (I had 42 hits and still got killed).
- This will lead you to a large door. Unlock and go through the next set of
- doors.
-
- - You should see three statues of the Zealan Gods. The skeleton has a key
- or is covering a key that unlocks the doors that allow you to bypass the
- laser beam. Use these doors, and go back and get the ceremonial shield.
- If you continue south from where the shield is at, you can reach the very
- first door you saw once you passed the "Do Not Enter" sign. This is an
- easy way to get back into the main catacombs.
-
- - Return to the temple, and place the shield on the altar and the Zealan
- statues will speak to you. The Zealans instruct you to proceed through
- the next door and retrieve a blackrock pyramid shaped object.
-
- - To open the door, you'll need the magical unlock spell from Mythran. If
- you don't already have it, you'll need to use your recall item to return
- to him (or go via the plateau caves) and buy the scroll. Don't forget to
- get the reagents to cast Open Ground again.
-
- - Open the door and you will find the spirit of Khumash Gor. You can cast
- Grant Peace on him to vanquish him, and then grab the obelisk tip. There
- is also a magic scimitar and a key ring if you need them.
-
- - Head back out and the Zealans will tell you that you need to become the
- Titan of Ether. Return to the main catacombs.
-
- Catacombs:
- ----------
- - You are probably wondering/hoping if there is a teleporter in the
- catacombs. From the "fate" door, head southeast until you see a small two
- story room with a chest on top of it. (You can get up there from the
- pseudo-stairs on the other side of it.) Continue east and look for a red
- circle on the next small room. The circle is on the east wall. Double
- click on the Skull of Quakes and insert it in the circle. You'll see that
- directly east of you is a collapsed room with a door. Fall down there,
- open the door, and activate the teleporter (Upper Catacombs).
-
- Small Door at Stone Cove:
- -------------------------
- - There is a Locked room with a sign - Conventicle of Death. There is an
- entrance on both the south and north sides.
-
- - Obstacle course with spiked spheres and flaming arrows. It is not too
- difficult to get past here, just stay to the left and bottom of the area.
-
- - You will reach a crypt with a gate covering it. Pull the small lever to
- open the gate, the corpse has a key. Use the large lever to open the gate
- to continue onward. This key opens the locked room you found earlier.
-
- - Go into the conventicle of Death. Go into the grave area and read the
- gravestone. Cast Open Earth and it will open up and reveal the Heart of
- the Earth. Grab it.
-
- - If you continue further, you'll hit some more traps, but eventually will
- lead you to the Pit of Death.
-
- Pit of Death:
- -------------
- - Another set of catacombs. I found absolutely nothing in here other than
- reagents, death disks, scrolls, and a few items. There are some invisible
- chests near the Return-to-Sight scrolls.
-
- - There is a torture chair at the end of a hall. You can climb up to the
- roof of the catacombs. Didn't find anything up there but you can go past
- the limits of where the programmers thought, and cause all sorts of neat
- effects. You can eventually end up inside the catacomb walls with no way
- to exit.
-
- - Near the entrance is several dragon statues and statues of Mordea around a
- wooden throne. There is a chest with lots of potions (use Restore to
- Sight) that sits in between the four dragon statues.
-
- - At the eastern end of the maze is a door that is blocked by a flaming
- arrow shooter. If you open the door, you'll see that there is a wall
- behind it. However, if you go on the *other* side of the door, so that
- the flaming arrows are being blocked by the door, and jump straight up,
- you will be in a room. The room has oil flasks, fire gems, and all sorts
- of armor and weapons. One chest has all the magic weapons found in the
- game, and there is a magic shield also in there.
-
- Tenebrae:
- ---------
- - Devon is in the jail underneath the palace. Talk to him, and then
- continue to explore the basement of the palace. Use a secret door spell
- to unlock the room to the east, and read the book.
-
- - Then guards come take you to the pier where Devon is to be executed.
- Confront Mordea about the truth, but don't insult here. Devon kills
- Mordea and he then leaves to ponder his new role.
