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INI File  |  1995-06-22  |  50.3 KB  |  1,726 lines

  1. [Header]
  2. CorelVersion=600
  3. StylesLibraryName="Styles"
  4. LastUsedName="Styles"
  5. L0="Samples"
  6. L1="Samples 5"
  7. L2="Styles"
  8.  
  9.  
  10. [Styles]
  11. LastUsedName="Rain Drops Soft 3C"
  12.  
  13. ;    Version4Styles
  14.  
  15. T0="Aerial Photography"
  16. S0='Aerial Photography'
  17.  
  18. T1="Blend Corners"
  19. S1='Blend Corners'
  20.  
  21. T2="Blend Edges"
  22. S2='Blend Edges'
  23.  
  24. T3="Cosmic Clouds"
  25. S3='Cosmic Clouds'
  26.  
  27. T4="Cosmic Energy"
  28. S4='Cosmic Energy'
  29.  
  30. T5="Cosmic Minerals"
  31. S5='Cosmic Minerals'
  32.  
  33. T6="Drapes"
  34. S6='Drapes'
  35.  
  36. T7="Fiber"
  37. S7='Fiber'
  38.  
  39. T8="Flames"
  40. S8='Flames'
  41.  
  42. T9="Mineral.Cloudy 2 Colors"
  43. S9='Mineral.Cloudy 2 Colors'
  44.  
  45. T10="Mineral.Cloudy 3 Colors"
  46. S10='Mineral.Cloudy 3 Colors'
  47.  
  48. T11="Mineral.Cloudy 5 Colors"
  49. S11='Mineral.Cloudy 5 Colors'
  50.  
  51. T12="Mineral.Fractal 2 Colors"
  52. S12='Mineral.Fractal 2 Colors'
  53.  
  54. T13="Mineral.Fractal 3 Colors"
  55. S13='Mineral.Fractal 3 Colors'
  56.  
  57. T14="Mineral.Fractal 5 Colors"
  58. S14='Mineral.Fractal 5 Colors'
  59.  
  60. T15="Mineral.Speckled 2 Colors"
  61. S15='Mineral.Speckled 2 Colors'
  62.  
  63. T16="Mineral.Speckled 3 Colors"
  64. S16='Mineral.Speckled 3 Colors'
  65.  
  66. T17="Mineral.Speckled 5 Colors"
  67. S17='Mineral.Speckled 5 Colors'
  68.  
  69. T18="Mineral.Swirled 2 Colors"
  70. S18='Mineral.Swirled 2 Colors'
  71.  
  72. T19="Mineral.Swirled 3 Colors"
  73. S19='Mineral.Swirled 3 Colors'
  74.  
  75. T20="Mineral.Swirled 5 Colors"
  76. S20='Mineral.Swirled 5 Colors'
  77.  
  78. T21="Noise"
  79. S21='Noise'
  80.  
  81. T22="Noise.Blended"
  82. S22='Noise.Blended'
  83.  
  84. T23="Noise.Rainbow Blended"
  85. S23='Noise.Rainbow Blended'
  86.  
  87. T24="Recycled Paper"
  88. S24='Recycled Paper'
  89.  
  90. T25="Recycled Paper Rainbow"
  91. S25='Recycled Paper Rainbow'
  92.  
  93. T26="Satellite Photography"
  94. S26='Satellite Photography'
  95.  
  96. T27="Scribbles"
  97. S27='Scribbles'
  98.  
  99. T28="Sky 2 Colors"
  100. S28='Sky 2 Colors'
  101.  
  102. T29="Sky 3 Colors"
  103. S29='Sky 3 Colors'
  104.  
  105. T30="Sky 5 Colors"
  106. S30='Sky 5 Colors'
  107.  
  108. T31="Smooth Weave"
  109. S31='Smooth Weave'
  110.  
  111. T32="Surfaces"
  112. S32='Surfaces'
  113.  
  114. T33="Swirls"
  115. S33='Swirls'
  116.  
  117. T34="Swirls2"
  118. S34='Swirls2'
  119.  
  120. T35="Texture Blend Horizontal"
  121. S35='Texture Blend Horizontal'
  122.  
  123. T36="Texture Blend Vertical"
  124. S36='Texture Blend Vertical'
  125.  
  126. T37="Threads"
  127. S37='Threads'
  128.  
  129. T38="Threads Rainbow"
  130. S38='Threads Rainbow'
  131.  
  132. T39="Water 2 Colors"
  133. S39='Water 2 Colors'
  134.  
  135. T40="Water 3 Colors"
  136. S40='Water 3 Colors'
  137.  
  138. T41="Water 5 Colors"
  139. S41='Water 5 Colors'
  140.  
  141. T42="Water Color"
  142. S42='Water Color'
  143.  
  144. ;    Version5Styles
  145.  
  146. T43="Biology1 2C"
  147. S43='Cdr5:Biology1 2C'
  148.  
  149. T44="Biology1 3C"
  150. S44='Cdr5:Biology1 3C'
  151.  
  152. T45="Biology1 5C"
  153. S45='Cdr5:Biology1 5C'
  154.  
  155. T46="Biology2 2C"
  156. S46='Cdr5:Biology2 2C'
  157.  
  158. T47="Biology2 3C"
  159. S47='Cdr5:Biology2 3C'
  160.  
  161. T48="Biology2 5C"
  162. S48='Cdr5:Biology2 5C'
  163.  
  164. T49="BubbleMania Hard 2C"
  165. S49='Cdr5:BubbleMania Hard 2C'
  166.  
  167. T50="BubbleMania Hard 3C"
  168. S50='Cdr5:BubbleMania Hard 3C'
  169.  
  170. T51="BubbleMania Soft 2C"
  171. S51='Cdr5:BubbleMania Soft 2C'
  172.  
  173. T52="BubbleMania Soft 3C"
  174. S52='Cdr5:BubbleMania Soft 3C'
  175.  
  176. T53="Cotton 2C"
  177. S53='Cdr5:Cotton 2C'
  178.  
  179. T54="Cotton 3C"
  180. S54='Cdr5:Cotton 3C'
  181.  
  182. T55="Cotton 5C"
  183. S55='Cdr5:Cotton 5C'
  184.  
  185. T56="Eclipse 2 Colors"
  186. S56='Cdr5:Eclipse 2 Colors'
  187.  
  188. T57="Fiber Embossed"
  189. S57='Cdr5:Fiber Embossed'
  190.  
  191. T58="Hypnotic1 2 Colors"
  192. S58='Cdr5:Hypnotic1 2 Colors'
  193.  
  194. T59="Hypnotic2 2 Colors"
  195. S59='Cdr5:Hypnotic2 2 Colors'
  196.  
  197. T60="Leather 2C"
  198. S60='Cdr5:Leather 2C'
  199.  
  200. T61="Leather 3C"
  201. S61='Cdr5:Leather 3C'
  202.  
  203. T62="Leather 5C"
  204. S62='Cdr5:Leather 5C'
  205.  
  206. T63="Mandel0"
  207. S63='Cdr5:Mandel0'
  208.  
  209. T64="Patches 2C"
  210. S64='Cdr5:Patches 2C'
  211.  
  212. T65="Patches 3C"
  213. S65='Cdr5:Patches 3C'
  214.  
  215. T66="Patches 5C"
  216. S66='Cdr5:Patches 5C'
  217.  
  218. T67="Pottery Wheel 2 Colors"
  219. S67='Cdr5:Pottery Wheel 2 Colors'
  220.  
  221. T68="Putty 2C"
  222. S68='Cdr5:Putty 2C'
  223.  
  224. T69="Putty 3C"
  225. S69='Cdr5:Putty 3C'
  226.  
  227. T70="Putty 5C"
  228. S70='Cdr5:Putty 5C'
  229.  
  230. T71="Rain Drops Hard 2C"
  231. S71='Cdr5:Rain Drops Hard 2C'
  232.  
  233. T72="Rain Drops Hard 3C"
  234. S72='Cdr5:Rain Drops Hard 3C'
  235.  
  236. T73="Rain Drops Soft 2C"
  237. S73='Cdr5:Rain Drops Soft 2C'
  238.  
  239. T74="Rain Drops Soft 3C"
  240. S74='Cdr5:Rain Drops Soft 3C'
  241.  
  242. T75="Rings Hard 2C"
  243. S75='Cdr5:Rings Hard 2C'
  244.  
  245. T76="Rings Hard 3C"
  246. S76='Cdr5:Rings Hard 3C'
  247.  
  248. T77="Rings Soft 2C"
  249. S77='Cdr5:Rings Soft 2C'
  250.  
  251. T78="Rings Soft 3C"
  252. S78='Cdr5:Rings Soft 3C'
  253.  
  254. T79="Ripples Hard Embossed 2C"
  255. S79='Cdr5:Ripples Hard Embossed 2C'
  256.  
  257. T80="Ripples Soft Embossed 2C"
  258. S80='Cdr5:Ripples Soft Embossed 2C'
  259.  
  260. T81="Rock-Cloudy-Cracked 2C"
  261. S81='Cdr5:Rock-Cloudy-Cracked 2C'
  262.  
  263. T82="Rock-Cloudy-Eroded. 2C"
  264. S82='Cdr5:Rock-Cloudy-Eroded 2C'
  265.  
  266. T83="Rock-Fractal-Cracked 2C"
  267. S83='Cdr5:Rock-Fractal-Cracked 2C'
  268.  
  269. T84="Rock-Fractal-Eroded. 2C"
  270. S84='Cdr5:Rock-Fractal-Eroded 2C'
  271.  
  272. T85="Rock-Speckled-Cracked 2C"
  273. S85='Cdr5:Rock-Speckled-Cracked 2C'
  274.  
  275. T86="Rock-Speckled-Eroded. 2C"
  276. S86='Cdr5:Rock-Speckled-Eroded 2C'
  277.  
  278. T87="Rock-Swirled-Cracked 2C"
  279. S87='Cdr5:Rock-Swirled-Cracked 2C'
  280.  
  281. T88="Rock-Swirled-Eroded. 2C"
  282. S88='Cdr5:Rock-Swirled-Eroded 2C'
  283.  
  284. T89="Scribbles Embossed"
  285. S89='Cdr5:Scribbles Embossed'
  286.  
  287. T90="Spots Hard 2C"
  288. S90='Cdr5:Spots Hard 2C'
  289.  
