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Text File  |  2001-03-04  |  26.6 KB  |  966 lines

  1. // Created by Crowbar 0.74
  2.  
  3. // Stored modelname (without quotes): "leet\leet.mdl"
  4. $modelname "in.mdl"
  5. $cd "."
  6. $cdtexture "."
  7. $cliptotextures
  8. $scale 1.0
  9.  
  10. $bodygroup "studio"
  11. {
  12.     studio "arab"
  13. }
  14.  
  15. $flags 0
  16.  
  17.  
  18. $attachment 0 "Bip01 R Hand" 10.855 -0.416715 1.87068
  19. $attachment 1 "Bip01 L Hand" 10.855 -0.416715 1.87068
  20.  
  21. $cbox 0 0 0 0 0 0
  22.  
  23. $bbox 0 0 0 0 0 0
  24.  
  25. $hbox 3 "Bip01 Pelvis" -4.69 -4.44 -6.75 4 5.56 6.75
  26. $hbox 6 "Bip01 L Thigh" 2.66 -3.69 -3.09 18.16 4.88 3.31
  27. $hbox 6 "Bip01 L Calf" 0.38 -3.97 -2.84 17.6 4 2.94
  28. $hbox 6 "Bip01 L Foot" 0.85 -3.24 -2.64 5.73 8.53 3.17
  29. $hbox 7 "Bip01 R Thigh" 2.47 -3.69 -3.16 18.129999 4.88 3.38
  30. $hbox 7 "Bip01 R Calf" 0.31 -3.97 -2.84 17.6 3.94 2.97
  31. $hbox 7 "Bip01 R Foot" 0.85 -3.24 -2.64 5.73 8.53 3.17
  32. $hbox 3 "Bip01 Spine1" -3.25 -5.5 -5.5 4.83 5.5 5.5
  33. $hbox 2 "Bip01 Spine2" -0.06 -5.53 -7.59 8 7 7.59
  34. $hbox 2 "Bip01 Spine3" -2.25 -6.81 -6.31 6.5 5.09 6.31
  35. $hbox 2 "Bip01 Neck" -3.11 -1.5 -3 2.05 3.5 3
  36. $hbox 1 "Bip01 Head" -0.33 -5 -3 9 5 3
  37. $hbox 4 "Bip01 L Clavicle" 0.94 -2.88 -4.13 5.44 4.28 3.5
  38. $hbox 4 "Bip01 L UpperArm" -2.16 -2.34 -2.56 11.56 3.41 2.38
  39. $hbox 4 "Bip01 L Forearm" 0.59 -1.81 -2.19 10.75 2.84 2.41
  40. $hbox 4 "Bip01 L Hand" -0.132201 -1.90302 -2.23853 4.8629 2.07824 2.36979
  41. $hbox 5 "Bip01 R Clavicle" 1.38 -2.84 -3.56 5.69 4.31 4.31
  42. $hbox 5 "Bip01 R UpperArm" -1.88 -2.47 -2.16 11.81 3.28 2.81
  43. $hbox 5 "Bip01 R Forearm" 0.44 -1.97 -2.34 10.59 2.72 2.22
  44. $hbox 5 "Bip01 R Hand" -0.132201 -1.90302 -2.23853 4.8629 2.07824 2.36979
  45.  
  46. $sequence "idle1" {
  47.     "in_anims\idle1"
  48.     ACT_IDLE 1
  49.     fps 15
  50.     loop
  51. }
  52. $sequence "crouch_idle" {
  53.     "in_anims\crouch_idle"
  54.     ACT_CROUCHIDLE 1
  55.     fps 10
  56.     loop
  57. }
  58. $sequence "walk" {
  59.     "in_anims\walk"
  60.     ACT_WALK 1
  61.     fps 30
  62.     loop
  63.     LX
  64. }
  65. $sequence "run" {
  66.     "in_anims\run"
  67.     ACT_RUN 1
  68.     fps 60
  69.     loop
  70.     LX
  71. }
  72. $sequence "crouchrun" {
  73.     "in_anims\crouchrun"
  74.     ACT_CROUCH 1
  75.     fps 30
  76.     loop
  77.     LX
  78. }
  79. $sequence "jump" {
  80.     "in_anims\jump"
  81.     ACT_HOP 1
  82.     fps 36
  83. }
  84. $sequence "longjump" {
  85.     "in_anims\longjump"
  86.     ACT_LEAP 1
  87.     fps 36
  88. }
  89. $sequence "crouch_aim_carbine" {
  90.     "in_anims\crouch_aim_carbine_blend01"
  91.     "in_anims\crouch_aim_carbine_blend02"
  92.     "in_anims\crouch_aim_carbine_blend03"
  93.     "in_anims\crouch_aim_carbine_blend04"
  94.     "in_anims\crouch_aim_carbine_blend05"
  95.     "in_anims\crouch_aim_carbine_blend06"
  96.     "in_anims\crouch_aim_carbine_blend07"
  97.     "in_anims\crouch_aim_carbine_blend08"
  98.     "in_anims\crouch_aim_carbine_blend09"
  99.     blend XR -90 90
  100.     fps 30
  101.     loop
  102. }
  103. $sequence "crouch_shoot_carbine" {
  104.     "in_anims\crouch_shoot_carbine_blend01"
  105.     "in_anims\crouch_shoot_carbine_blend02"
  106.     "in_anims\crouch_shoot_carbine_blend03"
  107.     "in_anims\crouch_shoot_carbine_blend04"
  108.     "in_anims\crouch_shoot_carbine_blend05"
  109.     "in_anims\crouch_shoot_carbine_blend06"
  110.     "in_anims\crouch_shoot_carbine_blend07"
  111.     "in_anims\crouch_shoot_carbine_blend08"
  112.     "in_anims\crouch_shoot_carbine_blend09"
  113.     blend XR -90 90
  114.     { event 5001 0 "40" }
  115.     fps 15
  116. }
  117. $sequence "crouch_reload_carbine" {
  118.     "in_anims\crouch_reload_carbine"
  119.     fps 30
  120. }
  121. $sequence "ref_aim_carbine" {
  122.     "in_anims\ref_aim_carbine_blend01"
  123.     "in_anims\ref_aim_carbine_blend02"
  124.     "in_anims\ref_aim_carbine_blend03"
  125.     "in_anims\ref_aim_carbine_blend04"
  126.     "in_anims\ref_aim_carbine_blend05"
  127.     "in_anims\ref_aim_carbine_blend06"
  128.     "in_anims\ref_aim_carbine_blend07"
  129.     "in_anims\ref_aim_carbine_blend08"
  130.     "in_anims\ref_aim_carbine_blend09"
  131.     blend XR -90 90
