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- LWO23D
- ;
- ; you can put comments on lines like this
- ; here's the base frame
- #ANIM Base
- #FPS 1
- GM_Suit_BASE.lwo
- ;
- ; walking (hands at side) (20) 5 ft/sec
- #ANIM walkA
- #FPS 10
- ;GM_Suit_walkA_001.lwo
- GM_Suit_walkA_002.lwo
- ;GM_Suit_walkA_003.lwo
- GM_Suit_walkA_004.lwo
- ;GM_Suit_walkA_005.lwo
- GM_Suit_walkA_006.lwo
- ;GM_Suit_walkA_007.lwo
- GM_Suit_walkA_008.lwo
- ;GM_Suit_walkA_009.lwo
- GM_Suit_walkA_010.lwo
- ;GM_Suit_walkA_011.lwo
- GM_Suit_walkA_012.lwo
- ;GM_Suit_walkA_013.lwo
- GM_Suit_walkA_014.lwo
- ;GM_Suit_walkA_015.lwo
- GM_Suit_walkA_016.lwo
- ;GM_Suit_walkA_017.lwo
- GM_Suit_walkA_018.lwo
- ;GM_Suit_walkA_019.lwo
- GM_Suit_walkA_020.lwo
- ;
- ; running (15) 10 ft/sec
- #ANIM run
- #FPS 18
- GM_Suit_RUN_003.lwo
- GM_Suit_RUN_006.lwo
- GM_Suit_RUN_009.lwo
- GM_Suit_RUN_012.lwo
- GM_Suit_RUN_015.lwo
- GM_Suit_RUN_018.lwo
- GM_Suit_RUN_021.lwo
- GM_Suit_RUN_024.lwo
- GM_Suit_RUN_027.lwo
- GM_Suit_RUN_030.lwo
- ;
- ; crouch walk (17) 5 ft/sec
- ;#ANIM crouchwalk
- ;#FPS 10
- ;GM_Suit_crouchwalk_001.lwo
- ;GM_Suit_crouchwalk_002.lwo
- ;GM_Suit_crouchwalk_003.lwo
- ;GM_Suit_crouchwalk_004.lwo
- ;GM_Suit_crouchwalk_005.lwo
- ;GM_Suit_crouchwalk_006.lwo
- ;GM_Suit_crouchwalk_007.lwo
- ;GM_Suit_crouchwalk_008.lwo
- ;GM_Suit_crouchwalk_009.lwo
- ;GM_Suit_crouchwalk_010.lwo
- ;GM_Suit_crouchwalk_011.lwo
- ;GM_Suit_crouchwalk_012.lwo
- ;GM_Suit_crouchwalk_013.lwo
- ;GM_Suit_crouchwalk_014.lwo
- ;GM_Suit_crouchwalk_015.lwo
- ;GM_Suit_crouchwalk_016.lwo
- ;GM_Suit_crouchwalk_017.lwo
- ;
- ; crouch (3)
- #ANIM crouchA
- #FPS 6
- GM_Suit_crouch_002.lwo
- GM_Suit_crouch_004.lwo
- GM_Suit_crouch_006.lwo
- ;
- ; standing up (3)
- #ANIM crouchB
- #FPS 6
- GM_Suit_crouch_006.lwo
- GM_Suit_crouch_004.lwo
- GM_Suit_crouch_002.lwo
- ;
- ; crouch fire (5)
- #ANIM crouchfire
- #FPS 10
- GM_Suit_crouchfire_006.lwo
- GM_Suit_crouchfire_008.lwo
- GM_Suit_crouchfire_010.lwo
- GM_Suit_crouchfire_012.lwo
- GM_Suit_crouchfire_014.lwo
- ;
- ; breathe (hands at side) (10)
- #ANIM breatheA
- #FPS 2.5
- ;GM_Suit_breatheA_003.lwo
- GM_Suit_breatheA_006.lwo
- ;GM_Suit_breatheA_009.lwo
- GM_Suit_breatheA_012.lwo