  290. T91="Spots Hard 3C"
  291. S91='Cdr5:Spots Hard 3C'
  292.  
  293. T92="Spots Soft 2C"
  294. S92='Cdr5:Spots Soft 2C'
  295.  
  296. T93="Spots Soft 3C"
  297. S93='Cdr5:Spots Soft 3C'
  298.  
  299. T94="Surfaces 3C"
  300. S94='Cdr5:Surfaces 3C'
  301.  
  302. T95="Surfaces 5C"
  303. S95='Cdr5:Surfaces 5C'
  304.  
  305. T96="Surfaces-Rainbow"
  306. S96='Cdr5:Surfaces-Rainbow'
  307.  
  308. T97="Surfaces1 2C"
  309. S97='Cdr5:Surfaces1 2C'
  310.  
  311. T98="Surfaces1 3C"
  312. S98='Cdr5:Surfaces1 3C'
  313.  
  314. T99="Surfaces1 5C"
  315. S99='Cdr5:Surfaces1 5C'
  316.  
  317. T100="Swirls2 Horizontal"
  318. S100='Cdr5:Swirls2 Horizontal'
  319.  
  320. T101="Threads Embossed"
  321. S101='Cdr5:Threads Embossed'
  322.  
  323. T102="Vapor 2C"
  324. S102='Cdr5:Vapor 2C'
  325.  
  326. T103="Vapor 3C"
  327. S103='Cdr5:Vapor 3C'
  328.  
  329. T104="Vapor 5C"
  330. S104='Cdr5:Vapor 5C'
  331.  
  332. T105="Water Color2 2C"
  333. S105='Cdr5:Water Color2 2C'
  334.  
  335. T106="Water Color2 3C"
  336. S106='Cdr5:Water Color2 3C'
  337.  
  338. T107="Water Color2 5C"
  339. S107='Cdr5:Water Color2 5C'
  340.  
  341.  
  342. ;    Verion4Styles
  343.  
  344.  
  345. [.Aerial Photography]
  346. P0=NUM,"Texture #:",0,0,0,32767,26228,1
  347. P1=NUM,"Softness %:",1,0,0,100,50,0
  348. P2=RGB,"Background:",0,1,0,100,0,0,40,0
  349. P3=RGB,"Foreground:",1,1,0,100,100,100,100,0
  350. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  351. F0="",25,P0,P1,P2,P3,P4
  352.  
  353.  
  354. [.Blend Corners]
  355. P0=RGB,"Top left:",0,1,0,100,0,100,0,1
  356. P1=RGB,"Top right:",1,1,0,100,0,0,0,1
  357. P2=RGB,"Bottom left:",2,1,0,100,100,0,0,1
  358. P3=RGB,"Bottom right:",3,1,0,100,0,0,100,1
  359. P4=NUM,"Brightness ▒%:",0,0,-100,+100,0,0
  360. F0="",5,P2,P3,P1,P0,P4
  361.  
  362.  
  363. [.Blend Edges]
  364. P0=RGB,"Top edge:",0,1,0,100,0,0,100,1
  365. P1=RGB,"Bottom edge:",1,1,0,100,100,0,0,1
  366. P2=RGB,"Left edge:",2,1,0,100,0,0,0,1
  367. P3=RGB,"Right edge:",3,1,0,100,100,100,100,1
  368. P4=NUM,"Brightness ▒%:",0,0,-100,+100,0,0
  369. F0="",6,P1,P3,P0,P2,P4
  370.  
  371.  
  372. [.Cosmic Clouds]
  373. P0=NUM,"Texture #:",0,0,0,32767,24169,1
  374. P1=NUM,"Density %:",4,0,0,100,0,0
  375. P2=NUM,"Red softness %:",1,0,0,100,50,0
  376. P3=NUM,"Green softness %:",2,0,0,100,50,0
  377. P4=NUM,"Blue softness %:",3,0,0,100,50,0
  378. P5=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  379. F0="",8,P0,P1,P2,P3,P4,P5
  380.  
  381.  
  382. [.Cosmic Energy]
  383. P0=NUM,"Texture #:",0,0,0,32767,32439,1
  384. P1=RGB,"Top left:",0,1,0,100,26,8,11,1
  385. P2=RGB,"Top right:",1,1,0,100,74,16,61,1
  386. P3=RGB,"Bottom left:",2,1,0,100,80,64,75,1
  387. P4=RGB,"Bottom right:",3,1,0,100,24,44,44,1
  388. P5=RGB,"Low energy:",4,1,0,100,100,100,100,0
  389. P6=RGB,"High energy:",5,1,0,100,100,100,100,0
  390. P7=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  391. F0="",14,P0,P3,P4,P2,P1,P5,P6,P7
  392.  
  393.  
  394. [.Cosmic Minerals]
  395. P0=NUM,"Texture #:",0,0,0,32767,31395,1
  396. P1=NUM,"Red density %:",1,1,0,100,100,0
  397. P2=NUM,"Red softness %:",1,0,0,100,100,0
  398. P3=NUM,"Green density %:",2,1,0,100,0,0
  399. P4=NUM,"Green softness %:",2,0,0,100,100,0
  400. P5=NUM,"Blue density %:",3,1,0,100,0,0
  401. P6=NUM,"Blue softness %:",3,0,0,100,100,0
  402. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  403. F0="",49,P0,P1,P2,P3,P4,P5,P6,P7
  404.  
  405.  
  406. [.Drapes]
  407. P0=NUM,"Texture #:",0,0,0,32767,10894,1
  408. P1=NUM,"Density %:",1,0,0,100,50,0
  409. P2=RGB,"1st color:",0,1,0,100,43,1,0,0
  410. P3=RGB,"2nd color:",1,1,0,100,100,100,80,0
  411. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  412. F0="",37,P0,P1,P2,P3,P4
  413.  
  414.  
  415. [.Fiber]
  416. P0=NUM,"Texture #:",0,0,0,32767,0,1
  417. P1=NUM,"Density %:",1,0,1,100,25,0
  418. P2=NUM,"Min length:",2,0,1,500,10,0
  419. P3=NUM,"Max length:",3,0,1,500,20,0
  420. P4=RGB,"Background:",0,1,0,100,0,0,0,1
  421. P5=RGB,"1st color:",1,1,0,100,100,0,0,1
  422. P6=RGB,"2nd color:",2,1,0,100,100,100,100,1
  423. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  424. F0="",10,P0,P1,P2,P3,P4,P5,P6,P7
  425.  
  426.  
  427. [.Flames]
  428. P0=NUM,"Texture #:",0,0,0,32767,15813,1
  429. P1=NUM,"Density %:",1,0,0,100,50,0
  430. P2=RGB,"1st color:",0,1,0,100,100,0,0,0
  431. P3=RGB,"2nd color:",1,1,0,100,100,100,40,0
  432. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  433. F0="",19,P0,P1,P2,P3,P4
  434.  
  435.  
  436. [.Mineral.Cloudy 2 Colors]
  437. P0=NUM,"Texture #:",0,0,0,32767,15657,1
  438. P1=NUM,"Density %:",2,0,0,100,0,0
  439. P2=NUM,"Softness %:",1,0,0,100,65,0
  440. P3=NUM,"Grain %:",3,0,0,100,0,0
  441. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  442. P5=RGB,"1st mineral:",0,1,0,100,40,20,20,0
  443. P6=RGB,"2nd mineral:",1,1,0,100,100,100,80,0
  444. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  445. F0="",46,P0,P1,P2,P3,P4,P5,P6,P7
  446.  
  447.  
  448. [.Mineral.Cloudy 3 Colors]
  449. P0=NUM,"Texture #:",0,0,0,32767,1659,1
  450. P1=NUM,"Density %:",2,0,0,100,50,0
  451. P2=NUM,"Softness %:",1,0,0,100,65,0
  452. P3=NUM,"Grain %:",3,0,0,100,0,0
  453. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  454. P5=RGB,"1st mineral:",0,1,0,100,27,78,54,0
  455. P6=RGB,"2nd mineral:",1,1,0,100,18,1,8,0
  456. P7=RGB,"3rd mineral:",2,1,0,100,100,99,19,0
  457. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  458. F0="",47,P0,P1,P2,P3,P4,P5,P6,P7,P8
  459.  
  460.  
  461. [.Mineral.Cloudy 5 Colors]
  462. P0=NUM,"Texture #:",0,0,0,32767,8003,1
  463. P1=NUM,"Density %:",2,0,0,100,25,0
  464. P2=NUM,"Softness %:",1,0,0,100,25,0
  465. P3=NUM,"Grain %:",3,0,0,100,0,0
  466. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  467. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  468. P6=RGB,"2nd mineral:",1,1,0,100,89,34,6,0
  469. P7=RGB,"3rd mineral:",2,1,0,100,40,20,20,0
  470. P8=RGB,"4th mineral:",3,1,0,100,0,20,20,0
  471. P9=RGB,"5th mineral:",4,1,0,100,40,20,20,0
  472. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  473. F0="",48,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  474.  
  475.  
  476. [.Mineral.Fractal 2 Colors]
  477. P0=NUM,"Texture #:",0,0,0,32767,19702,1
  478. P1=NUM,"Density %:",2,0,0,100,12,0
  479. P2=NUM,"Softness %:",1,0,0,100,50,0
  480. P3=NUM,"Color density %:",4,0,0,100,50,0
  481. P4=NUM,"Color softness %:",3,0,0,100,100,0
  482. P5=RGB,"1st mineral:",0,1,0,100,20,20,0,0
  483. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  484. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  485. F0="",53,P0,P1,P2,P3,P4,P5,P6,P7
  486.  
  487.  
  488. [.Mineral.Fractal 3 Colors]
  489. P0=NUM,"Texture #:",0,0,0,32767,4530,1
  490. P1=NUM,"Density %:",2,0,0,100,12,0
  491. P2=NUM,"Softness %:",1,0,0,100,50,0
  492. P3=NUM,"Color density %:",4,0,0,100,50,0
  493. P4=NUM,"Color softness %:",3,0,0,100,100,0
  494. P5=RGB,"1st mineral:",0,1,0,100,57,90,92,0
  495. P6=RGB,"2nd mineral:",1,1,0,100,10,12,82,0
  496. P7=RGB,"3rd mineral:",2,1,0,100,100,60,100,0
  497. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  498. F0="",54,P0,P1,P2,P3,P4,P5,P6,P7,P8
  499.  