  132.     fps 30
  133.     loop
  134. }
  135. $sequence "ref_shoot_carbine" {
  136.     "in_anims\ref_shoot_carbine_blend01"
  137.     "in_anims\ref_shoot_carbine_blend02"
  138.     "in_anims\ref_shoot_carbine_blend03"
  139.     "in_anims\ref_shoot_carbine_blend04"
  140.     "in_anims\ref_shoot_carbine_blend05"
  141.     "in_anims\ref_shoot_carbine_blend06"
  142.     "in_anims\ref_shoot_carbine_blend07"
  143.     "in_anims\ref_shoot_carbine_blend08"
  144.     "in_anims\ref_shoot_carbine_blend09"
  145.     blend XR -90 90
  146.     { event 5001 0 "40" }
  147.     fps 15
  148. }
  149. $sequence "ref_reload_carbine" {
  150.     "in_anims\ref_reload_carbine"
  151.     fps 30
  152. }
  153. $sequence "crouch_aim_onehanded" {
  154.     "in_anims\crouch_aim_onehanded_blend01"
  155.     "in_anims\crouch_aim_onehanded_blend02"
  156.     "in_anims\crouch_aim_onehanded_blend03"
  157.     "in_anims\crouch_aim_onehanded_blend04"
  158.     "in_anims\crouch_aim_onehanded_blend05"
  159.     "in_anims\crouch_aim_onehanded_blend06"
  160.     "in_anims\crouch_aim_onehanded_blend07"
  161.     "in_anims\crouch_aim_onehanded_blend08"
  162.     "in_anims\crouch_aim_onehanded_blend09"
  163.     blend XR -90 90
  164.     fps 30
  165.     loop
  166. }
  167. $sequence "crouch_shoot_onehanded" {
  168.     "in_anims\crouch_shoot_onehanded_blend01"
  169.     "in_anims\crouch_shoot_onehanded_blend02"
  170.     "in_anims\crouch_shoot_onehanded_blend03"
  171.     "in_anims\crouch_shoot_onehanded_blend04"
  172.     "in_anims\crouch_shoot_onehanded_blend05"
  173.     "in_anims\crouch_shoot_onehanded_blend06"
  174.     "in_anims\crouch_shoot_onehanded_blend07"
  175.     "in_anims\crouch_shoot_onehanded_blend08"
  176.     "in_anims\crouch_shoot_onehanded_blend09"
  177.     blend XR -90 90
  178.     { event 5001 0 "10" }
  179.     fps 15
  180. }
  181. $sequence "crouch_reload_onehanded" {
  182.     "in_anims\crouch_reload_onehanded"
  183.     fps 30
  184. }
  185. $sequence "ref_aim_onehanded" {
  186.     "in_anims\ref_aim_onehanded_blend01"
  187.     "in_anims\ref_aim_onehanded_blend02"
  188.     "in_anims\ref_aim_onehanded_blend03"
  189.     "in_anims\ref_aim_onehanded_blend04"
  190.     "in_anims\ref_aim_onehanded_blend05"
  191.     "in_anims\ref_aim_onehanded_blend06"
  192.     "in_anims\ref_aim_onehanded_blend07"
  193.     "in_anims\ref_aim_onehanded_blend08"
  194.     "in_anims\ref_aim_onehanded_blend09"
  195.     blend XR -90 90
  196.     fps 30
  197.     loop
  198. }
  199. $sequence "ref_shoot_onehanded" {
  200.     "in_anims\ref_shoot_onehanded_blend01"
  201.     "in_anims\ref_shoot_onehanded_blend02"
  202.     "in_anims\ref_shoot_onehanded_blend03"
  203.     "in_anims\ref_shoot_onehanded_blend04"
  204.     "in_anims\ref_shoot_onehanded_blend05"
  205.     "in_anims\ref_shoot_onehanded_blend06"
  206.     "in_anims\ref_shoot_onehanded_blend07"
  207.     "in_anims\ref_shoot_onehanded_blend08"
  208.     "in_anims\ref_shoot_onehanded_blend09"
  209.     blend XR -90 90
  210.     { event 5001 0 "10" }
  211.     fps 15
  212. }
  213. $sequence "ref_reload_onehanded" {
  214.     "in_anims\ref_reload_onehanded"
  215.     fps 30
  216. }
  217. $sequence "crouch_aim_dualpistols" {
  218.     "in_anims\crouch_aim_dualpistols_blend01"
  219.     "in_anims\crouch_aim_dualpistols_blend02"
  220.     "in_anims\crouch_aim_dualpistols_blend03"
  221.     "in_anims\crouch_aim_dualpistols_blend04"
  222.     "in_anims\crouch_aim_dualpistols_blend05"
  223.     "in_anims\crouch_aim_dualpistols_blend06"
  224.     "in_anims\crouch_aim_dualpistols_blend07"
  225.     "in_anims\crouch_aim_dualpistols_blend08"
  226.     "in_anims\crouch_aim_dualpistols_blend09"
  227.     blend XR -90 90
  228.     fps 10
  229.     loop
  230. }
  231. $sequence "crouch_shoot_dualpistols" {
  232.     "in_anims\crouch_shoot_dualpistols_blend01"
  233.     "in_anims\crouch_shoot_dualpistols_blend02"
  234.     "in_anims\crouch_shoot_dualpistols_blend03"
  235.     "in_anims\crouch_shoot_dualpistols_blend04"
  236.     "in_anims\crouch_shoot_dualpistols_blend05"
  237.     "in_anims\crouch_shoot_dualpistols_blend06"
  238.     "in_anims\crouch_shoot_dualpistols_blend07"
  239.     "in_anims\crouch_shoot_dualpistols_blend08"
  240.     "in_anims\crouch_shoot_dualpistols_blend09"
  241.     blend XR -90 90
