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  1. //============================================================================================
  2. // Editor strings
  3. // Reserved: 1.1 million to 1.2 million
  4. //============================================================================================
  5.  
  6. IDRGN_BEG_EDITOR            = 01100000; // "-- Editors reserve 1.1 to 1.15 million --";
  7.  
  8. //--------------------------------------------------------------------------------------------
  9. // Inspect Window Tags
  10. // These are here because they are only visible when the mission editor is running
  11. //--------------------------------------------------------------------------------------------
  12.  
  13. IDEDIT_BEG_ITG             = 01100001; //, "-- Darkstar Inspect Window tags reserves 1.1m to 1.11m --";
  14.  
  15. IDITG_VOLUME_NAME          = 01100002, "Volume Name:";
  16. IDITG_WILL_GHOST           = 01100003, "Will Ghost:";
  17. IDITG_USE_SCOPING          = 01100004, "Use For Scoping:";
  18. IDITG_USE_GHOST_SCOPING    = 01100005, "Use Ghost For Scoping:";
  19. IDITG_POS_TOP_LEFT         = 01100006, "Pos TopLeft (x,y):";
  20. IDITG_EXTENT_DIM           = 01100007, "Extent (width,height):";
  21. IDITG_CONTROL_ID           = 01100008, "Control ID:";
  22. IDITG_HORIZONTAL_SIZING    = 01100009, "Horizontal Sizing:";
  23. IDITG_VERTICAL_SIZING      = 01100010, "Vertical Sizing:";
  24. IDITG_VISIBLE              = 01100011, "Visible:";
  25. IDITG_ACTIVE               = 01100012, "Active:";
  26. IDITG_MESSAGE_TAG          = 01100013, "Message Tag:";
  27. IDITG_BMP_TAG              = 01100014, "Bmp Tag:";
  28. IDITG_BMP_TRANSPARENT      = 01100015, "Bmp Transparent:";
  29. IDITG_PAL_TAG              = 01100016, "Pal Tag:";
  30. IDITG_PAL_STRING           = 01100017, "Pal String:";
  31. IDITG_FONTNAME_TAG         = 01100018, "FontName Tag:";
  32. IDITG_HL_FONTNAME_TAT      = 01100019, "HL FontName Tag:";
  33. IDITG_TEXT_TAG             = 01100020, "Text Tag:";
  34. IDITG_TEXT                 = 01100021, "Text:";
  35. IDITG_ALIGNMENT            = 01100022, "Alignment (0-2):";
  36. IDITG_TEXT_V_POS_DELTA     = 01100023, "Text V Pos Delta:";
  37. IDITG_PRODUCE_3D_EVENTS    = 01100024, "Produce 3D Events:";
  38. IDITG_INITIAL_ALARM        = 01100025, "Initial Alarm:";
  39. IDITG_REPEAT_ALARM         = 01100026, "Repeat Alarm:";
  40. IDITG_PBA_TAG              = 01100027, "Bitmap Array Tag:";
  41. IDITG_HANDLE_ARROW_KEYS    = 01100028, "Handle Arrow Keys:";
  42. IDITG_ENUMERATE_LIST       = 01100029, "Enumerate List:";
  43. IDITG_NO_DUPLICATES        = 01100030, "Don't allow Duplicates:";
  44. IDITG_VISIBILITY_DIST      = 01100031, "Visible Distance:";
  45. IDITG_HAZE_DIST            = 01100032, "Haze Distance:";
  46. IDITG_PERSPECTIVE_DIST     = 01100033, "Perspective Distance:";