  500.  
  501. [.Mineral.Fractal 5 Colors]
  502. P0=NUM,"Texture #:",0,0,0,32767,3616,1
  503. P1=NUM,"Density %:",2,0,0,100,12,0
  504. P2=NUM,"Softness %:",1,0,0,100,50,0
  505. P3=NUM,"Color density %:",4,0,0,100,50,0
  506. P4=NUM,"Color softness %:",3,0,0,100,100,0
  507. P5=RGB,"1st mineral:",0,1,0,100,80,40,20,0
  508. P6=RGB,"2nd mineral:",1,1,0,100,51,48,84,0
  509. P7=RGB,"3rd mineral:",2,1,0,100,47,22,35,0
  510. P8=RGB,"4th mineral:",3,1,0,100,95,81,74,0
  511. P9=RGB,"5th mineral:",4,1,0,100,36,13,84,0
  512. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  513. F0="",55,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  514.  
  515.  
  516. [.Mineral.Speckled 2 Colors]
  517. P0=NUM,"Texture #:",0,0,0,32767,5499,1
  518. P1=NUM,"Density %:",2,0,0,100,25,0
  519. P2=NUM,"Softness %:",1,0,0,100,25,0
  520. P3=NUM,"Grain %:",3,0,0,100,0,0
  521. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  522. P5=RGB,"1st mineral:",0,1,0,100,40,20,20,0
  523. P6=RGB,"2nd mineral:",1,1,0,100,80,60,20,0
  524. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  525. F0="",43,P0,P1,P2,P3,P4,P5,P6,P7
  526.  
  527.  
  528. [.Mineral.Speckled 3 Colors]
  529. P0=NUM,"Texture #:",0,0,0,32767,29794,1
  530. P1=NUM,"Density %:",2,0,0,100,50,0
  531. P2=NUM,"Softness %:",1,0,0,100,25,0
  532. P3=NUM,"Grain %:",3,0,0,100,0,0
  533. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  534. P5=RGB,"1st mineral:",0,1,0,100,40,40,80,0
  535. P6=RGB,"2nd mineral:",1,1,0,100,0,0,60,0
  536. P7=RGB,"3rd mineral:",2,1,0,100,60,80,80,0
  537. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  538. F0="",44,P0,P1,P2,P3,P4,P5,P6,P7,P8
  539.  
  540.  
  541. [.Mineral.Speckled 5 Colors]
  542. P0=NUM,"Texture #:",0,0,0,32767,7511,1
  543. P1=NUM,"Density %:",2,0,0,100,50,0
  544. P2=NUM,"Softness %:",1,0,0,100,40,0
  545. P3=NUM,"Grain %:",3,0,0,100,0,0
  546. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  547. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  548. P6=RGB,"2nd mineral:",1,1,0,100,60,40,20,0
  549. P7=RGB,"3rd mineral:",2,1,0,100,0,0,0,0
  550. P8=RGB,"4th mineral:",3,1,0,100,30,30,30,0
  551. P9=RGB,"5th mineral:",4,1,0,100,0,0,0,0
  552. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  553. F0="",45,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  554.  
  555.  
  556. [.Mineral.Swirled 2 Colors]
  557. P0=NUM,"Texture #:",0,0,0,32767,24710,1
  558. P1=NUM,"Density %:",2,0,0,100,50,0
  559. P2=NUM,"Softness %:",1,0,0,100,54,0
  560. P3=NUM,"Grain %:",3,0,0,100,3,0
  561. P4=NUM,"Rainbow grain %:",4,0,0,100,3,0
  562. P5=RGB,"1st mineral:",0,1,0,100,40,20,20,0
  563. P6=RGB,"2nd mineral:",1,1,0,100,80,100,80,0
  564. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  565. F0="",29,P0,P1,P2,P3,P4,P5,P6,P7
  566.  
  567.  
  568. [.Mineral.Swirled 3 Colors]
  569. P0=NUM,"Texture #:",0,0,0,32767,27709,1
  570. P1=NUM,"Density %:",2,0,0,100,25,0
  571. P2=NUM,"Softness %:",1,0,0,100,50,0
  572. P3=NUM,"Grain %:",3,0,0,100,0,0
  573. P4=NUM,"Rainbow grain %:",4,0,0,100,8,0
  574. P5=RGB,"1st mineral:",0,1,0,100,80,50,60,0
  575. P6=RGB,"2nd mineral:",1,1,0,100,50,50,90,0
  576. P7=RGB,"3rd mineral:",2,1,0,100,60,50,40,0
  577. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  578. F0="",30,P0,P1,P2,P3,P4,P5,P6,P7,P8
  579.  
  580.  
  581. [.Mineral.Swirled 5 Colors]
  582. P0=NUM,"Texture #:",0,0,0,32767,27299,1
  583. P1=NUM,"Density %:",2,0,0,100,25,0
  584. P2=NUM,"Softness %:",1,0,0,100,60,0
  585. P3=NUM,"Grain %:",3,0,0,100,0,0
  586. P4=NUM,"Rainbow grain %:",4,0,0,100,8,0
  587. P5=RGB,"1st mineral:",0,1,0,100,0,0,40,0
  588. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  589. P7=RGB,"3rd mineral:",2,1,0,100,18,34,42,0
  590. P8=RGB,"4th mineral:",3,1,0,100,100,100,100,0
  591. P9=RGB,"5th mineral:",4,1,0,100,0,0,0,0
  592. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  593. F0="",31,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  594.  
  595.  
  596. [.Noise]
  597. P0=NUM,"Texture #:",0,0,0,32767,0,1
  598. P1=RGB,"Noise:",0,1,0,100,20,60,40,1
  599. P2=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  600. F0="",2,P0,P1,P2
  601.  
  602.  
  603. [.Noise.Blended]
  604. P0=NUM,"Texture #:",0,0,0,32767,0,1
  605. P1=RGB,"Background:",0,1,0,100,0,0,0,1
  606. P2=RGB,"Foreground:",1,1,0,100,100,100,100,1
  607. P3=NUM,"Brightness ▒%:",1,0,-100,+10,0,0
  608. F0="",3,P0,P1,P2,P3
  609.  
  610.  
  611. [.Noise.Rainbow Blended]
  612. P0=NUM,"Texture #:",0,0,0,32767,44,1
  613. P1=RGB,"Background:",0,1,0,100,0,0,0,1
  614. P2=RGB,"Foreground:",1,1,0,100,100,100,100,1
  615. P3=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  616. F0="",1,P0,P1,P2,P3
  617.  
  618.  
  619. [.Recycled Paper]
  620. P0=NUM,"Texture #:",0,0,0,32767,1,1
  621. P1=NUM,"",1000
  622. P2=NUM,"",1
  623. P3=NUM,"",5
  624. P4=RGB,"Paper:",0,1,0,100,70,70,70,0
  625. P5=RGB,"1st fiber:",1,1,0,100,50,50,50,0
  626. P6=RGB,"2nd fiber:",2,1,0,100,80,80,80,0
  627. P7=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  628. F0="",7,P0,P1,P2,P3,P4,P5,P6,P7
  629.  
  630.  
  631. [.Recycled Paper Rainbow]
  632. P0=NUM,"Texture #:",0,0,0,32767,0,1
  633. P1=NUM,"",1000
  634. P2=NUM,"",1
  635. P3=NUM,"",5
  636. P4=RGB,"Paper:",0,1,0,100,70,70,70,0
  637. P5=RGB,"1st fiber:",1,1,0,100,50,50,50,0
  638. P6=RGB,"2nd fiber:",2,1,0,100,80,80,80,0
  639. P7=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  640. F0="",23,P0,P1,P2,P3,P4,P5,P6,P7
  641.  
  642.  
  643. [.Satellite Photography]
  644. P0=NUM,"Landscape #:",0,0,0,32767,25391,1
  645. P1=NUM,"Softness %:",1,0,0,100,35,0
  646. P2=NUM,"Cloud %:",2,0,0,100,75,0
  647. P3=NUM,"Cloud #:",3,0,0,32767,16317,1
  648. P4=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  649. P5=NUM,"Cloud softness %:",4,0,0,100,50,0
  650. P6=RGB,"Lower water:",0,1,0,100,0,0,40,0
  651. P7=RGB,"Upper water:",1,1,0,100,0,0,100,0
  652. P8=RGB,"Lower land:",2,1,0,100,60,60,40,0
  653. P9=RGB,"Upper land:",3,1,0,100,60,40,20,0
  654. P10=RGB,"Lower vegetation:",4,1,0,100,0,20,20,0
  655. P11=RGB,"Upper vegetation:",5,1,0,100,0,60,20,0
  656. F0="",26,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  657.  
  658.  
  659. [.Scribbles]
  660. P0=NUM,"Texture #:",0,0,0,32767,14430,0
  661. P1=NUM,"Strokes per char:",1,0,1,10,5,0
  662. P2=NUM,"Line density %:",2,0,1,100,90,1
  663. P3=NUM,"Page density %:",3,0,1,100,75,1
  664. P4=RGB,"Paper:",0,1,0,100,100,100,100,0
  665. P5=RGB,"Ink:",1,1,0,100,40,20,20,0
  666. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  667. F0="",38,P0,P1,P2,P3,P4,P5,P6
  668.  
  669.  
  670. [.Sky 2 Colors]
  671. P0=NUM,"Texture #:",0,0,0,32767,28644,1
  672. P1=NUM,"Density %:",2,0,0,100,0,0
  673. P2=NUM,"Softness %:",1,0,0,100,50,0
  674. P3=RGB,"Sky:",0,1,0,100,0,0,100,0
  675. P4=RGB,"Clouds:",1,1,0,100,100,100,100,0
  676. P5=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  677. F0="",13,P0,P1,P2,P3,P4,P5
  678.  
  679.  
  680. [.Sky 3 Colors]
  681. P0=NUM,"Texture #:",0,0,0,32767,2,1
  682. P1=NUM,"Density %:",2,0,0,100,0,0
  683. P2=NUM,"Softness %:",1,0,0,100,50,0
  684. P3=RGB,"Sky:",0,1,0,100,00,0,100,0
  685. P4=RGB,"Atmosphere:",1,1,0,100,80,60,80,0
  686. P5=RGB,"Clouds:",2,1,0,100,100,100,100,0
  687. P6=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  688. F0="",27,P0,P1,P2,P3,P4,P5,P6
  689.  