- ;GM_Suit_breatheA_015.lwo
- GM_Suit_breatheA_018.lwo
- ;GM_Suit_breatheA_021.lwo
- GM_Suit_breatheA_024.lwo
- ;GM_Suit_breatheA_027.lwo
- GM_Suit_breatheA_030.lwo
- ;
- ; death forward (13)
- #ANIM deathB
- #FPS 10
- GM_Suit_deathB_002.lwo
- GM_Suit_deathB_004.lwo
- GM_Suit_deathB_006.lwo
- GM_Suit_deathB_008.lwo
- GM_Suit_deathB_010.lwo
- GM_Suit_deathB_012.lwo
- GM_Suit_deathB_014.lwo
- GM_Suit_deathB_016.lwo
- GM_Suit_deathB_018.lwo
- GM_Suit_deathB_020.lwo
- GM_Suit_deathB_022.lwo
- GM_Suit_deathB_024.lwo
- GM_Suit_deathB_026.lwo
- ;
- ;death falling backward (9)
- #ANIM deathA
- #FPS 10
- GM_Suit_deathA_008.lwo
- GM_Suit_deathA_010.lwo
- GM_Suit_deathA_012.lwo
- GM_Suit_deathA_014.lwo
- GM_Suit_deathA_016.lwo
- GM_Suit_deathA_018.lwo
- GM_Suit_deathA_020.lwo
- GM_Suit_deathA_022.lwo
- ;
- ; hit head (7)
- #ANIM hitA
- #FPS 10
- GM_Suit_hitA_004.lwo
- ;GM_Suit_hitA_006.lwo
- GM_Suit_hitA_008.lwo
- ;GM_Suit_hitA_010.lwo
- GM_Suit_hitA_012.lwo
- ;GM_Suit_hitA_014.lwo
- GM_Suit_hitA_016.lwo
- ;
- ; hit torso (7)
- #ANIM hitB
- #FPS 10
- GM_Suit_hitB_004.lwo
- ;GM_Suit_hitB_006.lwo
- GM_Suit_hitB_008.lwo
- ;GM_Suit_hitB_010.lwo
- GM_Suit_hitB_012.lwo
- ;GM_Suit_hitB_014.lwo
- GM_Suit_hitB_016.lwo
- ;
- ; hit left shoulder (8)
- #ANIM hitC
- #FPS 10
- GM_Suit_hitC_002.lwo
- ;GM_Suit_hitC_004.lwo
- GM_Suit_hitC_006.lwo
- ;GM_Suit_hitC_008.lwo
- GM_Suit_hitC_010.lwo
- ;GM_Suit_hitC_012.lwo
- GM_Suit_hitC_014.lwo
- ;GM_Suit_hitC_016.lwo
- ;
- ; hit left leg (8)
- #ANIM hitD
- #FPS 10
- GM_Suit_hitD_002.lwo
- ;GM_Suit_hitD_004.lwo
- GM_Suit_hitD_006.lwo
- ;GM_Suit_hitD_008.lwo
- GM_Suit_hitD_010.lwo
- ;GM_Suit_hitD_012.lwo
- GM_Suit_hitD_014.lwo
- ;GM_Suit_hitD_016.lwo
- ;
- ; hit right shoulder (8)
- #ANIM hitE
- #FPS 10
- GM_Suit_hitE_002.lwo
- ;GM_Suit_hitE_004.lwo
- GM_Suit_hitE_006.lwo
- ;GM_Suit_hitE_008.lwo
- GM_Suit_hitE_010.lwo
- ;GM_Suit_hitE_012.lwo
- GM_Suit_hitE_014.lwo
- ;GM_Suit_hitE_016.lwo
- ;
- ; hit right leg (8)
- #ANIM hitF
- #FPS 10
- GM_Suit_hitF_002.lwo
- ;GM_Suit_hitF_004.lwo
- GM_Suit_hitF_006.lwo
- ;GM_Suit_hitF_008.lwo
- GM_Suit_hitF_010.lwo
- ;GM_Suit_hitF_012.lwo
- GM_Suit_hitF_014.lwo
- ;GM_Suit_hitF_016.lwo
- ;
- ; hit head back (7)
- #ANIM hitG
