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-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide INTRODUCTION │
- └────────────────────────────────────────────────────────────────────────────┘
-
- This is a guide to all known spells in Master of Magic (version 1.2). The
- information within this document was taken directly from the Master of Magic
- help file. Most inaccuracies have been corrected, but there have surely been
- some new mistakes added during the preparation of this document.
-
- ┌──────────────────────────────────────────────────────────────────────┐
- │ THIS DOCUMENT WILL BE 45 PAGES LONG IF PRINTED! YOU HAVE BEEN WARNED │
- └──────────────────────────────────────────────────────────────────────┘
-
- If you intend to print this document, be aware that it has printer control
- codes embedded within it to instruct your printer to form feed at the proper
- page breaks. If you print this from a program that allows the control of how
- many lines are printed out per page, set the value to 0 (continuous printing
- for most programs) or to a value greater than 66. Or just type the command
- "TYPE MOMSPELL.TXT > PRN" at the DOS prompt.
-
- If you are as well-organized (anal-retentive) as myself, you may also wish
- to print out the accompanying Master of Magic Spell Checklist (MOMCHECK.TXT)
- to keep an accurate accounting of who has what spell (useful for negotiating
- purposes as well as defense strategies). Follow the above instructions when
- printing out the checklist.
-
- The next page describes the layout of the Master of Magic Spell Guide and
- any other information you may need to know in order to use this document to
- the fullest advantage. Enjoy.
-
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide INTRODUCTION │
- └────────────────────────────────────────────────────────────────────────────┘
-
- Each spell is indexed by its name in the order that the spells appear in
- the game. Below the statistics for the spell is the description of exactly
- what the spell does. The statistics fields are as follows:
-
- Realm: The area of magic in which this spell exists. There are 6 Realms
- of Magic (Life, Death, Chaos, Nature, Sorcery, and Arcane). Only
- the Arcane realm may be researched by any Wizard. A spell book is
- required for each of the other realms before spells of that realm
- can be researched, traded for, or found.
-
- Level: The frequency or difficulty of the spell. During the creation of
- custom Wizards, if you select more than one realm's spell books or
- you take any retorts, you may only select Common spells. If you do
- fill your shelf with one realm's spell books you will recieve all
- Common spells for that realm by default, and be able to select 2
- Uncommon and 1 Rare spell as well. Obscure spells must be found,
- traded for, or researched during the game.
-
- Effect: What the spell generally effects. This field signifies where and
- when the spell may be cast. If this field contains "Instant" then
- the spells does not require any maintenance. You may order your
- spells by Effect by selecting the "Spell Book Ordering" option in
- the Preferences screen.
-
- Target: What the spell specifically effects. This field is a description
- of what the limit of the spell target is. If the field is "Normal"
- or "Fantastic" units, then the spell Effect (helpful or harmful)
- indicates if the spell is to be cast on Enemy or Ally units. If
- the field is "Friendly" or "Enemy", then the spell may be cast on
- ANY units in the appropriate army.
-
- Casting: The initial Mana cost for casting this spell. If this field has 2
- numbers, then those numbers are the upper and lower limits of cost
- for casting this spell. If there is a single number followed by a
- plus sign, then there is no definable upper limit for this spell.
-
- Upkeep: The additional Mana required for maintaining this spell. Duration
- spells require maintenance as described in this field. If there is
- no number in this field then the spell is not a duration spell.
-
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON LIFE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ BLESS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 8/40 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Adds 3 to the target unit's defense and resistance against all Chaos or │
- │ Death related spells or monster attacks. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ STAR FIRES │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Instant Combat │ Casting: 5 Mana │
- │ Level: Common │ Target: Chaos/Death Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Causes a holy blaze of burning light from the stars (a strength 15 magic │
- │ attack) to fall upon a target Chaos or Death unit (no other creatures can │
- │ be affected). │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ENDURANCE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 30 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Fills the target unit with a holy purpose and increases the target unit's │
- │ movement speed by one. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ HOLY WEAPON │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 10/50 Mana │
- │ Level: Common │ Target: Normal Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Blesses the target's weapons, allowing them to hit creatures which are │
- │ immune to non-magical attacks and giving a +1 to-hit bonus in combat. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ HEALING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Instant Combat │ Casting: 15 Mana │
- │ Level: Common │ Target: Non-Death unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Heals up to 5 hits of damage taken by the target unit. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON LIFE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ HOLY ARMOR │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 18/90 Mana │
- │ Level: Common │ Target: Normal Unit │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ The target unit's defense is increased by 2. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ JUST CAUSE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Global Enchantment │ Casting: 150 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: 3 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Increases the fame of the casting Wizard by 10 in addition to any other │
- │ bonuses as long as the spell is in effect. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ TRUE LIGHT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Combat Enchantment │ Casting: 20 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Basks the entire battlefield in rays of holy light, increasing the attack, │
- │ defense, and resistance of all creatures of Life by 1. At the same time, │
- │ creatures of Death lose 1 from their attack, defense, and resistance. True │
- │ Light and Darkness negate the effects of one another. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GUARDIAN SPIRIT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Summoning │ Casting: 80 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a Guardian Spirit which can meld with a node to focus its power │
- │ and direct it to the controlling Wizard. A melded node radiates a magic │
- │ aura the color of the Wizard's banner. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ HEROISM │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 20/100 Mana │
- │ Level: Common │ Target: Normal Unit │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ An entire unit becomes elite. This spell is automatically dispelled when │
- │ the unit becomes elite naturally. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON LIFE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ TRUE SIGHT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 20/100 Mana │
- │ Level: Uncommon │ Target: Friendly Unit │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Endows a target unit with the gift of Immunity to Illusions and allows the │
- │ unit to see through Wall of Darkness. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ PLANE SHIFT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Instant │ Casting: 125 Mana │
- │ Level: Uncommon │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All friendly units within the target map square are transported to the │
- │ other plane of existence. If the unit is transported to an area which │
- │ cannot normally entered by movement or into combat, the spell fails. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ RESURRECTION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Instant │ Casting: 250 Mana │
- │ Level: Uncommon │ Target: Dead Hero │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Resurrects a Hero from the dead, regardless of the length of time the Hero │
- │ has been dead. The Hero reappears at the Wizard's summoning circle and is │
- │ fully healed. If six other Heros have already been hired the spell fails. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DISPEL EVIL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Instant Combat │ Casting: 25 Mana │
- │ Level: Uncommon │ Target: Chaos/Death Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Each Chaos or Death creature within the target group must resist at -4 or │
- │ be destroyed by the holy fires. Created undead units suffer an additional │
- │ -5 penalty. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ PLANAR SEAL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Global Enchantment │ Casting: 500 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Closes the junctions between the planes, sealing Arcanus from Myrror. No │
- │ unit can travel between the planes by Plane Shift, Planar Travel, Astral │
- │ Gates or through towers of Wizardry. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON LIFE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ UNICORNS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Summoning │ Casting: 250 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Calls a herd of magic Unicorns. These lovely creatures can teleport to any │
- │ location on the battlefield and inspire their allies to with an increased │
- │ ability to resist the effects of negative spells. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ RAISE DEAD │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Instant Combat │ Casting: 35 Mana │
- │ Level: Uncommon │ Target: Dead Normal Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Raises a fallen unit from the dead. The unit returns with half its normal │
- │ creatures. All enchantments cast on the unit are lost. The spell does not │
- │ work on fantastic creatures, since they go back to their home world when │
- │ slain. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ PLANAR TRAVEL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 150 Mana │
- │ Level: Uncommon │ Target: Friendly Unit │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Allows a target unit to shift between Arcanus and Myrror at will. Note the │
- │ unit may not move into 'illegal' terrain types or initiate combat through │
- │ Planar Travel. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ HEAVENLY LIGHT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: City Enchantment │ Casting: 150 Mana │
- │ Level: Uncommon │ Target: Friendly City │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Calls forth the light of the heavens to shower the city in holy light. Any │
- │ combat taking place within the area of the city is treated as if the spell │