  690.  
  691. [.Sky 5 Colors]
  692. P0=NUM,"Texture #:",0,0,0,32767,24873,1
  693. P1=NUM,"Density %:",2,0,0,100,0,0
  694. P2=NUM,"Softness %:",1,0,0,100,50,0
  695. P3=RGB,"Lower sky:",0,1,0,100,0,0,100,0
  696. P4=RGB,"Upper sky:",1,1,0,100,80,80,100,0
  697. P5=RGB,"Atmosphere:",2,1,0,100,60,60,100,0
  698. P6=RGB,"Lower cloud:",3,1,0,100,40,60,100,0
  699. P7=RGB,"Upper cloud:",4,1,0,100,100,100,100,0
  700. P8=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  701. F0="",28,P0,P1,P2,P3,P4,P5,P6,P7,P8
  702.  
  703.  
  704. [.Smooth Weave]
  705. P0=NUM,"Texture #:",0,0,0,32767,6224,1
  706. P1=NUM,"Density %:",1,0,0,100,25,0
  707. P2=RGB,"1st color:",0,1,0,100,100,0,50,0
  708. P3=RGB,"2nd color:",1,1,0,100,100,100,100,0
  709. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  710. F0="",39,P0,P1,P2,P3,P4
  711.  
  712.  
  713. [.Surfaces]
  714. P0=NUM,"Texture #:",0,0,0,32767,7767,1
  715. P1=NUM,"Density %:",2,0,0,100,0,0
  716. P2=NUM,"Softness %:",1,0,0,100,42,0
  717. P3=NUM,"Eastern light:",3,0,-100,100,-27,1
  718. P4=NUM,"Northern light:",4,0,-100,100,28,1
  719. P5=NUM,"Volume %:",5,0,0,100,12,0
  720. P6=RGB,"Shade:",0,1,0,100,0,0,40,0
  721. P7=RGB,"Light:",1,1,0,100,100,80,80,0
  722. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  723. F0="",59,P0,P1,P2,P3,P4,P5,P6,P7,P8
  724.  
  725.  
  726. [.Swirls]
  727. P0=NUM,"Texture #:",0,0,0,32767,17323,1
  728. P1=NUM,"Density %:",1,0,0,100,9,0
  729. P2=RGB,"1st color:",0,1,0,100,0,0,40,0
  730. P3=RGB,"2nd color:",1,1,0,100,100,100,100,0
  731. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  732. F0="",35,P0,P1,P2,P3,P4
  733.  
  734.  
  735. [.Swirls2]
  736. P0=NUM,"Texture #:",0,0,0,32767,3761,1
  737. P1=NUM,"Density %:",1,0,0,100,20,0
  738. P2=RGB,"1st color:",0,1,0,100,80,100,80,0
  739. P3=RGB,"2nd color:",1,1,0,100,40,0,40,0
  740. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  741. F0="",36,P0,P1,P2,P3,P4
  742.  
  743.  
  744. [.Texture Blend Horizontal]
  745. P0=NUM,"Texture #:",0,0,0,32767,13211,1
  746. P1=RGB,"Background:",0,1,0,100,80,93,81,1
  747. P2=RGB,"Foreground:",1,1,0,100,11,31,64,1
  748. P3=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  749. F0="",60,P0,P1,P2,P3
  750.  
  751.  
  752. [.Texture Blend Vertical]
  753. P0=NUM,"Texture #:",0,0,0,32767,7862,1
  754. P1=RGB,"Background:",0,1,0,100,34,0,1,1
  755. P2=RGB,"Foreground:",1,1,0,100,91,70,50,1
  756. P3=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  757. F0="",61,P0,P1,P2,P3
  758.  
  759.  
  760. [.Threads]
  761. P0=NUM,"Texture #:",0,0,0,32767,0,1
  762. P1=NUM,"Density %:",1,0,1,100,5,0
  763. P2=NUM,"Min length:",2,0,0,32767,1,0
  764. P3=NUM,"Max length:",3,0,0,32767,100,0
  765. P4=RGB,"Background:",0,1,0,100,0,0,40,0
  766. P5=RGB,"1st color:",1,1,0,100,0,20,60,0
  767. P6=RGB,"2nd color:",2,1,0,100,100,100,100,0
  768. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  769. F0="",7,P0,P1,P2,P3,P4,P5,P6,P7
  770.  
  771.  
  772. [.Threads Rainbow]
  773. P0=NUM,"Texture #:",0,0,0,32767,0,1
  774. P1=NUM,"Density %:",1,0,1,100,5,0
  775. P2=NUM,"Min length:",2,0,0,32767,1,0
  776. P3=NUM,"Max length:",3,0,0,32767,100,0
  777. P4=RGB,"Background:",0,1,0,100,0,0,40,0
  778. P5=RGB,"1st color:",1,1,0,100,0,20,60,0
  779. P6=RGB,"2nd color:",2,1,0,100,100,100,100,0
  780. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  781. F0="",23,P0,P1,P2,P3,P4,P5,P6,P7
  782.  
  783.  
  784. [.Water 2 Colors]
  785. P0=NUM,"Texture #:",0,0,0,32767,25212,1
  786. P1=NUM,"Waves density %:",2,0,0,100,25,0
  787. P2=NUM,"Waves softness %:",1,0,0,100,60,0
  788. P3=NUM,"Perspective %:",3,0,0,100,75,0
  789. P4=RGB,"Bottom:",0,1,0,100,0,0,40,0
  790. P5=RGB,"Surface:",1,1,0,100,100,100,100,0
  791. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  792. F0="",40,P0,P1,P2,P3,P4,P5,P6
  793.  
  794.  
  795. [.Water 3 Colors]
  796. P0=NUM,"Texture #:",0,0,0,32767,20527,1
  797. P1=NUM,"Waves density %:",2,0,0,100,25,0
  798. P2=NUM,"Waves softness %:",1,0,0,100,50,0
  799. P3=NUM,"Perspective %:",3,0,0,100,75,0
  800. P4=RGB,"Bottom:",0,1,0,100,0,20,60,0
  801. P5=RGB,"Middle:",1,1,0,100,0,80,100,0
  802. P6=RGB,"Surface:",2,1,0,100,100,100,100,0
  803. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  804. F0="",41,P0,P1,P2,P3,P4,P5,P6,P7
  805.  
  806.  
  807. [.Water 5 Colors]
  808. P0=NUM,"Texture #:",0,0,0,32767,18173,1
  809. P1=NUM,"Waves density %:",2,0,0,100,47,0
  810. P2=NUM,"Waves softness %:",1,0,0,100,60,0
  811. P3=NUM,"Perspective %:",3,0,0,100,60,0
  812. P4=RGB,"Bottom:",0,1,0,100,0,0,40,0
  813. P5=RGB,"Bottom middle:",1,1,0,100,0,20,60,0
  814. P6=RGB,"Middle:",2,1,0,100,0,80,100,0
  815. P7=RGB,"Surface middle:",3,1,0,100,60,100,100,0
  816. P8=RGB,"Surface:",4,1,0,100,100,100,100,0
  817. P9=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  818. F0="",42,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  819.  
  820.  
  821. [.Water Color]
  822. P0=NUM,"Texture #:",0,0,0,32767,2509,1
  823. P1=RGB,"Top left:",0,1,0,100,40,40,80,1
  824. P2=RGB,"Top right:",1,1,0,100,60,100,100,1
  825. P3=RGB,"Bottom left:",2,1,0,100,100,0,0,1
  826. P4=RGB,"Bottom right:",3,1,0,100,100,100,0,1
  827. P5=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  828. F0="",11,P0,P3,P4,P2,P1,P5
  829.  
  830.  
  831. ;    Verion5Styles
  832.  
  833.  
  834. [.Cdr5:Biology1 2C]
  835. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  836. P1=NUM,"Density %:",2,0,0,100,0,0
  837. P2=NUM,"Softness %:",1,0,0,100,75,0
  838. P3=RGB,"Shade:",0,1,0,100,0,0,40,0
  839. P4=RGB,"Light:",1,1,0,100,100,100,100,0
  840. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  841. F0="",203,P0,P1,P2,P3,P4,P5
  842.  
  843.  
  844. [.Cdr5:Biology1 3C]
  845. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  846. P1=NUM,"Density %:",2,0,0,100,0,0
  847. P2=NUM,"Softness %:",1,0,0,100,75,0
  848. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  849. P4=RGB,"Mid-shade:",1,1,0,100,40,40,80,0
  850. P5=RGB,"Light:",2,1,0,100,100,100,100,0
  851. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  852. F0="",204,P0,P1,P2,P3,P4,P5,P6
  853.  
  854.  
  855. [.Cdr5:Biology1 5C]
  856. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  857. P1=NUM,"Density %:",2,0,0,100,0,0
  858. P2=NUM,"Softness %:",1,0,0,100,75,0
  859. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  860. P4=RGB,"Lower shade:",1,1,0,100,60,20,40,0
  861. P5=RGB,"Mid-shade:",2,1,0,100,40,60,60,0
  862. P6=RGB,"Upper shade:",3,1,0,100,80,100,80,0
  863. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  864. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  865. F0="",205,P0,P1,P2,P3,P4,P5,P6,P7,P8
  866.  
  867.  
  868. [.Cdr5:Biology2 2C]
  869. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  870. P1=NUM,"Density %:",2,0,0,100,12,0
  871. P2=NUM,"Softness %:",1,0,0,100,75,0
  872. P3=RGB,"Shade:",0,1,0,100,100,0,0,0
  873. P4=RGB,"Light:",1,1,0,100,100,100,100,0
  874. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  875. F0="",206,P0,P1,P2,P3,P4,P5
  876.  
  877.  
  878. [.Cdr5:Biology2 3C]
  879. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  880. P1=NUM,"Density %:",2,0,0,100,12,0
  881. P2=NUM,"Softness %:",1,0,0,100,75,0
  882. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  883. P4=RGB,"Mid-shade:",1,1,0,100,100,0,0,0
  884. P5=RGB,"Light:",2,1,0,100,100,100,100,0
  885. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  886. F0="",207,P0,P1,P2,P3,P4,P5,P6
  887.  
