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-
- //
- // qfiles.h: quake file formats
- // This file must be identical in the quake and utils directories
- //
-
- /*
- ========================================================================
-
- The .pak files are just a linear collapse of a directory tree
-
- ========================================================================
- */
-
- #define IDPAKHEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P')
-
- typedef struct
- {
- char name[56];
- int filepos, filelen;
- } dpackfile_t;
-
- typedef struct
- {
- int ident; // == IDPAKHEADER
- int dirofs;
- int dirlen;
- } dpackheader_t;
-
- #define MAX_FILES_IN_PACK 4096
-
-
- /*
- ========================================================================
-
- PCX files are used for as many images as possible
-
- ========================================================================
- */
-
- typedef struct
- {
- char manufacturer;
- char version;
- char encoding;
- char bits_per_pixel;
- unsigned short xmin,ymin,xmax,ymax;
- unsigned short hres,vres;
- unsigned char palette[48];
- char reserved;
- char color_planes;
- unsigned short bytes_per_line;
- unsigned short palette_type;
- char filler[58];
- unsigned char data; // unbounded
- } pcx_t;
-
-
- /*
- ========================================================================
-
- .MD2 triangle model file format
-
- ========================================================================
- */
-
- #define IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
- #define ALIAS_VERSION 8
-
- #define MAX_TRIANGLES 4096
- #define MAX_VERTS 2048
- #define MAX_FRAMES 512
- #define MAX_MD2SKINS 32
- #define MAX_SKINNAME 64
-
- typedef struct
- {
- short s;
- short t;
- } dstvert_t;
-
- typedef struct
- {
- short index_xyz[3];
- short index_st[3];
- } dtriangle_t;
-
- typedef struct
- {
- byte v[3]; // scaled byte to fit in frame mins/maxs
- byte lightnormalindex;
- } dtrivertx_t;
-
- #define DTRIVERTX_V0 0
- #define DTRIVERTX_V1 1
- #define DTRIVERTX_V2 2
- #define DTRIVERTX_LNI 3
- #define DTRIVERTX_SIZE 4
-
- typedef struct
- {
- float scale[3]; // multiply byte verts by this
- float translate[3]; // then add this
- char name[16]; // frame name from grabbing
- dtrivertx_t verts[1]; // variable sized
- } daliasframe_t;
-
-
- // the glcmd format:
- // a positive integer starts a tristrip command, followed by that many
- // vertex structures.
- // a negative integer starts a trifan command, followed by -x vertexes
- // a zero indicates the end of the command list.
- // a vertex consists of a floating point s, a floating point t,
- // and an integer vertex index.
-
-
- typedef struct
- {
- int ident;
- int version;
-
- int skinwidth;
- int skinheight;
- int framesize; // byte size of each frame
-
- int num_skins;
- int num_xyz;
- int num_st; // greater than num_xyz for seams
- int num_tris;
- int num_glcmds; // dwords in strip/fan command list
- int num_frames;
-
- int ofs_skins; // each skin is a MAX_SKINNAME string
- int ofs_st; // byte offset from start for stverts
- int ofs_tris; // offset for dtriangles
- int ofs_frames; // offset for first frame
- int ofs_glcmds;
- int ofs_end; // end of file
-
- } dmdl_t;
-
- /*
- ========================================================================
-
- .SP2 sprite file format
-
- ========================================================================
- */
-
- #define IDSPRITEHEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I')
- // little-endian "IDS2"
- #define SPRITE_VERSION 2
-