  242.     { event 5011 0 "10" }
  243.     fps 30
  244. }
  245. $sequence "crouch_shoot2_dualpistols" {
  246.     "in_anims\crouch_shoot2_dualpistols_blend01"
  247.     "in_anims\crouch_shoot2_dualpistols_blend02"
  248.     "in_anims\crouch_shoot2_dualpistols_blend03"
  249.     "in_anims\crouch_shoot2_dualpistols_blend04"
  250.     "in_anims\crouch_shoot2_dualpistols_blend05"
  251.     "in_anims\crouch_shoot2_dualpistols_blend06"
  252.     "in_anims\crouch_shoot2_dualpistols_blend07"
  253.     "in_anims\crouch_shoot2_dualpistols_blend08"
  254.     "in_anims\crouch_shoot2_dualpistols_blend09"
  255.     blend XR -90 90
  256.     { event 5001 0 "10" }
  257.     fps 30
  258. }
  259. $sequence "crouch_reload_dualpistols" {
  260.     "in_anims\crouch_reload_dualpistols"
  261.     fps 30
  262. }
  263. $sequence "ref_aim_dualpistols" {
  264.     "in_anims\ref_aim_dualpistols_blend01"
  265.     "in_anims\ref_aim_dualpistols_blend02"
  266.     "in_anims\ref_aim_dualpistols_blend03"
  267.     "in_anims\ref_aim_dualpistols_blend04"
  268.     "in_anims\ref_aim_dualpistols_blend05"
  269.     "in_anims\ref_aim_dualpistols_blend06"
  270.     "in_anims\ref_aim_dualpistols_blend07"
  271.     "in_anims\ref_aim_dualpistols_blend08"
  272.     "in_anims\ref_aim_dualpistols_blend09"
  273.     blend XR -90 90
  274.     fps 10
  275.     loop
  276. }
  277. $sequence "ref_shoot_dualpistols" {
  278.     "in_anims\ref_shoot_dualpistols_blend01"
  279.     "in_anims\ref_shoot_dualpistols_blend02"
  280.     "in_anims\ref_shoot_dualpistols_blend03"
  281.     "in_anims\ref_shoot_dualpistols_blend04"
  282.     "in_anims\ref_shoot_dualpistols_blend05"
  283.     "in_anims\ref_shoot_dualpistols_blend06"
  284.     "in_anims\ref_shoot_dualpistols_blend07"
  285.     "in_anims\ref_shoot_dualpistols_blend08"
  286.     "in_anims\ref_shoot_dualpistols_blend09"
  287.     blend XR -90 90
  288.     { event 5011 0 "10" }
  289.     fps 30
  290. }
  291. $sequence "ref_shoot2_dualpistols" {
  292.     "in_anims\ref_shoot2_dualpistols_blend01"
  293.     "in_anims\ref_shoot2_dualpistols_blend02"
  294.     "in_anims\ref_shoot2_dualpistols_blend03"
  295.     "in_anims\ref_shoot2_dualpistols_blend04"
  296.     "in_anims\ref_shoot2_dualpistols_blend05"
  297.     "in_anims\ref_shoot2_dualpistols_blend06"
  298.     "in_anims\ref_shoot2_dualpistols_blend07"
  299.     "in_anims\ref_shoot2_dualpistols_blend08"
  300.     "in_anims\ref_shoot2_dualpistols_blend09"
  301.     blend XR -90 90
  302.     { event 5001 0 "10" }
  303.     fps 30
  304. }
  305. $sequence "ref_reload_dualpistols" {
  306.     "in_anims\ref_reload_dualpistols"
  307.     fps 30
  308. }
  309. $sequence "crouch_aim_rifle" {
  310.     "in_anims\crouch_aim_rifle_blend01"
  311.     "in_anims\crouch_aim_rifle_blend02"
  312.     "in_anims\crouch_aim_rifle_blend03"
  313.     "in_anims\crouch_aim_rifle_blend04"
  314.     "in_anims\crouch_aim_rifle_blend05"
  315.     "in_anims\crouch_aim_rifle_blend06"
  316.     "in_anims\crouch_aim_rifle_blend07"
  317.     "in_anims\crouch_aim_rifle_blend08"
  318.     "in_anims\crouch_aim_rifle_blend09"
  319.     blend XR -90 90
  320.     fps 30
  321.     loop
  322. }
  323. $sequence "crouch_shoot_rifle" {
  324.     "in_anims\crouch_shoot_rifle_blend01"
  325.     "in_anims\crouch_shoot_rifle_blend02"
  326.     "in_anims\crouch_shoot_rifle_blend03"
  327.     "in_anims\crouch_shoot_rifle_blend04"
  328.     "in_anims\crouch_shoot_rifle_blend05"
  329.     "in_anims\crouch_shoot_rifle_blend06"
  330.     "in_anims\crouch_shoot_rifle_blend07"
  331.     "in_anims\crouch_shoot_rifle_blend08"
  332.     "in_anims\crouch_shoot_rifle_blend09"
  333.     blend XR -90 90
  334.     { event 5001 0 "30" }
  335.     fps 20
  336. }
  337. $sequence "crouch_reload_rifle" {
  338.     "in_anims\crouch_reload_rifle"
  339.     fps 30
  340. }
  341. $sequence "ref_aim_rifle" {
  342.     "in_anims\ref_aim_rifle_blend01"
  343.     "in_anims\ref_aim_rifle_blend02"
  344.     "in_anims\ref_aim_rifle_blend03"
  345.     "in_anims\ref_aim_rifle_blend04"
  346.     "in_anims\ref_aim_rifle_blend05"
  347.     "in_anims\ref_aim_rifle_blend06"
  348.     "in_anims\ref_aim_rifle_blend07"
  349.     "in_anims\ref_aim_rifle_blend08"
  350.     "in_anims\ref_aim_rifle_blend09"
  351.     blend XR -90 90
  352.     fps 30
  353.     loop
