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- #include "../common/header.ds"
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- output "p:/base/ds/tsr1"
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- //////////////////////////////////////////////////////////////////////////
- // Enemy leans around corner near soda machine after token booth gate
- //////////////////////////////////////////////////////////////////////////
-
- //enemy that leans
- local entity sodaleaner
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- //to target player
- local entity sneak
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-
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- //enemy that leans
- sodaleaner = find entity with targetname "sodaleaner"
- sneak = find entity player
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- //spawns leaner
- use entity sodaleaner
- // this is him peeking around the corner firing
- animate entity sodaleaner performing action STD_FCORNERPEAK_RT_P_A targeting entity sneak
- animate entity sodaleaner performing action SCRIPT_RELEASE