- typedef struct
- {
- int width, height;
- int origin_x, origin_y; // raster coordinates inside pic
- char name[MAX_SKINNAME]; // name of pcx file
- } dsprframe_t;
-
- typedef struct {
- int ident;
- int version;
- int numframes;
- dsprframe_t frames[1]; // variable sized
- } dsprite_t;
-
- /*
- ==============================================================================
-
- .WAL texture file format
-
- ==============================================================================
- */
-
-
- #define MIPLEVELS 4
- typedef struct miptex_s
- {
- char name[32];
- unsigned width, height;
- unsigned offsets[MIPLEVELS]; // four mip maps stored
- char animname[32]; // next frame in animation chain
- int flags;
- int contents;
- int value;
- } miptex_t;
-
-
-
- /*
- ==============================================================================
-
- .BSP file format
-
- ==============================================================================
- */
-
- #define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
- // little-endian "IBSP"
-
- #define BSPVERSION 38
-
-
- // upper design bounds
- // leaffaces, leafbrushes, planes, and verts are still bounded by
- // 16 bit short limits
- #define MAX_MAP_MODELS 1024
- #define MAX_MAP_BRUSHES 8192
- #define MAX_MAP_ENTITIES 2048
- #define MAX_MAP_ENTSTRING 0x40000
- #define MAX_MAP_TEXINFO 8192
-
- #define MAX_MAP_AREAS 256
- #define MAX_MAP_AREAPORTALS 1024
- #define MAX_MAP_PLANES 65536
- #define MAX_MAP_NODES 65536
- #define MAX_MAP_BRUSHSIDES 65536
- #define MAX_MAP_LEAFS 65536
- #define MAX_MAP_VERTS 65536
- #define MAX_MAP_FACES 65536
- #define MAX_MAP_LEAFFACES 65536
- #define MAX_MAP_LEAFBRUSHES 65536
- #define MAX_MAP_PORTALS 65536
- #define MAX_MAP_EDGES 128000
- #define MAX_MAP_SURFEDGES 256000
- #define MAX_MAP_LIGHTING 0x200000
- #define MAX_MAP_VISIBILITY 0x100000
-
- // key / value pair sizes
-
- #define MAX_KEY 32
- #define MAX_VALUE 1024
-
- //=============================================================================
-
- typedef struct
- {
- int fileofs, filelen;
- } lump_t;
-
- #define LUMP_ENTITIES 0
- #define LUMP_PLANES 1
- #define LUMP_VERTEXES 2
- #define LUMP_VISIBILITY 3
- #define LUMP_NODES 4
- #define LUMP_TEXINFO 5
- #define LUMP_FACES 6
- #define LUMP_LIGHTING 7
- #define LUMP_LEAFS 8
- #define LUMP_LEAFFACES 9
- #define LUMP_LEAFBRUSHES 10
- #define LUMP_EDGES 11
- #define LUMP_SURFEDGES 12
- #define LUMP_MODELS 13
- #define LUMP_BRUSHES 14
- #define LUMP_BRUSHSIDES 15
- #define LUMP_POP 16
- #define LUMP_AREAS 17
- #define LUMP_AREAPORTALS 18
- #define HEADER_LUMPS 19
-
- typedef struct
- {
- int ident;
- int version;
- lump_t lumps[HEADER_LUMPS];
- } dheader_t;
-
- typedef struct
- {
- float mins[3], maxs[3];
- float origin[3]; // for sounds or lights
- int headnode;
- int firstface, numfaces; // submodels just draw faces
- // without walking the bsp tree
- } dmodel_t;
-
-
- typedef struct
- {
- float point[3];
- } dvertex_t;
-
-
- // 0-2 are axial planes
- #define PLANE_X 0
- #define PLANE_Y 1
- #define PLANE_Z 2
-
- // 3-5 are non-axial planes snapped to the nearest
- #define PLANE_ANYX 3
- #define PLANE_ANYY 4
- #define PLANE_ANYZ 5
-
- // planes (x&~1) and (x&~1)+1 are allways opposites
-
- typedef struct
- {
- float normal[3];
- float dist;
- int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
- } dplane_t;
-
-
- // contents flags are seperate bits
- // a given brush can contribute multiple content bits
- // multiple brushes can be in a single leaf
-
- // these definitions also need to be in q_shared.h!
