home *** CD-ROM | disk | FTP | other *** search
- Solve for DEATH GATE
-
- NEXUS
-
-
- 1: Speak to Xar about everything, and take the globe of light off the wall.
-
- 2: Go to your ship, and place the globe on the right hand wall.
-
- 3: Go to Drevlin.
-
- DREVLIN
-
- 1: Enter cave and take shirt, take pipe, take jar of marmalade, take bread.
-
- 2: Talk to Jarre.
-
- 3: Go to next cave and talk to Limbeck.
-
- 4: Take cork from ink bottle.
-
- 5: Look at candle holder, look at parchment that he is holding.
-
- 6: Spread marmalade on bread three times, so it overflows.
-
- 7: Give bread to Limbeck, it will drip over parchment, and he will throw
- parchment on the floor.
-
- 8: Pickup parchment.
-
- 9: Go north then northwest. Speak to grumpy old dwarf.
-
- 10: Take pipe from box.
-
- 11: Go to next cave and cast "HEAT" spell on Kicksey-Winsey machine sensor.
-
- 12: After guard goes to investigate the alarm, walk pass him and board ship.
-
- 13: Talk to Duke; he will give you a ring to prove to the king who you are.
-
- 14: Go upstairs to captains cabin, look at statue's, take bottle of wine.
-
- 15 Go back to your ship, and then go to the King's castle.
-
-
- KING STEPHEN'S CASTLE
-
-
- 1: Talk to sentries, then show them the ring that the duke gave you.
-
- 2: Talk to the king.
-
- 3: Exit outside, go left, pickup shears.
-
- 4: Use shear on shutter.
-
- 5: Open shutter and look inside, watch wizard. You have learned a new spell.
-
- 6: Enter window, take candlestick holder, take book from bookcase, read book.
-
- 7: Cast "CREATE REALITY POCKET" spell on tapestry. Enter tapestry.
-
- 8: Talk to wizard.
-
- 9: Give wizard bottle of wine. Talk to him again, you have learned another
- spell.
-
- 10: Exit to your ship, and return to Drevlin.
-
- DREVLIN
-
- 1: Give candlstick holder to Limbeck. He gives you the pipe.
-
- 2: Go to machine again cast "HEAT" spell on sensor, and enter the ship again.
-
- 3: Go to captains cabin and cast "CREATE SHROUD OF DARKNESS" spell on shirt.
-
- 4: Cover statues with shirt. Go down stairs and hide in storeroom.
-
- 5: Open crate, and take Zinger.
-
- 6: Activate zinger, and watch.
-
- 7: Ask king for favour. He will take you to The Brotherhood.
-
-
- THE BROTHERHOOD
-
- 1: Talk to boy.
-
- 2: Go into alley.
-
- 3: Cast "SWAP" spell on boy, talk to boy.
-
- 4: Remove net from boy.
-
- 5: Take doll, and look at doll, you have learned a new spell.
-
- 6: Enter doorway, and take prybar, talk to boy again.
-
- 7: Return to ship, go to storeroom, use prybar on chest.
-
- 8: Take sack of jewels, and take pipe.
-
- 9: Go to the inn, give jewels to bartender, he will give you money.
-
- 10: Talk to Hugh the Hand.
-
- 11: Exit the inn, go to the alley, and speak to boy again, he takes money.
-
- 12: Go to inn again, return to boy again, he will give you lockpicks, and
- a letter. Read letter.
-
- 13: Go to the merchants house, use lockpick on door.
- The sequence is: PUSH; JIGGLE; TURN.
-
- 14: Enter house, take book of fire place . Read book.
-
- 15 Look at clock.
-
- 16: To activate secret compartment, turn handles of clock, so that small
- arrow points to: MIST; then Wine; then TOIL.
-
- 17: Take journal and read.
-
- 18: Cast "CREATE REALITY POCKET" spell on painting. Enter painting.
-
- 19: Talk to man, the correct replies are as follows, starting from the
- top: 2; 5; 5;1;3;> 3; 2; 5. He gives you the amulet.
