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- // q3data.h
-
-
- #include <stdlib.h>
- #include <stdio.h>
- #include <math.h>
- #include <string.h>
- #include <sys/stat.h>
-
- #include "cmdlib.h"
- #include "scriplib.h"
- #include "mathlib.h"
- #include "polyset.h"
- #include "trilib.h"
- #include "imagelib.h"
- #include "threads.h"
- #include "l3dslib.h"
- #include "bspfile.h"
- #include "p3dlib.h"
- #include "3dslib.h"
- #include "aselib.h"
- #include "md3lib.h"
-
- void Cmd_ASEConvert( qboolean grabAnims );
- void Cmd_3DSConvert( void );
- void Cmd_Modelname (void);
- void Cmd_SpriteBase (void);
- void Cmd_Base (void);
- void Cmd_Cd (void);
- void Cmd_Origin (void);
- void Cmd_ScaleUp (void);
- void Cmd_Frame (void);
- void Cmd_Modelname (void);
- void Cmd_SpriteShader(void);
- void Cmd_Skin(void);
- void Cmd_Skinsize (void);
- void FinishModel (int type);
-
- void Cmd_Grab (void);
- void Cmd_Raw (void);
- void Cmd_Mip (void);
- void Cmd_Environment (void);
- void Cmd_Colormap (void);
-
- void Cmd_File (void);
- void Cmd_Dir (void);
- void Cmd_StartWad (void);
- void Cmd_EndWad (void);
- void Cmd_Mippal (void);
- void Cmd_Mipdir (void);
-
- void Cmd_Video (void);
-
- void ReleaseFile (char *filename);
- void ReleaseShader( char *filename );
-
- void Convert3DStoMD3( const char *filename );
-
- void OrderMesh( int input[][3], int output[][3], int numTris );
-
- extern byte *byteimage, *lbmpalette;
- extern int byteimagewidth, byteimageheight;
-
- extern qboolean g_release; // don't grab, copy output data to new tree
- extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
- extern qboolean g_archive; // don't grab, copy source data to new tree
- extern qboolean do3ds;
- extern char g_only[256]; // if set, only grab this cd
- extern qboolean g_skipmodel; // set true when a cd is not g_only
- extern qboolean g_verbose;
-
- extern char *trifileext;
-
- #define TYPE_ITEM 0
- #define TYPE_PLAYER 1
- #define TYPE_WEAPON 2
- #define TYPE_HAND 3
- #define TYPE_UNKNOWN 4
-
-