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-
- #include "g_local.h"
-
- game_locals_t game;
- level_locals_t level;
- game_import_t gi;
- game_export_t globals;
- spawn_temp_t st;
-
- int sm_meat_index;
- int snd_fry;
-
- edict_t *g_edicts;
-
- cvar_t *deathmatch;
- cvar_t *dmflags;
- cvar_t *skill;
- cvar_t *fraglimit;
- cvar_t *timelimit;
- cvar_t *samelevel;
- cvar_t *noexit;
- cvar_t *maxclients;
- cvar_t *maxentities;
- cvar_t *g_select_empty;
- cvar_t *g_unlimited_ammo;
- cvar_t *nomonsters;
-
- cvar_t *dm_respawn;
-
- cvar_t *sv_maxvelocity;
- cvar_t *sv_gravity;
-
- cvar_t *sv_rollspeed;
- cvar_t *sv_rollangle;
- cvar_t *gun_x;
- cvar_t *gun_y;
- cvar_t *gun_z;
-
- cvar_t *run_pitch;
- cvar_t *run_roll;
- cvar_t *bob_up;
- cvar_t *bob_pitch;
- cvar_t *bob_roll;
-
- cvar_t *sv_cheats;
-
- void SpawnEntities (char *mapname, char *entities, char *spawnpoint);
- void ClientThink (edict_t *ent, usercmd_t *cmd);
- qboolean ClientConnect (edict_t *ent, char *userinfo, qboolean loadgame);
- void ClientUserinfoChanged (edict_t *ent, char *userinfo);
- void ClientDisconnect (edict_t *ent);
- void ClientBegin (edict_t *ent, qboolean loadgame);
- void ClientCommand (edict_t *ent);
- void RunEntity (edict_t *ent);
- void WriteGame (char *filename);
- void ReadGame (char *filename);
- void WriteLevel (char *filename);
- void ReadLevel (char *filename);
- void InitGame (void);
- void G_RunFrame (void);
-
-
- //===================================================================
-
-
- /*
- =================
- GetGameAPI
-
- Returns a pointer to the structure with all entry points
- and global variables
- =================
- */
- void ShutdownGame (void)
- {
- gi.dprintf ("==== ShutdownGame ====\n");
-
- gi.FreeTags (TAG_LEVEL);
- gi.FreeTags (TAG_GAME);
- }
-
-
-
- game_export_t *GetGameAPI (game_import_t *import)
- {
- gi = *import;
-
- globals.apiversion = GAME_API_VERSION;
- globals.Init = InitGame;
- globals.Shutdown = ShutdownGame;
- globals.SpawnEntities = SpawnEntities;
-
- globals.WriteGame = WriteGame;
- globals.ReadGame = ReadGame;
- globals.WriteLevel = WriteLevel;
- globals.ReadLevel = ReadLevel;
-
- globals.ClientThink = ClientThink;
- globals.ClientConnect = ClientConnect;
- globals.ClientUserinfoChanged = ClientUserinfoChanged;
- globals.ClientDisconnect = ClientDisconnect;
- globals.ClientBegin = ClientBegin;
- globals.ClientCommand = ClientCommand;
-
- globals.RunFrame = G_RunFrame;
-
- globals.edict_size = sizeof(edict_t);
-
- return &globals;
- }
-
- #ifndef GAME_HARD_LINKED
- // this is only here so the functions in q_shared.c and q_shwin.c can link
- void Sys_Error (char *error, ...)
- {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, error);
- vsprintf (text, error, argptr);
- va_end (argptr);
-
- gi.error (ERR_FATAL, "%s", text);
- }
-
- void Com_Printf (char *msg, ...)