  354. }
  355. $sequence "ref_shoot_rifle" {
  356.     "in_anims\ref_shoot_rifle_blend01"
  357.     "in_anims\ref_shoot_rifle_blend02"
  358.     "in_anims\ref_shoot_rifle_blend03"
  359.     "in_anims\ref_shoot_rifle_blend04"
  360.     "in_anims\ref_shoot_rifle_blend05"
  361.     "in_anims\ref_shoot_rifle_blend06"
  362.     "in_anims\ref_shoot_rifle_blend07"
  363.     "in_anims\ref_shoot_rifle_blend08"
  364.     "in_anims\ref_shoot_rifle_blend09"
  365.     blend XR -90 90
  366.     { event 5001 0 "30" }
  367.     fps 20
  368. }
  369. $sequence "ref_reload_rifle" {
  370.     "in_anims\ref_reload_rifle"
  371.     fps 30
  372. }
  373. $sequence "crouch_aim_mp5" {
  374.     "in_anims\crouch_aim_mp5_blend01"
  375.     "in_anims\crouch_aim_mp5_blend02"
  376.     "in_anims\crouch_aim_mp5_blend03"
  377.     "in_anims\crouch_aim_mp5_blend04"
  378.     "in_anims\crouch_aim_mp5_blend05"
  379.     "in_anims\crouch_aim_mp5_blend06"
  380.     "in_anims\crouch_aim_mp5_blend07"
  381.     "in_anims\crouch_aim_mp5_blend08"
  382.     "in_anims\crouch_aim_mp5_blend09"
  383.     blend XR -90 90
  384.     fps 30
  385.     loop
  386. }
  387. $sequence "crouch_shoot_mp5" {
  388.     "in_anims\crouch_shoot_mp5_blend01"
  389.     "in_anims\crouch_shoot_mp5_blend02"
  390.     "in_anims\crouch_shoot_mp5_blend03"
  391.     "in_anims\crouch_shoot_mp5_blend04"
  392.     "in_anims\crouch_shoot_mp5_blend05"
  393.     "in_anims\crouch_shoot_mp5_blend06"
  394.     "in_anims\crouch_shoot_mp5_blend07"
  395.     "in_anims\crouch_shoot_mp5_blend08"
  396.     "in_anims\crouch_shoot_mp5_blend09"
  397.     blend XR -90 90
  398.     { event 5001 0 "30" }
  399.     fps 15
  400. }
  401. $sequence "crouch_reload_mp5" {
  402.     "in_anims\crouch_reload_mp5"
  403.     fps 30
  404. }
  405. $sequence "ref_aim_mp5" {
  406.     "in_anims\ref_aim_mp5_blend01"
  407.     "in_anims\ref_aim_mp5_blend02"
  408.     "in_anims\ref_aim_mp5_blend03"
  409.     "in_anims\ref_aim_mp5_blend04"
  410.     "in_anims\ref_aim_mp5_blend05"
  411.     "in_anims\ref_aim_mp5_blend06"
  412.     "in_anims\ref_aim_mp5_blend07"
  413.     "in_anims\ref_aim_mp5_blend08"
  414.     "in_anims\ref_aim_mp5_blend09"
  415.     blend XR -90 90
  416.     fps 30
  417.     loop
  418. }
  419. $sequence "ref_shoot_mp5" {
  420.     "in_anims\ref_shoot_mp5_blend01"
  421.     "in_anims\ref_shoot_mp5_blend02"
  422.     "in_anims\ref_shoot_mp5_blend03"
  423.     "in_anims\ref_shoot_mp5_blend04"
  424.     "in_anims\ref_shoot_mp5_blend05"
  425.     "in_anims\ref_shoot_mp5_blend06"
  426.     "in_anims\ref_shoot_mp5_blend07"
  427.     "in_anims\ref_shoot_mp5_blend08"
  428.     "in_anims\ref_shoot_mp5_blend09"
  429.     blend XR -90 90
  430.     { event 5001 0 "30" }
  431.     fps 15
  432. }
  433. $sequence "ref_reload_mp5" {
  434.     "in_anims\ref_reload_mp5"
  435.     fps 30
  436. }
  437. $sequence "crouch_aim_shotgun" {
  438.     "in_anims\crouch_aim_shotgun_blend01"
  439.     "in_anims\crouch_aim_shotgun_blend02"
  440.     "in_anims\crouch_aim_shotgun_blend03"
  441.     "in_anims\crouch_aim_shotgun_blend04"
  442.     "in_anims\crouch_aim_shotgun_blend05"
  443.     "in_anims\crouch_aim_shotgun_blend06"
  444.     "in_anims\crouch_aim_shotgun_blend07"
  445.     "in_anims\crouch_aim_shotgun_blend08"
  446.     "in_anims\crouch_aim_shotgun_blend09"
  447.     blend XR -90 90
  448.     fps 30
  449.     loop
  450. }
  451. $sequence "crouch_shoot_shotgun" {
  452.     "in_anims\crouch_shoot_shotgun_blend01"
  453.     "in_anims\crouch_shoot_shotgun_blend02"
  454.     "in_anims\crouch_shoot_shotgun_blend03"
  455.     "in_anims\crouch_shoot_shotgun_blend04"
  456.     "in_anims\crouch_shoot_shotgun_blend05"
  457.     "in_anims\crouch_shoot_shotgun_blend06"
  458.     "in_anims\crouch_shoot_shotgun_blend07"
  459.     "in_anims\crouch_shoot_shotgun_blend08"
  460.     "in_anims\crouch_shoot_shotgun_blend09"
  461.     blend XR -90 90
  462.     { event 5001 0 "50" }
  463.     fps 30
  464. }
  465. $sequence "crouch_reload_shotgun" {
  466.     "in_anims\crouch_reload_shotgun"
  467.     fps 30
  468. }
  469. $sequence "ref_aim_shotgun" {
  470.     "in_anims\ref_aim_shotgun_blend01"
  471.     "in_anims\ref_aim_shotgun_blend02"
  472.     "in_anims\ref_aim_shotgun_blend03"
  473.     "in_anims\ref_aim_shotgun_blend04"
