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-
- Elvira II : The Jaws of Cerberus
-
- Important Note
-
- This game will not give any warning when you did something wrong
- and this could easily make it necessary for you to restore from
- some earlier saved games. So, keep many copies of your saved game
- and don't lose the following items:
-
- silver crucifix - needed to keep the vampire away
- 10 black candles - needed to place in pentagram at endgame
- box of matches - needed to light the candles
- wirecutters - needed to cut the wires of frankenstein
- bible addressed to the priest - needed to mix the resurrect spell
- chalice in altar room - it contained human blood.
-
- Mixing of Spells
-
- The manual did not give full detail as to what ingredient you
- need to use to mix spell, so you might just lose some crucial
- items this way. However some ingredients can be used in various
- spell, so you still need to make some decision. As a word of
- advice, try to mix spell when you are at higher level or under
- influence of the brain boost spell, this way you'll get more
- spells per mixing.
-
- The following ingredients are safe:
-
- Level 1
- bless - holy water, crucifix(it is needed but you can still get
- it back)
- healing hand - no ingredients.
- ice dart - no ingredients.
- unseen shield - no ingredients.
-
- Level 2
- breath underwater - mushroom, bread, food
- glue - glue
- luck - horse shoe, porcelain lucky cat.
- protection - metal headbend
-
- Level 3
- antidote - yellow flask, red mushroom (inocybe asterosn)
- brainboost - computer diskettes
- courage - wine, gin
- detect trap - glass vase, glass pitcher, wine glasses
- turn undead - a brain
- unholy barrier - book of prayer
-
- Level 4
- buoyancy - fish bones
- fireball - papers, memo, calendar, newspaper, etc.
- telekinesis - radio
- revive - cheese
-
- Level 5
- herbal healing - mushroom (lepiota leucothites)
- holy blast - holy water, golden cross, silk from church, prayer
- book, candlestick.
- resist fire - fire extinguisher
- magic muscles - silver candlestick, plate setting, pen, knife,
- wrench.
-
- Level 6
- detect magic - yellow crystal, quartz
- fear - eye from a witch
- mindlock - padlock, book
-
- Level 7
- lightning bolt - blue gem, wrench, candelabrum, plate setting.
- summon storm - barometer
-
- Level 8
- absorb magick - sponge, red crystal, towel
- illusion - mirror
-
- Level 9
- bind demon - scroll of binding, coil of rope
- nova - gin, bourlon
- cure wounds - holy water
-
- Level 10
- resurrect - basket of eggs, bible addressed to the priest, heart,
- brain
-
- Walk through
-
- Your initial mission was to rescue Elvira from the 3 studio. Each
- studio will have a Elvira hidden somewhere. The first two Elvira
- you find will always attack you. The real one will follow you.
- After finding each Elvira, you will get a certain item which is
- crucial at the end game. After that, you'll need to get the 3
- items enchanted by the Indian janitor at the basement. But first
- you need to get his pipe first. Next, you need to find a holy man
- to draw a pentagram. Then you'll need to summon the Cerberus and
- use the sacred items to destroy it.
-
- Outside Studio
-
- Pick up the rock by the road side. Throw it at the door to break
- the window. Enter the guard room. Open the closet and get the
- security key from the dead body. Click on the keyboard, drag the
- security key to the key hole. Enter security code to open the main
- gate.
-
- Car Park
-
- Open the back of Elvira's car. Open the tool box and get the
- tools. The wirecutter is inside.
-
- Level 1
-
- There is a lift here where you can access the basement and
- level 2. The 3 studio can be access from this level.
-
- Basement
-
- There is an Indian janitor here. Talk to him for some information.
- Don't mention the fire water until later on. The room behind him is
- cold, and there is a spirit guarding the copper rod. Cast a fireball
- to warm up the room before attempting to take the copper rod.
-
- Level 2
-
- There are many rooms here. Explore the place and try to find the
- radio and the diskette.
-
- There is a witch inside the custom room, kill it to get its eye.