  47. IDITG_SCREEN_SIZE          = 01100034, "Screen Size:";
  48. IDITG_GRID_FILE_NAME       = 01100035, "Grid File Name:";
  49. IDITG_MATERIAL_LIST_TAG    = 01100036, "Material List Tag:";
  50. IDITG_TERRAIN_CONTEXT_POS  = 01100037, "Context Position:";
  51. IDITG_TERRAIN_CONTEXT_ROT  = 01100038, "Context Rotation:";
  52. IDITG_TERRAIN_GRAVITY      = 01100039, "Gravity:";
  53. IDITG_TERRAIN_DRAG         = 01100040, "Drag:";
  54. IDITG_TERRAIN_HEIGHT       = 01100041, "Height:";
  55. IDITG_PALETTE_NAME         = 01100050, "Palette Name:";
  56. IDITG_OWN_OBJECTS          = 01100051, "Owns Objects:";
  57. IDITG_HAZE_VMINDIST        = 01100052, "Haze Vertical Min:";
  58. IDITG_HAZE_VMAXDIST        = 01100053, "Haze Vertical Max:";
  59. IDITG_DELETE_ON_LOSE       = 01100054, "Delete On Lose Content:";
  60. IDITG_DML_FILE_NAME        = 01100055, "Material List DML:";
  61. IDITG_MAX_STR_LEN          = 01100056, "Max Str Len:";
  62. IDITG_DISABLED_FONTNAME_TAG= 01100057, "Disabled FontName Tag:";
  63. IDITG_BMA_FRAME_TIME            = 01100058, "Time per frame:";
  64. IDITG_BMA_CONTINUOUS_PLAY    = 01100059, "Continuous Play?";
  65. IDITG_BMA_LOOP_WAIT_TIME    = 01100060, "Time between loops";
  66. IDITG_HELP_TAG                    = 01100061, "Help Tag:";
  67. IDITG_BULLET_TYPE_TAG       = 0110062, "Bullet type:";
  68. IDITG_BULLET_SIZE_TAG       = 0110063, "Bullet size:";
  69. IDITG_BULLET_SPACING_TAG    = 0110064, "Bullet spacing:";
  70. IDITG_BMP_FILE_NAME         = 0110065, "BMP File Name:";
  71. IDITG_SIMOBJECT_NAME         = 0110066, "Object Name:";
  72.  
  73. IDITG_SKY_ROTATION         = 01100200, "Rotation (deg.):";
  74. IDITG_SKY_TEXTUREINDEX_1   = 01100201, "Texture 1 Index:";
  75. IDITG_SKY_TEXTUREINDEX_2   = 01100202, "Texture 2 Index:";
  76. IDITG_SKY_TEXTUREINDEX_3   = 01100203, "Texture 3 Index:";
  77. IDITG_SKY_TEXTUREINDEX_4   = 01100204, "Texture 4 Index:";
  78. IDITG_SKY_TEXTUREINDEX_5   = 01100205, "Texture 5 Index:";
  79. IDITG_SKY_TEXTUREINDEX_6   = 01100206, "Texture 6 Index:";
  80. IDITG_SKY_TEXTUREINDEX_7   = 01100207, "Texture 7 Index:";
  81. IDITG_SKY_TEXTUREINDEX_8   = 01100208, "Texture 8 Index:";
  82. IDITG_SKY_TEXTUREINDEX_9   = 01100209, "Texture 9 Index:";
  83. IDITG_SKY_TEXTUREINDEX_10  = 01100210, "Texture 10 Index:";
  84. IDITG_SKY_TEXTUREINDEX_11  = 01100211, "Texture 11 Index:";
  85. IDITG_SKY_TEXTUREINDEX_12  = 01100212, "Texture 12 Index:";
  86. IDITG_SKY_TEXTUREINDEX_13  = 01100213, "Texture 13 Index:";
  87. IDITG_SKY_TEXTUREINDEX_14  = 01100214, "Texture 14 Index:";
  88. IDITG_SKY_TEXTUREINDEX_15  = 01100215, "Texture 15 Index:";
  89. IDITG_SKY_TEXTUREINDEX_16  = 01100216, "Texture 16 Index:";
  90. IDITG_SKY_PERSPECTIVE      = 01100217, "Perspective Correct:";
  91. IDITG_SKY_BACKGROUNDCOLOR  = 01100218, "Background Color: ";