- │ True Light was in effect. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ PRAYER │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Combat Enchantment │ Casting: 30 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Adds 1 to all rolls by all friendly units, including resistance rolls, │
- │ attacks to hit, and defense rolls. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE LIFE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ LION HEART │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 40/200 Mana │
- │ Level: Rare │ Target: Friendly Unit │ Upkeep: 4 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Adds 3 to the target unit's attack strength, hits, and resistance. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ INCARNATION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Hero Summoning │ Casting: 500 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: 12 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons Torin the Chosen to aid your cause. There is only one Chosen for │
- │ each Wizard. If he is killed or disbanded and summoned again he retains │
- │ all experience from his previous incarnations. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ INVULNERABILITY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 40/200 Mana │
- │ Level: Rare │ Target: Friendly unit │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Target unit is resistant to damage from non-magical attacks, and the first │
- │ two hits sustained by the unit from any attack are ignored. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ RIGHTEOUSNESS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Unit Enchantment │ Casting: 40/200 Mana │
- │ Level: Rare │ Target: Friendly Unit │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Gives a target unit a tremendous sense of holy purpose, which calls so │
- │ strongly upon the forces of Life that they manifest themselves in the unit │
- │ providing it with complete immunity to all Death and Chaos magic spells │
- │ and spell effects. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ PROSPERITY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: City Enchantment │ Casting: 250 Mana │
- │ Level: Rare │ Target: Friendly City │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Increases the gold obtained from the target city by 50% as long as the │
- │ enchantment is in effect. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE LIFE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ ALTAR OF BATTLE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: City Enchantment │ Casting: 300 Mana │
- │ Level: Rare │ Target: Friendly City │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All units built in the target city are Elite. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ANGEL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Summoning │ Casting: 550 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: 15 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons an Angel. Angels enhance the fighting abilities of friendly units │
- │ and their touch Dispels Evil. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ STREAM OF LIFE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: City Enchantment │ Casting: 300 Mana │
- │ Level: Rare │ Target: Friendly City │ Upkeep: 8 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Turns an ordinary friendly city into a fertile utopia. Population growth │
- │ rates double and all units in the city heal completely at the end of every │
- │ game Turn. The citizens are so pleased that unrest completely disappears. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ MASS HEALING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Instant Combat │ Casting: 50 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Heals all friendly units for 5 hit points (less if the unit has sustained │
- │ fewer than 5 hit points of damage). │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ HOLY WORD │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Instant Combat │ Casting: 60 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to banish outright all fantastic and/or undead creatures (whether │
- │ Animated or Black Channeled). Each figure within each enemy unit must │
- │ resist this holy utterance separately (at a penalty of 2 to resistance). │
- │ Undead creatures suffer an additional penalty. │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE LIFE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ HIGH PRAYER │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Combat Enchantment │ Casting: 60 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Calls upon the forces of holiness and light to make all friendly units │
- │ fight and defend exceptionally well; attack strengths, ability to hit, and │
- │ defense all increase by 2, while resistance increases by 3 and the ability │
- │ to block an attack and to hit increases by 10 each. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ INSPIRATIONS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: City Enchantment │ Casting: 350 Mana │
- │ Level: Obscure │ Target: Friendly City │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Instills a sense of greater purpose into the local citizenry, raising the │
- │ city's production rate by 50%. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ASTRAL GATE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: City Enchantment │ Casting: 350 Mana │
- │ Level: Obscure │ Target: Friendly City │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Generates a portal in a target city that allows travel to the other plane. │
- │ This spell only works as long as the portal does not lead directly to a │
- │ city on the other plane. If enemy units reside in that space in the other │
- │ plane, movement through the Astral Gate is blocked. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ HOLY ARMS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Global Enchantment │ Casting: 900 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All normal unit's weapons are blessed with a +1 attack bonus and are able │
- │ to strike creatures immune to non-magical attacks. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CONSECRATION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: City Enchantment │ Casting: 400 Mana │
- │ Level: Obscure │ Target: Friendly City │ Upkeep: 8 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Dispels all negative enchantments on a city and protects the city from │
- │ further Chaos and Death enchantments (whether city-specific or global). │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE LIFE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ LIFE FORCE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Global Enchantment │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All non-combat Death spells cast must resist against Life Force as if the │
- │ Dispel Magic spell (500 strength) had been cast. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ TRANQUILITY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Global Enchantment │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Tries to prevent all Chaos magic spells, requiring them to resist the │
- │ forces of Life as if a Disjunction spell (strength 500) had been cast. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CRUSADE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Global Enchantment │ Casting: 1100 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Inspires all of a Wizard's normal units so that their levels all raise by │
- │ one (recruit become regulars, regulars become veterans, etc.). This spell │
- │ allows the Ultra-Elite level. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ARCHANGEL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Summoning │ Casting: 950 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 20 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons an Archangel. Archangels are immune to illusions, inspire friendly │
- │ units to fight better than normal and can cast up to 40 Mana in Life magic │
- │ spells every battle. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CHARM OF LIFE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Life │ Effect: Global Enchantment │ Casting: 1250 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Adds 25% of total hit points (with a minimum of one hit point added) to │
- │ the hit points of each creature in all of a Wizard's units. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON DEATH SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ SKELETONS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Summoning │ Casting: 25 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a group of 6 Skeletons and binds them to the will of the Wizard. │
- │ Skeletons have missile immunity. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WEAKNESS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Combat Enchantment │ Casting: 5 Mana │
- │ Level: Common │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Saps the strength from a target unit's creatures, who suffer a penalty of │
- │ 2 to their melee, thrown and ranged attack strengths, unless the unit can │
- │ resist the spell at a -2 penalty. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DARK RITUALS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: City Enchantment │ Casting: 30 Mana │
- │ Level: Common │ Target: Friendly City │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Generates a frenzy of sacrificing to the gods of Death, which doubles the │
- │ magic power obtained from shrines, temples, parthenons and cathedrals. │
- │ However, the rituals reduce the city population growth by 25% and increase │
- │ the level of unrest by one. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CLOAK OF FEAR │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Unit Enchantment │ Casting: 12/60 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Surrounds the target unit with a fear-inspiring aura. Any time enemy units │
- │ attempt to engage in melee combat with the cloaked unit they must first │
- │ overcome their fright (on a per figure basis) before they can attack or │
- │ counterattack. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ BLACK SLEEP │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Combat Enchantment │ Casting: 15 Mana │
- │ Level: Common │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ If the target unit fails to resist at -2, all creatures within are thrust │
- │ into a deep sleep. The unit is unable to take any actions and any attacks │
- │ on the unit automatically do maximum damage. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON DEATH SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ GHOULS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Summoning │ Casting: 80 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a pack of Ghouls and binds them to the will of the Wizard. If any │
- │ units are slain by the Ghouls, they arise after the battle to serve in the │
- │ casting Wizard's army. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ LIFE DRAIN │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant Combat │ Casting: 10+ Mana │
- │ Level: Common │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Siphons Life from a target unit and gives it to a spell casting Hero or │
- │ converts the drained Life into Mana for a the casting Wizard. Additional │
- │ Mana makes the spell harder to resist. Units destroyed by Life Drain rise │