- Wear Sir Raleigh's costume. This will give you a rapier, the best
- weapon you can get until you find the sword in the catacombs.
-
- Get the 2 bottles of wine in the director's room. Save them for the
- courage spell.
-
- Studio 1
-
- There a 4 level in the catacombs interconnected by passages
- going up and down. The lift cannot be accessed until you
- have reach level 4. Turn on the lift when you are at level 1,
- otherwise you won't be able to use the lift later on.
-
- A scorpion is guarding the scroll of binding inside a cave.
-
- There is a pool in a certain cave. Cast breath underwater to go
- down. Drop everything before you go down the water. Kill the
- creature in the water and get the coil of rope at the bottom. It's
- weight will not allow you to surface if you carry too much items
- with you. Alternatively, you can cast buoyancy if you have found
- the fish bones in Studio 3.
-
- Somewhere in level 3 you will find a dead end with 2 vines which
- you can cut. Cut the longer vine to swing across the gap. You will
- not be able to swing back from there onwards. So, check your
- inventory before you attempt this, if you don't have the radio or
- telekinesis spell with you. Go back to the building and get it first.
-
- Swing across and explore the place until you find the dead body.
- Cast telekinesis to get the wallet from the web. Open the wallet
- to get the lift key. You can see a large spider across the gap.
- Walk to the rim and cast an ice dart at it, this will make it cross
- over to this side. When it appears. move back all the way and get
- out of this place.
-
- Find the lift on this level. Open it and go to the other side.
- Close the lift door otherwise you can't use the lift later on. If
- you did not lure the spider across the gap, it will appear here and
- attack you. And you will probably get killed in the process. Follow
- the passage and descend the web. There is an Elvira here. Get the
- tomahawk. Go down and take the lift to level 1. If you did not
- close the door, you must walk all the way out.
-
- Studio 2
-
- There are many rooms in the haunted house. Get the barometer
- in the living room, but don't enter the passage where you
- see a lady figure. You need the turn undead to kill the
- undead that is inside.
-
- Enter the dinning room. Check to make sure you have at least one
- fireball spell with you before you open the cupboard on the wall.
- You will faint and get carried to a room full of dead bodies. Get
- the boot and wear it. There are some wine and food here. Cast a
- fireball to sound the alarm, a guy will appear and attack you. Kill
- him and open the door.
-
- The kitchen is infront and have many items which you can use. The
- stairs lead down to the labs. Don't talk to the scientist unless
- you have disguise yourself.
-
- Go to the other lab. There is a frankenstein here, don't click
- on it. If you have cut the wires from his head, you will need to
- restore a saved game or the game cannot be completed. Get the
- brain on the shelf and the test tubes. Use the brain to mix a
- turn undead spell.
-
- Go back to the kitchen, take the passage out. Cast the turn
- undead spell on the undead that appears. Cast courage if you
- always faint at the sight of it but remember that quite a
- number of courage spells is needed through out the game.
-
- Go upstair. There is a room fill with fire. If you enter without
- the resist fire spell, you'll be killed. There is nothing in the
- room though.
-
- In a bed room, you'll fall asleep and a succubi will kill you.
- Cast courage before entering. Get the tunning fork on the bed.
-
- In the kid's room, get the toy cubes.
-
- In the room with a dead body on the bed. Pull the bedsheet
- aside, get the wallet and then kill the ghost that appears.
- Get the wallet and take a look at the script. A set of
- photographs will fall out which you can use to disguise
- yourself. Shift the bedsheet to reveal a hidden button under
- the bed. Press it to access the secret passage. There you
- can get the 10 black candles and chalice with human blood. If
- you don't have the silver crucifix, the vampires will kill you
- when you take the candles.
-
- In the room with 2 wooden boxes. Look inside them to get the
- box of matches. Get the ladder.
-
- Go upstair. A vampire will run towards you. Use the tunning
- fork to kill it. Use the ladder to go up the roof. Place the
- copper rod at the roof. When you have reach high enough level,
- cast summon storm here to animate frankenstein.
