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- // Register objects to be used with the mission editor in this file
- // Format is:
- // MissionRegObject MenuCategory bmpIndex Description ConsoleScript
- //
- // Default bitmap indecies:
- // 2 - Base Mission bitmap
- // 4 - Folder bitmap
- // 6 - Herc bitmap
- //
- //
- function MissionRegDis( %MenuGroup, %ItemName )
- {
- %DisName = strcat( %ItemName, ".dis" );
- MissionRegObject( %MenuGroup, %ItemName, MissionCreateObject, %ItemName, InteriorShape, %DisName );
- }
-
- function MissionRegItem( %MenuGroup, %Desc, %ItemName, %count )
- {
- MissionRegObject( %MenuGroup, %Desc, MissionCreateObject, %ItemName, Item, %ItemName, %count, false, true);
- }
-
- //
- // Register fear object types for the mission editor
- //
-
- MissionRegType( ItemObjectType, 31 );
- MissionRegType( PlayerObjectType, 30 );
- MissionRegType( TeleportObjectType, 29 );
- MissionRegType( CorpseObjectType, 28 );
- MissionRegType( StationsObjectType, 27 );
- MissionRegType( MoveableObjectType, 25 );
-
- //
- //
- //
-
- MissionRegObject( Mission, Group, MissionCreateObject, "Group", SimGroup );
- MissionRegObject( Mission, Set, MissionCreateObject, "Set", SimSet );
- MissionRegObject( Mission, Path, MissionCreateObject, "Path", SimPath );
- MissionRegObject( Mission, Marker, MissionCreateObject, "Marker", Marker, PathMarker );
- MissionRegObject( Mission, "Path Marker", MissionCreateObject, "Map Marker", Marker, MapMarker );
- MissionRegObject( Mission, "Drop Point", MissionCreateObject, "Drop Point", Marker, DropPointMarker );
- MissionRegObject( Mission, Trigger, MissionCreateObject,GroupTrigger, Trigger, GroupTrigger );
-
- //
- //
- //
-
- MissionRegObject( Sky, Sky, MissionCreateObject, sky, Sky, ".5", ".5", ".5" );
- MissionRegObject( Sky, Planet, MissionCreateObject, planet, Planet );
- MissionRegObject( Sky, Starfield, MissionCreateObject, stars, StarField );
- MissionRegObject( Sky, Snow, MissionCreateObject, snow, Snowfall, 1, 0, 0, 0 );
- MissionRegObject( Sky, Rain, MissionCreateObject, rain, Snowfall, 1, 0, 0, 1 );
-
- //
- //
- //
-
- MissionRegObject( Objectives, "Flag", MissionCreateObject, flag, Item, Flag, 1, false );
- MissionRegObject( Objectives, "Flag Stand", MissionCreateObject, Stand, StaticShape, FlagStand );
- MissionRegObject( Objectives, "Tower Switch", MissionCreateObject, Switch, StaticShape, TowerSwitch );
-
- //
- //
- //
-
- MissionRegObject( Stations, "Inventory", MissionCreateObject, InventoryStation, StaticShape, InventoryStation );
- MissionRegObject( Stations, "Ammo", MissionCreateObject, AmmoStation, StaticShape, AmmoStation );
- MissionRegObject( Stations, "Command", MissionCreateObject, CommandStation, StaticShape, CommandStation );
- MissionRegObject( Stations, "Vehicle", MissionCreateObject, VehicleStation, StaticShape, VehicleStation );
- MissionRegObject( Stations, "Vehicle Pad", MissionCreateObject, VehiclePad, StaticShape, VehiclePad);
-
- //
- //
- //
-
- MissionRegObject( Generators, "Generator", MissionCreateObject, Generator, StaticShape, Generator );
- MissionRegObject( Generators, "Portable Generator", MissionCreateObject, PortGen, StaticShape, PortGenerator );
- MissionRegObject( Generators, "Solar Panel", MissionCreateObject, Solar, StaticShape, SolarPanel );
-
- //
- //
- //
-
- MissionRegObject( Turrets, "Plasma Turret", MissionCreateObject, plasmaTurret, Turret, plasmaTurret );