- │ to become Undead under the casting Wizard's control. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ TERROR │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Combat Enchantment │ Casting: 20 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Casts a pall of fear on all enemy units. During every combat Turn, each │
- │ enemy unit must attempt (+1 bonus to resistance) to overcome the terror │
- │ that grips it, or cower in fear. When a unit is cowering it cannot attack. │
- │ However, the unit may still counterattack when defending itself. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DARKNESS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Combat Enchantment │ Casting: 25 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Draws a shroud of darkness over the entire battlefield inspiring creatures │
- │ of Death who gain one point each in attack strength, defense strength, and │
- │ resistance. Creatures of Life, on the other hand, are dispirited and lose │
- │ one point each in attack strength, defense strength, and resistance. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ MANA LEAK │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant Combat │ Casting: 20 Mana │
- │ Level: Common │ Target: Enemy Casters │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All enemy spell casters are drained 5 Mana each combat Turn. This includes │
- │ the opponent Wizard you are currently battling. Additionally, all units │
- │ with magical ranged attacks lose one spell shot each Turn. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON DEATH SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ DRAIN POWER │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant │ Casting: 50 Mana │
- │ Level: Uncommon │ Target: Enemy Wizard │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Drains 50-150 Mana points from a target Wizard's Mana reserve. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ POSSESSION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Combat Enchantment │ Casting: 30 Mana │
- │ Level: Uncommon │ Target: Normal Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to change the allegiance of a normal enemy unit to that of the │
- │ casting Wizard. If the target unit becomes possessed, it fights for the │
- │ casting Wizard until combat ends. Note that fantastic creatures and Heros │
- │ may not be possessed. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ LYCANTHROPY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Unit Enchantment │ Casting: 180 Mana │
- │ Level: Uncommon │ Target: Normal Unit │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ 'Curses' a normal unit with the effects of lycanthropy, changing them into │
- │ werewolves with the ability to regenerate and weapon immunity. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ BLACK PRAYER │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Combat Enchantment │ Casting: 35 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ The attack strength and defense of all enemy units is reduced by 1 and │
- │ their resistance is reduced by 2. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ BLACK CHANNELS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Unit Enchantment │ Casting: 100 Mana │
- │ Level: Uncommon │ Target: Normal Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Transforms a target creature into a vile undead being with +2 melee attack │
- │ strength, and +1 to missile attack strength, breath attacks, hit points, │
- │ resistance and defense. Undead can not be healed or animated, but gain all │
- │ the immunities of Death creatures. │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON DEATH SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ NIGHT STALKER │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Summoning │ Casting: 250 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a Night Stalker and binds it to the will of the Wizard. Night │
- │ Stalkers are Invisible, non-corporeal, and have the dreaded Death Gaze. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SUBVERSION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant │ Casting: 100 Mana │
- │ Level: Uncommon │ Target: Enemy Wizard │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Creates a feeling of contempt for the target Wizard in all other Wizards, │
- │ reducing relations by 25 diplomatic points. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WALL OF DARKNESS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: City Enchantment │ Casting: 40 Mana │
- │ Level: Uncommon │ Target: Friendly City │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ No enemy unit outside a Wall of Darkness may attack a friendly unit inside │
- │ with a ranged attack, unless the enemy unit has illusions immunity. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ BERSERK │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Combat Enchantment │ Casting: 30 Mana │
- │ Level: Uncommon │ Target: Friendly Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ The target unit's melee attack strength is doubled, but its defense skill │
- │ is reduced to nothing. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SHADOW DEMONS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Summoning │ Casting: 325 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 7 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a group of 4 Shadow Demons and binds them to the will of the │
- │ casting Wizard. Shadow Demons can Plane Shift and Regenerate. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE DEATH SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ WRAITH FORM │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Unit Enchantment │ Casting: 30/150 Mana │
- │ Level: Rare │ Target: Friendly Unit │ Upkeep: 3 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Target unit becomes non-corporeal. Non-corporeal units gain weapons │
- │ immunity and the ability to move across any terrain at a cost of 1/2 │
- │ movement point. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WRACK │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Combat Enchantment │ Casting: 40 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Wracks all enemy non-Death creatures with the powers of darkness. Each │
- │ figure in every enemy unit must resist with a +1 bonus or take 1 point of │
- │ damage. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ EVIL PRESENCE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: City Enchantment │ Casting: 100 Mana │
- │ Level: Rare │ Target: Enemy City │ Upkeep: 4 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ A demonic presence enters the target city, destroying all magical power │
- │ generated by shrines, temples, parthenons, and cathedrals. The spell has │
- │ no effect if the city's owner can use Death magic. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WRAITHS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Summoning │ Casting: 500 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a group of 4 Wraiths and binds them to the will of the Wizard. │
- │ Wraiths are non-corporeal and have a -3 resistance Life Stealing attack. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CLOUD OF SHADOW │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: City Enchantment │ Casting: 150 Mana │
- │ Level: Rare │ Target: Friendly City │ Upkeep: 3 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a great cloud of shadow which surrounds the city as long as the │
- │ enchantment is in effect. All combats taking place at the city are treated │
- │ as though a Darkness spell has been cast. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE DEATH SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ WARP NODE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant │ Casting: 75 Mana │
- │ Level: Rare │ Target: Owned Magic Node │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Corrupts the targeted magic node, cursing the controller and drawing out 5 │
- │ Mana from the Wizard instead of generating more. Once warped, a node can │
- │ only be returned to normal by a Disenchant Area or Disenchant True spell. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ BLACK WIND │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant │ Casting: 200 Mana │
- │ Level: Rare │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All figures in each unit within the targeted land must resist at -1 or rot │
- │ away from a vile degenerative disease that slays almost immediately. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ZOMBIE MASTERY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Global Enchantment │ Casting: 800 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: 40 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All normal creatures falling in battle become zombies at the end of the │
- │ battle under the control of the casting Wizard if the casting Wizard is │
- │ victorious. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ FAMINE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: City Enchantment │ Casting: 200 Mana │
- │ Level: Rare │ Target: Enemy City │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Halves the food production of the afflicted city as long as the famine is │
- │ in effect. If the city has an insufficient food supply, the citizens will │
- │ begin to starve. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CURSED LANDS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: City Enchantment │ Casting: 150 Mana │
- │ Level: Rare │ Target: Enemy City │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Halves the production of the targeted city. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE DEATH SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ CRUEL UNMINDING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant │ Casting: 250 Mana │
- │ Level: Obscure │ Target: Enemy Wizard │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Target Wizard loses 1-10% of spell casting skill permanently. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WORD OF DEATH │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant Combat │ Casting: 40 Mana │
- │ Level: Obscure │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Each figure in one unit must save at -5 or be slain instantly. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DEATH KNIGHTS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Summoning │ Casting: 600 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 8 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a group of 4 Death Knights. Death knights attack with +2 to hit, │
- │ armor-piercing, and first strike. They also have a -4 resistance Life │
- │ Stealing attack. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DEATH SPELL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant Combat │ Casting: 50 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All figures in each enemy unit must resist at - 2 or be struck dead where │
- │ they stand. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ANIMATE DEAD │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Unit Enchantment │ Casting: 50 Mana │
- │ Level: Obscure │ Target: Dead Unit │ Upkeep: Special │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Raises one slain enemy (not protected by magic immunity) or ally unit from │
- │ the dead and places it under your control. The creature becomes undead, │
- │ and is treated as a creature of Death for all purposes. Animated fantastic │
- │ units cost 50% more in maintenance. │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE DEATH SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ PESTILENCE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: City Enchantment │ Casting: 350 Mana │
