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- // check which version should be loaded..
- if( $ME::Loaded == "true" )
- {
- newObject( editCamera, EditCamera, "editor.sae" );
-
- ME::Create( MainWindow );
-
- // add the types...
- $ME::SimDefaultObject = 1 << 0;
- $ME::SimTerrain = 1 << 1;
- $ME::SimInteriorObject = 1 << 2;
- $ME::SimCameraObject = 1 << 3;
- $ME::SimMissionObject = 1 << 4;
- $ME::SimShapeObject = 1 << 5;
- $ME::SimContainerObject = 1 << 6;
- $ME::SimPlayerObjectType = 1 << 7;
- $ME::SimProjectileObject = 1 << 8;
- $ME::SimVehicleObjectType = 1 << 9;
-
- // fear specific
- $ME::FearItemObjectType = 1 << 31;
- $ME::FearPlayerObjectType = 1 << 30;
- $ME::FearTeleportObjectType = 1 << 29;
- $ME::FearCorpseObjectType = 1 << 28;
- $ME::StationObjectType = 1 << 27;
- $ME::FearMineObjectType = 1 << 26;
- $ME::FearMoveableObjectType = 1 << 25;
- $ME::FearVehicleObjectType = 1 << 24;
- $ME::StaticObjectType = 1 << 23;
- $ME::MoveableBaseObjectType = 1 << 22;
- $ME::ItemObjectType = 1 << 21;
- $ME::MarkerObjectType = 1 << 20;
- $ME::AIObjectType = 1 << 19;
-
- // all but SimTerrain and SimContainerObject and SimDefaultObject
- ME::SetGrabMask( ~( $ME::SimTerrain | $ME::SimContainerObject | $ME::SimDefaultObject ) );
-
- // place masks
- ME::SetDefaultPlaceMask( $ME::SimTerrain | $ME::SimInteriorObject );
-
- $ME::camera = editCamera;
-
- // modifiers
- $ME::Mod1 = false; // control
- $ME::Mod2 = false; // shift
- $ME::Mod3 = false; // alt
-
- // sensitivity
- $ME::MoveSensitivity = 0.2;
- $ME::RotateSensitivity = 0.02;
- }
- else
- {
- $_Me = ME;
- $_MeCanvas = strcat( $_Me, Canvas );
- $_MeCamera = strcat( $_Me, MoveObj );
-
- exec( "move.cs" );
- move();
-
- newMissionObject( editCamera, FlyingCamera, "gui\\edit.gui", "move.sae" );
- MissionEditor( MainWindow );
- $MED::camera = editCamera;
-
- $MED::mouseRotateSens = 50.0;
- $MED::mouseMoveSens = 1.0;
- $MED::useOldMovementMethod = true;
- winMouse();
-
- missionSetAutoSaveInterval(0);
- missionSetAutoSaveName( "AUTO." @ $missionName @ ".mis" );
-
- $_Me = "";
- $_MeCanvas = "";
- $_MeCamera = "";
- }
-