- #FPS 10
- GM_Suit_hitG_004.lwo
- ;GM_Suit_hitG_006.lwo
- GM_Suit_hitG_008.lwo
- ;GM_Suit_hitG_010.lwo
- GM_Suit_hitG_012.lwo
- ;GM_Suit_hitG_014.lwo
- GM_Suit_hitG_016.lwo
- ;
- ; hit torso back (7)
- #ANIM hitH
- #FPS 10
- GM_Suit_hitH_004.lwo
- ;GM_Suit_hitH_006.lwo
- GM_Suit_hitH_008.lwo
- ;GM_Suit_hitH_010.lwo
- GM_Suit_hitH_012.lwo
- ;GM_Suit_hitH_014.lwo
- GM_Suit_hitH_016.lwo
- ;
- ; idleA Trenchcoat flapping in breeze (15)
- ; THIS IS A BLEND CYCLE...BLEND TO breatheA OR breatheB
- ;#ANIM idleA
- ;#FPS 6
- ;GM_Suit_idleA_002.lwo
- ;GM_Suit_idleA_004.lwo
- ;GM_Suit_idleA_006.lwo
- ;GM_Suit_idleA_008.lwo
- ;GM_Suit_idleA_010.lwo
- ;GM_Suit_idleA_012.lwo
- ;GM_Suit_idleA_014.lwo
- ;GM_Suit_idleA_016.lwo
- ;GM_Suit_idleA_018.lwo
- ;GM_Suit_idleA_020.lwo
- ;GM_Suit_idleA_022.lwo
- ;GM_Suit_idleA_024.lwo
- ;GM_Suit_idleA_026.lwo
- ;GM_Suit_idleA_028.lwo
- ;GM_Suit_idleA_030.lwo
- ;
- ; idleA Trenchcoat flapping in strong wind (10)
- ; THIS IS A BLEND CYCLE...BLEND TO BREATHA OR BREATHEB
- ;#ANIM idleB
- ;#FPS 6
- ;GM_Suit_idleB_003.lwo
- ;GM_Suit_idleB_006.lwo
- ;GM_Suit_idleB_009.lwo
- ;GM_Suit_idleB_012.lwo
- ;GM_Suit_idleB_015.lwo
- ;GM_Suit_idleB_018.lwo
- ;GM_Suit_idleB_021.lwo
- ;GM_Suit_idleB_024.lwo
- ;GM_Suit_idleB_027.lwo
- ;GM_Suit_idleB_030.lwo
- ;
- #ANIM Phoneme
- GM_Suit_Phoneme_Normal.lwo
- ;
- #ANIM AG
- GM_Suit_Phoneme_AG.lwo
- ;
- #ANIM E
- GM_Suit_Phoneme_E.lwo
- ;
- #ANIM F
- GM_Suit_Phoneme_F.lwo
- ;
- #ANIM M
- GM_Suit_Phoneme_M.lwo
- ;
- #ANIM O
- GM_Suit_Phoneme_O.lwo
- ;
- #ANIM T
- GM_Suit_Phoneme_T.lwo
- ;
- #ANIM UW
- GM_Suit_Phoneme_UW.lwo
- ;
- #ANIM Blink (2)
- #FPS 10
- GM_Suit_Blink01.lwo
- GM_Suit_BASE.lwo
- ;
- ;crawl (8)
- ;#ANIM Crawl
- ;#FPS 10
- ;GM_Suit_crawl_002.lwo
- ;GM_Suit_crawl_004.lwo
- ;GM_Suit_crawl_006.lwo
- ;GM_Suit_crawl_008.lwo
- ;GM_Suit_crawl_010.lwo
- ;GM_Suit_crawl_012.lwo
- ;GM_Suit_crawl_014.lwo
- ;GM_Suit_crawl_016.lwo
- ;
- ; shoot pistol animation (6)
- #ANIM attackA
- #FPS 15
- GM_Suit_attackA_004.lwo
- GM_Suit_attackA_006.lwo
- GM_Suit_attackA_008.lwo
- GM_Suit_attackA_010.lwo
- GM_Suit_attackA_012.lwo
- GM_Suit_attackA_014.lwo
- ;
- ; slash with knife\ throw rock animation (7)
- #ANIM attackB
- #FPS 10