- │ Level: Obscure │ Target: Enemy City │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Spreads a deadly plague through the affected city killing one population │
- │ each turn if the current population exceeds a 1-10 roll. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ETERNAL NIGHT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Global Enchantment │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 15 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Covers the world in a blanket of darkness. Except for any cities protected │
- │ by Heavenly Light, all combats are assumed to be covered by the spell of │
- │ Darkness. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ EVIL OMENS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Global Enchantment │ Casting: 1100 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All Nature and Life spells cost 50% more than normal to cast. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DEATH WISH │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Instant │ Casting: 500 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All enemy normal units on both planes must resist or be slain. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DEMON LORD │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Death │ Effect: Summoning │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 15 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a Demon Lord and binds it to the will of the Wizard. Demon Lords │
- │ can summon up to 3 lesser Demons per combat, have weapon immunity, and │
- │ have a -1 resistance Life Stealing attack both in melee and at range. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON CHAOS SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ WARP WOOD │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant │ Casting: 10 Mana │
- │ Level: Common │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Immediately twists and destroys all missile ammunition of a targeted unit, │
- │ removing that unit's ability to attack at range. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DISRUPT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant │ Casting: 15 Mana │
- │ Level: Common │ Target: City Wall │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Destroys one section of stone wall, clearing a way for troops to pass into │
- │ the enemy city. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ FIRE BOLT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant │ Casting: 5+ Mana │
- │ Level: Common │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Shoots a bolt of intense flames at one figure in a target unit, striking │
- │ as a 5 strength magical fire attack, +1 point of strength per additional │
- │ Mana spent. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ HELL HOUNDS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 40 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons and binds a wild pack of fire-breathing Hell Hounds to the will of │
- │ the casting Wizard. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CORRUPTION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant │ Casting: 40 Mana │
- │ Level: Common │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Desecrates the target land square. Corrupted lands produce no foods or │
- │ minerals, and can only be restored to production by the prayers of clerics │
- │ or shamans (or the Gaia's Blessings spell). │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON CHAOS SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ ELDRITCH WEAPON │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Unit Enchantment │ Casting: 15/75 Mana │
- │ Level: Common │ Target: Normal Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Imbues the target unit's weapons with a powerful chaotic spirit. These │
- │ weapons are harder to defend against (an opponent's ability to defend │
- │ decreases by 10%) and can effectively hit creatures with weapon immunity. │
- │ Effects are cumulative with Flame Blade. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WALL OF FIRE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: City Enchantment │ Casting: 30/150 Mana │
- │ Level: Common │ Target: Friendly City │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Encircles a city with a protective wall of flames. Each figure of any non- │
- │ flying unit attempting to pass through suffers a 5 strength magical fire │
- │ attack. Ranged attacks are not affected. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SHATTER │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant │ Casting: 12 Mana │
- │ Level: Common │ Target: Normal Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ A target unit receives one resistance roll to ignore Shatter's effects. If │
- │ it is unsuccessful, all of the unit's melee, thrown, and missile attacks │
- │ strengths are reduced to one. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WARP CREATURE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Unit Enchantment │ Casting: 18 Mana │
- │ Level: Common │ Target: Normal Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to mutate all creatures within a target unit. Target creatures │
- │ suffer a penalty of -1 resistance when trying to withstand being warped. │
- │ Mutated or warped creatures suffer one of the following harmful effects: │
- │ half strength attacks, half strength defense, or no magic resistance. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ FIRE ELEMENTAL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 20 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a Fire Elemental to do battle for the Wizard. Fire elementals have │
- │ weapon immunity and fire immunity. Once combat ends, the fire elemental │
- │ returns to the plane of Chaos. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON CHAOS SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ LIGHTNING BOLT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant Combat │ Casting: 10+ Mana │
- │ Level: Uncommon │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Shoots a bolt of intense electricity at the target unit, striking as a │
- │ strength 5 armor-piercing magical attack, +1 strength per additional Mana │
- │ spent. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ FIRE GIANT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 150 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 3 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a Fire Giant and binds it to the will of the Wizard. Fire Giants │
- │ have fire immunity and can destroy walls. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CHAOS CHANNELS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Unit Enchantment │ Casting: 50 Mana │
- │ Level: Uncommon │ Target: Normal Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Transforms the target into a creature of Chaos. Target unit receives one │
- │ of following mutations: demon-skin armor (+2 defense), demon wings (flying │
- │ movement 2), or fire-breathing (2 strength fiery breath). Once affected by │
- │ this spell, the creature can never be Chaos Channeled again. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ FLAME BLADE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Unit Enchantment │ Casting: 25/125 Mana │
- │ Level: Uncommon │ Target: Normal Unit │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Causes the weapons of a target unit to burst into flames, increasing the │
- │ strength of melee and missile attacks of the unit by 2. Flame Blades also │
- │ allow units to hit creatures which have weapon immunity, and exerts a │
- │ cumulative effect with Eldritch Weapon. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GARGOYLES │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 200 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons flying Gargoyles. Gargoyles are extremely difficult to damage, as │
- │ one might expect flying chunks of masonry to be, and exhibit immunity to │
- │ stoning and poison attacks. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON CHAOS SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ FIREBALL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant Combat │ Casting: 15+ Mana │
- │ Level: Uncommon │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Hurls a flying ball of exploding flames at a target unit, striking each │
- │ figure in the unit with a strength 5 magic fire attack, +1 strength for │
- │ every additional 3 Mana spent. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DOOM BAT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 300 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 8 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a Doom Bat and binds it to the will of the Wizard. The Doom Bat │
- │ has a fearsome fiery aura which strikes all units it engages with a 4 │
- │ strength fireball. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ RAISE VOLCANO │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant │ Casting: 200 Mana │
- │ Level: Uncommon │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Raises a volcano, destroying any food and minerals provided by the target │
- │ map square (mountains, hills, and nodes may not be targeted). The volcano │
- │ provides 1 magic power each turn to the caster. If this spell is cast on a │
- │ city, each building has a 15 % chance of collapsing. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ IMMOLATION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Unit Enchantment │ Casting: 30/150 Mana │
- │ Level: Uncommon │ Target: Friendly Unit │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Surrounds the target unit with a fiery aura that inflicts a strength 4 │
- │ magical fire attack on all enemies engaging the immolating unit in melee │
- │ combat. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CHIMERA │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 350 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a horrific, flying, fire breathing, three-headed Chimera. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE CHAOS SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ WARP LIGHTNING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant Combat │ Casting: 35 Mana │
- │ Level: Rare │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Sends a chain of lightning bolts ripping through a target unit. The first │
- │ bolt of lightning has a strength of 10, the second a strength of 9, and so │
- │ on until the last bolt delivers a 1 strength attack or the unit had been │
- │ destroyed. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ METAL FIRES │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Combat Enchantment │ Casting: 40 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Bestows a reduced strength Flame Blade on all normal units, increasing │
- │ melee and missile attack strengths by 1 and allowing them to inflict │
- │ damage on units with Weapon Immunity. This spell is NOT cumulative with │
- │ Flame Blade. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CHAOS SPAWN │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 500 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: 12 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a Chaos Spawn and binds it to the will of the Wizard. Chaos Spawn │
- │ cause fear in melee, are poisonous, and have Doom, Death and Stoning Gaze │
- │ attacks. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DOOM BOLT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant Combat │ Casting: 40 Mana │
- │ Level: Rare │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Calls forth the awesome power of Chaos to strike the target enemy unit for │