-
- Catacombs:
- ----------
- - In the caves that you took from the main catacombs to Stone cove, there is
- also a route that takes you out to a open area and a teleporter. Activate
- it and you can find out that you are at Carthax lake.
-
- Carthax Lake:
- -------------
- - This is a large open area surrounding a valley. There are many land
- bridges, some intact, some not. Find a route to the "island" in the
- middle, and you'll see a white bridge. Cross the white bridge and you'll
- meet Hydros.
-
- - Ask Hydros for the power of the Tempestry and she'll tell you she cannot.
- Offer to help her.
-
- Catacombs:
- ----------
- - There is a wall with two rising doors and a lever, and each time you
- trigger the lever, the walls switch, so you never can get through. Look
- for a small *switch* that is on the wall near the lever. It is not
- hidden, but blends in very well with its surroundings. Trigger the switch
- and the wall will open. That leads you out to the lava field.
-
- - Another locked door (Key Of Scion) leads you out to an open area with a
- brick path and spiders. This is Argenrock Isle.
-
- Argenrock Isle:
- ---------------
- - Exiting from the catacombs/cave into an open area and a long walking
- bridge takes you to Argenrock Isle, home of the Theurgists. You should
- find a walled in area, with one large building and several small
- buildings. The teleporter is east of the town - go activate it.
-
- - Enter the town, and talk to everyone. You'll meet:
- Stellos, the leader
- several nameless ones who don't have anything to say
- Cyrrus who you may remember hearing about back in Tenebrae
- Xavier - teacher
- Torwin - arrogant student
-
- Enter the monetary and read all the books, both upstairs and in the main
- floor.
-
- - Talk to Xavier and you can take the first two tests from him. The first
- is the test of wisdom and involves answering questions. There are about
- 10 questions, and he'll ask you random 5. You have to get all five
- correct, and he won't tell you which ones you got right. Most of the
- questions are common sense, think about Stratos and what she represents.
- Although Xavier tells you the answers are in the library, this is not
- really true.
-
- - After completing the Test of Wisdom, Xavier will instruct you how to take
- the Test of Centerness. Go west from the monastery until you see a rock
- face. Climb up one story and look for a small two-story rock with the
- symbol of Stratos on it. Climb up there and the test will begin. You
- have to prevent yourself from falling off the rock. Fairly easy to do in
- one or two tries.
-
- - After you pass this test, return to Stellos, and he will instruct you
- further. He gives you the key to the catacombs below the monastery (enter
- from the kitchen), and tells you to gather some silver ore.
-
- - Enter the monastery's kitchen and then go below. Go to the east and
- unlock the door. Continue east - basically follow the wall to the north
- and east. You will pass some electrified gates, and eventually see a
- closed off building (see below). Keep going and there should be a *very*
- narrow corridor leading to the east. That leads to a bunch of silver ore
- (and changelings). There are a few more pieces of ore scattered around.
-
- - Stellos will warn you to lock the door when you leave. Don't know if this
- matters, but if you get all the ore you need, it shouldn't matter.
-
- - If you look at the spells in the manual, there are ten total. One does
- not require a focus (Resurrection), and one is cast the first time without
- a focus (Air Walk). So search for 8 ores.
-
- - The closed off building may be opened by casting one of Mythran's secret
- door spells. Inside is the magic weapon Protector.
-
- - After retrieving ore, head back to Tenebrae and talk to the Smithy,
- Korick. He'll forge you a focus of your choice, and once you return to
- Argenrock Isle you can enchant the focus by setting it on the altar. If
- you single click on the focus before hand, it will just say something like
- "Pointing Hand", but if you click on it after, it will say something like
- "Reveal Focus". That is how you determine if it has been enchanted.
- Construct and enchant all 8 ores for all the foci he will create: Pointing
- Hand, Open Hand, Chain, Fist, Bracer (Arm Band), Open Eye, Closed Eye,
- Sextant. (Don't try to enchant two at the same time...)