  474.     "in_anims\ref_aim_shotgun_blend05"
  475.     "in_anims\ref_aim_shotgun_blend06"
  476.     "in_anims\ref_aim_shotgun_blend07"
  477.     "in_anims\ref_aim_shotgun_blend08"
  478.     "in_anims\ref_aim_shotgun_blend09"
  479.     blend XR -90 90
  480.     fps 30
  481.     loop
  482. }
  483. $sequence "ref_shoot_shotgun" {
  484.     "in_anims\ref_shoot_shotgun_blend01"
  485.     "in_anims\ref_shoot_shotgun_blend02"
  486.     "in_anims\ref_shoot_shotgun_blend03"
  487.     "in_anims\ref_shoot_shotgun_blend04"
  488.     "in_anims\ref_shoot_shotgun_blend05"
  489.     "in_anims\ref_shoot_shotgun_blend06"
  490.     "in_anims\ref_shoot_shotgun_blend07"
  491.     "in_anims\ref_shoot_shotgun_blend08"
  492.     "in_anims\ref_shoot_shotgun_blend09"
  493.     blend XR -90 90
  494.     { event 5001 0 "50" }
  495.     fps 30
  496. }
  497. $sequence "ref_reload_shotgun" {
  498.     "in_anims\ref_reload_shotgun"
  499.     fps 30
  500. }
  501. $sequence "crouch_aim_m249" {
  502.     "in_anims\crouch_aim_m249_blend01"
  503.     "in_anims\crouch_aim_m249_blend02"
  504.     "in_anims\crouch_aim_m249_blend03"
  505.     "in_anims\crouch_aim_m249_blend04"
  506.     "in_anims\crouch_aim_m249_blend05"
  507.     "in_anims\crouch_aim_m249_blend06"
  508.     "in_anims\crouch_aim_m249_blend07"
  509.     "in_anims\crouch_aim_m249_blend08"
  510.     "in_anims\crouch_aim_m249_blend09"
  511.     blend XR -90 90
  512.     fps 10
  513.     loop
  514. }
  515. $sequence "crouch_shoot_m249" {
  516.     "in_anims\crouch_shoot_m249_blend01"
  517.     "in_anims\crouch_shoot_m249_blend02"
  518.     "in_anims\crouch_shoot_m249_blend03"
  519.     "in_anims\crouch_shoot_m249_blend04"
  520.     "in_anims\crouch_shoot_m249_blend05"
  521.     "in_anims\crouch_shoot_m249_blend06"
  522.     "in_anims\crouch_shoot_m249_blend07"
  523.     "in_anims\crouch_shoot_m249_blend08"
  524.     "in_anims\crouch_shoot_m249_blend09"
  525.     blend XR -90 90
  526.     { event 5001 0 "50" }
  527.     fps 30
  528.     loop
  529. }
  530. $sequence "crouch_reload_m249" {
  531.     "in_anims\crouch_reload_m249"
  532.     fps 30
  533. }
  534. $sequence "ref_aim_m249" {
  535.     "in_anims\ref_aim_m249_blend01"
  536.     "in_anims\ref_aim_m249_blend02"
  537.     "in_anims\ref_aim_m249_blend03"
  538.     "in_anims\ref_aim_m249_blend04"
  539.     "in_anims\ref_aim_m249_blend05"
  540.     "in_anims\ref_aim_m249_blend06"
  541.     "in_anims\ref_aim_m249_blend07"
  542.     "in_anims\ref_aim_m249_blend08"
  543.     "in_anims\ref_aim_m249_blend09"
  544.     blend XR -90 90
  545.     fps 10
  546.     loop
  547. }
  548. $sequence "ref_shoot_m249" {
  549.     "in_anims\ref_shoot_m249_blend01"
  550.     "in_anims\ref_shoot_m249_blend02"
  551.     "in_anims\ref_shoot_m249_blend03"
  552.     "in_anims\ref_shoot_m249_blend04"
  553.     "in_anims\ref_shoot_m249_blend05"
  554.     "in_anims\ref_shoot_m249_blend06"
  555.     "in_anims\ref_shoot_m249_blend07"
  556.     "in_anims\ref_shoot_m249_blend08"
  557.     "in_anims\ref_shoot_m249_blend09"
  558.     blend XR -90 90
  559.     { event 5001 0 "50" }
  560.     fps 30
  561.     loop
  562. }
  563. $sequence "ref_reload_m249" {
  564.     "in_anims\ref_reload_m249"
  565.     fps 30
  566. }
  567. $sequence "I_am_a_stupid_placeholder" {
  568.     "in_anims\I_am_a_stupid_placeholder"
  569.     fps 30
  570.     loop
  571. }
  572. $sequence "so_am_I" {
  573.     "in_anims\so_am_I"
  574.     fps 30
  575. }
  576. $sequence "ref_aim_grenade" {
  577.     "in_anims\ref_aim_grenade_blend01"
  578.     "in_anims\ref_aim_grenade_blend02"
  579.     "in_anims\ref_aim_grenade_blend03"
  580.     "in_anims\ref_aim_grenade_blend04"
  581.     "in_anims\ref_aim_grenade_blend05"
  582.     "in_anims\ref_aim_grenade_blend06"
  583.     "in_anims\ref_aim_grenade_blend07"
  584.     "in_anims\ref_aim_grenade_blend08"
  585.     "in_anims\ref_aim_grenade_blend09"
  586.     blend XR -90 90
  587.     fps 20
  588.     loop
  589. }
  590. $sequence "ref_shoot_grenade" {
  591.     "in_anims\ref_shoot_grenade_blend01"
  592.     "in_anims\ref_shoot_grenade_blend02"
  593.     "in_anims\ref_shoot_grenade_blend03"
  594.     "in_anims\ref_shoot_grenade_blend04"
  595.     "in_anims\ref_shoot_grenade_blend05"
  596.     "in_anims\ref_shoot_grenade_blend06"
  597.     "in_anims\ref_shoot_grenade_blend07"