- │ 10 points of damage, regardless of the unit's defenses. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ MAGIC VORTEX │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 50 Mana │
- │ Level: Rare │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Vortex moves 3 squares randomly and one controlled by the caster. Any unit │
- │ in the path of the vortex take 5 hits regardless of defense. In addition, │
- │ each time the vortex moves, any adjacent units may be struck by lightning │
- │ bolts. │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE CHAOS SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ EFREET │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 550 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: 15 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a fire bolt-throwing, flying Efreet and binds it to the will of │
- │ the Wizard. Efreeti are immune to magical fire and have the ability to │
- │ cast 20 points of Chaos spells each combat. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ FIRE STORM │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant │ Casting: 250 Mana │
- │ Level: Rare │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Rains fiery balls of flaming stone down on an entire map square, striking │
- │ all figures in each unit within the area with a strength 8 magical fire │
- │ attack. Even units within cities are affected. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WARP REALITY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Combat Enchantment │ Casting: 50 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Warps the fabric of reality and distorts a unit's senses. All non-Chaos │
- │ units, enemy or friendly, have a -2 chance to hit in further combat. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ FLAME STRIKE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant Combat │ Casting: 60 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Strikes all enemy units with a 15 strength magical fire attack. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CHAOS RIFT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: City Enchantment │ Casting: 300 Mana │
- │ Level: Rare │ Target: Enemy City │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Opens a great magical vortex over an enemy city. Each turn, units inside │
- │ the city sustain five strength 8 Lightning Bolt attacks, and there is a 5% │
- │ chance of a building being destroyed. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE CHAOS SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ HYDRA │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 650 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 14 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a nine-headed Hydra. Each fire-breathing head on this monstrous │
- │ creature can regenerate during and after combat. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DISINTEGRATE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant Combat │ Casting: 50 Mana │
- │ Level: Obscure │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ If the target has a resistance of less than 10 it is instantly destroyed. │
- │ There is no way to restore a unit that has been disintegrated. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ METEOR STORM │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Global Enchantment │ Casting: 900 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Rains down fiery hail upon both planes, striking all creatures outside of │
- │ cities with a strength 4 magical fire attack. Buildings within cities may │
- │ also be destroyed (1% chance each turn a building is destroyed). Cities of │
- │ the casting Wizard are immune to the effects. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GREAT WASTING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Global Enchantment │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 20 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Once this enchantment has been cast, the entire world begins to slowly be │
- │ corrupted. Each Turn 3-6 map squares are changed as if several Corruption │
- │ spells had been cast. The caster's cities and surrounding areas are, of │
- │ course, exempt. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CALL CHAOS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant Combat │ Casting: 75 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Strikes every enemy unit with a random effect from the following list: │
- │ Nothing, Healing, Chaos Channels, Warp Creature, Fire Bolt (15 strength), │
- │ Warp Lightning, Doom Bolt, or Disintegrate. Note that some of the effects │
- │ can actually be beneficial to units. │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE CHAOS SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ CHAOS SURGE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Global Enchantment │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 40 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All creatures of Chaos have 2 added to their hand-to-hand, missile, fire- │
- │ breath, and magic attacks. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DOOM MASTERY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Global Enchantment │ Casting: 1100 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 15 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Newly created normal units controlled by the casting Wizard are mutated by │
- │ the effects of Chaos, the same as if Chaos Channels had been cast on them. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GREAT DRAKE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Summoning │ Casting: 900 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 30 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons an avenging fire-breathing dragon from the depths of Chaos. The │
- │ flames spewing from a great drake's jaws are so hot that weaker opponents │
- │ may be incinerated before ever getting a chance to fight back. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CALL THE VOID │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Instant │ Casting: 500 Mana │
- │ Level: Obscure │ Target: Enemy City │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Every building in the target city has a 50% chance to be destroyed, and │
- │ each unit inside the city takes 10 points of damage regardless of defense. │
- │ The amount of pure Chaos released also corrupts the surrounding area. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ARMAGEDDON │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Chaos │ Effect: Global Enchantment │ Casting: 1250 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 40 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Begins to destroy the entire map, as volcano after volcano rises, ravaging │
- │ the lands of both worlds. Like Raise Volcano, the casting Wizard gains one │
- │ point of power from each new volcano created. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON NATURE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ EARTH TO MUD │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Combat │ Casting: 15 Mana │
- │ Level: Common │ Target: 5 x 5 Area │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Turns a 5 x 5 area into thick, sticking mud for the duration of a battle. │
- │ Mud costs a unit (enemy or friendly) all its movement points to enter. │
- │ Flying and non-corporeal units are unaffected. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ RESIST ELEMENTS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Unit Enchantment │ Casting: 5/25 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Gives a target unit increased resistance (+3) to the elemental magics of │
- │ Chaos and Nature, and improved defense against normal magic ranged attacks │
- │ (+3 to ranged defense). │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WALL OF STONE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: City Enchantment │ Casting: 50 Mana │
- │ Level: Common │ Target: Friendly City │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Surrounds a target city with a sturdy stone wall the same as if city walls │
- │ had been built there. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GIANT STRENGTH │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Unit Enchantment │ Casting: 8/40 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Makes a target unit's creatures stronger (adds +1 to each figure's melee │
- │ attack strength). │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WEB │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Unit Enchantment │ Casting: 10 Mana │
- │ Level: Common │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Casts a sticky, 12 hit point web over a target unit. Creatures cannot move │
- │ until they destroy the web with melee and magic ranged attacks. Web also │
- │ prevents flying units from flying for the rest of the battle. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON NATURE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ WAR BEARS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 70 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a group of ferocious Bears. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ STONE SKIN │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Unit Enchantment │ Casting: 10/50 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Causes a target unit's skin to harden, increasing the unit's defense by 1. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WATER WALKING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Unit Enchantment │ Casting: 50 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Endows a unit with the ability to walk on water. The unit's movement speed │
- │ remains unchanged. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SPRITES │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 100 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: 3 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons Sprites. Sprites are small, flying forest creatures that can hurl │
- │ tiny magic attacks over long distances. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ EARTH LORE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant │ Casting: 30 Mana │
- │ Level: Common │ Target: Map Window │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Fully reveals terrain, terrain specials, cities and armies on all squares │
- │ in a targeted 'map window.' │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON NATURE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ CRACKS CALL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Combat │ Casting: 20 Mana │
- │ Level: Uncommon │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Rends the earth. Any non-flying, corporeal creature standing in the newly │
- │ created fissure has a 25% chance (regardless of defense) of falling to its │
- │ death. Stone walls that cross the fissure are destroyed. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ NATURE'S EYE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: City Enchantment │ Casting: 75 Mana │
- │ Level: Uncommon │ Target: Friendly City │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Extends the scouting range of a friendly target city to 4 squares in all │
- │ directions, revealing all lands and all non-invisible enemy troops within │
- │ that radius. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ICE BOLT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Combat │ Casting: 10+ Mana │