- MissionRegObject( Turrets, "Indoor Turret", MissionCreateObject, indoorTurret, Turret, indoorTurret );
- MissionRegObject( Turrets, "Mortar Turret", MissionCreateObject, mortarTurret, Turret, mortarTurret );
- MissionRegObject( Turrets, "Rocket Turret", MissionCreateObject, rocketTurret, Turret, rocketTurret );
- MissionRegObject( Turrets, "ELF Turret", MissionCreateObject, ELFTurret, Turret, ELFTurret );
-
- //
- //
- //
- MissionRegObject( Panels, "Square", MissionCreateObject, SquarePanel, StaticShape, SquarePanel );
- MissionRegObject( Panels, "Vertical", MissionCreateObject, VerticalPanel, StaticShape, VerticalPanel );
- MissionRegObject( Panels, "Blue", MissionCreateObject, BluePanel, StaticShape, BluePanel );
- MissionRegObject( Panels, "Yellow", MissionCreateObject, YellowPanel, StaticShape, YellowPanel );
- MissionRegObject( Panels, "Set", MissionCreateObject, SetPanel, StaticShape, SetPanel );
- MissionRegObject( Panels, "Vertical2", MissionCreateObject, "VertPanel2", StaticShape, VerticalPanelB );
- MissionRegObject( Panels, "Display1", MissionCreateObject, "Display1", StaticShape, DisplayPanelOne );
- MissionRegObject( Panels, "Display2", MissionCreateObject, "Display2", StaticShape, DisplayPanelTwo );
- MissionRegObject( Panels, "Display3", MissionCreateObject, "Display3", StaticShape, DisplayPanelThree );
- MissionRegObject( Panels, "DisplayH1", MissionCreateObject, "DisplayH1", StaticShape, HOnePanel );
- MissionRegObject( Panels, "DisplayH2", MissionCreateObject, "DisplayH2", StaticShape, HTwoPanel );
- MissionRegObject( Panels, "DisplayS1", MissionCreateObject, "DisplayS1", StaticShape, SOnePanel );
- MissionRegObject( Panels, "DisplayS2", MissionCreateObject, "DisplayS2", StaticShape, STwoPanel );
- MissionRegObject( Panels, "DisplayV1", MissionCreateObject, "DisplayV1", StaticShape, VOnePanel );
- MissionRegObject( Panels, "DisplayV2", MissionCreateObject, "DisplayV2", StaticShape, VTwoPanel );
-
- //
- //
- //
-
- MissionRegItem( Weapons, "Chaingun", Chaingun, 1);
- MissionRegItem( Weapons, "Plasma Gun", PlasmaGun, 1);
- MissionRegItem( Weapons, "Grenade Launcher", GrenadeLauncher, 1);
- MissionRegItem( Weapons, "Disc Launcher", DiscLauncher, 1);
- MissionRegItem( Weapons, "Laser Rifle", LaserRifle, 1);
- MissionRegItem( Weapons, "Energy Rifle", EnergyRifle, 1);
-
- //
- //
- //
- MissionRegItem( Ammo, "Bullets", BulletAmmo, 30);
- MissionRegItem( Ammo, "Plasma Bolts", PlasmaAmmo, 10);
- MissionRegItem( Ammo, "Grenades", GrenadeAmmo, 5);
- MissionRegItem( Ammo, "Discs", DiscAmmo, 5);
- MissionRegItem( Ammo, "Anti-personnel Mines", MineAmmo, 2 );
- MissionRegItem( Ammo, "Hand Grenades", Grenade, 5);
-
- //
- //
- //
-
- MissionRegItem( Packs, "Energy Pack", EnergyPack, 1);
- MissionRegItem( Packs, "Repair Pack", RepairPack, 1);
- MissionRegItem( Packs, "Shield Pack", ShieldPack, 1);
- MissionRegItem( Packs, "Sensor Jammer Pack", SensorJammerPack, 1);
- MissionRegItem( Packs, "Ammo Pack", AmmoPack, 1);
- MissionRegItem( Packs, "Repair Kit (inventory)", RepairKit, 1);
- MissionRegItem( Packs, "Repair Patch (instant)", RepairPatch, 1);
-
-
- //
- //
- //
-
- MissionRegObject( Comms, "Satellite Dish", MissionCreateObject, SatDish, StaticShape, LargeSatellite );
- MissionRegObject( Comms, "Small Antenna", MissionCreateObject, AntennaSmall, StaticShape, SmallAntenna );
- MissionRegObject( Comms, "Medium Antenna", MissionCreateObject, AntennaMed, StaticShape, MediumAntenna );