- GM_Suit_attackB_004.lwo
- GM_Suit_attackB_006.lwo
- GM_Suit_attackB_008.lwo
- GM_Suit_attackB_010.lwo
- GM_Suit_attackB_012.lwo
- GM_Suit_attackB_014.lwo
- GM_Suit_attackB_016.lwo
- ;
- ;head position up
- #ANIM headup
- GM_Suit_headup.lwo
- ;
- ;head position down
- #ANIM headdown
- GM_Suit_headdown.lwo
- ;
- ;head position left
- #ANIM headleft
- GM_Suit_headleft.lwo
- ;
- ;head position right
- #ANIM headright
- GM_Suit_headright.lwo
- ;
- ; running with pistol(15) 10 ft/sec
- #ANIM rungun
- #FPS 18
- GM_Suit_rungun_003.lwo
- GM_Suit_rungun_006.lwo
- GM_Suit_rungun_009.lwo
- GM_Suit_rungun_012.lwo
- GM_Suit_rungun_015.lwo
- GM_Suit_rungun_018.lwo
- GM_Suit_rungun_021.lwo
- GM_Suit_rungun_024.lwo
- GM_Suit_rungun_027.lwo
- GM_Suit_rungun_030.lwo
- ;
- ; gesture with left hand (9)
- #ANIM handleft
- #FPS 20
- GM_Suit_handleft_002.lwo
- GM_Suit_handleft_004.lwo
- GM_Suit_handleft_006.lwo
- GM_Suit_handleft_008.lwo
- GM_Suit_handleft_010.lwo
- GM_Suit_handleft_012.lwo
- GM_Suit_handleft_014.lwo
- GM_Suit_handleft_016.lwo
- GM_Suit_handleft_018.lwo
- ;
- ; gesture with right hand (9)
- #ANIM handright
- #FPS 20
- GM_Suit_handright_002.lwo
- GM_Suit_handright_004.lwo
- GM_Suit_handright_006.lwo
- GM_Suit_handright_008.lwo
- GM_Suit_handright_010.lwo
- GM_Suit_handright_012.lwo
- GM_Suit_handright_014.lwo
- GM_Suit_handright_016.lwo
- GM_Suit_handright_018.lwo
- ;
- ; gesture with both hands (9)
- #ANIM handboth
- #FPS 20
- GM_Suit_handboth_002.lwo
- GM_Suit_handboth_004.lwo
- GM_Suit_handboth_006.lwo
- GM_Suit_handboth_008.lwo
- GM_Suit_handboth_010.lwo
- GM_Suit_handboth_012.lwo
- GM_Suit_handboth_014.lwo
- GM_Suit_handboth_016.lwo
- GM_Suit_handboth_018.lwo
- ;
- #ANIM RubEyesStart (4)
- #FPS 20
- GM_Suit_RubEyes_001.lwo
- GM_Suit_RubEyes_002.lwo
- GM_Suit_RubEyes_003.lwo
- GM_Suit_RubEyes_004.lwo
- ;
- #ANIM RubEyes (8)
- #FPS 7.5
- GM_Suit_RubEyes_005.lwo
- ;GM_Suit_RubEyes_006.lwo
- GM_Suit_RubEyes_007.lwo
- ;GM_Suit_RubEyes_008.lwo
- GM_Suit_RubEyes_009.lwo
- ;GM_Suit_RubEyes_010.lwo
- GM_Suit_RubEyes_011.lwo
- ;GM_Suit_RubEyes_012.lwo
- ;
- #ANIM RubEyesStop (4)
- #FPS 15
- GM_Suit_RubEyes_004.lwo
- GM_Suit_RubEyes_003.lwo
- GM_Suit_RubEyes_002.lwo
- GM_Suit_RubEyes_001.lwo
