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- #------------------------------------------------------------------------------
- # include generic camera controls
- exec( "_defCamera.cs" );
-
-
- #------------------------------------------------------------------------------
- # include generic keyboard controls
- exec( "_defKeyboard.cs" );
-
- #------------------------------------------------------------------------------
- #
- # Add support for MadCatz PantherXL joystick
- #
- editActionMap( Herc );
-
- #--Weapon Controls
- bindAction( keyboard, make, 1, TO, IDACTION_WEAPON_SELECT, 0.0 );
- bindAction( keyboard, make, 2, TO, IDACTION_WEAPON_SELECT, 1.0 );
- bindAction( keyboard, make, 3, TO, IDACTION_WEAPON_SELECT, 2.0 );
- bindAction( keyboard, make, 4, TO, IDACTION_WEAPON_SELECT, 3.0 );
- bindAction( keyboard, make, 5, TO, IDACTION_WEAPON_GROUP_TOGGLE, 0.0 );
- bindAction( keyboard, make, 6, TO, IDACTION_WEAPON_GROUP_TOGGLE, 1.0 );
- bindAction( keyboard, make, 7, TO, IDACTION_WEAPON_GROUP_TOGGLE, 2.0 );
- bindAction( keyboard, make, 8, TO, IDACTION_WEAPON_GROUP_TOGGLE, 3.0 );
- bindAction( keyboard, make, shift, 1, TO, IDACTION_WEAPON_GROUP_TOGGLE, 0.0 );
- bindAction( keyboard, make, shift, 2, TO, IDACTION_WEAPON_GROUP_TOGGLE, 1.0 );
- bindAction( keyboard, make, shift, 3, TO, IDACTION_WEAPON_GROUP_TOGGLE, 2.0 );
- bindAction( keyboard, make, shift, 4, TO, IDACTION_WEAPON_GROUP_TOGGLE, 3.0 );
- bindAction( keyboard, make, w, TO, IDACTION_WEAPON_ADJ, "+1.0" );
- bindAction( keyboard, make, alt, w, TO, IDACTION_WEAPON_ADJ, -1.0 );
- bindAction( keyboard, make, l, TO, IDACTION_WEAPON_MODE_SELECT, 0 );
- bindAction( keyboard, make, z, TO, IDACTION_WEAPON_GROUP_SELECT, 0 );
- bindAction( keyboard, make, x, TO, IDACTION_WEAPON_GROUP_SELECT, 1 );
- bindAction( keyboard, make, c, TO, IDACTION_WEAPON_GROUP_SELECT, 2 );
-
- bindAction( joystick, make, button10, TO, IDACTION_WEAPON_GROUP_SELECT, 0);
- bindAction( joystick, make, button11, TO, IDACTION_WEAPON_GROUP_SELECT, 1);
- bindAction( joystick, make, button12, TO, IDACTION_WEAPON_GROUP_SELECT, 2);
-
- bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1.0);
- bindAction( joystick, break, button0, TO, IDACTION_FIRE, 0.0);
- bindAction( joystick, make, button8, TO, IDACTION_WEAPON_MODE_SELECT, 0.0);
-
-
- # --Movement controls
- bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
- bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
-
- # --View and Sensor controls
- bindAction( joystick, ypov, TO, IDACTION_ZOOM_ADJ, center);
- bindAction( joystick, make, button5, TO, IDACTION_SENSOR_RANGE_TOGGLE);
- bindAction( joystick, make, button7, TO, IDACTION_SENSOR_MODE_TOGGLE);
- bindAction( joystick, make, button4, TO, IDACTION_TARGET_ADJ_ENEMY, 1.0);
- bindAction( joystick, make, button6, TO, IDACTION_TARGET_ADJ_ENEMY, -1.0);
- bindAction( joystick, slider0, TO, IDACTION_LOOK_X, deadzone, 0.01, scale, 0.6, center );
- bindAction( joystick, slider1, TO, IDACTION_LOOK_Y, deadzone, 0.01, scale, 0.6, center );
-
-
- #-- System and Targeting Controls
- bindAction( joystick, make, button3, TO, IDACTION_CAMOUFLAGE);
- bindAction( joystick, make, button9, TO, IDACTION_REACTOR);
- bindAction( joystick, make, button2, TO, IDACTION_TARGET_SELECTED);
- bindAction( joystick, make, button1, TO, IDACTION_TARGET_CLOSEST_ENEMY);
-