-
- - Stellos instructs you to go back under the monastery after getting the
- focus. If you go north this time, you will see a wounded Torax on the
- ground below. If you jump down there, you cannot get back up - you'll
- have to use the teleporter. Instead you can cast Aerial Servant on the
- Torax and move it to where you are, and then cast Healing Touch or
- Restoration.
-
- - When you return to the surface, you will hear that Xavier is missing his
- focus, and no one will help you continue your training. Cast Hear Truth
- and go talk to everyone. Cyrrus is hiding the fact that he knows where
- Torwin has gone.
-
- - Go up to where you took the test of Centerness and continue west. You'll
- confront Torwin - he wants to resurrect his father, Toran, who you saw
- executed at the beginning of the game. He plans to go to the Pit Of
- Death, but when you tell him that Hydros has his father's body he does not
- believe you. He'll throw the focus and a ring back at you can jump off
- the cliff. Return the focus to Xavier. And keep the ring.
-
- - Go talk to Stellos and he'll instruct you on your next test. You are to
- take a leap of faith at the same place where Torwin jumped off the cliff.
- When you jump, however, the Air Walk spell kicks in, and you clear the
- water. Next you have way too many jumps to make, but you can eventually
- get to Stratos.
-
- - Stratos will reward you with the Wings focus for casting Air Walk. She'll
- also tell you about the Breath Of Wind, which is how she heals. Return
- back to Stellos (either by jumping or teleport), and he'll give you some
- vague hint about the Breath Of Wind.
-
- - The Breath of Wind is hidden on a small rock right near Stratos. Cast
- reveal to see where it is, and cast Aerial Servant to retrieve it.
-
-
- Carthax Lake:
- -------------
- - Return to Carthax lake, and follow the cave wall to the south. You should
- find a cave entrance. Enter the cave. Among other items in this cave,
- you will find magic leggings and magic armguards.
-
- - Right past the second cave opening is a wall with spikes on top, but there
- is one or two spikes missing. Climb on and over the wall. You'll then
- come to a wall with a gate in the middle. The left switch opens the gate.
-
- - Continue and you will eventually find an exit out of the cave. You will
- then find a gravestone. Cast Open Ground, and the ground will open and a
- waterfall will begin to fill Carthax Lake.
-
- - There is also a chest on a platform. No magic weapon here (like I
- thought), but some other items.
-
- - Return to Hydros. She'll "thank" you for freeing here, and then say
- "We'll see who reaches Devon first" or something like that. Return to
- Tenebrae.
-
- Tenebrae Palace:
- ----------------
- - Devon should now be in the palace. Tell him you have freed the Lurker and
- he'll tell you to visit the Sorcerers.
-
-
- Ghost Treasure:
- ---------------
- - First set of ruins has a hole in the floor. You can find a scroll there
- that gives you a little idea of what is next. Then head to the locked
- doors, and unlock with the key Kilandra gave you.
-
- - Second set of ruins are a pain. You have to jump from the ruins onto this
- tiny piece of floor that is kind of in the middle. Then you can climb up
- to the next set of ruins that leads off to the North. Just keep at it
- until you get it.
-
- - Go down the hallway, and then you go up two flights of stairs and reach a
- bunch of undead. After killing them you can chase around the armor
- forever - it just keeps moving away. I tried to cast Aerial Servant on
- this, but didn't get the spell to work - I think this is what you need to
- do to get the armor.
-
-
- Lava River:
- -----------
- - After entering the open area with the lava, continue south on the small
- land area. The center of the screen should shift, and you should see
- Beren, warning you about the sorcerers.
-
- - Cast Air Walk, and jump across to where Beren was, and then continue to
- follow to the south. You should eventually lead to another cave entrance.
- You have entered the Sorcerers' Enclave.
-
-
- Sorcerer's Enclave:
- -------------------
- - There are several people of interest in the Enclave. There are four
- sorcerers: Beren, Bane, Vardion (and one other). Vardion is the First
- Acolyte. Talk to all four of them to get an idea of what they do. The
- other sorcerers in the area are pretty much useless.
-
- - To learn sorcery, talk to Bane. She will accept you as a disciple and
- give you her Truename and ask you to find Vardion's Truename.