- ;
- ; sitting down (5)
- #ANIM sitA
- #FPS 3
- GM_Suit_sit_002.lwo
- GM_Suit_sit_004.lwo
- GM_Suit_sit_006.lwo
- GM_Suit_sit_008.lwo
- GM_Suit_sit_010.lwo
- ;
- ; sitting (1)
- #ANIM SitB
- #FPS 15
- GM_Suit_sit_010.lwo
- ;
- ; standing up (5)
- #ANIM sitC
- #FPS 3
- GM_Suit_sit_010.lwo
- GM_Suit_sit_008.lwo
- GM_Suit_sit_006.lwo
- GM_Suit_sit_004.lwo
- GM_Suit_sit_002.lwo
- ;
- ; pickup (5)
- #ANIM pickup
- #FPS 5
- GM_Suit_pickup_002.lwo
- ;GM_Suit_pickup_004.lwo
- GM_Suit_pickup_006.lwo
- ;GM_Suit_pickup_008.lwo
- GM_Suit_pickup_010.lwo
- ;GM_Suit_pickup_012.lwo
- GM_Suit_pickup_014.lwo
- ;
- ; jump start
- #ANIM jumpA
- #FPS 10
- GM_Suit_jump_001.lwo
- GM_Suit_jump_002.lwo
- GM_Suit_jump_003.lwo
- ;
- ; jump still
- ;#ANIM jumpb
- ;GM_Suit_jump_013.lwo
- ;
- ; jump land
- #ANIM jumpc
- #FPS 10
- GM_Suit_jump_003.lwo
- GM_Suit_jump_002.lwo
- GM_Suit_jump_001.lwo
- ;
- ; running in a panic
- #ANIM runpanic
- #FPS 18
- GM_Suit_runpanic_003.lwo
- GM_Suit_runpanic_006.lwo
- GM_Suit_runpanic_009.lwo
- GM_Suit_runpanic_012.lwo
- GM_Suit_runpanic_015.lwo
- GM_Suit_runpanic_018.lwo
- GM_Suit_runpanic_021.lwo
- GM_Suit_runpanic_024.lwo
- GM_Suit_runpanic_027.lwo
- GM_Suit_runpanic_030.lwo
- ;
- ; pushbutton (11)
- #ANIM pushbutton
- #FPS 5
- GM_Suit_pushbutton_002.lwo
- ;GM_Suit_pushbutton_003.lwo
- GM_Suit_pushbutton_004.lwo
- ;GM_Suit_pushbutton_005.lwo
- GM_Suit_pushbutton_006.lwo
- ;GM_Suit_pushbutton_007.lwo
- GM_Suit_pushbutton_006.lwo
- ;GM_Suit_pushbutton_005.lwo
- GM_Suit_pushbutton_004.lwo
- ;GM_Suit_pushbutton_003.lwo
- GM_Suit_pushbutton_002.lwo
- ;
- ; reload weapon start (4)
- #ANIM reloadA
- #FPS 8
- GM_Suit_reload_001.lwo
- GM_Suit_reload_002.lwo
- GM_Suit_reload_003.lwo
- GM_Suit_reload_004.lwo
- ;
- ; reload weapon loop (4)
- #ANIM reloadB
- #FPS 8
- GM_Suit_reload_005.lwo
- GM_Suit_reload_006.lwo
- GM_Suit_reload_007.lwo
- GM_Suit_reload_008.lwo
- ;
- ; reload weapon end (7)
- #ANIM reloadC
- #FPS 10
- GM_Suit_reload_009.lwo
- GM_Suit_reload_010.lwo
- GM_Suit_reload_011.lwo
- GM_Suit_reload_012.lwo
- GM_Suit_reload_013.lwo
- GM_Suit_reload_014.lwo
- GM_Suit_reload_015.lwo
- ;
- ; swimming (12)
- ;#ANIM swimming
- ;#FPS 15
- ;GM_Suit_swim_001.lwo
