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- // TextureLoad.cpp : implementation file
- //
-
- #include "stdafx.h"
- #include "Radiant.h"
- #include "TextureLoad.h"
-
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
- /////////////////////////////////////////////////////////////////////////////
- // CTextureLoad dialog
-
-
- CTextureLoad::CTextureLoad(CWnd* pParent /*=NULL*/)
- : CDialog(CTextureLoad::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CTextureLoad)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
-
-
- void CTextureLoad::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CTextureLoad)
- DDX_Control(pDX, IDC_LIST_TEXTURES, m_wndList);
- //}}AFX_DATA_MAP
- }
-
-
- BEGIN_MESSAGE_MAP(CTextureLoad, CDialog)
- //{{AFX_MSG_MAP(CTextureLoad)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CTextureLoad message handlers
-
- BOOL CTextureLoad::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
-
-
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
-
- void CTextureLoad::OnOK()
- {
- // TODO: Add extra validation here
-
- CDialog::OnOK();
- }
-