  888.  
  889. [.Cdr5:Biology2 5C]
  890. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  891. P1=NUM,"Density %:",2,0,0,100,12,0
  892. P2=NUM,"Softness %:",1,0,0,100,75,0
  893. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  894. P4=RGB,"Lower shade:",1,1,0,100,20,0,0,0
  895. P5=RGB,"Mid-shade:",2,1,0,100,40,0,0,0
  896. P6=RGB,"Upper shade:",3,1,0,100,80,0,0,0
  897. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  898. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  899. F0="",208,P0,P1,P2,P3,P4,P5,P6,P7,P8
  900.  
  901.  
  902. [.Cdr5:BubbleMania Hard 2C]
  903. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  904. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  905. P2=NUM,"Min width %:",2,0,0,100,25,0
  906. P3=NUM,"Max width %:",3,0,0,100,50,0
  907. P4=NUM,"Min height %:",4,0,0,100,0,0
  908. P5=NUM,"Max height %:",5,0,0,100,100,0
  909. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  910. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  911. P8=RGB,"Shade:",2,1,0,100,0,0,40,0
  912. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  913. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  914. F0="",160,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  915.  
  916. [.Cdr5:BubbleMania Hard 3C]
  917. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  918. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  919. P2=NUM,"Min width %:",2,0,0,100,25,0
  920. P3=NUM,"Max width %:",3,0,0,100,50,0
  921. P4=NUM,"Min height %:",4,0,0,100,0,0
  922. P5=NUM,"Max height %:",5,0,0,100,100,0
  923. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  924. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  925. P8=RGB,"Shade:",2,1,0,100,10,50,100,0
  926. P9=RGB,"Mid-shade:",3,1,0,100,0,0,0,0
  927. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  928. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  929. F0="",161,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  930.  
  931. [.Cdr5:BubbleMania Soft 2C]
  932. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  933. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  934. P2=NUM,"Min width %:",2,0,0,100,25,0
  935. P3=NUM,"Max width %:",3,0,0,100,50,0
  936. P4=NUM,"Min height %:",4,0,0,100,0,0
  937. P5=NUM,"Max height %:",5,0,0,100,100,0
  938. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  939. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  940. P8=RGB,"Shade:",2,1,0,100,0,0,40,0
  941. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  942. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  943. F0="",162,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  944.  
  945. [.Cdr5:BubbleMania Soft 3C]
  946. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  947. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  948. P2=NUM,"Min width %:",2,0,0,100,25,0
  949. P3=NUM,"Max width %:",3,0,0,100,50,0
  950. P4=NUM,"Min height %:",4,0,0,100,0,0
  951. P5=NUM,"Max height %:",5,0,0,100,100,0
  952. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  953. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  954. P8=RGB,"Shade:",2,1,0,100,10,50,100,0
  955. P9=RGB,"Mid-shade:",3,1,0,100,0,0,0,0
  956. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  957. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  958. F0="",163,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  959.  
  960.  
  961. [.Cdr5:Cotton 2C]
  962. P0=NUM,"Texture #:",0,0,0,32767,20448,1
  963. P1=NUM,"Density %:",2,0,0,100,0,0
  964. P2=NUM,"Softness %:",1,0,0,100,75,0
  965. P3=RGB,"Shade:",0,1,0,100,60,0,60,0
  966. P4=RGB,"Light:",1,1,0,100,100,100,100,0
  967. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  968. F0="",200,P0,P1,P2,P3,P4,P5,P6,P7,P8
  969.  
  970.  
  971. [.Cdr5:Cotton 3C]
  972. P0=NUM,"Texture #:",0,0,0,32767,20448,1
  973. P1=NUM,"Density %:",2,0,0,100,0,0
  974. P2=NUM,"Softness %:",1,0,0,100,75,0
  975. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  976. P4=RGB,"Mid-shade:",1,1,0,100,80,40,60,0
  977. P5=RGB,"Light:",2,1,0,100,100,100,100,0
  978. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  979. F0="",201,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  980.  
  981.  
  982. [.Cdr5:Cotton 5C]
  983. P0=NUM,"Texture #:",0,0,0,32767,20448,1
  984. P1=NUM,"Density %:",2,0,0,100,0,0
  985. P2=NUM,"Softness %:",1,0,0,100,75,0
  986. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  987. P4=RGB,"Lower shade:",1,1,0,100,60,0,60,0
  988. P5=RGB,"Mid-shade:",2,1,0,100,80,20,40,0
  989. P6=RGB,"Upper shade:",3,1,0,100,100,60,40,0
  990. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  991. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  992. F0="",202,P0,P1,P2,P3,P4,P5,P6,P7,P8
  993.  
  994.  
  995. [.Cdr5:Eclipse 2 Colors]
  996. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  997. P1=NUM,"Density %:",2,0,0,100,0,0
  998. P2=NUM,"Softness %:",1,0,0,100,50,0
  999. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1000. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1001. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1002. P6=RGB,"Bottom:",0,1,0,100,0,0,0,0
  1003. P7=RGB,"Surface:",1,1,0,100,100,100,100,0
  1004. P8=NUM,"Brightness ▒%:",2,1,-100,+100,0,0
  1005. F0="",106,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1006.  
  1007.  
  1008. [.Cdr5:Fiber Embossed]
  1009. P0=NUM,"Texture #:",0,0,0,32767,0,1
  1010. P1=NUM,"Density %:",1,0,1,100,5,0
  1011. P2=NUM,"Min length:",2,0,1,500,1,0
  1012. P3=NUM,"Max length:",3,0,1,500,50,0
  1013. P4=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1014. P5=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1015. P6=NUM,"Volume %:",4,1,0,100,0,0
  1016. P7=NUM,"Relief ▒%:",4,0,-100,100,100,1
  1017. P8=RGB,"Shade:",0,1,0,100,0,0,40,0
  1018. P9=RGB,"Light:",1,1,0,100,100,100,100,0
  1019. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1020. F0="",118,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1021.  
  1022.  
  1023. [.Cdr5:Hypnotic1 2 Colors]
  1024. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  1025. P1=NUM,"Ripples density %:",2,0,0,100,12,0
  1026. P2=NUM,"Freq. softness %:",1,0,0,100,50,0
  1027. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1028. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1029. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1030. P6=RGB,"Bottom:",0,1,0,100,0,0,0,0
  1031. P7=RGB,"Surface:",1,1,0,100,100,100,100,0
  1032. P8=NUM,"Brightness ▒%:",2,1,-100,+100,0,0
  1033. F0="",112,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1034.  
  1035.  
  1036. [.Cdr5:Hypnotic2 2 Colors]
  1037. P0=NUM,"Density %:",0,0,0,100,12,1
  1038. P1=NUM,"X origin ▒%:",1,0,-100,100,0,0
  1039. P2=NUM,"Y origin ▒%:",2,0,-100,100,0,0
  1040. P3=NUM,"Origin phase ▒%:",3,0,-100,+100,0,0
  1041. P4=RGB,"Bottom:",0,1,0,100,0,0,0,0
  1042. P5=RGB,"Surface:",1,1,0,100,100,100,100,0
  1043. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1044. F0="",100,P0,P1,P2,P3,P4,P5,P6
  1045.  
  1046.  
  1047. [.Cdr5:Leather 2C]
  1048. P0=NUM,"Texture #:",0,0,0,32767,13266,1
  1049. P1=NUM,"Density %:",2,0,0,100,50,0
  1050. P2=NUM,"Softness %:",1,0,0,100,60,0
  1051. P3=NUM,"Eastern light ▒%:",3,0,-100,100,60,0
  1052. P4=NUM,"Northern light ▒%:",4,0,-100,100,60,0
  1053. P5=NUM,"Volume %:",5,0,0,100,0,0
  1054. P6=RGB,"Shade:",0,1,0,100,40,20,20,0
  1055. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1056. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1057. F0="",191,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1058.  
  1059.  
  1060. [.Cdr5:Leather 3C]
  1061. P0=NUM,"Texture #:",0,0,0,32767,13266,1
  1062. P1=NUM,"Density %:",2,0,0,100,50,0
  1063. P2=NUM,"Softness %:",1,0,0,100,60,0
  1064. P3=NUM,"Eastern light ▒%:",3,0,-100,100,60,0
  1065. P4=NUM,"Northern light ▒%:",4,0,-100,100,60,0
  1066. P5=NUM,"Volume %:",5,0,0,100,0,0
  1067. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1068. P7=RGB,"Mid-shade:",1,1,0,100,40,20,20,0
  1069. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1070. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1071. F0="",192,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1072.  
  1073.  
  1074. [.Cdr5:Leather 5C]
  1075. P0=NUM,"Texture #:",0,0,0,32767,13266,1
  1076. P1=NUM,"Density %:",2,0,0,100,50,0
  1077. P2=NUM,"Softness %:",1,0,0,100,60,0
  1078. P3=NUM,"Eastern light ▒%:",3,0,-100,100,60,0
  1079. P4=NUM,"Northern light ▒%:",4,0,-100,100,60,0
  1080. P5=NUM,"Volume %:",5,0,0,100,0,0
  1081. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1082. P7=RGB,"Lower shade:",1,1,0,100,40,20,20,0
  1083. P8=RGB,"Mid-shade:",2,1,0,100,60,40,20,0
  1084. P9=RGB,"Upper shade:",3,1,0,100,80,80,100,0
  1085. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1086. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1087. F0="",193,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1088.  
  1089.  
  1090. [.Cdr5:Mandel0]
  1091. P0=NUM,"Texture #:",0,0,0,32767,2060,1
  1092. P1=NUM,"Iterations:",0,1,0,100,20,0
  1093. P2=NUM,"Freq. min. X ▒%:",1,0,-100,+100,6,1
  1094. P3=NUM,"Freq. max. X ▒%:",1,1,-100,+100,-30,1
  1095. P4=NUM,"Freq. min. Y ▒%:",2,0,-100,+100,47,1
  1096. P5=NUM,"Freq. max. Y ▒%:",2,1,-100,+100,44,1
  1097. P6=RGB,"Shade:",3,1,0,100,0,0,0,0
  1098. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  1099. P8=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1100. F0="",170,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1101.  
  1102.  