- ;GM_Suit_swim_002.lwo
- ;GM_Suit_swim_003.lwo
- ;GM_Suit_swim_004.lwo
- ;GM_Suit_swim_005.lwo
- ;GM_Suit_swim_006.lwo
- ;GM_Suit_swim_007.lwo
- ;GM_Suit_swim_008.lwo
- ;GM_Suit_swim_009.lwo
- ;GM_Suit_swim_010.lwo
- ;GM_Suit_swim_011.lwo
- ;GM_Suit_swim_012.lwo
- ;
- ; treading water (12)
- #ANIM treadwater
- #FPS 15
- GM_Suit_treadwater_001.lwo
- GM_Suit_treadwater_002.lwo
- GM_Suit_treadwater_003.lwo
- GM_Suit_treadwater_004.lwo
- GM_Suit_treadwater_005.lwo
- GM_Suit_treadwater_006.lwo
- GM_Suit_treadwater_007.lwo
- GM_Suit_treadwater_008.lwo
- GM_Suit_treadwater_009.lwo
- GM_Suit_treadwater_010.lwo
- GM_Suit_treadwater_011.lwo
- GM_Suit_treadwater_012.lwo
- ;
- ; shooting while treading (12)
- #ANIM treadattackA
- #FPS 15
- GM_Suit_treadattackA_001.lwo
- GM_Suit_treadattackA_002.lwo
- GM_Suit_treadattackA_003.lwo
- GM_Suit_treadattackA_004.lwo
- GM_Suit_treadattackA_005.lwo
- GM_Suit_treadattackA_006.lwo
- GM_Suit_treadattackA_007.lwo
- GM_Suit_treadattackA_008.lwo
- GM_Suit_treadattackA_009.lwo
- GM_Suit_treadattackA_010.lwo
- GM_Suit_treadattackA_011.lwo
- GM_Suit_treadattackA_012.lwo
- ;
- ; hit front while treading (6)
- #ANIM treadhitA
- #FPS 10
- GM_Suit_treadhitA_002.lwo
- ;GM_Suit_treadhitA_004.lwo
- GM_Suit_treadhitA_006.lwo
- ;GM_Suit_treadhitA_008.lwo
- GM_Suit_treadhitA_010.lwo
- ;GM_Suit_treadhitA_012.lwo
- ;
- ; hit back while treading (6)
- #ANIM treadhitB
- #FPS 10
- GM_Suit_treadhitB_002.lwo
- ;GM_Suit_treadhitB_004.lwo
- GM_Suit_treadhitB_006.lwo
- ;GM_Suit_treadhitB_008.lwo
- GM_Suit_treadhitB_010.lwo
- ;GM_Suit_treadhitB_012.lwo
- ;
- ; death in water (16)
- #ANIM treaddeath
- #FPS 10
- ;GM_Suit_treaddeath_002.lwo
- GM_Suit_treaddeath_003.lwo
- ;GM_Suit_treaddeath_004.lwo
- GM_Suit_treaddeath_005.lwo
- ;GM_Suit_treaddeath_006.lwo
- GM_Suit_treaddeath_007.lwo
- ;GM_Suit_treaddeath_008.lwo
- GM_Suit_treaddeath_009.lwo
- ;GM_Suit_treaddeath_010.lwo
- GM_Suit_treaddeath_011.lwo
- ;GM_Suit_treaddeath_012.lwo
- GM_Suit_treaddeath_013.lwo
- ;GM_Suit_treaddeath_014.lwo
- GM_Suit_treaddeath_015.lwo
- ;GM_Suit_treaddeath_016.lwo
- GM_Suit_treaddeath_017.lwo
- ;
- ; cower start (4)
- #ANIM cowerA
- #FPS 20
- GM_Suit_cower_002.lwo
- GM_Suit_cower_003.lwo
