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- // ShaderEdit.cpp : implementation file
- //
-
- #include "stdafx.h"
- #include "Radiant.h"
- #include "ShaderEdit.h"
-
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
- /////////////////////////////////////////////////////////////////////////////
- // CShaderEdit
-
- IMPLEMENT_DYNCREATE(CShaderEdit, CFrameWnd)
-
- CShaderEdit::CShaderEdit()
- {
- }
-
- CShaderEdit::~CShaderEdit()
- {
- }
-
-
- BEGIN_MESSAGE_MAP(CShaderEdit, CFrameWnd)
- //{{AFX_MSG_MAP(CShaderEdit)
- ON_WM_CREATE()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CShaderEdit message handlers
-
- int CShaderEdit::OnCreate(LPCREATESTRUCT lpCreateStruct)
- {
- if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
- return -1;
-
- // TODO: Add your specialized creation code here
-
- return 0;
- }
-