- │ Level: Uncommon │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Showers a target unit with shards of ice (strength 5 magic cold attack), │
- │ with every extra point of Mana spent adding a strength of 1 to the attack. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GIANT SPIDERS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 200 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 4 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons two giant, poisonous, web-casting Spiders. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CHANGE TERRAIN │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Overland │ Casting: 50 Mana │
- │ Level: Uncommon │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Alters a target map square, changing deserts, forests, hills and swamps to │
- │ grassland, changing grasslands to forest, changing volcanoes to mountains, │
- │ and mountains to hills. Terrain not listed is not a valid target. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON NATURE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ PATH FINDING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Unit Enchantment │ Casting: 50 Mana │
- │ Level: Uncommon │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Endows a target unit (and any units stacked with it) with the ability to │
- │ travel over all land terrain as if it were traveling over roads (the cost │
- │ is only 1/2 movement point per square). │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ COCKATRICES │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 275 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 8 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a Cockatrice. The feathered touch of the Cockatrice is capable of │
- │ turning even the hardiest creatures to stone. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ TRANSMUTE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Overland │ Casting: 60 Mana │
- │ Level: Uncommon │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Transforms coal and ores in the target square: coal to gems, iron to gold │
- │ and silver to mithril. Transmute will also reverse these transformations: │
- │ gems to coal, gold to iron, and mithril to silver. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ NATURE'S CURES │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Overland │ Casting: 75 Mana │
- │ Level: Uncommon │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Completely heals all units (except for creatures of Death) that are within │
- │ the targeted map square. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ BASILISK │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 325 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 7 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a giant Basilisk. Basilisks are so frightening to behold that they │
- │ can turn their enemies to stone simply by gazing in their direction. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE NATURE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ ELEMENTAL ARMOR │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Unit Enchantment │ Casting: 35/175 Mana │
- │ Level: Rare │ Target: Friendly Unit │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Improves a target unit's defenses and resistance to magic by 10 a piece. │
- │ These bonuses do not exert cumulative effects with the Resist Elements │
- │ spell. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ PETRIFY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Combat │ Casting: 35 Mana │
- │ Level: Rare │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to turn an entire enemy unit into stone. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ STONE GIANT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 450 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: 9 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons an enormous, wall-crushing Stone Giant. The massive stone giant is │
- │ impervious to stoning attacks and can hurl huge boulders at its enemies. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ IRON SKIN │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Unit Enchantment │ Casting: 40/200 Mana │
- │ Level: Rare │ Target: Friendly Unit │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Fuses iron with a target unit's skin, making it able to withstand most │
- │ attacks (adds 5 to defense). │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ICE STORM │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Overland │ Casting: 200 Mana │
- │ Level: Rare │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Causes the skies above a target map square to rain down a torrent of icy │
- │ hail. All figures occupying that area are struck with a strength 6 magic │
- │ cold attack. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE NATURE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ EARTHQUAKE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Overland │ Casting: 200 Mana │
- │ Level: Rare │ Target: Enemy City │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Causes a violent earthquake to shake a target city. All buildings have a │
- │ 10% chance of being destroyed. All non-flying, corporeal creatures have a │
- │ 15% chance of dying. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GORGONS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 600 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: 15 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons Gorgons. Just as their mythological namesakes, these monstrosities │
- │ are so ugly and frightening to behold that enemies who mistakenly peek in │
- │ their direction are turned to stone. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ MOVE FORTRESS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Overland │ Casting: 200 Mana │
- │ Level: Rare │ Target: Friendly City │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Moves a Wizard's enchanted fortress (with summoning circle, if the circle │
- │ has not previously been moved) to the target friendly city. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GAIA'S BLESSING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: City Enchantment │ Casting: 300 Mana │
- │ Level: Rare │ Target: Friendly City │ Upkeep: 3 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ A target city's maximum food harvest increases by 50%. Every Turn there is │
- │ a 10% chance the city's deserts convert to grasslands, and it volcanoes to │
- │ verdant hills, and a 20% chance that its corrupted lands return to their │
- │ pristine state. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ EARTH ELEMENTAL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Combat Summoning │ Casting: 60 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons an Earth Elemental. The creature cannot be summoned if there are │
- │ already nine friendly units on the battlefield. The wall-crushing Earth │
- │ elemental disappears when the battle is over. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE NATURE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ REGENERATION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Unit Enchantment │ Casting: 60/300 Mana │
- │ Level: Obscure │ Target: Friendly Unit │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Target unit can regenerate during combat (1 hit point/turn) and afterwards │
- │ (immediate return to full health). If the unit dies in combat, it returns │
- │ in full health if its side is victorious. This spell cannot return a unit │
- │ has been banished, unsummoned, or disintegrated. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ BEHEMOTH │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 700 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 15 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a fierce Behemoth. A Behemoth is one of the strongest creatures │
- │ that can be summoned to Arcanus and Myrror. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ENTANGLE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Combat Enchantment │ Casting: 50 Mana │
- │ Level: Obscure │ Target: Flying Units │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Causes all non-flying, corporeal enemy creatures to lose 1 movement point │
- │ per turn. If a creature's movement points are zero, it cannot attack or │
- │ move the rest of combat, but it can still strike back if attacked. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ NATURE'S AWARENESS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Global Enchantment │ Casting: 800 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 7 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Reveals all lands, cities and non-invisible creatures on both Arcanus and │
- │ Myrror! │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CALL LIGHTNING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Instant Combat │ Casting: 60 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Calls a powerful electrical storm from which deadly lightning bolts issue. │
- │ Three to five lightning bolts of strength 8 strike random enemy units at │
- │ the beginning of every turn until the end of combat. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE NATURE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ COLOSSUS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 800 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 17 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons an awe-inspiring Colossus. A colossus is a rock-wielding fighting │
- │ machine immune to all known forms of poison and petrification. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ EARTH GATE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: City Enchantment │ Casting: 250 Mana │
- │ Level: Obscure │ Target: Friendly City │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Creates a teleporting device within a target city. Friendly units can then │
- │ teleport between any two casting Wizard's cities equipped with these gates │
- │ for the cost of one movement point. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ HERB MASTERY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Global Enchantment │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Completely heals all of a Wizard's damaged units every game turn. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GREAT WYRM │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Summoning │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 20 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a gigantic, poisonous, tunneling Great Wyrm. For all its bulk the │
- │ Great Wyrm, with its ability to tunnel underground, is frighteningly fast │
- │ on the battlefield. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ NATURE'S WRATH │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Nature │ Effect: Global Enchantment │ Casting: 1250 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ For every non-combat Death or Chaos spell cast, all the casting Wizard's │
- │ cities suffer tremors. Each non-flying, corporeal unit has a 10% chance of │
- │ dying and each building a 5% chance of collapsing. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON SORCERY SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ RESIST MAGIC │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 5/25 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Adds 3 to the targeted units resistance rolls versus magic. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DISPEL MAGIC TRUE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant Combat │ Casting: 10+ Mana │
