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- // Miscellaneous options
-
- // MP5 options
-
- // default firemode-1
- // 0 = firemode 1: single fire
- // 1 = firemode 2: semi-auto
- // 2 = firemode 3: full-auto
- "mp5_default_mode" "1"
-
- // bullet drift ratings (0 up to 10, 0 = most accurate, 10 = least accurate)
- "mp5_cone" "6" // full-auto
- "mp5semi_cone" "3" // semi-auto
- "mp5single_cone" "0" // single fire
-
- // cloaking options
- "cloak_rating" "30.000000" // visibility when cloaked (lower=less visible, higher=more visible)
- "rate_cloakdrain" "1.000000" // number of seconds for each point of HEV battery reduced
-
- // hud punching effects
- "crowbar_punch" "50.000000" // punch rating when hit by crowbar (setting this at a high (ex. 50) value gives the dizzines effect)
- "weapon_punch" "10.000000" // punch rating when hit by other weapons
- "limp_punch" "5.000000" // punch rating when limping
-
- // other options
- "mp_flashlight" "1" // enable flashlight
- "lightamp_enable" "1" // enable light amplification
- "clustergrenade_enable" "1" // enable cluster grenades
- "longjump_noise" "1" // make servo noise when long jumping
- "silencer_volume" "20.000000" // Glock silenced shot volume
- "snark_health" "10.000000" // Snark health (how much damage it can take before dying with a pop)
- "gauss_max_charge" "15.000000" // uranium consumed on maximum charge
- "jump_height" "45.000000" // Jumping height
- "satchel_takedamage" "1" // Shootable satchels
-