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- BEGIN
- #Computer capability
- HIGH
- #sky level type
- MULTINORMAL
- #Does this layer block the sun
- NO
- # WEATHER REGION A
- #
- # sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures)
- st1a
- sc1a
- none
- #X Scale Factors
- 1
- 1.5
- 0
- #Y Scale Factors
- 1
- 2
- 0
- #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
- 400
- #wind speed 0 for none, 10 for lots
- 0
- 3
- 0
- #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc)
- 90
- 90
- 0
- #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
- 0.2
- #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
- 0.1
- #
- # WEATHER REGION B
- #
- # sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures)
- st1a
- sc1a
- none
- #X Scale Factors
- 1
- 1.5
- 0
- #Y Scale Factors
- 1
- 2
- 0
- #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
- 400
- #wind speed 0 for none, 10 for lots
- 0
- 3
- 0
- #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc)
- 90
- 90
- 0
- #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
- 0.2
- #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
- 0.1
- #
- ############# note that the number of textures determines how many layers you have
- # CLOUD TEXTURES (you must always have three entries, enter NONE, or none for no texture)
- flat
- cc1a
- none
-
- END
- #_________________________________________________________________________
-
- BEGIN
- #Computer capability
- medium
- #sky level type
- MULTINORMAL
- #Does this layer block the sun
- NO
- # WEATHER REGION A
- #
- # sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures)
- st1a
- none
- none
- #X Scale Factors
- 4
- 4
- 0
- #Y Scale Factors
- 5
- 5
- 0
- #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
- 400
- #wind speed 0 for none, 10 for lots
- 0
- 3
- 0
- #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc)
- 90
- 90
- 0
- #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
- 0
- #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
- 0
- #
- # WEATHER REGION B
- #
- # sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures)
- st1a
- none
- none
- #X Scale Factors
- 4
- 4
- 0
- #Y Scale Factors
- 5
- 5
- 0
- #move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
- 400
- #wind speed 0 for none, 10 for lots
- 0
- 3
- 0
- #wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc)
- 90
- 90
- 0
- #warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
- 0
- #warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
- 0
- #
- ############# note that the number of textures determines how many layers you have
- # CLOUD TEXTURES (you must always have three entries, enter NONE, or none for no texture)
- flat
- none
- none
-
- END
- #_________________________________________________________________________
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