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-
- What's New in Begin Version 1.6 May 20, 1988
-
- Well, after many delays, version 1.6 is finally here.
-
- The major new features in version 1.6 are:
- - New Game Setup
- - New Systems Status display
- - Damage Control
- - Life support
- - New ally command format
- - Four new ally commands
- - Fleet status report
- - Improved library computer
- - Chart on/off feature
- - Improved ship name abbreviation recognition
- - Many strategy improvements
- - Line editing keys
- - Ported to Turbo C
-
-
- The new setup shows two fleet configuration displays. You must select
- the number and type of ships in both the ally and enemy fleets before you
- enter the "Begin" command to start the battle. You must also select an
- ally flag ship which you will be fighting from. See if you can figure out
- the commands for setup. Be sure to note what is confusing and/or what might
- be a better command format.
-
-
- The Systems Status is actually just an updated Weapons Status display
- in the lower right corner of the screen. This display now shows the warp
- drive and shield statuses. The warp drive status gives an indication of
- the warp drive temperature. The dimmer the block, the cooler the warp
- drive. The shield status gives an indication of the strength of the shield.
- The brighter the block, the stronger the shield. The Bank status now will
- indicate the last three cycles left to full charge by displaying a dash,
- an equal sign and finally a triple equal sign when ready. The Tube status
- works similarly to the Banks except goes one extra step to an 'o' when
- loaded. All statuses now blink if a system is not functional.
-
-
- Damage control functions automatically. Different ship systems are
- easier to repair than others. The Damage command will show the current
- repair rates. You may also see repair rates for ally ships. The damage
- Control efficiency is based on the number of crew remaining.
-
-
- Life support also works automatically. If you haven't enough energy
- the ship's engineer will announce the problem. You have three cycles
- before "Life support failure" which sets the crew to zero.
-
-
- The ally command format now allows you to specify multiple ship names
- or one or more ship classes. This makes commanding a fleet much more
- enjoyable. The format of the command is now:
- Tell <ship name> [<more names>] <order> <order arguments>
- or Tell ALL [<ship class> [<more classes>]] <order> <order arguments>
-
- where: <ship name> and <more names> are the names of any ally ships in
- your fleet.
- <ship class> and <more classes> are the class of any ships in your
- fleet.
-
- Examples:
- Tell Enterprise attack Zantha
- Tell Sirus Mars Venus attack Bismark
- Tell All attack Eagle
- Tell All Interceptor attack Knife
- Tell All Destroyer Dreadnought attack Pulsar
-
-
- There are now four new ally commands. They are: Withdraw, Phaser,
- Torpedo, and Probe. The Withdraw command instructs the ally to try to
- withdraw from battle but not leave the area. This is a good was to hold
- ship in reserve. The other three commands instruct the ally to try and
- get into a position to be able to attack using the specific weapon.
-
- Examples:
- Tell All Interceptor Destroyer Withdraw
- Tell Demon Phantom Probe Higgins
- Tell All Escort Phaser Nelson
-
-
- The new fleet status display show you the target and mission of all
- ally ships or a specific ally ship class. The format of the command is:
- [Status] Fleet [<ship class>]
-
- Examples:
- Fleet
- Fleet Destroyers
- Status Fleet
-
-
- The improved library computer will now tell you what areas it knows
- about. If you enter "lib" it will display the categories it allows. If
- you enter "lib torp" it will display the types and symbols of all the
- torpedoes on file. Once a display is shown it will not prompt for more
- information.
-
-
- The auto chart on/off feature will allow you to enable/disable the
- position chart that is display before the main command prompt. If you
- disable the chart it will be easier to read the output from the previous
- cycle before it scrolls off the top of the screen.
-
- Examples:
- chart off
- chart on
-
-
- There is now improved ship name abbreviation recognition. This will
- reduce the confusion when specifying an abbreviated a ship name that matches
- more than one ship. It now attempts to guess if you are referring to an
- ally or enemy ship. It will not make a guess if more than one ship in the
- same fleet matches the abbreviation.
-
- Assumes Enemy:
- Purse, Elude, Lock, Probe, Attack, Target
-
- Assumes Ally:
- Tell, Escort
-
- No Assumption:
- Scan, Chart
-
-
- And there are many improvements in the enemy strategy that will
- hopefully do you in. On the other hand they could also help you if you
- have a lot of allies.
-
-
- Line editing keys compatible with the DOS command line editing keys
- have been added. The keys are:
-
- -> or F1 - Copy and display one character from retained line.
- F2 - Copy retained characters up to specified character.
- F3 - Copy all remaining characters from retained line.
- F4 - Skip retained characters up to specified character.
- F5 - Retain current line for more editing.
- Ins - Toggle insert mode.
- Del - Skip one character in retained line.
- Esc - Cancel current line.
- <- or BS - Delete one character in current line.
-
-
- This version has been ported to Turbo C Large Model. This means that
- detection and usage of the math co processor is automatic. If you wish to
- prevent this, set the environment variable 87=N and only emulated floating
- point will be used. The Large model will allow us to expand to the full
- 640K if it ever comes to that. Unfortunately these changes make this version
- quite a bit larger than the old Desmet C version.
-
-
- Tom Nelson
-
- Clockwork Software The Micro Foundry BBS
- PO Box 610338 (408) 258-3484
- San Jose, CA 95161 1200/2400 24 Hours
-