-
- - To get Vardion's Truename, ask him about his dealings with Tenebrae, and
- then admit that it is a good deal for both sides. He'll then confide in
- you and give you his Truename and ask for you to find Bane's Truename.
-
- - Now you have a choice. You can betray Vardion or Bane. I think that
- gameplay continues in the same manner regardless of who you betray.
-
- - After you tell Bane what Vardion's Truename is, she will summon a Daemon
- and kill Vardion. Master Malchir will appear, and Bane will offer for you
- to become a replacement Acolyte. To learn more, tell he she is devious.
-
- - Bane will instruct you to go to the library and read all the books - she
- gives you the key. Make sure you right down the locations of the candles
- and reagents.
-
- - Return to Bane and take the test - note that she now is in Vardion's home.
- There is not enough candles/reagents/foci for you to take the test, so
- tell her no. Go to the library and/or Bane's old home and get a rod, and
- all the candles and reagents you need for all three tests. If you leave
- Bane's (really Vardion's) house, you forfeit the test and have to start
- over.
-
- - The books tell you where to put red candles, put black candles in the
- other positions. Place the candles, place the reagents, place the focus.
- Then manually double click on each candle to light them. Then move out of
- the pentagram, turn-around and double click on it. Get those reagents as
- close as possible to the corners - it's a pain. If it doesn't work, move
- them closer.
-
- - After creating the three spells, Bane will instruct you to go to the
- Obsidian fortress. This is to the west of the city across a bridge over
- lava. The doors will open for you automatically. Run past the first
- daemons.
-
- - Inside the Obsidian fortress, you will meet a Daemon sorcerer. He will
- give you more instructions. Create foci for Armor of Flame, Extinguish,
- Flash, and Endure heat, and proceed west to the platform. You will
- teleport to a new area with hallways in all four directions.
-
- - The four hallways lead outward to an outer hallway with five other
- hallways. Four of them have plaques. The fifth leads to a room with a
- crazy sorcerer. If you can defeat him, he has the spellbook for the
- Conflaguration spell and some other items.
-
- - Each of the other four hallways has a plaque that tells you what spell you
- need to cast to survive. Each hallway leads eventually to a pentagram
- symbol, which you should grab. In the "Flash" hallway, you will find
- Flame Sting, a nice weapon. In the "Armor of Flames" hallway, you will
- find a magic shield. In the "Extinguish" hallway, you will find a magic
- helm. In the "Endure Heat" hallway, you will find a magic armor. Cast
- the appropriate spell to help you get through to the object and back.
-
- NOTE: For the Extinguish hallway, you can cast Extinguish on each candle
- to remove the flames. Underneath the helm is the object.
-
- - After retrieving all four objects, head back to the center, and get on the
- platform. The daemon will give you more instructions to go confront
- Malchir who is the master Sorcerer. Go back to the platform.
-
- - You'll arrive in Malchir's sanctum. He will instruct you to create and
- cast Flame Bolt, Explosion, and Summon Daemon all at him in that order.
- Use the staff and pentagram and the reagents. Before casting Summon
- Daemon, however, create a Banish Daemon focus.
-
- NOTE: To successfully cast Summon Daemon, first double click on the focus,
- then single click on your target. This is different from many of
- the other spells.
-
- When you cast the summon daemon on Malchir, he will then summon his own
- Daemon, which you should banish.
-
- - After completing the tests and returning Malchir's staff, the two of you
- will flash to the large Pentagram east of the library. The five sorcerers
- will start the Ritual of Flame. Pryos will appear, try to attack, and
- Malchir will tell Pyros that he has the Tongue of Flame and then will
- banish Pyros. Malchir then flames out at everyone and disappears.
-
- - If you have been doing your reading, you now know that when the temple was
- destroyed, there were five pieces of the obelisk. The Tongue of Flame is
- one of the objects. After talking to everyone again and reading, you will
- realize that you have to get the Tongue from Malchir.