  1103. [.Cdr5:Patches 2C]
  1104. P0=NUM,"Texture #:",0,0,0,32767,1612,1
  1105. P1=NUM,"Density %:",2,0,0,100,40,0
  1106. P2=NUM,"Softness %:",1,0,0,100,100,0
  1107. P3=NUM,"Contrast %:",3,0,0,100,75,0
  1108. P4=RGB,"Background:",0,1,0,100,0,0,0,0
  1109. P5=RGB,"Patches:",1,1,0,100,100,100,100,0
  1110. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1111. F0="",180,P0,P1,P2,P3,P4,P5,P6
  1112.  
  1113.  
  1114. [.Cdr5:Patches 3C]
  1115. P0=NUM,"Texture #:",0,0,0,32767,1612,1
  1116. P1=NUM,"Density %:",2,0,0,100,40,0
  1117. P2=NUM,"Softness %:",1,0,0,100,100,0
  1118. P3=NUM,"Contrast %:",3,0,0,100,50,0
  1119. P4=RGB,"Background:",0,1,0,100,0,0,0,0
  1120. P5=RGB,"Edges:",1,1,0,100,80,10,10,0
  1121. P6=RGB,"Patches:",2,1,0,100,100,100,100,0
  1122. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1123. F0="",181,P0,P1,P2,P3,P4,P5,P6,P7
  1124.  
  1125.  
  1126. [.Cdr5:Patches 5C]
  1127. P0=NUM,"Texture #:",0,0,0,32767,28644,1
  1128. P1=NUM,"Density %:",2,0,0,100,40,0
  1129. P2=NUM,"Softness %:",1,0,0,100,100,0
  1130. P3=NUM,"Contrast %:",3,0,0,100,25,0
  1131. P4=RGB,"Background:",0,1,0,100,0,0,0,0
  1132. P5=RGB,"Lower edge:",1,1,0,100,40,20,20,0
  1133. P6=RGB,"Middle edge:",2,1,0,100,60,40,20,0
  1134. P7=RGB,"Upper edge:",3,1,0,100,90,90,90,0
  1135. P8=RGB,"Patches:",4,1,0,100,100,100,100,0
  1136. P9=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1137. F0="",182,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1138.  
  1139.  
  1140. [.Cdr5:Pottery Wheel 2 Colors]
  1141. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  1142. P1=NUM,"Density %:",2,0,0,100,0,0
  1143. P2=NUM,"Softness %:",1,0,0,100,50,0
  1144. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1145. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1146. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1147. P6=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1148. P7=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1149. P8=NUM,"Volume %:",4,1,0,100,12,0
  1150. P9=RGB,"Shade:",0,1,0,100,0,0,40,0
  1151. P10=RGB,"Light:",1,1,0,100,100,100,100,0
  1152. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1153. F0="",109,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1154.  
  1155.  
  1156. [.Cdr5:Putty 2C]
  1157. P0=NUM,"Texture #:",0,0,0,32767,26236,1
  1158. P1=NUM,"Density %:",2,0,0,100,25,0
  1159. P2=NUM,"Softness %:",1,0,0,100,75,0
  1160. P3=NUM,"Ripples %:",0,1,0,+100,12,0
  1161. P4=NUM,"Ripple phase ▒%:",1,1,-100,+100,0,0
  1162. P5=NUM,"Eastern light ▒%:",3,0,-100,100,-99,1
  1163. P6=NUM,"Northern light ▒%:",4,0,-100,100,13,1
  1164. P7=NUM,"Volume %:",5,0,0,100,12,0
  1165. P8=RGB,"Shade:",2,1,0,100,20,0,0,0
  1166. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  1167. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1168. F0="",188,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1169.  
  1170.  
  1171. [.Cdr5:Putty 3C]
  1172. P0=NUM,"Texture #:",0,0,0,32767,26236,1
  1173. P1=NUM,"Density %:",2,0,0,100,25,0
  1174. P2=NUM,"Softness %:",1,0,0,100,75,0
  1175. P3=NUM,"Ripples %:",0,1,0,+100,12,0
  1176. P4=NUM,"Ripple phase ▒%:",1,1,-100,+100,0,0
  1177. P5=NUM,"Eastern light ▒%:",3,0,-100,100,-99,1
  1178. P6=NUM,"Northern light ▒%:",4,0,-100,100,13,1
  1179. P7=NUM,"Volume %:",5,0,0,100,12,0
  1180. P8=RGB,"Shade:",2,1,0,100,0,0,0,0
  1181. P9=RGB,"Mid-shade:",3,1,0,100,40,40,80,0
  1182. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1183. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1184. F0="",189,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1185.  
  1186.  
  1187. [.Cdr5:Putty 5C]
  1188. P0=NUM,"Texture #:",0,0,0,32767,26236,1
  1189. P1=NUM,"Density %:",2,0,0,100,25,0
  1190. P2=NUM,"Softness %:",1,0,0,100,75,0
  1191. P3=NUM,"Eastern light ▒%:",3,0,-100,100,-99,1
  1192. P4=NUM,"Northern light ▒%:",4,0,-100,100,13,1
  1193. P5=NUM,"Volume %:",5,0,0,100,12,0
  1194. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1195. P7=RGB,"Lower shade:",1,1,0,100,40,20,20,0
  1196. P8=RGB,"Mid shade:",2,1,0,100,50,50,60,0
  1197. P9=RGB,"Upper shade:",3,1,0,100,90,90,90,0
  1198. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1199. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1200. F0="",190,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1201.  
  1202.  
  1203. [.Cdr5:Rain Drops Hard 2C]
  1204. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1205. P1=NUM,"# of drops:",1,0,1,100,3,0
  1206. P2=NUM,"Min drop width %:",2,0,0,500,50,0
  1207. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1208. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1209. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1210. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1211. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1212. P8=RGB,"Shade:",2,1,0,100,10,10,100,0
  1213. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  1214. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1215. F0="",153,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1216.  
  1217.  
  1218. [.Cdr5:Rain Drops Soft 2C]
  1219. P0=NUM,"Texture #:",0,0,0,32767,1864,1
  1220. P1=NUM,"# of drops:",1,0,1,100,3,0
  1221. P2=NUM,"Min drop width %:",2,0,0,500,60,0
  1222. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1223. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1224. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1225. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1226. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1227. P8=RGB,"Shade:",2,1,0,100,0,20,60,0
  1228. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  1229. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1230. F0="",154,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1231.  
  1232.  
  1233. [.Cdr5:Rain Drops Hard 3C]
  1234. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1235. P1=NUM,"# of drops:",1,0,1,100,3,0
  1236. P2=NUM,"Min drop width %:",2,0,0,500,50,0
  1237. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1238. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1239. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1240. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1241. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1242. P8=RGB,"Shade:",2,1,0,100,30,44,68,0
  1243. P9=RGB,"Mid-shade:",3,1,0,100,38,26,38,0
  1244. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1245. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1246. F0="",155,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1247.  
  1248.  
  1249. [.Cdr5:Rain Drops Soft 3C]
  1250. P0=NUM,"Texture #:",0,0,0,32767,12363,1
  1251. P1=NUM,"# of drops:",1,0,1,100,3,0
  1252. P2=NUM,"Min drop width %:",2,0,0,500,50,0
  1253. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1254. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1255. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1256. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1257. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1258. P8=RGB,"Shade:",2,1,0,100,10,10,100,0
  1259. P9=RGB,"Mid-shade:",3,1,0,100,0,0,0,0
  1260. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1261. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1262. F0="",156,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1263.  
  1264.  
  1265. [.Cdr5:Rings Hard 2C]
  1266. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1267. P1=NUM,"# of rings:",1,0,1,100,3,0
  1268. P2=NUM,"Min ring width %:",2,0,0,500,50,0
  1269. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1270. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1271. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1272. P6=RGB,"Shade:",0,1,0,100,10,10,100,0
  1273. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1274. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1275. F0="",212,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1276.  
  1277.  
  1278. [.Cdr5:Rings Soft 2C]
  1279. P0=NUM,"Texture #:",0,0,0,32767,1864,1
  1280. P1=NUM,"# of rings:",1,0,1,100,3,0
  1281. P2=NUM,"Min ring width %:",2,0,0,500,60,0
  1282. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1283. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1284. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1285. P6=RGB,"Shade:",0,1,0,100,0,20,60,0
  1286. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1287. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1288. F0="",213,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1289.  
  1290.  
  1291. [.Cdr5:Rings Hard 3C]
  1292. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1293. P1=NUM,"# of rings:",1,0,1,100,3,0
  1294. P2=NUM,"Min ring width %:",2,0,0,500,50,0
  1295. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1296. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1297. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1298. P6=RGB,"Shade:",0,1,0,100,30,44,68,0
  1299. P7=RGB,"Mid-shade:",1,1,0,100,38,26,38,0
  1300. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1301. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1302. F0="",214,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1303.  
  1304.  
  1305. [.Cdr5:Rings Soft 3C]
  1306. P0=NUM,"Texture #:",0,0,0,32767,12363,1
  1307. P1=NUM,"# of rings:",1,0,1,100,3,0
  1308. P2=NUM,"Min ring width %:",2,0,0,500,50,0
  1309. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1310. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1311. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1312. P6=RGB,"Shade:",0,1,0,100,10,10,100,0
  1313. P7=RGB,"Mid-shade:",1,1,0,100,0,0,0,0
  1314. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1315. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1316. F0="",215,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1317.  
  1318.  
  1319. [.Cdr5:Ripples Hard Embossed 2C]
  1320. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  1321. P1=NUM,"Ripples density %:",2,0,0,100,12,0
  1322. P2=NUM,"Freq. softness %:",1,0,0,100,50,0
  1323. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1324. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1325. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1326. P6=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1327. P7=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1328. P8=NUM,"Volume %:",4,1,0,100,12,0
  1329. P9=RGB,"Shade:",0,1,0,100,0,0,40,0
  1330. P10=RGB,"Light:",1,1,0,100,100,100,100,0
  1331. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1332. F0="",115,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1333.  
  1334.  