  92. IDITG_SKY_AZIMUTH          = 01100220, "Azimuth:";
  93. IDITG_SKY_INCIDENCE        = 01100221, "Incidence:";
  94. IDITG_SKY_SHADOWS          = 01100222, "Casts Shadows:";
  95. IDITG_SKY_LENSFLARE        = 01100223, "Lens Flare:";
  96. IDITG_SKY_LIGHTINTENSITY   = 01100224, "Directional Intensity (RGB):";
  97. IDITG_SKY_LIGHTAMBIENT     = 01100225, "Ambient Intensity (RGB):";
  98. IDITG_SKY_BRIGHTSTAR       = 01100230, "Bright Star Color (RGB):";
  99. IDITG_SKY_MEDIUMSTAR       = 01100231, "Medium Star Color (RGB):";
  100. IDITG_SKY_DIMSTAR          = 01100232, "Dim Star Color (RGB):";
  101. IDITG_SKY_NOSTARS          = 01100233, "No. Stars:";
  102. IDITG_SIZE                 = 01100234, "Size:";
  103. IDITG_DISTANCE             = 01100235, "Distance:";
  104. IDITG_STARS_IN_FRONT       = 01100236, "Stars render in front of textured sky:";
  105.  
  106. IDITG_MIN_VALUE            = 01100334, "Min Value:(float)";
  107. IDITG_MAX_VALUE            = 01100335, "Max Value:(float)";
  108. IDITG_BUILD_LIGHTMAP       = 01100336, "Recalculate Light Map";
  109. IDITG_SAVE_TERRAIN         = 01100337, "Save As: Ted Vol";
  110. IDITG_POSITION             = 01100338, "Position:";
  111. IDITG_ROTATION             = 01100339, "Rotation:";
  112. IDITG_FILENAME             = 01100340, "Filename:";
  113. IDITG_ISCONTAINER          = 01100341, "Is Container:";
  114. IDITG_FILENAMEORTAG        = 01100342, "Filename or Tag:";
  115. IDITG_CONST_THUMB          = 01100343, "Constant Sized Thumb:";
  116. IDITG_HORIZ_BAR            = 01100344, "Horizontal Scrollbar:";
  117. IDITG_VERT_BAR             = 01100345, "Vertical Scrollbar:";
  118. IDITG_SBAR_ALWAYS_ON       = 01100346, "Always On";
  119. IDITG_SBAR_ALWAYS_OFF      = 01100347, "Always Off";
  120. IDITG_SBAR_DYNAMIC         = 01100348, "Dynamic";
  121. IDITG_CONSOLE_VAR          = 01100349, "Console Variable:";
  122. IDITG_LINE_SPACING         = 01100350, "Line Spacing:";
  123. IDITG_HORIZ_RESIZE_RIGHT   = 01100351, "Resize Right";
  124. IDITG_HORIZ_RESIZE_WIDTH   = 01100352, "Resize Width";
  125. IDITG_HORIZ_RESIZE_LEFT    = 01100353, "Resize Left";
  126. IDITG_HORIZ_RESIZE_CENTER  = 01100354, "Resize Center";
  127. IDITG_VERT_RESIZE_BOTTOM   = 01100355, "Resize Bottom";
  128. IDITG_VERT_RESIZE_HEIGHT   = 01100356, "Resize Height";
  129. IDITG_VERT_RESIZE_TOP      = 01100357, "Resize Top";
  130. IDITG_VERT_RESIZE_CENTER   = 01100358, "Resize Center";
  131. IDITG_CONSOLE_CMD          = 01100359, "Console Command:";
  132. IDITG_HEADER_SIZES         = 01100370, "Header Dimensions:";
  133. IDITG_OPAQUE                 = 01100371, "Opaque?";
  134. IDITG_FILL_COLOR           = 01100372, "Fill Color:";
  135. IDITG_BOARDER                 = 01100373, "Boarder?";
  136. IDITG_BOARDER_COLOR        = 01100374, "Boarder Color:";