-
- // lower bits are stronger, and will eat weaker brushes completely
- #define CONTENTS_SOLID 1 // an eye is never valid in a solid
- #define CONTENTS_WINDOW 2 // translucent, but not watery
- #define CONTENTS_AUX 4
- #define CONTENTS_LAVA 8
- #define CONTENTS_SLIME 16
- #define CONTENTS_WATER 32
- #define CONTENTS_MIST 64
- #define LAST_VISIBLE_CONTENTS 64
-
- // remaining contents are non-visible, and don't eat brushes
-
- #define CONTENTS_AREAPORTAL 0x8000
-
- #define CONTENTS_PLAYERCLIP 0x10000
- #define CONTENTS_MONSTERCLIP 0x20000
-
- // currents can be added to any other contents, and may be mixed
- #define CONTENTS_CURRENT_0 0x40000
- #define CONTENTS_CURRENT_90 0x80000
- #define CONTENTS_CURRENT_180 0x100000
- #define CONTENTS_CURRENT_270 0x200000
- #define CONTENTS_CURRENT_UP 0x400000
- #define CONTENTS_CURRENT_DOWN 0x800000
-
- #define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
-
- #define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
- #define CONTENTS_DEADMONSTER 0x4000000
- #define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
- #define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
- #define CONTENTS_LADDER 0x20000000
-
-
-
- #define SURF_LIGHT 0x1 // value will hold the light strength
-
- #define SURF_SLICK 0x2 // effects game physics
-
- #define SURF_SKY 0x4 // don't draw, but add to skybox
- #define SURF_WARP 0x8 // turbulent water warp
- #define SURF_TRANS33 0x10
- #define SURF_TRANS66 0x20
- #define SURF_FLOWING 0x40 // scroll towards angle
- #define SURF_NODRAW 0x80 // don't bother referencing the texture
-
- #define SURF_HINT 0x100 // make a primary bsp splitter
- #define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
-
-
-
- typedef struct
- {
- int planenum;
- int children[2]; // negative numbers are -(leafs+1), not nodes
- short mins[3]; // for frustom culling
- short maxs[3];
- unsigned short firstface;
- unsigned short numfaces; // counting both sides
- } dnode_t;
-
-
- typedef struct texinfo_s
- {
- float vecs[2][4]; // [s/t][xyz offset]
- int flags; // miptex flags + overrides
- int value; // light emission, etc
- char texture[32]; // texture name (textures/*.wal)
- int nexttexinfo; // for animations, -1 = end of chain
- } texinfo_t;
-
-
- // note that edge 0 is never used, because negative edge nums are used for
- // counterclockwise use of the edge in a face
- typedef struct
- {
- unsigned short v[2]; // vertex numbers
- } dedge_t;
-
- #define MAXLIGHTMAPS 4
- typedef struct
- {
- unsigned short planenum;
- short side;
-
- int firstedge; // we must support > 64k edges
- short numedges;
- short texinfo;
-
- // lighting info
- byte styles[MAXLIGHTMAPS];
- int lightofs; // start of [numstyles*surfsize] samples
- } dface_t;
-
- typedef struct
- {
- int contents; // OR of all brushes (not needed?)
-
- short cluster;
- short area;
-
- short mins[3]; // for frustum culling
- short maxs[3];
-
- unsigned short firstleafface;
- unsigned short numleaffaces;
-
- unsigned short firstleafbrush;
- unsigned short numleafbrushes;
- } dleaf_t;
-
- typedef struct
- {
- unsigned short planenum; // facing out of the leaf
- short texinfo;
- } dbrushside_t;
-
- typedef struct
- {
- int firstside;
- int numsides;
- int contents;
- } dbrush_t;
-
- #define ANGLE_UP -1
- #define ANGLE_DOWN -2
-
-
- // the visibility lump consists of a header with a count, then
- // byte offsets for the PVS and PHS of each cluster, then the raw
- // compressed bit vectors
- #define DVIS_PVS 0
- #define DVIS_PHS 1
- typedef struct
- {
- int numclusters;
- int bitofs[8][2]; // bitofs[numclusters][2]
- } dvis_t;
-
- // each area has a list of portals that lead into other areas
- // when portals are closed, other areas may not be visible or
- // hearable even if the vis info says that it should be
- typedef struct
- {
- int portalnum;
- int otherarea;
- } dareaportal_t;
-
- typedef struct
- {
- int numareaportals;
- int firstareaportal;
- } darea_t;
-