- GM_Suit_cower_004.lwo
- GM_Suit_cower_005.lwo
- ;
- ; cower still (1)
- #ANIM cowerB
- GM_Suit_cower_006.lwo
- ;
- ; cower back to stand (4)
- #ANIM cowerC
- #FPS 20
- GM_Suit_cower_005.lwo
- GM_Suit_cower_004.lwo
- GM_Suit_cower_003.lwo
- GM_Suit_cower_002.lwo
- ;
- ; sidearm slash/throw (13)
- #ANIM attackC
- #FPS 20
- GM_Suit_attackC_002.lwo
- GM_Suit_attackC_003.lwo
- GM_Suit_attackC_004.lwo
- GM_Suit_attackC_005.lwo
- GM_Suit_attackC_006.lwo
- GM_Suit_attackC_007.lwo
- GM_Suit_attackC_008.lwo
- GM_Suit_attackC_009.lwo
- GM_Suit_attackC_010.lwo
- GM_Suit_attackC_011.lwo
- GM_Suit_attackC_012.lwo
- GM_Suit_attackC_013.lwo
- GM_Suit_attackC_014.lwo
- ;
- ; strafe while shooting (15)
- #ANIM strafe
- #FPS 18
- GM_Suit_strafe_003.lwo
- GM_Suit_strafe_006.lwo
- GM_Suit_strafe_009.lwo
- GM_Suit_strafe_012.lwo
- GM_Suit_strafe_015.lwo
- GM_Suit_strafe_018.lwo
- GM_Suit_strafe_021.lwo
- GM_Suit_strafe_024.lwo
- GM_Suit_strafe_027.lwo
- GM_Suit_strafe_030.lwo
- ;
- ; walking (gun up) (20) 5 ft/sec
- #ANIM walkB
- #FPS 10
- ;GM_Suit_walkB_001.lwo
- GM_Suit_walkB_002.lwo
- ;GM_Suit_walkB_003.lwo
- GM_Suit_walkB_004.lwo
- ;GM_Suit_walkB_005.lwo
- GM_Suit_walkB_006.lwo
- ;GM_Suit_walkB_007.lwo
- GM_Suit_walkB_008.lwo
- ;GM_Suit_walkB_009.lwo
- GM_Suit_walkB_010.lwo
- ;GM_Suit_walkB_011.lwo
- GM_Suit_walkB_012.lwo
- ;GM_Suit_walkB_013.lwo
- GM_Suit_walkB_014.lwo
- ;GM_Suit_walkB_015.lwo
- GM_Suit_walkB_016.lwo
- ;GM_Suit_walkB_017.lwo
- GM_Suit_walkB_018.lwo
- ;GM_Suit_walkB_019.lwo
- GM_Suit_walkB_020.lwo
- ;
- ; strafe while shooting 2-handed (15)
- #ANIM strafeB
- #FPS 18
- GM_Suit_strafeB_003.lwo
- GM_Suit_strafeB_006.lwo
- GM_Suit_strafeB_009.lwo
- GM_Suit_strafeB_012.lwo
- GM_Suit_strafeB_015.lwo
- GM_Suit_strafeB_018.lwo
- GM_Suit_strafeB_021.lwo
- GM_Suit_strafeB_024.lwo
- GM_Suit_strafeB_027.lwo
- GM_Suit_strafeB_030.lwo
- ;
- ; running with 2-handed (15) 10 ft/sec
- #ANIM rungunB
- #FPS 18
- GM_Suit_rungunB_003.lwo
- GM_Suit_rungunB_006.lwo
- GM_Suit_rungunB_009.lwo
- GM_Suit_rungunB_012.lwo
- GM_Suit_rungunB_015.lwo
- GM_Suit_rungunB_018.lwo
- GM_Suit_rungunB_021.lwo
- GM_Suit_rungunB_024.lwo
- GM_Suit_rungunB_027.lwo
- GM_Suit_rungunB_030.lwo
- ;
- ; shoot handed animation (6)