-
- - Return to the Fortress, and return to Malchir. He'll attack you. After
- you kill him, get the Tongue from his body. Read the book also, which
- warns you not to go on the pentagram with the Tongue. So do exactly that,
- and when you do, Pyros will be released and rains of fire will start to
- come down. Make sure you grab the Tongue and leave the Enclave.
-
- NOTE: You cannot use Mythran's recall item while in the Enclave. You
- have to return across the lava river (cast Endure Heat), and then
- go through the cave door. Once you are in the catacombs, recall
- back to wherever.
-
-
- Tenebrae:
- ---------
- - You have four of the five items, missing just the Tear of Seas. Talk to
- Devon, and he'll give you a key to the chest in the Southwest corner of
- the palace - first floor. In there is the Tear of Seas.
-
- NOTE: If this doesn't happen, then go talk to Mythran first - you may need
- to...
-
- Plateau:
- --------
- - Return to Mythran and tell him about the blackrock items. Tell him you
- want to recreate the obelisk. He will give you the Ethereal Travel spell
- (costs 250 coins).
-
- - Read the spell, it doesn't tell you anything about reagents specifically.
- After reading it, I bought one of each reagent from him (Eye of Newt,
- Dragon Blood, and two others), and then my spell book started to glow.
- Clicking on the spell book will teleport you to the Ethereal Plane.
-
-
- Ethereal Plane:
- --------------
- - There are four hallways that lead to doorways. Each doorway leads to a
- Titan. It is fairly obvious which Element you are in when you first enter
- the doorway.
-
- - Stratos: Ignore the magic items, and just head north to find Stratos. I
- used the "Flash" spell a couple times to avoid dealing with the jumping.
- After she sends some attack winds after you, double click the Breath of
- Air and target it at her. You'll banish her and return to the Ethereal
- Plane.
-
- - Hydros: Head west and jump the stones. There are three stones you can
- jump to from the west side - I jumped to the middle stone, and at one
- point cast Air Walk to jump the final longer distance, but I don't think
- this is required. Then you have to keep going and cover some bridges - I
- think one you climb from one broken bridge to another. Head west and
- you'll find the white bridge and platform of Hydros. After she sends some
- attack lightning after you, double click the Tear of Seas and target it
- at her. You'll banish her and return to the Ethereal Plane.
-
- - Lithos: This takes a while, but just go past the earthquakes and falling
- stalagmites and undead. Check all corners, remember that Lithos appeared
- in a NW corner of a cave. After he sends out a couple golems, double
- click on the Heart of the Earth and target it at him. You'll banish him
- and return to the Ethereal Plane.
-
- - Pyros: This one is the hardest. After jumping from one land mass to
- another, to the east and north is a broken bridge.
- Jump it across to a new land mass. Follow this north and north and north
- past Seekers and Daemons until you reach two trees and a platform with a
- jewel box. (Note Flame Sting behind the tree if you don't have it
- already.) Get at least 10 of the little white spheres from the jewel box.
-
- Return to the second land mass, Look for a small 10 sided star with
- colored rectangles around it. Place one sphere on each rectangle and
- you'll see a bridge of stones appear. Cross it, and it will lead to
- Pyros. (NOTE: There is also a building to the west with four spheres, and
- some potions. You can find one more sphere in Lithos's domain, and one
- more sphere on the body near the star - but there are more than you need
- in the jewel box.)
-
- After he sends out a couple Daemons, double click on the Tongue of Flame
- and target it at him. You'll banish him and return to the Ethereal Plane.
-
- Ethereal Plane:
- --------------
- - Place the four glowing items at the appropriate places on the pentagram.
- Heart of Earth - the point that points to the hallway you took to Lithos.
- Tear of Seas - the point that points to the hallway you took to Hydros.
- Tongue of Flame - the point that points to the hallway you took to Pyros.
- Breath of Air - the point that points to the hallway you took to Stratos.
-
- - Double click on the obelisk tip and then on yourself. Then place the tip
- at the remaining point of the pentagram (Aphelion). After some lightning,
- a black gate should appear in the center, enter it.
-
-
-
-