  1335. [.Cdr5:Ripples Soft Embossed 2C]
  1336. P0=NUM,"Density %:",0,0,0,100,12,1
  1337. P1=NUM,"X origin ▒%:",1,0,-100,100,0,0
  1338. P2=NUM,"Y origin ▒%:",2,0,-100,100,0,0
  1339. P3=NUM,"Origin phase ▒%:",3,0,-100,+100,0,0
  1340. P4=NUM,"Eastern light ▒%:",4,0,-100,100,100,1
  1341. P5=NUM,"Northern light ▒%:",5,0,-100,100,100,1
  1342. P6=NUM,"Volume %:",2,1,0,100,12,0
  1343. P7=RGB,"Shade:",0,1,0,100,0,0,40,0
  1344. P8=RGB,"Light:",1,1,0,100,100,100,100,0
  1345. P9=NUM,"Brightness ▒%:",3,1,-100,+100,0,0
  1346. F0="",103,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1347.  
  1348.  
  1349. [.Cdr5:Rock-Cloudy-Cracked 2C]
  1350. P0=NUM,"Texture #:",0,0,0,32767,15657,1
  1351. P1=NUM,"Density %:",2,0,0,100,0,0
  1352. P2=NUM,"Softness %:",1,0,0,100,65,0
  1353. P3=NUM,"Grain %:",3,0,0,100,0,0
  1354. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1355. P5=RGB,"1st mineral:",0,1,0,100,40,20,0,0
  1356. P6=RGB,"2nd mineral:",1,1,0,100,100,100,80,0
  1357. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1358. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-85,1
  1359. P9=NUM,"Northern light ▒%:",4,1,-100,100,38,1
  1360. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1361. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1362. F0="",133,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1363.  
  1364.  
  1365. [.Cdr5:Rock-Cloudy-Eroded 2C]
  1366. P0=NUM,"Texture #:",0,0,0,32767,15657,1
  1367. P1=NUM,"Density %:",2,0,0,100,0,0
  1368. P2=NUM,"Softness %:",1,0,0,100,65,0
  1369. P3=NUM,"Grain %:",3,0,0,100,0,0
  1370. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1371. P5=RGB,"1st mineral:",0,1,0,100,40,20,0,0
  1372. P6=RGB,"2nd mineral:",1,1,0,100,100,100,80,0
  1373. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1374. P8=NUM,"Eastern light ▒%:",3,1,-100,100,100,1
  1375. P9=NUM,"Northern light ▒%:",4,1,-100,100,-100,1
  1376. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1377. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1378. F0="",136,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1379.  
  1380.  
  1381. [.Cdr5:Rock-Fractal-Cracked 2C]
  1382. P0=NUM,"Texture #:",0,0,0,32767,19702,1
  1383. P1=NUM,"Density %:",2,0,0,100,12,0
  1384. P2=NUM,"Softness %:",1,0,0,100,50,0
  1385. P3=NUM,"Color density %:",4,0,0,100,25,0
  1386. P4=NUM,"Color softness %:",3,0,0,100,50,0
  1387. P5=RGB,"1st mineral:",0,1,0,100,20,20,0,0
  1388. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  1389. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1390. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1391. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1392. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1393. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1394. F0="",139,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1395.  
  1396.  
  1397. [.Cdr5:Rock-Fractal-Eroded 2C]
  1398. P0=NUM,"Texture #:",0,0,0,32767,19702,1
  1399. P1=NUM,"Density %:",2,0,0,100,12,0
  1400. P2=NUM,"Softness %:",1,0,0,100,50,0
  1401. P3=NUM,"Color density %:",4,0,0,100,25,0
  1402. P4=NUM,"Color softness %:",3,0,0,100,50,0
  1403. P5=RGB,"1st mineral:",0,1,0,100,20,20,0,0
  1404. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  1405. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1406. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1407. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1408. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1409. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1410. F0="",142,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1411.  
  1412.  
  1413. [.Cdr5:Rock-Speckled-Cracked 2C]
  1414. P0=NUM,"Texture #:",0,0,0,32767,5499,1
  1415. P1=NUM,"Density %:",2,0,0,100,25,0
  1416. P2=NUM,"Softness %:",1,0,0,100,25,0
  1417. P3=NUM,"Grain %:",3,0,0,100,0,0
  1418. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1419. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  1420. P6=RGB,"2nd mineral:",1,1,0,100,80,60,20,0
  1421. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1422. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1423. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1424. P10=RGB,"Light:",5,1,0,100,0,100,100,0
  1425. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1426. F0="",127,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1427.  
  1428.  
  1429. [.Cdr5:Rock-Speckled-Eroded 2C]
  1430. P0=NUM,"Texture #:",0,0,0,32767,5499,1
  1431. P1=NUM,"Density %:",2,0,0,100,25,0
  1432. P2=NUM,"Softness %:",1,0,0,100,25,0
  1433. P3=NUM,"Grain %:",3,0,0,100,0,0
  1434. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1435. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  1436. P6=RGB,"2nd mineral:",1,1,0,100,80,60,20,0
  1437. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1438. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1439. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1440. P10=RGB,"Light:",5,1,0,100,0,100,100,0
  1441. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1442. F0="",130,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1443.  
  1444.  
  1445. [.Cdr5:Rock-Swirled-Cracked 2C]
  1446. P0=NUM,"Texture #:",0,0,0,32767,24710,1
  1447. P1=NUM,"Density %:",2,0,0,100,25,0
  1448. P2=NUM,"Softness %:",1,0,0,100,50,0
  1449. P3=NUM,"Grain %:",3,0,0,100,3,0
  1450. P4=NUM,"Rainbow grain %:",4,0,0,100,3,0
  1451. P5=RGB,"1st mineral:",0,1,0,100,80,80,100,0
  1452. P6=RGB,"2nd mineral:",1,1,0,100,60,100,60,0
  1453. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1454. P8=NUM,"Eastern light ▒%:",3,1,-100,100,66,1
  1455. P9=NUM,"Northern light ▒%:",4,1,-100,100,-23,1
  1456. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1457. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1458. F0="",121,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1459.  
  1460. [.Cdr5:Rock-Swirled-Eroded 2C]
  1461. P0=NUM,"Texture #:",0,0,0,32767,24710,1
  1462. P1=NUM,"Density %:",2,0,0,100,25,0
  1463. P2=NUM,"Softness %:",1,0,0,100,50,0
  1464. P3=NUM,"Grain %:",3,0,0,100,3,0
  1465. P4=NUM,"Rainbow grain %:",4,0,0,100,3,0
  1466. P5=RGB,"1st mineral:",0,1,0,100,80,80,100,0
  1467. P6=RGB,"2nd mineral:",1,1,0,100,60,100,60,0
  1468. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1469. P8=NUM,"Eastern light ▒%:",3,1,-100,100,60,1
  1470. P9=NUM,"Northern light ▒%:",4,1,-100,100,23,1
  1471. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1472. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1473. F0="",124,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1474.  
  1475.  
  1476. [.Cdr5:Scribbles Embossed]
  1477. P0=NUM,"Texture #:",0,0,0,32767,14430,1
  1478. P1=NUM,"Strokes per char:",1,0,1,10,5,0
  1479. P2=NUM,"Line density %:",2,0,1,100,75,1
  1480. P3=NUM,"Page density %:",3,0,1,100,75,1
  1481. P4=NUM,"Relief ▒%:",4,0,-100,100,100,0
  1482. P5=NUM,"Eastern light ▒%:",2,1,-100,100,75,1
  1483. P6=NUM,"Northern light ▒%:",3,1,-100,100,50,1
  1484. P7=NUM,"Volume %:",4,1,0,100,0,0
  1485. P8=RGB,"Shade:",0,1,0,100,0,20,60,0
  1486. P9=RGB,"Light:",1,1,0,100,100,100,100,0
  1487. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1488. F0="",145,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1489.  
  1490.  
  1491. [.Cdr5:Spots Hard 2C]
  1492. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1493. P1=NUM,"# of spots:",1,0,1,500,10,0
  1494. P2=NUM,"Min width %:",2,0,0,100,25,0
  1495. P3=NUM,"Max width %:",3,0,0,100,50,0
  1496. P4=NUM,"Min height %:",4,0,0,100,0,0
  1497. P5=NUM,"Max height %:",5,0,0,100,100,0
  1498. P6=RGB,"Shade:",0,1,0,100,0,0,40,0
  1499. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1500. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1501. F0="",216,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1502.  
  1503.  
  1504. [.Cdr5:Spots Hard 3C]
  1505. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1506. P1=NUM,"# of spots:",1,0,1,500,10,0
  1507. P2=NUM,"Min width %:",2,0,0,100,25,0
  1508. P3=NUM,"Max width %:",3,0,0,100,50,0
  1509. P4=NUM,"Min height %:",4,0,0,100,0,0
  1510. P5=NUM,"Max height %:",5,0,0,100,100,0
  1511. P6=RGB,"Shade:",0,1,0,100,10,50,100,0
  1512. P7=RGB,"Mid-shade:",1,1,0,100,0,0,0,0
  1513. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1514. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1515. F0="",217,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1516.  
  1517.  
  1518. [.Cdr5:Spots Soft 2C]
  1519. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1520. P1=NUM,"# of spots:",1,0,1,500,10,0
  1521. P2=NUM,"Min width %:",2,0,0,100,25,0
  1522. P3=NUM,"Max width %:",3,0,0,100,50,0
  1523. P4=NUM,"Min height %:",4,0,0,100,0,0
  1524. P5=NUM,"Max height %:",5,0,0,100,100,0
  1525. P6=RGB,"Shade:",0,1,0,100,0,0,40,0
  1526. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1527. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1528. F0="",218,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1529.  
  1530.  
  1531. [.Cdr5:Spots Soft 3C]
  1532. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1533. P1=NUM,"# of spots:",1,0,1,500,10,0
  1534. P2=NUM,"Min width %:",2,0,0,100,25,0
  1535. P3=NUM,"Max width %:",3,0,0,100,50,0
  1536. P4=NUM,"Min height %:",4,0,0,100,0,0
  1537. P5=NUM,"Max height %:",5,0,0,100,100,0
  1538. P6=RGB,"Shade:",0,1,0,100,10,50,100,0
  1539. P7=RGB,"Mid-shade:",1,1,0,100,0,0,0,0
  1540. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1541. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1542. F0="",219,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1543.  
  1544.  