- {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, msg);
- vsprintf (text, msg, argptr);
- va_end (argptr);
-
- gi.dprintf ("%s", text);
- }
-
- #endif
-
- //======================================================================
-
-
- /*
- =================
- ClientEndServerFrames
- =================
- */
- void ClientEndServerFrames (void)
- {
- int i;
- edict_t *ent;
-
- // calc the player views now that all pushing
- // and damage has been added
- for (i=0 ; i<maxclients->value ; i++)
- {
- ent = g_edicts + 1 + i;
- if (!ent->inuse || !ent->client)
- continue;
- ClientEndServerFrame (ent);
- }
-
- }
-
- /*
- =================
- EndDMLevel
-
- The timelimit or fraglimit has been exceeded
- =================
- */
- void EndDMLevel (void)
- {
- edict_t *ent;
-
- // stay on same level flag
- if ((int)dmflags->value & DF_SAME_LEVEL)
- {
- ent = G_Spawn ();
- ent->classname = "target_changelevel";
- ent->map = level.mapname;
- }
- else if (level.nextmap)
- { // go to a specific map
- ent = G_Spawn ();
- ent->classname = "target_changelevel";
- ent->map = level.nextmap;
- }
- else
- { // search for a changeleve
- ent = G_Find (NULL, FOFS(classname), "target_changelevel");
- if (!ent)
- { // the map designer didn't include a changelevel,
- // so create a fake ent that goes back to the same level
- ent = G_Spawn ();
- ent->classname = "target_changelevel";
- ent->map = level.mapname;
- }
- }
-
- BeginIntermission (ent);
- }
-
- /*
- =================
- CheckDMRules
- =================
- */
- void CheckDMRules (void)
- {
- int i;
- gclient_t *cl;
-
- if (level.intermissiontime)
- return;
-
- if (!deathmatch->value)
- return;
-
- if (timelimit->value)
- {
- if (level.time >= timelimit->value*60)
- {
- gi.bprintf (PRINT_HIGH, "Timelimit hit.\n");
- EndDMLevel ();
- return;
- }
- }
-
- if (fraglimit->value)
- {
- for (i=0 ; i<maxclients->value ; i++)
- {
- cl = game.clients + i;
- if (!g_edicts[i+1].inuse)
- continue;
-
- if (cl->resp.score >= fraglimit->value)
- {
- gi.bprintf (PRINT_HIGH, "Fraglimit hit.\n");
- EndDMLevel ();
- return;
- }
- }
- }
- }
-
-
- /*
- =============
- ExitLevel
- =============
- */
- void ExitLevel (void)
- {
- int i;
- edict_t *ent;
- char command [256];
-
- Com_sprintf (command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
- gi.AddCommandString (command);
- level.changemap = NULL;
- level.exitintermission = 0;
- level.intermissiontime = 0;
- ClientEndServerFrames ();
-
- // clear some things before going to next level
- for (i=0 ; i<maxclients->value ; i++)
- {
- ent = g_edicts + 1 + i;
- if (!ent->inuse)
- continue;
- if (ent->health > ent->client->pers.max_health)
- ent->health = ent->client->pers.max_health;
- }
-
- }
-
- /*
- ================
- G_RunFrame
-
- Advances the world by 0.1 seconds
- ================
- */
- void G_RunFrame (void)
- {
- int i;
- edict_t *ent;
-
- level.framenum++;
- level.time = level.framenum*FRAMETIME;
-
- // choose a client for monsters to target this frame
- AI_SetSightClient ();
-
- // exit intermissions
-
- if (level.exitintermission)
- {
- ExitLevel ();
- return;
- }
-
- //
- // treat each object in turn
- // even the world gets a chance to think
- //
- ent = &g_edicts[0];
- for (i=0 ; i<globals.num_edicts ; i++, ent++)
- {
- if (!ent->inuse)
- continue;
-
- level.current_entity = ent;
-
- VectorCopy (ent->s.origin, ent->s.old_origin);
-
- // if the ground entity moved, make sure we are still on it
- if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
- {
- ent->groundentity = NULL;
- if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
- {
- M_CheckGround (ent);
- }
- }
-
- if (i > 0 && i <= maxclients->value)
- {
- ClientBeginServerFrame (ent);
- continue;
- }
-
- G_RunEntity (ent);
- }
-
- // see if it is time to end a deathmatch
- CheckDMRules ();
-
- // build the playerstate_t structures for all players
- ClientEndServerFrames ();
- }
-
-