- MissionRegObject( Comms, "Large Antenna", MissionCreateObject, AntennaLarge, StaticShape, LargeAntenna );
- MissionRegObject( Comms, "Antenna Array", MissionCreateObject, AntennaArray, StaticShape, ArrayAntenna );
- MissionRegObject( Comms, "Antenna Rod", MissionCreateObject, AntennaRod, StaticShape, RodAntenna );
- MissionRegObject( Comms, "Force Beacon", MissionCreateObject, Beacon, StaticShape, ForceBeacon );
-
- //
- //
- //
-
- MissionRegObject( Sensors, "Remote Pulse Sensor", MissionCreateObject, RmtPulse, Sensor, DeployablePulseSensor );
- MissionRegObject( Sensors, "Pulse Sensor", MissionCreateObject, Sensor, Sensor, PulseSensor );
- MissionRegObject( Sensors, "Medium Pulse Sensor", MissionCreateObject, MedPulse, Sensor, MediumPulseSensor );
- MissionRegObject( Sensors, "Portable Motion Sensor", MissionCreateObject, MotionSens, Sensor, DeployableMotionSensor );
-
- //
- //
- //
-
- MissionRegObject( Base, "Air Filter", MissionCreateObject, filter, StaticShape, AirFilter );
- MissionRegObject( Base, "Cargo Crate", MissionCreateObject, MagCargo, StaticShape, CargoCrate );
- MissionRegObject( Base, "Liquid Cylinder", MissionCreateObject, LiquidCyl, StaticShape, CargoBarrel );
-
- //
- //
- //
-
- MissionRegObject( Doors, "AngleCut-T", MissionCreateObject, DoorOneTop, Moveable, DoorOneTop );
- MissionRegObject( Doors, "AngleCut-B", MissionCreateObject, DoorOneBottom, Moveable, DoorOneBottom );
- MissionRegObject( Doors, "RedSpider-L", MissionCreateObject, DoorOneLeft, Moveable, DoorOneLeft );
- MissionRegObject( Doors, "RedSpider-R", MissionCreateObject, DoorOneRight, Moveable, DoorOneRight );
- MissionRegObject( Doors, "GreyStaff-L", MissionCreateObject, DoorTwoLeft, Moveable, DoorTwoLeft );
- MissionRegObject( Doors, "GreyStaff-R", MissionCreateObject, DoorTwoRight, Moveable, DoorTwoRight );
- MissionRegObject( Doors, "GoldLogo-L", MissionCreateObject, DoorThreeLeft, Moveable, DoorThreeLeft );
- MissionRegObject( Doors, "GoldLogo-R", MissionCreateObject, DoorThreeRight, Moveable, DoorThreeRight );
- MissionRegObject( Doors, "GoldMartini-L", MissionCreateObject, DoorFourLeft,Moveable, DoorFourLeft );
- MissionRegObject( Doors, "GoldMartini-R", MissionCreateObject, DoorFourRight, Moveable, DoorFourRight );
- MissionRegObject( Doors, "Red&Blue-L", MissionCreateObject, DoorSixLeft, Moveable, DoorSixLeft );
- MissionRegObject( Doors, "Red&Blue-R", MissionCreateObject, DoorSixRight, Moveable, DoorSixRight );
- MissionRegObject( Doors, "Single", MissionCreateObject, DoorFive, Moveable, DoorFive );
- MissionRegObject( Doors, "ForceField", MissionCreateObject, DoorForceField, Moveable, DoorForceField );
- MissionRegObject( Doors, "ForceField3x4", MissionCreateObject, DoorForceField, Moveable, DoorForceField3x4 );
- MissionRegObject( Doors, "ForceField4x17", MissionCreateObject, DoorForceField, Moveable, DoorForceField4x17 );
- MissionRegObject( Doors, "ForceField4x14", MissionCreateObject, DoorForceField, Moveable, DoorForceField4x14 );
- MissionRegObject( Doors, "ForceField4x8", MissionCreateObject, DoorForceField, Moveable, DoorForceField4x8 );
- MissionRegObject( Doors, "ForceField5x5", MissionCreateObject, DoorForceField, Moveable, DoorForceField5x5 );
- MissionRegObject( Doors, "Diagonal", MissionCreateObject, DoorDiagonal, Moveable, DoorDiagonal );
-
- //
- //
- //
-
- MissionRegObject( Environment, "Tree 1", MissionCreateObject, TreeOne, StaticShape, TreeShape );
