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- Solution for: King's Quest II
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- The numbers in parathensis are the accumulated points (185 max.)
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- The letter/numbers in brackets correspond to the map located below
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- the outline.
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- HINT: Stay close to the edge of a screen so if Hagatha, a dwarf,
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- or the Enchanter appear, you can leave the screen quickly.
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- I. First Key
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- A. Travel to the grandmother's house ╒D2σ and get the basket of
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- goodies from the mailbox (3)
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- B. Get clam shell and bracelet ╒G1σ (10)
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- C. Get trident on the beach ╒B1σ (13)
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- D. Walk around ╒F2σ until Little Red Riding Hood appears. Give
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- the basket to little red riding hood and get the flowers
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- E. Travel to the door ╒B7σ, read the inscription (19)
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- F. Go to couch shaped rock ╒F1σ
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- G. Give flowers to mermaid (21)
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- H. Ride seahorse (23)
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- I. Give trident to Neptune, get bottle containing cloth (27)
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- J. Get gold key (32)
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- K. Return to the shore.
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- L. Enter Hagatha's cave.╒C2σ Stay close to the wall. Go to
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- the cage. Get the cloth from the bottle (34) and place it
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- over the cage (36). Leave the cave. (38)
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- M. Get the stake (40) by the tree ╒G2σ, the necklace from the
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- log ╒B3σ (47), and the mallet from the hole in the tree (49)
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- ╒B5σ.
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- N. Travel to the door ╒B7σ. Unlock the door and read the
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- inscription (57).
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- II. Second Key
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- A. Get blessed by the fairy ╒D5σ
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- B. Go to the church ╒D6σ, kneel, pray, say "Graham" to the
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- priest's question, get cross (62).
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- C. Go the antique shop ╒F6σ, open door.
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- D. Give the old lady the cage, get the lamp (68). Leave the
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- shop.
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- E. Rub the lamp, get magic carpet (70).
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- F. Rub the lamp, get the sword (72).
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- G. Rub the lamp, get the bridle (74) (lamp disappears).
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- H. Ride the carpet, walk to narrow passage between two rocks,
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- do not cross the passage over to the side by the snake.
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- I. Put the bridle on the snake, speak to the horse, get the
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- sugar cube (85)
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- J. Get the key from the cave (90).
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- K. Exit the cave, "Ride carpet".
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- L. Arrive at antique shop, go to ╒E6σ, get brooch from hole in
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- rock (98)
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- M. Go to door (99) ╒B7σ
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- N. Open door (110)
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- III. Third Key
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- A. Go the dwarves house ╒C4σ (enter and exit until he is not
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- home).
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- B. Get the earrings from the trunk (114)
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- C. Get the pot containing the chicken soup (116)
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- D. Go to grandma's house ╒D3σ. Go to slow mode. Enter and
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- exit until grandma (not the wolf) is home.
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- E. Speak to grandma, give grandma the soup
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- F. Get the cloak and ring (122)
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- G. Leave grandma's house, put on the cloak and ring (125)
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- H. Put on cross (127)
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- I. Go to the dead lake ╒B4σ, in front of the castle entrance.
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- J. Get on the boat with the ghoul.
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- K. Before getting off the boat, eat the sugar cube (128)
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- L. Travel up the path, past the ghosts, enter the castle.
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- M. Travel to the left, up the ramp, and into the bedroom
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- N. Open the dresser drawer, get the candle. (130)
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- O. Travel down the ramp, light the candle at the torch (131)
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- P. Go across the foyer, into the dining room, and get the ham.
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- (133)
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- Q. Travel down the stairs to the right, into the dungeon
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- R. Enter the room to your left, if Count Dracula is not asleep
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- ╒Note: here the text is garbled, I deleted those lines - Kenσ
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- the ghoul, and enter the forest.
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- Y. Remove the cloak and ring
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- Z. Go to the door ╒B7σ, unlock the door, and enter the Strange
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- Land (163)
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- IV. The Strange Land
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- A. Go north, get the fish net (164)
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- B. Stand by the water and cast the net. If you don't catch
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- anything, move up and down the beach.
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- C. Get the fish and throw it back into the water quickly (169)
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- D. Ride the fish to the island
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- E. Go north, get the amulet (173)
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- F. Go south, enter the tower
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- G. Go upstairs, give the ham to the lion to make him sleep
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- (177)
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- H. Open the door, kiss the princess (182)
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- I. Say "HOME" and the rest is automatic.
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- J. You are wed and win the game!!! (185 out of 185 points)
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- MAP OF KINGS QUEST II
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- 1 2 3 4 5 6
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- IMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMMKMMMMMMMMMMMM
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- : End of : Trees, : Edge of : Dead Lake : Edge of : Trees,
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- : Beach, : Sign : Dead Lake : : Dead Lake : Lake
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- A : trees : : : : :
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- : : : : : :
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- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
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- : : Forrest, : Necklace : Edge of : Mallet in : Trees,
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- B : Trident : Lake : in Log : Dead Lake, : Hole in : Chasm
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- : : : : Path to : Tree :
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- : : : : Castle : :
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- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
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- : Beach, : Entrance : Forrest : Entrance : Forrest : Bridge
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- : Cliff : to : : to Dwarves : : Over
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- C : : Hagatha's : : Home : : Chasm
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- : : Cave : : : :
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- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
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- : ********* : Corner of : Grandma's : Forrest : Church, : Church,
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- : Start Here : Fence : House, : : Faire often: Monk
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- D : ********* : : Basket in : : Appears : Inside,
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- : ********* : : Mailbox : : Here : Cross
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- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
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- : Beach : Trees, : Lake : Edge of : Edge of : Lake,
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- : : Lake : : Dead Lake : Dead Lake, : Brooch in
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- E : : : : : Edge of : Hole in
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- : : : : : Good Lake : Rock
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- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
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- : Couch : Red Riding : Edge of : Dead Lake : Edge of : Antique
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- : Shaped Rock: Hood often : Dead Lake : : Dead Lake : Shop
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- F : : appears : : : : Entrance
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- : Mermaid : here : : : :
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- LMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMMNMMMMMMMMMMMM
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- : Beach, : Stake : Edge of : Dead Lake : Edge of : Forrest
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- G : Shell over : leaning on : Dead Lake : : Dead Lake :
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- : Bracelet : tree : : : :
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- : : : : : :
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