-
- 20: Return to the inn, speak to Hugh.
-
-
- TOWER OF THE BROTHERHOOD
-
- 1: Push table over to the window, open shutter and look at floating continent. Refer to sheet of paper about continents.
-
- 2: Go to wall of hands, look at all hands, they indicate what type of jewels they are. Use the following to open secret door:
-
- SHARTHEA: -- BUY: Bloodstone;Umber; Yew.
- HESTHEA: -----THEIR: Topaz;Hyacinth; Emerald; Iron;Ruby.
- SHEGRA: ------ TIME: Topaz; Iron; Marble; Emerald.
- UYLANDIA:----TO: Topaz; Opal.
- ARESTAGON:--DIE: Diamond; Iron; Emerald.
-
- 3: Use the lockpick on other door, the sequence is : SHAKE; PULL; TILT.
-
- 4: Enter room, cast "MOTION" spell on statue, take necklace.
-
- 5: Go to treasure room, place necklace on pedestal, treasure appears.
-
- 6: Take crystal globe, and both books.
-
- 7: Two guards appear, take necklace from pedestal.
-
- 8: Return to ship, it takes you back to Drevlin.
-
- DREVLIN
-
- 1: Go back to grumpy dwarf.
-
- 2: Repair machine by putting pipes on machine.
-
- 3: Put cork in end of pipe. Open valve, talk to dwarf.
-
- 4: Give parchment to dwarf, he gives you rock of iron ore.
-
- 5: Go the room with the Digger,open compartment put iron ore in, and follow
- digger.
-
- 6: Put crystal globe on statue.
-
- 7: Take Air Seal piece.
-
- 8: Return to ship and return to Nexus. Speak to Xar.
-
- 9: Return to ship, cast "RUNE TRANSFER" spell on Pryan book, and transfer to
- Steering Stone.
-
- 10: Go to Pryan.
-
- THE CITADEL
-
- 1: Pick pink flower, go to Citadel, then go west.
-
- 2: Take nut, give it to animal. take shell.
-
- 3: Return to ship,go to Tree City.
-
- TREE CITY
-
- 1: Take clothes line.
-
- 2: Enter tree house. Speak to woman.
-
- 3: Give doll to child. Speak to woman about bug, and plant.
-
- 4: Exit, and go to children.
-
- 5: Give rope to Prince. Talk to Prince.
-
- 6: Go to campsite, talk to Prince again.
-
- 7: Give book of poetry to Prince.
-
- 8: Look at camp fire four (4) times.
-
- 9: Put shell on ember, talk to Prince, Look at Princess, talk to Prince again.
- Press WAIT button. Wizard will appear.
-
- 10: Look at wizard. You have learned a new spell.
-
- 11: Cast "TRANSPORTATION" spell on white disk.
-
- 12: Talk to Zifnab.
-
- 13: Take black disk.
-
- 14: Put rope on branch, walk down path.
-
- 15: Take Blue and Yellow flowers, swing on rope to otherside of maw.
-
- 16: Drop black disk into Maw, go back to campsite.
-
- 17: Give blue flowers to Prince.
-
- 18: Cast "TRANSPORTATION" spell on white disk.
-
- 19: Take toadstools, crush yellow flower.
-
- 20: Put ember on hive, throw marmalade at spider.
-
- 21: Use shear on Pod, take Staff.
-
- 22: Move dead corpse near tree, take arrow.
-
- 23: Cast "TRANSPORTATION" spell on black disk.
-
- 24: Give staff to Prince, Prince joins your company.
-
- 25 Talk to Princess, give book of Pryan to her, ask her to join your company.
-
- 26: Return to ship, and return to Citadel.
-
- CITADEL
-
- 1: Take nut, put petals in nut, give it to animal.
-
- 2: Take nut meat, go north.
-
- 3: Look at dwarf.
-
- 4: Use shear on vines, and free dwarf, talk to dwarf.