- #ANIM attackD
- #FPS 20
- GM_Suit_attackD_001.lwo
- GM_Suit_attackD_002.lwo
- GM_Suit_attackD_003.lwo
- GM_Suit_attackD_004.lwo
- GM_Suit_attackD_005.lwo
- GM_Suit_attackD_006.lwo
- GM_Suit_attackD_007.lwo
- ;
- ; breathe (2 handed weapon) (10)
- #ANIM breatheB
- #FPS 2.5
- ;GM_Suit_breatheB_003.lwo
- GM_Suit_breatheB_006.lwo
- ;GM_Suit_breatheB_009.lwo
- GM_Suit_breatheB_012.lwo
- ;GM_Suit_breatheB_015.lwo
- GM_Suit_breatheB_018.lwo
- ;GM_Suit_breatheB_021.lwo
- GM_Suit_breatheB_024.lwo
- ;GM_Suit_breatheB_027.lwo
- GM_Suit_breatheB_030.lwo
- ;
- ; idle (1 handed weapon) (7)
- #ANIM idleA
- #FPS 3
- ;GM_Suit_idleA_001.lwo
- GM_Suit_idleA_002.lwo
- ;GM_Suit_idleA_003.lwo
- GM_Suit_idleA_004.lwo
- ;GM_Suit_idleA_005.lwo
- GM_Suit_idleA_006.lwo
- ;GM_Suit_idleA_007.lwo
- GM_Suit_idleA_008.lwo
- ;GM_Suit_idleA_009.lwo
- GM_Suit_idleA_010.lwo
- ;GM_Suit_idleA_011.lwo
- GM_Suit_idleA_012.lwo
- ;GM_Suit_idleA_013.lwo
- GM_Suit_idleA_014.lwo
- ;GM_Suit_idleA_015.lwo
- ;
- ; idle (2 handed weapon) (15)
- #ANIM idleB
- #FPS 6
- GM_Suit_idleB_001.lwo
- GM_Suit_idleB_002.lwo
- GM_Suit_idleB_003.lwo
- GM_Suit_idleB_004.lwo
- GM_Suit_idleB_005.lwo
- GM_Suit_idleB_006.lwo
- GM_Suit_idleB_007.lwo
- GM_Suit_idleB_008.lwo
- GM_Suit_idleB_009.lwo
- GM_Suit_idleB_010.lwo
- GM_Suit_idleB_011.lwo
- GM_Suit_idleB_012.lwo
- GM_Suit_idleB_013.lwo
- GM_Suit_idleB_014.lwo
- GM_Suit_idleB_015.lwo
- ;
- #ANIM shock
- #FPS 18
- GM_Suit_shock_001.lwo
- GM_Suit_shock_002.lwo
- GM_Suit_shock_003.lwo
- GM_Suit_shock_004.lwo
- ;
- ; dancing (12) 10 ft/sec
- #ANIM dance
- #FPS 18
- GM_Suit_dance_002.lwo
- GM_Suit_dance_004.lwo
- GM_Suit_dance_006.lwo
- GM_Suit_dance_008.lwo
- GM_Suit_dance_010.lwo
- GM_Suit_dance_012.lwo
- GM_Suit_dance_014.lwo
- GM_Suit_dance_016.lwo
- GM_Suit_dance_018.lwo
- GM_Suit_dance_020.lwo
- GM_Suit_dance_022.lwo
- GM_Suit_dance_024.lwo
- ;
- ; breathe (sitting) (10)
- #ANIM breatheC
- #FPS 2.5
- ;GM_Suit_breatheC_001.lwo
- GM_Suit_breatheC_002.lwo
- ;GM_Suit_breatheC_003.lwo
- GM_Suit_breatheC_004.lwo
- ;GM_Suit_breatheC_005.lwo
- GM_Suit_breatheC_006.lwo
- ;GM_Suit_breatheC_007.lwo
- GM_Suit_breatheC_008.lwo
- ;GM_Suit_breatheC_009.lwo
- GM_Suit_breatheC_010.lwo
- ;
-
-