- MissionRegObject( Environment, "Tree 2", MissionCreateObject, TreeTwo, StaticShape, TreeShapeTwo );
- MissionRegObject( Environment, "Cactus1", MissionCreateObject, Cactus1, StaticShape, Cactus1 );
- MissionRegObject( Environment, "Cactus2", MissionCreateObject, Cactus2, StaticShape, Cactus2 );
- MissionRegObject( Environment, "Cactus3", MissionCreateObject, Cactus3, StaticShape, Cactus3 );
- MissionRegObject( Environment, "Plant 1", MissionCreateObject, PlantOne, StaticShape, PlantOne );
- MissionRegObject( Environment, "Plant 2", MissionCreateObject, PlantTwo, StaticShape, PlantTwo );
- MissionRegObject( Environment, "Grass Vent", MissionCreateObject, GrassVent, StaticShape, SteamOnGrass );
- MissionRegObject( Environment, "Mud Vent", MissionCreateObject, MudVent, StaticShape, SteamOnMud );
- MissionRegObject( Environment, "Grass Vent2", MissionCreateObject, GrassVent, StaticShape, SteamOnGrass2 );
- MissionRegObject( Environment, "Mud Vent2", MissionCreateObject, MudVent, StaticShape, SteamOnMud2 );
-
- //
- //
- //
-
- MissionRegObject( Test, "Forcefield", MissionCreateObject, Forcefield, StaticShape, ForceField );
- MissionRegObject( Test, "Electric Beam", MissionCreateObject, ElectrBeam, StaticShape, ElectricalBeam );
- MissionRegObject( Test, "Bigger Elec. Beam", MissionCreateObject, BigElectroBeam, StaticShape, ElectricalBeamBig );
-
- //
- //
- //
-
- MissionRegObject( Platforms, "Elev:4x4", MissionCreateObject, elevator_4x4, Moveable, elevator4x4 );
- MissionRegObject( Platforms, "Elev:4x5", MissionCreateObject, elevator_4x5, Moveable, elevator4x5 );
- MissionRegObject( Platforms, "Elev:5x5", MissionCreateObject, elevator_5x5, Moveable, elevator5x5 );
- MissionRegObject( Platforms, "Elev:6x4", MissionCreateObject, elevator_6x4, Moveable, elevator6x4 );
- MissionRegObject( Platforms, "Elev:6x4_thin", MissionCreateObject, elevator_6x4thin, Moveable, elevator6x4thin );
- MissionRegObject( Platforms, "Elev:6x5", MissionCreateObject, elevator_6x5, Moveable, elevator6x5 );
- MissionRegObject( Platforms, "Elev:6x6_thin", MissionCreateObject, elevator_6x6thin, Moveable, elevator6x6thin );
- MissionRegObject( Platforms, "Elev:6x6", MissionCreateObject, elevator_6x6, Moveable, elevator6x6 );
- MissionRegObject( Platforms, "Elev:6x6_Octa", MissionCreateObject, elevator_6x6_octagon, Moveable, elevator6x6Octa );
- MissionRegObject( Platforms, "Elev:8x4", MissionCreateObject, elevator_8x4,Moveable, elevator8x4 );
- MissionRegObject( Platforms, "Elev:8x6", MissionCreateObject, elevator_8x6, Moveable, elevator8x6 );
- MissionRegObject( Platforms, "Elev:8x8", MissionCreateObject, elevator_8x8, Moveable, elevator8x8 );
- MissionRegObject( Platforms, "Elev:9x9", MissionCreateObject, elevator_9x9, Moveable, elevator9x9 );
- MissionRegObject( Platforms, "Elev:16x16_Octa", MissionCreateObject, elevator16x16_octo, Moveable, elevator16x16Octa);
-
- //
- //
- //
-
- //MissionRegObject( Vehicle, "Flier", MissionCreateObject, "Flier", "Flier", flier );
- //MissionRegObject( Vehicle, "APC", MissionCreateObject, "APC", "Flier", apc );
- //MissionRegObject( Vehicle, "Tank", MissionCreateObject, "Tank", "Tank", tank );
- //MissionRegObject( Vehicle, "Scout", MissionCreateObject, "Scout", "Tank", scout );
- //MissionRegObject( Vehicle, "Car", MissionCreateObject, "AssaultCar", "Car", AssaultCar );
-
- //
- //
- //
-
- exec("registerworld.cs");
-