  598.     "in_anims\ref_shoot_grenade_blend08"
  599.     "in_anims\ref_shoot_grenade_blend09"
  600.     blend XR -90 90
  601.     fps 45
  602. }
  603. $sequence "crouch_aim_grenade" {
  604.     "in_anims\crouch_aim_grenade_blend01"
  605.     "in_anims\crouch_aim_grenade_blend02"
  606.     "in_anims\crouch_aim_grenade_blend03"
  607.     "in_anims\crouch_aim_grenade_blend04"
  608.     "in_anims\crouch_aim_grenade_blend05"
  609.     "in_anims\crouch_aim_grenade_blend06"
  610.     "in_anims\crouch_aim_grenade_blend07"
  611.     "in_anims\crouch_aim_grenade_blend08"
  612.     "in_anims\crouch_aim_grenade_blend09"
  613.     blend XR -90 90
  614.     fps 20
  615.     loop
  616. }
  617. $sequence "crouch_shoot_grenade" {
  618.     "in_anims\crouch_shoot_grenade_blend01"
  619.     "in_anims\crouch_shoot_grenade_blend02"
  620.     "in_anims\crouch_shoot_grenade_blend03"
  621.     "in_anims\crouch_shoot_grenade_blend04"
  622.     "in_anims\crouch_shoot_grenade_blend05"
  623.     "in_anims\crouch_shoot_grenade_blend06"
  624.     "in_anims\crouch_shoot_grenade_blend07"
  625.     "in_anims\crouch_shoot_grenade_blend08"
  626.     "in_anims\crouch_shoot_grenade_blend09"
  627.     blend XR -90 90
  628.     fps 45
  629. }
  630. $sequence "crouch_aim_c4" {
  631.     "in_anims\crouch_aim_c4_blend01"
  632.     "in_anims\crouch_aim_c4_blend02"
  633.     "in_anims\crouch_aim_c4_blend03"
  634.     "in_anims\crouch_aim_c4_blend04"
  635.     "in_anims\crouch_aim_c4_blend05"
  636.     "in_anims\crouch_aim_c4_blend06"
  637.     "in_anims\crouch_aim_c4_blend07"
  638.     "in_anims\crouch_aim_c4_blend08"
  639.     "in_anims\crouch_aim_c4_blend09"
  640.     blend XR -90 90
  641.     fps 30
  642.     loop
  643. }
  644. $sequence "crouch_shoot_c4" {
  645.     "in_anims\crouch_shoot_c4"
  646.     fps 30
  647. }
  648. $sequence "ref_aim_c4" {
  649.     "in_anims\ref_aim_c4_blend01"
  650.     "in_anims\ref_aim_c4_blend02"
  651.     "in_anims\ref_aim_c4_blend03"
  652.     "in_anims\ref_aim_c4_blend04"
  653.     "in_anims\ref_aim_c4_blend05"
  654.     "in_anims\ref_aim_c4_blend06"
  655.     "in_anims\ref_aim_c4_blend07"
  656.     "in_anims\ref_aim_c4_blend08"
  657.     "in_anims\ref_aim_c4_blend09"
  658.     blend XR -90 90
  659.     fps 30
  660.     loop
  661. }
  662. $sequence "ref_shoot_c4" {
  663.     "in_anims\ref_shoot_c4"
  664.     fps 30
  665. }
  666. $sequence "ref_reload_c4" {
  667.     "in_anims\ref_reload_c4"
  668.     fps 30
  669. }
  670. $sequence "crouch_aim_dualpistols" {
  671.     "in_anims\crouch_aim_dualpistols_blend01_2"
  672.     "in_anims\crouch_aim_dualpistols_blend02_2"
  673.     "in_anims\crouch_aim_dualpistols_blend03_2"
  674.     "in_anims\crouch_aim_dualpistols_blend04_2"
  675.     "in_anims\crouch_aim_dualpistols_blend05_2"
  676.     "in_anims\crouch_aim_dualpistols_blend06_2"
  677.     "in_anims\crouch_aim_dualpistols_blend07_2"
  678.     "in_anims\crouch_aim_dualpistols_blend08_2"
  679.     "in_anims\crouch_aim_dualpistols_blend09_2"
  680.     blend XR -90 90
  681.     fps 10
  682.     loop
  683. }
  684. $sequence "crouch_shoot_dualpistols" {
  685.     "in_anims\crouch_shoot_dualpistols_blend01_2"
  686.     "in_anims\crouch_shoot_dualpistols_blend02_2"
  687.     "in_anims\crouch_shoot_dualpistols_blend03_2"
  688.     "in_anims\crouch_shoot_dualpistols_blend04_2"
  689.     "in_anims\crouch_shoot_dualpistols_blend05_2"
  690.     "in_anims\crouch_shoot_dualpistols_blend06_2"
  691.     "in_anims\crouch_shoot_dualpistols_blend07_2"
  692.     "in_anims\crouch_shoot_dualpistols_blend08_2"
  693.     "in_anims\crouch_shoot_dualpistols_blend09_2"
  694.     blend XR -90 90
  695.     { event 5011 0 "10" }
  696.     fps 30
  697. }
  698. $sequence "crouch_shoot2_dualpistols" {
  699.     "in_anims\crouch_shoot2_dualpistols_blend01_2"
  700.     "in_anims\crouch_shoot2_dualpistols_blend02_2"
  701.     "in_anims\crouch_shoot2_dualpistols_blend03_2"
  702.     "in_anims\crouch_shoot2_dualpistols_blend04_2"
  703.     "in_anims\crouch_shoot2_dualpistols_blend05_2"
  704.     "in_anims\crouch_shoot2_dualpistols_blend06_2"
  705.     "in_anims\crouch_shoot2_dualpistols_blend07_2"
  706.     "in_anims\crouch_shoot2_dualpistols_blend08_2"
  707.     "in_anims\crouch_shoot2_dualpistols_blend09_2"
  708.     blend XR -90 90
