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  1. // Miscellaneous options
  2.  
  3. // MP5 options
  4.  
  5. // default firemode-1 
  6. //      0 = firemode 1: single fire
  7. //      1 = firemode 2: semi-auto
  8. //      2 = firemode 3: full-auto
  9. "mp5_default_mode"                  "1"
  10.  
  11. // bullet drift ratings (0 up to 10, 0 = most accurate, 10 = least accurate)
  12. "mp5_cone"                          "6"                 // full-auto
  13. "mp5semi_cone"                      "3"                 // semi-auto
  14. "mp5single_cone"                    "0"                 // single fire
  15.  
  16. // cloaking options
  17. "cloak_rating"                      "30.000000"         // visibility when cloaked (lower=less visible, higher=more visible)
  18. "rate_cloakdrain"                   "1.000000"          // number of seconds for each point of HEV battery reduced
  19.  
  20. // hud punching effects
  21. "crowbar_punch"                     "50.000000"         // punch rating when hit by crowbar (setting this at a high (ex. 50) value gives the dizzines effect)
  22. "weapon_punch"                      "10.000000"         // punch rating when hit by other weapons
  23. "limp_punch"                        "5.000000"          // punch rating when limping
  24.  
  25. // other options
  26. "mp_flashlight"                     "1"                 // enable flashlight
  27. "lightamp_enable"                   "1"                 // enable light amplification
  28. "clustergrenade_enable"             "1"                 // enable cluster grenades
  29. "longjump_noise"                    "1"                 // make servo noise when long jumping
  30. "silencer_volume"                   "20.000000"         // Glock silenced shot volume
  31. "snark_health"                      "10.000000"         // Snark health (how much damage it can take before dying with a pop)
  32. "gauss_max_charge"                  "15.000000"         // uranium consumed on maximum charge
  33. "jump_height"                       "45.000000"         // Jumping height
  34. "satchel_takedamage"                "1"                 // Shootable satchels
  35.