- │ Level: Common │ Target: Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ A stronger version of the arcane Dispel Magic. Every point of Mana spent │
- │ on casting this spell counts as three for the purposes of dispelling the │
- │ target unit's enchantments. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ FLOATING ISLAND │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Summoning │ Casting: 50 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons an apparently solid cloud to any visible ocean map square of the │
- │ casting Wizard's choice. This thick body of vapors can carry up to eight │
- │ units across water and moves at a speed of two map squares/turn. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GUARDIAN WIND │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 10/50 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Surrounds the unit with a magical protective wall of air, making the unit │
- │ almost totally immune to arrow and sling attacks. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ PHANTOM WARRIORS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Combat Summoning │ Casting: 10 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a group of illusory Phantom Warriors and binds them to the will of │
- │ the Wizard. Phantom Warriors attack with illusory weapons that completely │
- │ ignore the effects of armor. When combat ends, Phantom Warriors disappear. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide COMMON SORCERY SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ CONFUSION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 15 Mana │
- │ Level: Common │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to disorient the target unit. A confused unit does not recover │
- │ (unless disenchanted) until after combat ends. Each turn the confused unit │
- │ randomly does one of the following: Nothing, Moves randomly, Attacks ally │
- │ units, Attacks enemy units. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WORD OF RECALL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant │ Casting: 20 Mana │
- │ Level: Common │ Target: Friendly Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Transports a target friendly unit back to a Wizard's summoning circle. If │
- │ there is no space in the city for the recalled unit, one of the units that │
- │ is already occupying the city square is displaced to a neighboring land │
- │ square. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ COUNTER MAGIC │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Combat Enchantment │ Casting: 10+ Mana │
- │ Level: Common │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Creates a reserve of counter magic power which resists all spells cast by │
- │ an opponent Wizard as if you had cast an equally-strong dispel magic. Each │
- │ spell casting attempt by the opposing Wizard reduces the strength of the │
- │ Counter Magic reserve by five Mana. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ NAGAS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Summoning │ Casting: 100 Mana │
- │ Level: Common │ Target: N/A │ Upkeep: 2 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a pair of trident-wielding Nagas. These swimming creatures spit │
- │ poison at their foes during combat. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ PSIONIC BLAST │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant Combat │ Casting: 10+ Mana │
- │ Level: Common │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Targets a unit with an intensely damaging stream of mental energy. This │
- │ strength 5 non-physical attack can be increased in strength by one for │
- │ every two extra Mana points spent on the spell. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON SORCERY SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ BLUR │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Combat Enchantment │ Casting: 20 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Blurs the outline of all friendly units making them more difficult to hit. │
- │ There is a 10% chance that each point of damage done to the target unit │
- │ will miss. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DISENCHANT TRUE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant │ Casting: 50+ Mana │
- │ Level: Uncommon │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ A much stronger version of Disenchant Area, with 3 times the chance of │
- │ removing target enchantments (each point of Mana spent casting the spell │
- │ counts as three for the purposes of dispelling a target enchantment). │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ VERTIGO │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 25 Mana │
- │ Level: Uncommon │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ If a targeted unit fails to resist, it suffers a penalty to hit of 2 and │
- │ has more trouble defending than usual (-1 defense). │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SPELL LOCK │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 20/100 Mana │
- │ Level: Uncommon │ Target: Friendly Unit │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Prevents a target unit's positive enchantments from being dispelled. If │
- │ the target unit is a summoned creature, spell lock also protects the bonds │
- │ that tie it to the controlling Wizard. Spell lock must be dispelled before │
- │ any further enchantments can be removed from the unit. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ENCHANT ROAD │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant │ Casting: 100 Mana │
- │ Level: Uncommon │ Target: 5 x 5 Map Area │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Makes all roads within two map squares (all directions) of the targeted │
- │ map square cost no movement points to travel over for non-flying units. │
- │ Not that all roads on Myrror are automatically enchanted. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide UNCOMMON SORCERY SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ FLIGHT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 25/125 Mana │
- │ Level: Uncommon │ Target: Friendly Unit │ Upkeep: 3 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Bestows the power of Flight upon a target unit. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WIND MASTERY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Global Enchantment │ Casting: 400 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Doubles the speed of all ships and sky masters controlled by a Wizard, and │
- │ halves the speed of all others. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SPELL BLAST │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant │ Casting: 50+ Mana │
- │ Level: Uncommon │ Target: Enemy Wizard │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to dispel an enemy Wizard's spell as it is being cast. When Spell │
- │ Blast takes effect, a Wizard must expend as much of his or her own magic │
- │ power (from Mana reserves) as the enemy Wizard has spent on the opposing │
- │ spell to blast that spell out of existence. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ AURA OF MAJESTY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Global Enchantment │ Casting: 400 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Hoodwinks all enemy Wizards into liking the casting Wizard. Each turn the │
- │ spell is in effect, relations are shifted by +1 diplomatic point on the │
- │ scale of -100 to +100. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ PHANTOM BEAST │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Combat Summoning │ Casting: 35 Mana │
- │ Level: Uncommon │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons an illusory Phantom Beast. A Phantom Beast only appears if combat │
- │ is taking place on land and if there are fewer than nine units present in │
- │ the casting Wizard's forces. The Phantom Beast is immune to all forms of │
- │ Death magic and disappears when combat ends. │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE SORCERY SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DISJUNCTION TRUE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant │ Casting: 200+ Mana │
- │ Level: Rare │ Target: Global Enchantment │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Equivalent to a very strong version of the arcane magic Disjunction, with │
- │ triple the chance of success. Each Mana spent on casting this spell counts │
- │ as three for the purposes of dispelling the target global enchantment. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ INVISIBILITY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 35/175 Mana │
- │ Level: Rare │ Target: Friendly Unit │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Renders the unit invisible to all units, except those Immune to Illusion │
- │ and those that have True Sight. In combat, the unit becomes visible when │
- │ adjacent to an enemy unit, but still penalizes the to hit roll of enemy │
- │ units by -1. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ WIND WALKING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 250 Mana │
- │ Level: Rare │ Target: Friendly Unit │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Allows the enchanted unit and all units in its stack to fly (with a speed │
- │ of 3) on the overland map. Does not work in combat. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ BANISH │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant Combat │ Casting: 20+ Mana │
- │ Level: Rare │ Target: Fantastic Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Destroys the magical bond that keeps a fantastic unit with its controlling │
- │ Wizard. Each figure within the unit must resist at -3 or be sent to whence │
- │ they were summoned. Every additional 5 Mana lowers the target's resistance │
- │ by one. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ STORM GIANT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Summoning │ Casting: 500 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: 10 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a lightning bolt-wielding Storm Giant. Storm Giants not only hurl │
- │ vicious lightning bolts over long distances, they also use lightning bolts │
- │ when fighting hand-to-hand with their enemies. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide RARE SORCERY SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ AIR ELEMENTAL │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Combat Summoning │ Casting: 50 Mana │
- │ Level: Rare │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons an invisible, flying Air Elemental during battle. The creature │
- │ disappears when combat ends. Note that a Wizard must have fewer than nine │
- │ units in a battle to summon this creature. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ MIND STORM │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 35 Mana │
- │ Level: Rare │ Target: Enemy Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Causes intense mental anguish to the creatures in a targeted enemy unit. │
- │ Unable to concentrate, the creatures lose 5 to all of their melee, thrown │
- │ and ranged attack strengths, as well as their defense and resistance. This │
- │ spell does not effect units that have Immunity to Illusions. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ STASIS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 250 Mana │
- │ Level: Rare │ Target: Map Square │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Paralyzes all enemy units in a target map square for a minimum of 1 turn. │
- │ After the first turn a unit passes in stasis, it has one opportunity per │