-
- 5: Go to forest, talk to Princess, and ask her to play the flute, she coughs
- and you re-emerge.
-
- 6: Go back to stump, talk to dwarf, take herbs of her.
-
- 7: Give herbs; pink flower; nut meat; and toadstools to Princess, ask her to
- play again.
-
- 8: Open stump, go north till you come to the tree with the crystal in it.
-
- 9: Ask Prince to get the crystal.
-
- 10: Retreat to stump and throw crystal inside tunnel, then go to the Citadel.
-
- 11: Return to stump, dwarf talks to you, and you all,including giants,enter
- the Citadel.
-
- 12 Talk to Zifnab, he gives you a small stone.
-
- 13: Take Fire Seal piece.
-
- 14: Return to ship, then return to Nexus, talk to Xar.
-
- 15: Return to ship, cast "RUNE TRANSFER" spell on crystal fragment and then
- transfer to steering stone.
-
- TELESTIA
-
- 1: Talk to corpse, and ask for the bucket, he gives it to you.
-
- 2: Go to cave, take rocks,put rocks in bucket.
-
- 3: Go to house, talk to butler, go upstairs, talk to nanny.
-
- 4: Take teaset, take book off nanny, read book, leave open to Snake page.
-
- 5: Go downstairs, give teaset to butler, talk to butler again.
-
- 6: Go to clock tower.
-
- 7: Put bucket on hook, climb up.
-
- 8: Turn the crank to wind up the rope.
-
- 9: Turn dial, look at escapement, statue will come out. Look at statue and
- headpiece.
-
- 10: Turn dial again, look at escapement the clock will chime four (4) times.
- Pull release handle, climb down rope.
-
- 11: Go to house, enter room, take book and read. You learn two (2) more spells.
-
- 12: Go upstairs and talk to nanny, and tell her to join you as you know where
- her book is, exit house.
-
- 13: Go back to corpse, ask it to join you, and enter cave where the snake is.
-
- 14: Give book to nanny (quickly, as the corpse will wander off again), she
- will recite rhyme, corpse will grab snake.
-
- 15: Walk to wall with puzzle. Read help on it. To solve puzzle turn dials as
- follows:-
-
- 1 5 2
- (9)
-
- 6(10) 13 7 (11)
-
-
- 3 8 4
- (12)
-
- 16: Look at Dwarf.
-
- 17: Return to ship, and go to Kleitus Palace.
-
- KLEITUS PALACE
-
- 1: Talk to Kleitus, he gives you poisoned wine, and end up in prison.
-
- 2: Talk to Edmund.
-
- 3: Cast "HUNGER" spell on dog.
-
- 4: Give steak to dog. Pet dog twice (2).
-
- 5: Cast "POSSESSION" spell on dog.
-
- 6: Take key ring, unlock Edmund, drop key.
-
- 7: Exit, and go upstairs, take second (2) bottle from left, return to prison cell.
-
- 8: Give bottle to Edmund, who takes a drink, touch Haplo.
-
- 9: Take bottle and key ring.
-
- 10: Drink clear liquid, use key ring on manacles, take vise. Talk to Edmund.
-
- 11: Go to ship, go to Secret Cave.
-
- SECRET CAVE
-
- 1: Talk to gambler, he gives you some rune bones.
-
- 2: Talk to Balthazar, answer with KAIRN KLOSTERIA.
-
- 3: Cast "POSSESSION" spell on dog. Look at hidden tunnel. Touch Haplo.
-
- 4: Talk to Balthazar about tunnel. Spell learnt. Walk into tunnel.
-
- 5: Take spell book and read, take robe and watch sequence.
-
- 6: Exit and talk to Balthazar again, return to ship and return to Telestia.
-
- TELESTIA
-
- 1: Go to clock tower, tighten vise, climb rope.
-
- 2: Put vise on headpiece and unloosen vise, headpiece falls out. Take headpiece.
-
- 3: Go back to dwarf in cave. Put on black robe, talk to dwarf.
-
- 4: Go to ship and return to palace.