  709.     { event 5001 0 "10" }
  710.     fps 30
  711. }
  712. $sequence "crouch_reload_dualpistols" {
  713.     "in_anims\crouch_reload_dualpistols_2"
  714.     fps 30
  715. }
  716. $sequence "ref_aim_dualpistols" {
  717.     "in_anims\ref_aim_dualpistols_blend01_2"
  718.     "in_anims\ref_aim_dualpistols_blend02_2"
  719.     "in_anims\ref_aim_dualpistols_blend03_2"
  720.     "in_anims\ref_aim_dualpistols_blend04_2"
  721.     "in_anims\ref_aim_dualpistols_blend05_2"
  722.     "in_anims\ref_aim_dualpistols_blend06_2"
  723.     "in_anims\ref_aim_dualpistols_blend07_2"
  724.     "in_anims\ref_aim_dualpistols_blend08_2"
  725.     "in_anims\ref_aim_dualpistols_blend09_2"
  726.     blend XR -90 90
  727.     fps 10
  728.     loop
  729. }
  730. $sequence "ref_shoot_dualpistols" {
  731.     "in_anims\ref_shoot_dualpistols_blend01_2"
  732.     "in_anims\ref_shoot_dualpistols_blend02_2"
  733.     "in_anims\ref_shoot_dualpistols_blend03_2"
  734.     "in_anims\ref_shoot_dualpistols_blend04_2"
  735.     "in_anims\ref_shoot_dualpistols_blend05_2"
  736.     "in_anims\ref_shoot_dualpistols_blend06_2"
  737.     "in_anims\ref_shoot_dualpistols_blend07_2"
  738.     "in_anims\ref_shoot_dualpistols_blend08_2"
  739.     "in_anims\ref_shoot_dualpistols_blend09_2"
  740.     blend XR -90 90
  741.     { event 5011 0 "10" }
  742.     fps 30
  743. }
  744. $sequence "ref_shoot2_dualpistols" {
  745.     "in_anims\ref_shoot2_dualpistols_blend01_2"
  746.     "in_anims\ref_shoot2_dualpistols_blend02_2"
  747.     "in_anims\ref_shoot2_dualpistols_blend03_2"
  748.     "in_anims\ref_shoot2_dualpistols_blend04_2"
  749.     "in_anims\ref_shoot2_dualpistols_blend05_2"
  750.     "in_anims\ref_shoot2_dualpistols_blend06_2"
  751.     "in_anims\ref_shoot2_dualpistols_blend07_2"
  752.     "in_anims\ref_shoot2_dualpistols_blend08_2"
  753.     "in_anims\ref_shoot2_dualpistols_blend09_2"
  754.     blend XR -90 90
  755.     { event 5001 0 "10" }
  756.     fps 30
  757. }
  758. $sequence "ref_reload_dualpistols" {
  759.     "in_anims\ref_reload_dualpistols_2"
  760.     fps 30
  761. }
  762. $sequence "crouch_aim_knife" {
  763.     "in_anims\crouch_aim_knife_blend01"
  764.     "in_anims\crouch_aim_knife_blend02"
  765.     "in_anims\crouch_aim_knife_blend03"
  766.     "in_anims\crouch_aim_knife_blend04"
  767.     "in_anims\crouch_aim_knife_blend05"
  768.     "in_anims\crouch_aim_knife_blend06"
  769.     "in_anims\crouch_aim_knife_blend07"
  770.     "in_anims\crouch_aim_knife_blend08"
  771.     "in_anims\crouch_aim_knife_blend09"
  772.     blend XR -90 90
  773.     fps 12
  774.     loop
  775. }
  776. $sequence "crouch_shoot_knife" {
  777.     "in_anims\crouch_shoot_knife_blend01"
  778.     "in_anims\crouch_shoot_knife_blend02"
  779.     "in_anims\crouch_shoot_knife_blend03"
  780.     "in_anims\crouch_shoot_knife_blend04"
  781.     "in_anims\crouch_shoot_knife_blend05"
  782.     "in_anims\crouch_shoot_knife_blend06"
  783.     "in_anims\crouch_shoot_knife_blend07"
  784.     "in_anims\crouch_shoot_knife_blend08"
  785.     "in_anims\crouch_shoot_knife_blend09"
  786.     blend XR -90 90
  787.     fps 30
  788. }
  789. $sequence "ref_aim_knife" {
  790.     "in_anims\ref_aim_knife_blend01"
  791.     "in_anims\ref_aim_knife_blend02"
  792.     "in_anims\ref_aim_knife_blend03"
  793.     "in_anims\ref_aim_knife_blend04"
  794.     "in_anims\ref_aim_knife_blend05"
  795.     "in_anims\ref_aim_knife_blend06"
  796.     "in_anims\ref_aim_knife_blend07"
  797.     "in_anims\ref_aim_knife_blend08"
  798.     "in_anims\ref_aim_knife_blend09"
  799.     blend XR -90 90
  800.     fps 12
  801.     loop
  802. }
  803. $sequence "ref_shoot_knife" {
  804.     "in_anims\ref_shoot_knife_blend01"
  805.     "in_anims\ref_shoot_knife_blend02"
  806.     "in_anims\ref_shoot_knife_blend03"
  807.     "in_anims\ref_shoot_knife_blend04"
  808.     "in_anims\ref_shoot_knife_blend05"
  809.     "in_anims\ref_shoot_knife_blend06"
  810.     "in_anims\ref_shoot_knife_blend07"
  811.     "in_anims\ref_shoot_knife_blend08"
  812.     "in_anims\ref_shoot_knife_blend09"
  813.     blend XR -90 90
  814.     fps 30
  815.     loop
  816. }
  817. $sequence "crouch_aim_ak47" {
  818.     "in_anims\crouch_aim_ak47_blend01"
  819.     "in_anims\crouch_aim_ak47_blend02"
  820.     "in_anims\crouch_aim_ak47_blend03"
  821.     "in_anims\crouch_aim_ak47_blend04"