-
- Go to lab, set right switch to maximum and then pull the left
- switch. The monster will walk towards you. You'll need to
- click its head to cut the wires. There is a door behind it,
- so you need to kill it when it have move enough distance from
- the door. Click on the door to open it, if you can't restore
- and try again. Behind the door is Elvira. The magic bag is
- also here.
-
- In the room where you find a ghost guarding the door. Stand
- one square infront of it and drop a toy cube. The ghost will
- move forward. Move forward, open the door and enter the
- library. You might want to keep a saved game here so as to
- read the books when you need them. There is a paper containing
- the way to mix a strong poison in the book.
-
- In the room with the fish tank. There are two ways to get the
- key inside the fish tank.
-
- 1. Cast telekinesis to get the key inside.
-
- 2. Another more interesting way to get the key is to disguise
- yourself as the lab assistant and talking to the scientist.
- To dress up as the lab assistant you need the lab coat and the
- fuzzy wig and the makeup box which you can find in Level 2. Look
- for the scientist inside the room oppposite the frankenstein
- room and ask him to mix a strong poison. Then use the poison in
- the meat in the kitchen and throw the meat into the fish tank and
- get the key.
-
- After getting the key. Turn and face the picture of the duck. Drag
- it to your inventory. Click on the wall behind the picture to reveal
- a wall safe. Use the key from the fish tank to open it. Get the
- peace pipe.
-
- Studio 3
-
- Somebody encounter a vampire here, but i didn't. Maybe I am
- carrying the crucifix or I am lucky?
-
- Go to level 2 and dress up like a wizard. You need the wizard's cap
- and gown. This allows you to deal with the wizard at the bottom of
- the catacombs.
-
- There is a dead priest here. Cast the resurrect spell to
- resurrect him. Get the holy water from the basin.
-
- Move the cupboard to reveal a trap door. The graveyards have
- 6 levels. There are many traps along the way. You can avoid
- spike pit trap by clicking on the button and avoid it. Cut
- wire before crossing. Most of the chest you find here are
- trapped, cast detect trap to determine the type of trap
- present.
-
- Carry enough ingredient to mix at least 6 holy blast spells
- before attempting to rescue Elvira. You might need to cast
- brain boost to increase the number of spells you can mixed.
- Prepare a fair amount of courage spells. There are 2 levels
- where you need to explore under the protection of the spell.
-
- The bright red potion will increase your spell point.
- I have not figure out the use for the rest of the potions.
-
- Lets call the surface level 0. So you need to go to level -6
- to find Elvira. At level -4 and -5, there is a ghost that is
- flying around. You can't really kill it, but it can't do
- any harm to you if courage spell is active.
-
- At level -6. there is magician that will attack you if you
- are not dress up like a wizard. You can pysche out the wizard if
- you disguise yourself as a wizard. Otherwise, cast fireball or
- nova to kill him. Elvira can be found here together with the war
- lance.
-
- An angle of death might appears after you reached the surface.
- Cast 5-6 holy blast to kill it. A blow from it is sufficient to
- kill you so save before you go up to the church.
-
- Basement
-
- Talk to the janitor. Mention fire water. Give him the peace
- pipe, war lance, magic bag and the tomahawk. Talk to him
- and he'll make the 3 items sacred.
-
- Studio 3 - Church
-
- Resurrect the priest if you have not done so. Talk to him and
- ask him to draw a perfect pentagram from human blood. Give
- him the blood from the chalice you found in the altar room. He
- will agree and draw the pentagram at the car park.
-
- Car Park
-
- Walk to the pentagram, but not into it. Place the 10 black
- candles on the pentagram. Light the candles with the box
- of matches. Use the magic bag. Wait for Cerberus to appear.
- Cast bind demon to hold it. Throw war lance at it. Hack out
- the heart with the tomahack.
-
- Done! The game is completed.
-
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