- │ turn to free itself by successfully resisting (at a penalty of 5). │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ MAGIC IMMUNITY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 50/250 Mana │
- │ Level: Rare │ Target: Friendly Unit │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Makes a target unit completely immune to all magic spells and spell-like │
- │ effects. It also gives the unit immunity to breath and gaze attacks. The │
- │ unit also gains nearly complete immunity to all magical ranged attacks. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ HASTE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 50 Mana │
- │ Level: Rare │ Target: Friendly Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Doubles the movement speed and number of attacks (both melee and ranged) │
- │ of a target unit. The target unit becomes so fast that it counterattacks │
- │ twice as well. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE SORCERY SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ DJINN │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Summoning │ Casting: 650 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 17 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a Djinn. This powerful, flying being can hurl ranged magic attacks │
- │ at its opponents and is capable of casting 20 spell points of Sorcerous │
- │ magic during every combat. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SPELL WARD │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: City Enchantment │ Casting: 350 Mana │
- │ Level: Obscure │ Target: Friendly City │ Upkeep: 5 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Provides total immunity for the city from a realm of spells (including │
- │ combat spells) and prohibits any fantastic creatures of that realm from │
- │ entering the protected city. Caster must select which realm to cast this │
- │ spell against: Chaos, Death, Life, Nature, or Sorcery. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ CREATURE BINDING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Unit Enchantment │ Casting: 70 Mana │
- │ Level: Obscure │ Target: Fantastic Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to alter the allegiance of a fantastic or summoned creature. If a │
- │ target creature fails to resist the spell (at a penalty of -2 resistance) │
- │ it is bound to fight for the casting Wizard until the combat ends (unless │
- │ disenchanted). The bound creature disappears after combat is completed. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ MASS INVISIBILITY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Combat Enchantment │ Casting: 80 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Makes all friendly units invisible to their opponents. While invisible, │
- │ the units cannot be targeted by ranged weapons and all melee attacks made │
- │ against them suffer a penalty to hit of 1. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ GREAT UNSUMMONING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Tries to banish all fantastic creatures (including those of the casting │
- │ Wizard) from both Arcanus and Myrror! Creatures suffer a penalty of 2 to │
- │ their resistance when attempting to oppose this spell. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide OBSCURE SORCERY SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ SPELL BINDING │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Instant │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: Global Enchantment │ Upkeep: Special │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Steals a global enchantment from another Wizard. The stolen global spell │
- │ becomes the property of the casting Wizard in terms of maintenance and │
- │ control. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ FLYING FORTRESS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: City Enchantment │ Casting: 500 Mana │
- │ Level: Obscure │ Target: Friendly City │ Upkeep: 25 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Suspends the targeted city far above the earth. Only flying units are able │
- │ to enter or attack this 'city in the clouds.' The Wizard's own foot troops │
- │ may enter and exit the city overland, but during combat, once a non-flying │
- │ unit leaves the floating city it cannot re-enter. │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SKY DRAKE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Summoning │ Casting: 1000 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 25 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a fierce, lightning-breathing Sky Drake from the realm of air. The │
- │ powerful Sky Drake is immune to magic and illusions. Its lightning breath │
- │ can easily vaporize most opponents. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SUPPRESS MAGIC │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Global Enchantment │ Casting: 1250 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 50 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ All spells not cast by the casting Wizard must overcome a 500 Mana Dispel │
- │ spell or they will fail. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ TIME STOP │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Sorcery │ Effect: Global Enchantment │ Casting: 1500 Mana │
- │ Level: Obscure │ Target: N/A │ Upkeep: 200 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Stops the passage of time for all enemy Wizards, their troops, and their │
- │ spells. Only the casting Wizard may move units and cast spells, but all │
- │ city production and spell research is halted for all Wizards. The casting │
- │ Wizard must pay maintenance on this spell, but only on this spell. │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide ARCANE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ MAGIC SPIRIT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Summoning │ Casting: 30 Mana │
- │ Level: N/A │ Target: N/A │ Upkeep: 1 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a magic spirit which can meld with magical nodes and direct the │
- │ node's power to the controlling Wizard. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DISPEL MAGIC │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Instant Combat │ Casting: 10+ Mana │
- │ Level: N/A │ Target: Unit │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to destroy all enemy enchantments on the targeted unit. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SUMMONING CIRCLE │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Instant Overland │ Casting: 50 Mana │
- │ Level: N/A │ Target: Friendly City │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Moves your summoning circle to another city. All creatures summoned by │
- │ spells will appear where the summoning circle is located. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DISENCHANT AREA │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Instant │ Casting: 50+ Mana │
- │ Level: N/A │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to dispel all enemy spells in the targeted map square. The chance │
- │ of successfully dispelling enchantments is calculated as in Dispel Magic. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ RECALL HERO │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Instant Combat │ Casting: 20 Mana │
- │ Level: N/A │ Target: Friendly Hero │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Instantly summons the target hero to your summoning circle, removing them │
- │ from the current combat. Note that the Regeneration spell will return the │
- │ Hero back to its fighting unit if you are victorious │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide ARCANE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ DETECT MAGIC │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Global Enchantment │ Casting: 200 Mana │
- │ Level: N/A │ Target: N/A │ Upkeep: 3 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ The current spell being cast by all Wizards that you are in contact with │
- │ will be displayed on the Magic Screen at the top of each Wizard's gem. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ ENCHANT ITEM │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Item Enchantment │ Casting: Special │
- │ Level: N/A │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Creates a lesser magical item for use by your Heros. Only powers that cost │
- │ 200 Mana or less may be used. │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SUMMON HERO │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Summoning │ Casting: 300 Mana │
- │ Level: N/A │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a lesser Hero to lead your army. The Hero will not require initial │
- │ gold to join, but still requires maintenance. This spell will fail if you │
- │ already control six Heros. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ AWARENESS │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Global Enchantment │ Casting: 500 Mana │
- │ Level: N/A │ Target: N/A │ Upkeep: 3 Mana/Turn │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Reveals the location of all cities on both Arcanus and Myrror. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ DISJUNCTION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Instant │ Casting: 200+ Mana │
- │ Level: N/A │ Target: Global Enchantment │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Attempts to dispel an enemy global enchanment. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────────────────────────────────────────────────────────────┐
- │ Master of Magic Spell Guide ARCANE SPELLS │
- └────────────────────────────────────────────────────────────────────────────┘
-
- ┌────────────────────┐
- │ CREATE ARTIFACT │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Item Enchantment │ Casting: Special │
- │ Level: N/A │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Creates a magical artifact for use by your Heros. Any powers may be used. │
- │ │
- │ │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SUMMON CHAMPION │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Summoning │ Casting: 750 Mana │
- │ Level: N/A │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ Summons a greater Hero to lead your army. This Hero will not require any │
- │ initial gold to join, but still requires maintenance. This spell will fail │
- │ if you already control six Heros. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SPELL OF RETURN │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Global Enchantment │ Casting: 1000 Mana │
- │ Level: N/A │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ When your fortress is captured by an enemy you are banished to limbo until │
- │ you can finish casting Spell of Return. You may not cast any other spells │
- │ and recieve no power income until you are successful. │
- │ │
- └────────────────────────────────────────────────────────────────────────────┘
- ┌────────────────────┐
- │ SPELL OF MASTERY │
- ┌┴────────────────────┴┬────────────────────────────┬────────────────────────┐
- │ Realm: Arcane │ Effect: Global Enchantment │ Casting: 5000 Mana │
- │ Level: N/A │ Target: N/A │ Upkeep: None │
- ├──────────────────────┴────────────────────────────┴────────────────────────┤
- │ The caster obtains total control over all magic in both planes. All enemy │
- │ Wizards lose their ability to cast any spells and all summoned creatures │
- │ come under your control. Succesfully casting the Spell of Mastery ends the │
- │ game in glorious victory for the casting Wizard. │
- └────────────────────────────────────────────────────────────────────────────┘
-