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- NewActionMap("actionMap.sae");
- bindAction(keyboard0, make, "tab", TO, IDACTION_MENU_PAGE, 1.000000);
- bindAction(keyboard0, make, "escape", TO, IDACTION_ESCAPE_PRESSED, 0.000000);
- bindAction(keyboard0, make, "k", TO, IDACTION_MENU_PAGE, 2.000000);
- bindAction(keyboard0, make, "t", TO, IDACTION_CHAT, 0.000000);
- bindAction(keyboard0, make, "y", TO, IDACTION_CHAT, 1.000000);
- bindAction(keyboard0, make, "u", TO, IDACTION_CHAT_DISP_SIZE, -1.000000);
- bindAction(keyboard0, make, "prior", TO, IDACTION_CHAT_DISP_PAGE, -1.000000);
- bindAction(keyboard0, make, "next", TO, IDACTION_CHAT_DISP_PAGE, 1.000000);
- bindCommand(keyboard0, make, "f1", TO, "remoteEval(2048, PlayMode);");
- bindCommand(keyboard0, make, "o", TO, "remoteEval(2048, ToggleObjectivesMode);");
- bindCommand(keyboard0, make, "i", TO, "remoteEval(2048, ToggleInventoryMode);");
- bindCommand(keyboard0, make, "c", TO, "remoteEval(2048, ToggleCommandMode);");
- bindCommand(keyboard0, make, control, "x", TO, "commandAck();");
- bindCommand(keyboard0, make, control, "d", TO, "commandDeclined();");
- bindCommand(keyboard0, make, control, "c", TO, "commandCompleted();");
- NewActionMap("playMap.sae");
- bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, 0.000998);
- bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, 0.000998);
- bindAction(keyboard0, make, "a", TO, IDACTION_MOVELEFT, 1.000000);
- bindAction(keyboard0, break, "a", TO, IDACTION_MOVELEFT, 0.000000);
- bindAction(keyboard0, make, "d", TO, IDACTION_MOVERIGHT, 1.000000);
- bindAction(keyboard0, break, "d", TO, IDACTION_MOVERIGHT, 0.000000);
- bindAction(keyboard0, make, "s", TO, IDACTION_MOVEBACK, 1.000000);
- bindAction(keyboard0, break, "s", TO, IDACTION_MOVEBACK, 0.000000);
- bindAction(keyboard0, make, "w", TO, IDACTION_MOVEFORWARD, 1.000000);
- bindAction(keyboard0, break, "w", TO, IDACTION_MOVEFORWARD, 0.000000);
- bindAction(mouse0, make, button1, TO, IDACTION_JET, 1.000000);
- bindAction(mouse0, break, button1, TO, IDACTION_JET, 0.000000);
- bindAction(mouse0, make, button0, TO, IDACTION_FIRE1);
- bindAction(mouse0, break, button0, TO, IDACTION_BREAK1);
- bindAction(keyboard0, make, "x", TO, IDACTION_CROUCH);
- bindAction(keyboard0, break, "x", TO, IDACTION_STAND);
- bindAction(keyboard0, make, "r", TO, IDACTION_VIEW);
- bindAction(keyboard0, make, "space", TO, IDACTION_MOVEUP);
- bindAction(keyboard0, make, "e", TO, IDACTION_SNIPER_FOV, 1.000000);
- bindAction(keyboard0, break, "e", TO, IDACTION_SNIPER_FOV, 0.000000);
- bindAction(keyboard0, make, "z", TO, IDACTION_INC_SNIPER_FOV, 1.000000);
- bindCommand(keyboard0, make, "v", TO, "setCMMode(PlayChatMenu, 2);");
- bindCommand(keyboard0, make, "b", TO, "use(\"Beacon\");");
- bindCommand(keyboard0, make, "m", TO, "throwStart();");
- bindCommand(keyboard0, break, "m", TO, "throwRelease(\"Mine\");");
- bindCommand(keyboard0, make, "g", TO, "throwStart();");
- bindCommand(keyboard0, break, "g", TO, "throwRelease(\"Grenade\");");
- bindCommand(keyboard0, make, "1", TO, "use(\"Blaster\");");
- bindCommand(keyboard0, make, "2", TO, "use(\"Plasma Gun\");");
- bindCommand(keyboard0, make, "3", TO, "use(\"Chaingun\");");
- bindCommand(keyboard0, make, "4", TO, "use(\"Disc Launcher\");");
- bindCommand(keyboard0, make, "5", TO, "use(\"Grenade Launcher\");");
- bindCommand(keyboard0, make, "6", TO, "use(\"Laser Rifle\");");
- bindCommand(keyboard0, make, "7", TO, "use(\"ELF gun\");");
- bindCommand(keyboard0, make, "8", TO, "use(\"Mortar\");");
- bindCommand(keyboard0, make, "9", TO, "use(\"Targeting Laser\");");
- bindAction(keyboard0, make, "numpad8", TO, IDACTION_LOOKUP, 0.100000);
- bindAction(keyboard0, break, "numpad8", TO, IDACTION_LOOKUP, 0.000000);
- bindAction(keyboard0, make, "numpad2", TO, IDACTION_LOOKDOWN, 0.100000);
- bindAction(keyboard0, break, "numpad2", TO, IDACTION_LOOKDOWN, 0.000000);
- bindAction(keyboard0, make, "numpad6", TO, IDACTION_TURNRIGHT, 0.100000);
- bindAction(keyboard0, break, "numpad6", TO, IDACTION_TURNRIGHT, 0.000000);
- bindAction(keyboard0, make, "numpad4", TO, IDACTION_TURNLEFT, 0.100000);
- bindAction(keyboard0, break, "numpad4", TO, IDACTION_TURNLEFT, 0.000000);
- bindAction(keyboard0, make, "numpad5", TO, IDACTION_CENTERVIEW);
- bindCommand(keyboard0, make, "h", TO, "use(\"Repair Kit\");");
- bindCommand(keyboard0, make, "p", TO, "use(\"BackPack\");");
- bindCommand(keyboard0, make, control, "p", TO, "drop(BackPack);");
- bindCommand(keyboard0, make, control, "w", TO, "drop(Weapon);");
- bindCommand(keyboard0, make, control, "a", TO, "drop(Ammo);");
- bindCommand(keyboard0, make, control, "f", TO, "drop(Flag);");
- bindCommand(keyboard0, make, control, "k", TO, "kill();");
- bindCommand(keyboard0, make, "q", TO, "nextWeapon();");
- bindCommand(keyboard0, make, shift, "q", TO, "prevWeapon();");
- bindCommand(keyboard0, make, "f", TO, "setFreeLook(TRUE);");
- bindCommand(keyboard0, break, "f", TO, "setFreeLook(FALSE);");
- NewActionMap("pdaMap.sae");
- bindAction(keyboard0, make, "z", TO, IDACTION_ZOOM_MODE_ON);
- bindAction(keyboard0, break, "z", TO, IDACTION_ZOOM_MODE_OFF);
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