  137. IDITG_PC_RANGEHI           = 01100375, "Range Upper Limit:";
  138. IDITG_PC_RANGELO           = 01100376, "Range Lower Limit:";
  139. IDITG_PC_INCREMENT         = 01100377, "Stepping Value:";
  140. IDITG_SELECT_FILL_COLOR    = 01100378, "Select Fill Color:";
  141. IDITG_GHOST_FILL_COLOR     = 01100379, "Disabled Fill Color:";
  142. IDITG_SELECT_BOARDER_COLOR = 01100380, "Select Boarder Color:";
  143. IDITG_GHOST_BOARDER_COLOR  = 01100381, "Disabled Boarder Color:";
  144. IDITG_ALT_CONSOLE_CMD      = 01100382, "Alt Console Command:";
  145. IDITG_TEXT_NUMBERS_ONLY    = 01100383, "Numeric field only:";
  146. IDITG_HORIZ_RESIZE_RELATIVE= 01100384, "Resize Relative";
  147. IDITG_VERT_RESIZE_RELATIVE = 01100385, "Resize Relative";
  148.  
  149.      
  150. // SimMovingInterior
  151. IDITG_MITR_SHAPE           = 01101000, "Shape:";
  152. IDITG_MITR_COLLISIONFORWARD= 01101001, "Collision Forward:";
  153. IDITG_MITR_AUTOFORWARD     = 01101002, "Auto Forward:";
  154. IDITG_MITR_AUTOBACKWARD    = 01101003, "Auto Backward:";
  155. IDITG_MITR_TIMESCALE       = 01101004, "Time Scale:";
  156. IDITG_MITR_COLLISIONDELAY  = 01101005, "Collision Delay:";
  157. IDITG_MITR_FORWARDDELAY    = 01101006, "Forward Delay:";
  158. IDITG_MITR_BACKWARDDELAY   = 01101007, "Backward Delay:";
  159.  
  160. // SimLight
  161. IDITG_SIMLT_TYPE               = 01101100, "Type:";
  162. IDITG_SIMLT_TYPE_POINT         = 01101101, "Point";
  163. IDITG_SIMLT_TYPE_DIRECTIONAL   = 01101102, "Directional";
  164. IDITG_SIMLT_TYPE_WRAP          = 01101103, "Wrap";
  165. IDITG_SIMLT_LOCATION           = 01101104, "Location:";
  166. IDITG_SIMLT_DIRECTION          = 01101105, "Direction:";
  167. IDITG_SIMLT_INTENSITY          = 01101106, "Intensity:";
  168. IDITG_SIMLT_AMBIENTINTENSITY   = 01101107, "Ambient Intensity:";
  169. IDITG_SIMLT_RANGE              = 01101108, "Range:";
  170. IDITG_SIMLT_STATICLIGHT        = 01101109, "Static Light:";
  171.  
  172. // Simpath
  173. IDITG_SIMPATH_PATHID           = 01101150, "Path ID:";
  174.  
  175.  
  176. IDEDIT_END_ITG                 = 01109999; // '-- Darkstar Inspect Window tags reserves 1.1m to 1.11m --'
  177.  
  178.  
  179. //--------------------------------------------------------------------------------------------
  180. // Edit-Only Shapes
  181. // These are here because they are only visible when the mission editor is running
  182. //--------------------------------------------------------------------------------------------
  183.  
  184. IDEDIT_BEG_SHAPE        = 01110000; //'-- Darkstar Editor Shapes reserve 1.11m to 1.12m --'
  185.  
  186. IDEDIT_END_SHAPE        = 01119999; //'-- Darkstar Editor Shapes reserve 1.11m to 1.12m --'
  187.  
  188.  
  189. IDRGN_END_EDITOR = 01149999;//            '-- Editors reserve 1.1 to 1.15 million --'
  190.  
  191.