  1545. [.Cdr5:Surfaces 3C]
  1546. P0=NUM,"Texture #:",0,0,0,32767,29,1
  1547. P1=NUM,"Density %:",2,0,0,100,0,0
  1548. P2=NUM,"Softness %:",1,0,0,100,42,0
  1549. P3=NUM,"Eastern light ▒%:",3,0,-100,100,-27,1
  1550. P4=NUM,"Northern light ▒%:",4,0,-100,100,28,1
  1551. P5=NUM,"Volume %:",5,0,0,100,12,0
  1552. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1553. P7=RGB,"Mid-shade:",1,1,0,100,40,20,20,0
  1554. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1555. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1556. F0="",186,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1557.  
  1558.  
  1559. [.Cdr5:Surfaces 5C]
  1560. P0=NUM,"Texture #:",0,0,0,32767,18419,1
  1561. P1=NUM,"Density %:",2,0,0,100,0,0
  1562. P2=NUM,"Softness %:",1,0,0,100,50,0
  1563. P3=NUM,"Eastern light ▒%:",3,0,-100,100,-60,1
  1564. P4=NUM,"Northern light ▒%:",4,0,-100,100,54,1
  1565. P5=NUM,"Volume %:",5,0,0,100,0,0
  1566. P6=RGB,"Shade:",0,1,0,100,100,100,100,0
  1567. P7=RGB,"Lower shade:",1,1,0,100,79,63,40,0
  1568. P8=RGB,"Mid-shade:",2,1,0,100,0,0,40,0
  1569. P9=RGB,"Upper shade:",3,1,0,100,60,60,100,0
  1570. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1571. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1572. F0="",187,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1573.  
  1574.  
  1575. [.Cdr5:Surfaces-Rainbow]
  1576. P0=NUM,"Texture #:",0,0,0,32767,7767,1
  1577. P1=NUM,"Density %:",4,0,0,100,0,0
  1578. P2=NUM,"Red softness %:",1,0,0,100,50,0
  1579. P3=NUM,"Green softness %:",2,0,0,100,50,0
  1580. P4=NUM,"Blu softness %:",3,0,0,100,50,0
  1581. P5=NUM,"Eastern light ▒%:",0,1,-100,100,-27,1
  1582. P6=NUM,"Northern light ▒%:",1,1,-100,100,28,1
  1583. P7=NUM,"Volume %:",2,1,0,100,12,0
  1584. P8=RGB,"Shade:",3,1,0,100,0,0,0,0
  1585. P9=RGB,"Light:",4,1,0,100,100,100,100,0
  1586. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1587. F0="",150,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1588.  
  1589.  
  1590. [.Cdr5:Surfaces1 2C]
  1591. P0=NUM,"Texture #:",0,0,0,32767,15049,1
  1592. P1=NUM,"Density %:",2,0,0,100,0,0
  1593. P2=NUM,"Softness %:",1,0,0,100,50,0
  1594. P3=NUM,"Contrast %:",3,0,0,100,75,0
  1595. P4=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1596. P5=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1597. P6=NUM,"Volume %:",4,1,0,100,0,0
  1598. P7=RGB,"Shade:",0,1,0,100,0,0,0,0
  1599. P8=RGB,"Light:",1,1,0,100,100,100,100,0
  1600. P9=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1601. F0="",183,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1602.  
  1603.  
  1604. [.Cdr5:Surfaces1 3C]
  1605. P0=NUM,"Texture #:",0,0,0,32767,17138,1
  1606. P1=NUM,"Density %:",2,0,0,100,0,0
  1607. P2=NUM,"Softness %:",1,0,0,100,50,0
  1608. P3=NUM,"Contrast %:",3,0,0,100,50,0
  1609. P4=NUM,"Eastern light ▒%:",3,1,-100,100,-50,1
  1610. P5=NUM,"Northern light ▒%:",4,1,-100,100,50,1
  1611. P6=NUM,"Volume %:",5,1,0,100,0,0
  1612. P7=RGB,"Shade:",0,1,0,100,0,0,0,0
  1613. P8=RGB,"Mid-shade:",1,1,0,100,100,0,0,0
  1614. P9=RGB,"Light:",2,1,0,100,100,100,100,0
  1615. P10=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1616. F0="",184,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1617.  
  1618.  
  1619. [.Cdr5:Surfaces1 5C]
  1620. P0=NUM,"Texture #:",0,0,0,32767,28644,1
  1621. P1=NUM,"Density %:",2,0,0,100,0,0
  1622. P2=NUM,"Softness %:",1,0,0,100,50,0
  1623. P3=NUM,"Contrast %:",3,0,0,100,25,0
  1624. P4=NUM,"Eastern light ▒%:",4,0,-100,100,100,1
  1625. P5=NUM,"Northern light ▒%:",5,0,-100,100,100,1
  1626. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1627. P7=RGB,"Lower shade:",1,1,0,100,80,40,40,0
  1628. P8=RGB,"Mid-shade:",2,1,0,100,40,20,20,0
  1629. P9=RGB,"Upper shade:",3,1,0,100,100,100,100,0
  1630. P10=RGB,"Light:",4,1,0,100,100,50,50,0
  1631. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1632. F0="",185,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1633.  
  1634.  
  1635. [.Cdr5:Swirls2 Horizontal]
  1636. P0=NUM,"Texture #:",0,0,0,32767,2641,1
  1637. P1=NUM,"Density %:",1,0,0,100,20,0
  1638. P2=RGB,"1st color:",0,1,0,100,0,20,20,0
  1639. P3=RGB,"2nd color:",1,1,0,100,100,100,100,0
  1640. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  1641. F0="",120,P0,P1,P2,P3,P4
  1642.  
  1643.  
  1644. [.Cdr5:Threads Embossed]
  1645. P0=NUM,"Texture #:",0,0,0,32767,0,1
  1646. P1=NUM,"Density %:",1,0,1,100,6,0
  1647. P2=NUM,"Min length:",2,0,0,32767,1,0
  1648. P3=NUM,"Max length:",3,0,0,32767,50,0
  1649. P4=NUM,"Eastern light ▒%:",2,1,-100,100,82,1
  1650. P5=NUM,"Northern light ▒%:",3,1,-100,100,24,1
  1651. P6=NUM,"Volume %:",4,1,0,100,0,0
  1652. P7=NUM,"Relief ▒%:",4,0,-100,100,100,1
  1653. P8=RGB,"Shade:",0,1,0,100,0,0,40,0
  1654. P9=RGB,"Light:",1,1,0,100,100,100,100,0
  1655. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1656. F0="",119,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1657.  
  1658.  
  1659. [.Cdr5:Vapor 2C]
  1660. P0=NUM,"Texture #:",0,0,0,32767,11257,1
  1661. P1=NUM,"Density %:",2,0,0,100,0,0
  1662. P2=NUM,"Softness %:",1,0,0,100,50,0
  1663. P3=RGB,"Background:",0,1,0,100,0,0,40,0
  1664. P4=RGB,"Vapor:",1,1,0,100,100,100,100,0
  1665. P5=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1666. F0="",194,P0,P1,P2,P3,P4,P5
  1667.  
  1668.  
  1669. [.Cdr5:Vapor 3C]
  1670. P0=NUM,"Texture #:",0,0,0,32767,11257,1
  1671. P1=NUM,"Density %:",2,0,0,100,0,0
  1672. P2=NUM,"Softness %:",1,0,0,100,50,0
  1673. P3=RGB,"Background:",0,1,0,100,0,0,40,0
  1674. P4=RGB,"Mid-vapor:",1,1,0,100,80,80,100,0
  1675. P5=RGB,"Vapor:",2,1,0,100,100,100,100,0
  1676. P6=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1677. F0="",195,P0,P1,P2,P3,P4,P5,P6
  1678.  
  1679.  
  1680. [.Cdr5:Vapor 5C]
  1681. P0=NUM,"Texture #:",0,0,0,32767,11257,1
  1682. P1=NUM,"Density %:",2,0,0,100,0,0
  1683. P2=NUM,"Softness %:",1,0,0,100,50,0
  1684. P3=RGB,"Background:",0,1,0,100,0,0,40,0
  1685. P4=RGB,"Lower vapor:",1,1,0,100,20,20,60,0
  1686. P5=RGB,"Mid-vapor:",2,1,0,100,80,80,100,0
  1687. P6=RGB,"Upper vapor:",3,1,0,100,80,40,40,0
  1688. P7=RGB,"Vapor:",4,1,0,100,100,100,100,0
  1689. P8=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1690. F0="",196,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1691.  
  1692. [.Cdr5:Water Color2 2C]
  1693. P0=NUM,"Texture #:",0,0,0,32767,14117,1
  1694. P1=NUM,"Density %:",2,0,0,100,0,0
  1695. P2=NUM,"Softness %:",1,0,0,100,50,0
  1696. P3=RGB,"Background:",0,1,0,100,60,19,56,0
  1697. P4=RGB,"Foreground:",1,1,0,100,100,100,100,0
  1698. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1699. F0="",197,P0,P1,P2,P3,P4,P5
  1700.  
  1701.  
  1702. [.Cdr5:Water Color2 3C]
  1703. P0=NUM,"Texture #:",0,0,0,32767,28260,1
  1704. P1=NUM,"Density %:",2,0,0,100,0,0
  1705. P2=NUM,"Softness %:",1,0,0,100,50,0
  1706. P3=RGB,"Background:",0,1,0,100,2,71,86,0
  1707. P4=RGB,"Mid-foreground:",1,1,0,100,95,46,59,0
  1708. P5=RGB,"Foreground:",2,1,0,100,100,100,100,0
  1709. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1710. F0="",198,P0,P1,P2,P3,P4,P5,P6
  1711.  
  1712.  
  1713. [.Cdr5:Water Color2 5C]
  1714. P0=NUM,"Texture #:",0,0,0,32767,21819,1
  1715. P1=NUM,"Density %:",2,0,0,100,0,0
  1716. P2=NUM,"Softness %:",1,0,0,100,60,0
  1717. P3=RGB,"Background:",0,1,0,100,100,100,100,0
  1718. P4=RGB,"Lower foreground:",1,1,0,100,100,0,0,0
  1719. P5=RGB,"Mid-foreground:",2,1,0,100,0,0,100,0
  1720. P6=RGB,"Upper foreground:",3,1,0,100,68,32,65,0
  1721. P7=RGB,"Foreground:",4,1,0,100,100,100,100,0
  1722. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1723. F0="",199,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1724.  
  1725.  
  1726.