-
- KLEITUS PALACE
-
- 1: Take rag from door.
-
- 2: Go through door and follow dog.
-
- 3: Cast "UNRAVEL ILLUSION" spell on rune which is on spire.
-
- 4: Put headpiece in hole.
-
- 5: Take Stone Seal piece.
-
- 6: Return to ship and return to Nexus. Talk to Xar.
-
- 7: Return to ship cast "RUNE TRANSFER" spell on pendant and transfer to
- steering stone.
-
- CHELESTRAL
-
- 1: Fill bottle with water, then go to dome city.
-
- 2: Cast "TRANSFER RUNE" spell one of the rune bones and transfer to spell gate.
-
- 3: Dragon will appear and take green stone, and put it in pile of rocks.
-
- 4: Cast "POSSESSION" spell on dog, enter city. Talk to Samah.
-
- 5: Cast "RUNE TRANSFER" on pendant and transfer to globe.
-
- 6: Push globe onto rug. Cast "CREATE REALITY POCKET" on rug, globe will sink
- into rug.
-
- 7: Take rug.
-
- 8: Cast "NULL-WATER" spell on bottle.
-
- 9: Drink the water and enter the dragon's cave. Take dragon scales.
-
- 10: Put scales on pile of rocks, and get glowing stone.(stone will stop glowing
- when dragon is not near)
-
- 11: Enter ship, put rug on wall cast "CREATE REALITY POCKET" spell on rug.
-
- 12: Enter tthe rug, push globe out and exit through portal.
-
- 13: Return to Nexus.
-
- NEXUS
-
- 1: Take and read book of history.
-
- 2: Enter the Labyrinth.
-
- THE LABYRINTH
-
- 1: Cast "COLD" spell on vines, go north till you come to campsite of the tiger
- men.
-
- 2: Retreat to last of the vines, tiger men should be behind you, when they
- are at the vines, cast "HEAT" spell on the vines.
-
- 3: The vines trap the tiger men and kill them.
-
- 4: Put the Zinger on the vines, they will attach the zinger to the spires,
- and lightening will strike the zinger, charging it.
-
- 5: Cast "COLD" spell on vines, take zinger.
-
- 6: Go to campsite, take skull off stick, enter cave,take bones, look at
- painting on rock.
-
- 7: Put skull on zinger, put black robe on zinger, exit cave and go west.
-
- 8: Activate zinger. Talk to Patryn.
-
- 9: Use healing ointment on injured tracker. Talk to tracker.
-
- 10: Pickup string and attach to curved bone.
-
- 11: Use arrow on Chaodin.
-
- 12: Drink water, enter cave, and crush glowing stone, Zifnab appears.
-
- 13: Go to the Vortex with Zifnab.
-
- VORTEX
-
- 1: Follow path to archway.
-
- 2: Cast "SELF-IMMOLATION" on Haplo. Do not cast spell yet, instead undo the
- spell, paying particular attention to what runes are undone first. Replace
- the two (2) end runes the opposite way to what the spell is; in other words
- change the right side to the left side.
-
- 3: Cast the spell, nothing will happen because the spell is not a real spell,
- but because you have a double the spell is reversed to become the
- "SELF-IMMOLATION" spell thus killing your double.
-
- 4: Take items from your double.
-
- 5: Join shears together . Follow paths again.
-
- 6: Tentacles will stop your progress, move forward so a tentacles grabs you use
- shears on each tentacle until monster retreats.
-
- 7: Watch screen play.
-
- 8: Insert Water seal into water hole on spire first.
-
- 9: Insert Stone seal into stone hole on spire second.
-
- 10: Insert Wind seal into wind hole on spire third.
-
- 11: Move FOCUS over runes until you find the "ORSEPH" rune, lock it on, insert
- the Nexus seal piece in "FOCUS".
-
- 12: Watch ending.
-
-
-
- Congratulations, you have completed Death Gate and scored a perfect 1500 points.
-
-
-
- These hints were supplied curtesy of Ron Hocroft of Quakers Hill.
-