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- // define the 3 mission edit mode functions
- // each one disables the other two
-
- function MEModeMission()
- {
- focus( MissionEditor );
- unfocus( TedObject );
-
- winMouse();
- cursorOn( MainWindow );
- unfocus( "2048\\PlayerPSC" );
-
- GuiNewContentCtrl(MainWindow, SimGui::TSControl);
- focus(editCamera);
- postAction(TS_0, Attach, editCamera);
- }
-
- function MEModeTed()
- {
- focus( TedObject );
- unfocus( MissionEditor );
-
- winMouse();
- cursorOn( MainWindow );
- unfocus( "2048\\PlayerPSC" );
-
- GuiNewContentCtrl(MainWindow, SimGui::TSControl);
- focus(editCamera);
- postAction(TS_0, Attach, editCamera);
- }
-
- function MEModeGame()
- {
- unfocus( TedObject );
- unfocus( MissionEditor );
-
- dirMouse();
- cursorOff( MainWindow );
- unfocus(editCamera);
- GuiLoadContentCtrl( MainWindow, "gui\\play.gui" );
- focus( "2048\\PlayerPSC" );
- postAction( playGui, Attach, "2048\\PlayerPSC" );
- }
-
- // load mission editor and ted stuff
- exec( "med.cs" );
- exec( "ted.cs" );
- move();
- ted();
-
- // add the buttons to the mission editor
- addMissionButton( SetGame, "SetPlayingGame.bmp", "Resume play", "MEModeGame();" );
- addMissionButton( SetMission, "SetEditingMission.bmp", "Mission Edit Mode", "MEModeMission();" );
- addMissionButton( SetTerrain, "SetEditingTerrain.bmp", "Terain Edit mode", "MEModeTed();" );
- addMissionButton( Space1 );
- addMissionButton( Pause, "SetPauseGame.bmp", "Pause game", "$SimGame::TimeScale = 0.0;", "$SimGame::TimeScale = 1.0;" );
- addMissionButton( Space2 );
- addMissionButton( Undo, "Undo.bmp", "Undo move/rotate", "missionUndoMoveRotate();" );
- addMissionButton( Space3 );
- addMissionButton( MovementMethod, "Temp.bmp", "New movement?", "$MED::useOldMovementMethod = false;", "$MED::useOldMovementMethod = true;" );
-
- //addMissionButton( Undo, "Undo.bmp", "Undo move/rotate", "missionUndoMoveRotate();" );
-
- bind(keyboard, make, Escape, to, "winMouse();" );
-
- //
- // bind some handy keys
- bind(keyboard, make, f9, to, "MEModeGame();" );
- bind(keyboard, make, f10, to, "MEModeMission();" );
- bind(keyboard, make, f11, to, "MEModeTed();" );
-
- // go into mission edit mode
- MEModeMission();
-