  822.     "in_anims\crouch_aim_ak47_blend05"
  823.     "in_anims\crouch_aim_ak47_blend06"
  824.     "in_anims\crouch_aim_ak47_blend07"
  825.     "in_anims\crouch_aim_ak47_blend08"
  826.     "in_anims\crouch_aim_ak47_blend09"
  827.     blend XR -90 90
  828.     fps 30
  829.     loop
  830. }
  831. $sequence "crouch_shoot_ak47" {
  832.     "in_anims\crouch_shoot_ak47_blend01"
  833.     "in_anims\crouch_shoot_ak47_blend02"
  834.     "in_anims\crouch_shoot_ak47_blend03"
  835.     "in_anims\crouch_shoot_ak47_blend04"
  836.     "in_anims\crouch_shoot_ak47_blend05"
  837.     "in_anims\crouch_shoot_ak47_blend06"
  838.     "in_anims\crouch_shoot_ak47_blend07"
  839.     "in_anims\crouch_shoot_ak47_blend08"
  840.     "in_anims\crouch_shoot_ak47_blend09"
  841.     blend XR -90 90
  842.     { event 5001 0 "40" }
  843.     fps 30
  844. }
  845. $sequence "crouch_reload_ak47" {
  846.     "in_anims\crouch_reload_ak47"
  847.     fps 30
  848. }
  849. $sequence "ref_aim_ak47" {
  850.     "in_anims\ref_aim_ak47_blend01"
  851.     "in_anims\ref_aim_ak47_blend02"
  852.     "in_anims\ref_aim_ak47_blend03"
  853.     "in_anims\ref_aim_ak47_blend04"
  854.     "in_anims\ref_aim_ak47_blend05"
  855.     "in_anims\ref_aim_ak47_blend06"
  856.     "in_anims\ref_aim_ak47_blend07"
  857.     "in_anims\ref_aim_ak47_blend08"
  858.     "in_anims\ref_aim_ak47_blend09"
  859.     blend XR -90 90
  860.     fps 30
  861.     loop
  862. }
  863. $sequence "ref_shoot_ak47" {
  864.     "in_anims\ref_shoot_ak47_blend01"
  865.     "in_anims\ref_shoot_ak47_blend02"
  866.     "in_anims\ref_shoot_ak47_blend03"
  867.     "in_anims\ref_shoot_ak47_blend04"
  868.     "in_anims\ref_shoot_ak47_blend05"
  869.     "in_anims\ref_shoot_ak47_blend06"
  870.     "in_anims\ref_shoot_ak47_blend07"
  871.     "in_anims\ref_shoot_ak47_blend08"
  872.     "in_anims\ref_shoot_ak47_blend09"
  873.     blend XR -90 90
  874.     { event 5001 0 "40" }
  875.     fps 30
  876. }
  877. $sequence "ref_reload_ak47" {
  878.     "in_anims\ref_reload_ak47"
  879.     fps 30
  880. }
  881. $sequence "gut_flinch" {
  882.     "in_anims\gut_flinch_blend01"
  883.     "in_anims\gut_flinch_blend02"
  884.     "in_anims\gut_flinch_blend03"
  885.     "in_anims\gut_flinch_blend04"
  886.     "in_anims\gut_flinch_blend05"
  887.     "in_anims\gut_flinch_blend06"
  888.     "in_anims\gut_flinch_blend07"
  889.     "in_anims\gut_flinch_blend08"
  890.     "in_anims\gut_flinch_blend09"
  891.     blend XR -90 90
  892.     fps 30
  893. }
  894. $sequence "head_flinch" {
  895.     "in_anims\head_flinch_blend01"
  896.     "in_anims\head_flinch_blend02"
  897.     "in_anims\head_flinch_blend03"
  898.     "in_anims\head_flinch_blend04"
  899.     "in_anims\head_flinch_blend05"
  900.     "in_anims\head_flinch_blend06"
  901.     "in_anims\head_flinch_blend07"
  902.     "in_anims\head_flinch_blend08"
  903.     "in_anims\head_flinch_blend09"
  904.     blend XR -90 90
  905.     fps 30
  906. }
  907. $sequence "death1" {
  908.     "in_anims\death1"
  909.     ACT_DIE_CHESTSHOT 1
  910.     { event 2001 1 }
  911.     fps 30
  912. }
  913. $sequence "death2" {
  914.     "in_anims\death2"
  915.     ACT_DIESIMPLE 2
  916.     { event 2001 1 }
  917.     fps 30
  918. }
  919. $sequence "death3" {
  920.     "in_anims\death3"
  921.     ACT_DIE_BACKSHOT 1
  922.     { event 2001 1 }
  923.     fps 30
  924. }
  925. $sequence "head" {
  926.     "in_anims\head"
  927.     ACT_DIE_HEADSHOT 1
  928.     { event 2001 1 }
  929.     fps 30
  930. }
  931. $sequence "gutshot" {
  932.     "in_anims\gutshot"
  933.     ACT_DIE_GUTSHOT 1
  934.     { event 2001 1 }
  935.     fps 30
  936. }
  937. $sequence "left" {
  938.     "in_anims\left"
  939.     ACT_DIESIMPLE 1
  940.     { event 2001 1 }
  941.     fps 30
  942. }
  943. $sequence "back" {
  944.     "in_anims\back"
  945.     ACT_DIEBACKWARD 1
  946.     { event 2001 1 }
  947.     fps 30
  948. }
  949. $sequence "right" {
  950.     "in_anims\right"
  951.     ACT_DIESIMPLE 1
  952.     { event 2001 1 }
  953.     fps 30
  954. }
  955. $sequence "forward" {
  956.     "in_anims\forward"
  957.     ACT_DIEFORWARD 1
  958.     { event 2001 1 }
  959.     fps 30
  960. }
  961. $sequence "crouch_die" {
  962.     "in_anims\crouch_die"
  963.     { event 2001 1 }
  964.     fps 30
  965. }
  966.