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-
- ----------------------------- Phineas Phront v0.10 ---------------------------
- -- Version: 0.10
- -- Release: 8/26/1999
- -- Author: Peabody
- -- Systems: Tested on Win98 systems running Half-Life *.0.1.3
-
- This Readme contains installation instructions and product information for
- Phineas Phront v0.10, a Phineas Bot configuration and launcher program.
- Support and setup of this product is within the Readme, and no other support
- is expressed or implied.
-
- Phineas Phront v0.10 is compatible with Phineas Bot 0.20 and 0.21. It is
- compatible with both Half-Life and the Win32 Half-Life Dedicated Server.
-
- ---------------------------------- Contents ----------------------------------
-
- I Installation
- II Setup
- III Bots
- IV Maps
- V Launching Half-Life
- VI Troubleshooting
- VII Feedback
- VIII INI Settings
- IX Legal
-
- I) --------------------------- Installation --------------------------------
-
- Extract Phront.exe to the SAME directory as the existing bots.ini file. If
- you chose Phineas Bot installation method 1, this will be in the
- half-life\phineas\ folder. If using installation method 2, extract to your
- half-life\valve\ folder. You may choose to make shortcuts to Phront.exe, but
- the file itself MUST reside in the same folder as bots.ini.
-
- II) ------------------------------ Setup ------------------------------------
-
- Start Phront.exe and click on the "INI" tab. Change the "HL.exe path" box to
- the correct location of your HL.exe or HLDS.exe file. You must list the .exe
- file in addition to the path so that the correct executable will be started.
- In the "Parameters" box list any Half-Life options you use. If you used the
- Phineas Bot installation method 1, you will need to add -game phineas to the
- box, in addition to any other parameters.
-
- Example: HL.exe path: c:\Half-Life\hl.exe
- Parameters: -console -heapsize 32000 -game phineas
-
- When you are confident with these settings, click the button labeled "Save INI"
- which will save these settings. These settings only need be set and saved the
- first time Phineas Phront is started, or if your Half-Life directory changes.
-
- III) ------------------------------ Bots -------------------------------------
-
- Click on the "Bots" tab if bots are not already displayed. The "Model" combo
- box is filled with models that are contained in pak0.pak and
- half-life\valve\models\player\. If you have models installed that aren't
- showing up in the listing, you need to redo the Setup portion of this Readme,
- carefully setting the "HL.exe path" to the correct Half-Life folder and .exe file.
-
- To switch between specific bot settings, click the arrow buttons next to the
- bot name. The text boxes for bot color allow settings other than a number.
- Section VIII of this Readme lists Jehannum's descriptions of the bot settings.
-
- IV) ------------------------------ Maps -------------------------------------
-
- Click on the "Maps" tab if maps are not already displayed. The "Name" combo
- box lists names of all maps contained in pak0.pak and half-life\valve\maps\.
- If you have maps installed that aren't showing up in the listing, you need to
- redo the Setup portion of this Readme, carefully setting the "HL.exe path" to
- the correct Half-Life folder and .exe file.
-
- To switch between specific bot settings, click the arrow buttons next to the
- bot name. Section VIII of this Readme lists Jehannum's descriptions of the bot
- settings. Among the map "Name" box listings you will find "Default". This is
- the same as "[DefaultMap]" in Jehannum's INI file.
-
- V) ------------------------ Launching Half-Life ----------------------------
-
- Accessable via the "Bots" and "Maps" tabs are "Launch" buttons which will start
- Half-Life. Before Half-Life is started, the bots.ini is saved. This means any
- changes made in Phineas Phront will apply to the started game, even if you did
- not click "Save INI". If you attempt to launch Half-Life and get a window that
- says "Could not validate Half-Life" then your "HL.exe path" is incorrect. See
- the "Setup" section of this Readme.
-
- VI) -------------------------- Troubleshooting ------------------------------
-
- If you get errors while attempting to start Phineas Phront regarding missing or
- invalid .dll, .ocx, or other dependency files, you will need to download the
- full version of Phineas Phront. This can be found on the Phineas Bot web
- site's file section. After installing the full version, subsequent releases of
- Phineas Phront will only require the minimal installation.
-
- If you used install method 1 (installing to Half-Life\phineas\ and copying your
- maps, models, and pak0.pak file to that dir), your maps and models may not be
- listed in the map "Name" and bot "Model" combo boxes. This is because Phront
- retrieves them only from the appropriate Half-Life\valve\ folders. However,
- you may still type in the name of maps and models, and they will work as
- expected. If you wish them to show in the selectable list, you must copy maps
- and models to Half-Life\valve\maps and Half-Life\valve\models\player\,
- respectively.
-
- Other errors may be corrected by properly setting the "HL.exe path".
-
- VII) ----------------------------- Feedback ----------------------------------
-
- Send bug reports to phront@yahoo.com, however replies are unlikely. Jehannum's
- Phineas Bot web page has a forum topic dealing with Phineas Bot front ends and
- I am more likely to respond to questions there. Phineas Bot's URL is:
-
- http://www.planethalflife.com/phineas/
-
- VIII) -------------------------- INI Settings --------------------------------
-
- The following is quoted from Jehannum's example Bots.ini file and is a good
- description of what the various bot settings can be and will do.
-
- ; Phineas Bot configuration file
- ;
- ; DefaultMap entry
- ;
- ; This section sets the default bot parameters, which will apply to all
- ; maps without a custom entry in this file. The item fields are:
- ;
- ; Quantity: How many bots should be created when starting a level.
- ; Random: No = Add bots to the game in the exact order they are
- ; listed in this file.
- ; Yes = Choose bots at random from this file.
- ; InitialDelay: The number of seconds to wait at the beginning of a level
- ; before beginning to add bots.
- ; SpawnDelay: The number of seconds to wait after a bot is added to the
- ; game before the next bot is added.
- ; WaitForPlayers: The number of players that must be in the game before
- ; bots begin to be added. Setting to 0 disables this.
- ; KeepServerFull: If this is set to a number other than 0, the server will
- ; make sure (using bots as necessary) that there are always
- ; at least this amount of players in the game. If this is
- ; used, the 'Quantity' and 'WaitForPlayers' values are
- ; ignored.
- ;
- ; Bot entries
- ;
- ; Name: Name of the bot.
- ; Model: Model for the bot to use.
- ;
- ; TopColor: TopColor and BottomColor accept a variety of value types.
- ; BottomColor: * One of the preset color names can be used:
- ; Red, Orange, Yellow, Green, Cyan, Blue, Magenta
- ; * A number between 1 and 255 can also be used, for greater
- ; customization.
- ; * A ? (question mark) can be used and the game will pick a
- ; random color between 1 and 255.
-
- IX) ------------------------------ Legal ------------------------------------
-
- No warranties, support, guarantees, or liabilities are expressed or implied in
- this release of Phineas Phront.