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- #if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
- #define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
-
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // ShaderEdit.h : header file
- //
-
- /////////////////////////////////////////////////////////////////////////////
- // CShaderEdit frame
-
- class CShaderEdit : public CFrameWnd
- {
- DECLARE_DYNCREATE(CShaderEdit)
- protected:
- CShaderEdit(); // protected constructor used by dynamic creation
-
- CStatusBar m_StatusBar;
- CToolBar m_ToolBar;
-
- // Attributes
- public:
-
- // Operations
- public:
-
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CShaderEdit)
- //}}AFX_VIRTUAL
-
- // Implementation
- protected:
- virtual ~CShaderEdit();
-
- // Generated message map functions
- //{{AFX_MSG(CShaderEdit)
- afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
-
- /////////////////////////////////////////////////////////////////////////////
-
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
- #endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
-