home *** CD-ROM | disk | FTP | other *** search
/ PC PowerPlay 58 / pcpp58b_TRIBES.iso / Tribes / temp / tempCFG.cs
Encoding:
Text File  |  1998-12-14  |  4.9 KB  |  77 lines

  1. NewActionMap("actionMap.sae");
  2. bindAction(keyboard0, make, "tab", TO, IDACTION_MENU_PAGE, 1.000000);
  3. bindAction(keyboard0, make, "escape", TO, IDACTION_ESCAPE_PRESSED, 0.000000);
  4. bindAction(keyboard0, make, "k", TO, IDACTION_MENU_PAGE, 2.000000);
  5. bindAction(keyboard0, make, "t", TO, IDACTION_CHAT, 0.000000);
  6. bindAction(keyboard0, make, "y", TO, IDACTION_CHAT, 1.000000);
  7. bindAction(keyboard0, make, "u", TO, IDACTION_CHAT_DISP_SIZE, -1.000000);
  8. bindAction(keyboard0, make, "prior", TO, IDACTION_CHAT_DISP_PAGE, -1.000000);
  9. bindAction(keyboard0, make, "next", TO, IDACTION_CHAT_DISP_PAGE, 1.000000);
  10. bindCommand(keyboard0, make, "f1", TO, "remoteEval(2048, PlayMode);");
  11. bindCommand(keyboard0, make, "o", TO, "remoteEval(2048, ToggleObjectivesMode);");
  12. bindCommand(keyboard0, make, "i", TO, "remoteEval(2048, ToggleInventoryMode);");
  13. bindCommand(keyboard0, make, "c", TO, "remoteEval(2048, ToggleCommandMode);");
  14. bindCommand(keyboard0, make, control, "x", TO, "commandAck();");
  15. bindCommand(keyboard0, make, control, "d", TO, "commandDeclined();");
  16. bindCommand(keyboard0, make, control, "c", TO, "commandCompleted();");
  17. NewActionMap("playMap.sae");
  18. bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, 0.000998);
  19. bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Flip, Scale, 0.000998);
  20. bindAction(keyboard0, make, "a", TO, IDACTION_MOVELEFT, 1.000000);
  21. bindAction(keyboard0, break, "a", TO, IDACTION_MOVELEFT, 0.000000);
  22. bindAction(keyboard0, make, "d", TO, IDACTION_MOVERIGHT, 1.000000);
  23. bindAction(keyboard0, break, "d", TO, IDACTION_MOVERIGHT, 0.000000);
  24. bindAction(keyboard0, make, "s", TO, IDACTION_MOVEBACK, 1.000000);
  25. bindAction(keyboard0, break, "s", TO, IDACTION_MOVEBACK, 0.000000);
  26. bindAction(keyboard0, make, "w", TO, IDACTION_MOVEFORWARD, 1.000000);
  27. bindAction(keyboard0, break, "w", TO, IDACTION_MOVEFORWARD, 0.000000);
  28. bindAction(mouse0, make, button1, TO, IDACTION_JET, 1.000000);
  29. bindAction(mouse0, break, button1, TO, IDACTION_JET, 0.000000);
  30. bindAction(mouse0, make, button0, TO, IDACTION_FIRE1);
  31. bindAction(mouse0, break, button0, TO, IDACTION_BREAK1);
  32. bindAction(keyboard0, make, "x", TO, IDACTION_CROUCH);
  33. bindAction(keyboard0, break, "x", TO, IDACTION_STAND);
  34. bindAction(keyboard0, make, "r", TO, IDACTION_VIEW);
  35. bindAction(keyboard0, make, "space", TO, IDACTION_MOVEUP);
  36. bindAction(keyboard0, make, "e", TO, IDACTION_SNIPER_FOV, 1.000000);
  37. bindAction(keyboard0, break, "e", TO, IDACTION_SNIPER_FOV, 0.000000);
  38. bindAction(keyboard0, make, "z", TO, IDACTION_INC_SNIPER_FOV, 1.000000);
  39. bindCommand(keyboard0, make, "v", TO, "setCMMode(PlayChatMenu, 2);");
  40. bindCommand(keyboard0, make, "b", TO, "use(\"Beacon\");");
  41. bindCommand(keyboard0, make, "m", TO, "throwStart();");
  42. bindCommand(keyboard0, break, "m", TO, "throwRelease(\"Mine\");");
  43. bindCommand(keyboard0, make, "g", TO, "throwStart();");
  44. bindCommand(keyboard0, break, "g", TO, "throwRelease(\"Grenade\");");
  45. bindCommand(keyboard0, make, "1", TO, "use(\"Blaster\");");
  46. bindCommand(keyboard0, make, "2", TO, "use(\"Plasma Gun\");");
  47. bindCommand(keyboard0, make, "3", TO, "use(\"Chaingun\");");
  48. bindCommand(keyboard0, make, "4", TO, "use(\"Disc Launcher\");");
  49. bindCommand(keyboard0, make, "5", TO, "use(\"Grenade Launcher\");");
  50. bindCommand(keyboard0, make, "6", TO, "use(\"Laser Rifle\");");
  51. bindCommand(keyboard0, make, "7", TO, "use(\"ELF gun\");");
  52. bindCommand(keyboard0, make, "8", TO, "use(\"Mortar\");");
  53. bindCommand(keyboard0, make, "9", TO, "use(\"Targeting Laser\");");
  54. bindAction(keyboard0, make, "numpad8", TO, IDACTION_LOOKUP, 0.100000);
  55. bindAction(keyboard0, break, "numpad8", TO, IDACTION_LOOKUP, 0.000000);
  56. bindAction(keyboard0, make, "numpad2", TO, IDACTION_LOOKDOWN, 0.100000);
  57. bindAction(keyboard0, break, "numpad2", TO, IDACTION_LOOKDOWN, 0.000000);
  58. bindAction(keyboard0, make, "numpad6", TO, IDACTION_TURNRIGHT, 0.100000);
  59. bindAction(keyboard0, break, "numpad6", TO, IDACTION_TURNRIGHT, 0.000000);
  60. bindAction(keyboard0, make, "numpad4", TO, IDACTION_TURNLEFT, 0.100000);
  61. bindAction(keyboard0, break, "numpad4", TO, IDACTION_TURNLEFT, 0.000000);
  62. bindAction(keyboard0, make, "numpad5", TO, IDACTION_CENTERVIEW);
  63. bindCommand(keyboard0, make, "h", TO, "use(\"Repair Kit\");");
  64. bindCommand(keyboard0, make, "p", TO, "use(\"BackPack\");");
  65. bindCommand(keyboard0, make, control, "p", TO, "drop(BackPack);");
  66. bindCommand(keyboard0, make, control, "w", TO, "drop(Weapon);");
  67. bindCommand(keyboard0, make, control, "a", TO, "drop(Ammo);");
  68. bindCommand(keyboard0, make, control, "f", TO, "drop(Flag);");
  69. bindCommand(keyboard0, make, control, "k", TO, "kill();");
  70. bindCommand(keyboard0, make, "q", TO, "nextWeapon();");
  71. bindCommand(keyboard0, make, shift, "q", TO, "prevWeapon();");
  72. bindCommand(keyboard0, make, "f", TO, "setFreeLook(TRUE);");
  73. bindCommand(keyboard0, break, "f", TO, "setFreeLook(FALSE);");
  74. NewActionMap("pdaMap.sae");
  75. bindAction(keyboard0, make, "z", TO, IDACTION_ZOOM_MODE_ON);
  76. bindAction(keyboard0, break, "z", TO, IDACTION_ZOOM_MODE_OFF);
  77.