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- Notes on Conquest version 2.3 February 1991, (C) SPETER Software, 1989-1991.
-
- Conquest is a strategy war-game, that is played on a map. A new map is
- created each time the game is run.
-
- ** For details on conquest refer to conquest.doc
-
- Changes since version 2.1
- -------------------------
- * Added "number of cities/territories" entry to initialisation file.
- This entry controls how many cities (& territories) each player
- gets at the beginning of the game.
-
- If you find this new version too easy, then increase the number
- of cities, territories and armies the enemy (computer) player(s)
- receive at the start!
-
- * Included an option in the initialisation file to stop cities being
- placed on islands (cities can still be placed on land in a corner).
- Cities on islands are often *very* hard to capture, by stopping their
- placement on islands the game is usually more even/interesting.
-
- * The code for the computer player's move has been substantially rewritten.
- The computers land-based attack/defense is now much better than
- previous versions. Sea-based attack/defense is still not as good as
- it could be (but sea defense, particularly, is much improved)!
-
- * Fixed bug is save-game (maps with 14 vertical "tiles" were saved wrong).
- The program "fixsave" will correct this problem, so the games can be
- used with (either version of) the game.
-
- * Added the month names (3 letter abbreviations) to the initialisation file.
- The month names are displayed when a saved-game is being re-loaded.
- The saved-games are now displayed in order.
-
- This will allow other (non English) month name abbreviations to be used.
-
- * Added a check to ensure there is enough land on the map to play the game!
-
- * Added a check of the file-size of saved-games; added more error-messages
- in load-game routines.
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-