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- #------------------------------------------------------------------------------
- #
- # NOTE: This key binding script may not work with analog joysticks
- # if their readings fluctuate too much.
- #
-
-
- #------------------------------------------------------------------------------
- # include generic camera controls
- exec( "_defCamera.cs" );
-
-
- #------------------------------------------------------------------------------
- # include generic keyboard controls
- exec( "_defKeyboard.cs" );
-
-
- #------------------------------------------------------------------------------
- #
- # Add mouse to contol of the targeting cursor
- #
- editActionMap( Herc );
-
- bindAction( mouse0, make, button0, TO, IDACTION_FIRE, 1.0 );
- bindAction( mouse0, break, button0, TO, IDACTION_FIRE, 0.0 );
- bindAction( mouse0, break, button1, TO, IDACTION_TARGET_SELECTED );
- bindAction( mouse0, break, button2, TO, IDACTION_TARGET_CLOSEST_ENEMY );
- bindAction( mouse0, xaxis, TO, IDACTION_LOOK_X, scale, 0.5, flip );
- bindAction( mouse0, yaxis, TO, IDACTION_LOOK_Y, scale, 0.5, flip );
- //bindAction( mouse0, zaxis, TO, IDACTION_TARGET_ADJ_ENEMY, scale, 0.5 );
-
-
- bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1.0 );
- bindAction( joystick, break, button0, TO, IDACTION_FIRE, 0.0 );
- bindAction( joystick, make, button1, TO, IDACTION_TARGET_SELECTED );
- bindAction( joystick, make, button2, TO, IDACTION_WEAPON_MODE_SELECT );
- bindAction( joystick, make, button3, TO, IDACTION_WEAPON_GROUP_ADJ, 1.0 );
- bindAction( joystick, make, button4, TO, IDACTION_CROUCH, 1.0 );
- bindAction( joystick, break, button4, TO, IDACTION_CROUCH, 0.0 );
- bindAction( joystick, make, button5, TO, IDACTION_CAMOUFLAGE );
- bindAction( joystick, make, button6, TO, IDACTION_SENSOR_MODE_TOGGLE );
- bindAction( joystick, make, button7, TO, IDACTION_REACTOR );
-
- bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
- bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
- bindAction( joystick, rzaxis, TO, IDACTION_SHIELD_FOCUS_ADJ, deadzone, 0.1, center, square );
- bindAction( joystick, zaxis, TO, IDACTION_ZOOM_ADJ, deadzone, 0.1, center );
-
- # comment these 2 lines out if you have problem with your analog joystick
- bindAction( joystick, xpov, TO, IDACTION_LOOK_X, center );
- bindAction( joystick, ypov, TO, IDACTION_LOOK_Y, center );
-