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- on startMovie
- global whichSection
- if the colorDepth <> 16 then
- set the colorDepth to 16
- end if
- set whichSection to 0
- end
-
- on startRoller
- if not soundBusy(1) then
- puppetSound(1, "Tonys")
- end if
- set the visible of sprite 20 to 1
- set the visible of sprite 21 to 1
- set the visible of sprite 22 to 1
- set the visible of sprite 23 to 1
- set the visible of sprite 10 to 0
- set the visible of sprite 11 to 0
- set the visible of sprite 12 to 0
- set the visible of sprite 24 to 0
- set the visible of sprite 25 to 0
- set the visible of sprite 26 to 0
- set the visible of sprite 27 to 0
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 30 to 0
- set the visible of sprite 32 to 0
- set the visible of sprite 33 to 0
- set the visible of sprite 34 to 0
- set the visible of sprite 35 to 0
- set the visible of sprite 36 to 0
- set the visible of sprite 37 to 0
- set the visible of sprite 38 to 0
- set the visible of sprite 39 to 1
- set the visible of sprite 40 to 0
- set the visible of sprite 41 to 0
- set the visible of sprite 42 to 0
- set the visible of sprite 43 to 0
- set the visible of sprite 44 to 0
- set the visible of sprite 45 to 0
- set the visible of sprite 46 to 0
- set the visible of sprite 47 to 0
- set the visible of sprite 48 to 0
- set the visible of sprite 49 to 0
- set the visible of sprite 50 to 0
- set the visible of sprite 51 to 0
- set the visible of sprite 52 to 0
- set the visible of sprite 53 to 0
- set the visible of sprite 54 to 0
- set the visible of sprite 55 to 0
- set the visible of sprite 56 to 0
- set the visible of sprite 57 to 0
- set the visible of sprite 60 to 0
- set the visible of sprite 61 to 0
- set the visible of sprite 62 to 0
- set the visible of sprite 63 to 0
- set the visible of sprite 64 to 0
- set the visible of sprite 65 to 0
- set the visible of sprite 66 to 0
- set the visible of sprite 67 to 0
- set the visible of sprite 68 to 0
- set the visible of sprite 69 to 0
- set the visible of sprite 70 to 0
- set the visible of sprite 71 to 0
- set the visible of sprite 72 to 0
- set the visible of sprite 73 to 0
- set the visible of sprite 74 to 0
- set the visible of sprite 75 to 0
- set the visible of sprite 76 to 0
- set the visible of sprite 77 to 0
- set the visible of sprite 78 to 0
- set the visible of sprite 79 to 0
- set the visible of sprite 80 to 0
- set the visible of sprite 81 to 0
- set the visible of sprite 82 to 0
- set the visible of sprite 90 to 0
- set the visible of sprite 91 to 0
- set the visible of sprite 92 to 0
- set the visible of sprite 93 to 0
- set the visible of sprite 94 to 0
- set the visible of sprite 95 to 0
- set the visible of sprite 96 to 0
- set the visible of sprite 97 to 0
- set the visible of sprite 98 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- if rollOver(17) then
- set the visible of sprite 15 to 1
- cursor(280)
- else
- if rollOver(18) then
- set the visible of sprite 16 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- end if
- end if
- if rollOver(20) then
- set the visible of sprite 4 to 1
- cursor(280)
- else
- if rollOver(21) then
- set the visible of sprite 5 to 1
- cursor(280)
- else
- if rollOver(22) then
- set the visible of sprite 6 to 1
- cursor(280)
- else
- if rollOver(23) then
- set the visible of sprite 7 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 4 to 0
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- end if
- end if
- end if
- end if
- end
-
- on hardRoller
- if not soundBusy(1) then
- puppetSound(1, "Tonys")
- end if
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- set the visible of sprite 10 to 1
- set the visible of sprite 24 to 1
- set the visible of sprite 25 to 1
- set the visible of sprite 26 to 1
- set the visible of sprite 39 to 0
- set the visible of sprite 40 to 1
- set the visible of sprite 42 to 0
- set the visible of sprite 43 to 0
- set the visible of sprite 44 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- if rollOver(17) then
- set the visible of sprite 15 to 1
- cursor(280)
- else
- if rollOver(18) then
- set the visible of sprite 16 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- end if
- end if
- if rollOver(24) then
- set the visible of sprite 42 to 1
- cursor(280)
- else
- if rollOver(25) then
- set the visible of sprite 43 to 1
- cursor(280)
- else
- if rollOver(26) then
- set the visible of sprite 44 to 1
- cursor(280)
- else
- cursor(-1)
- end if
- end if
- end if
- end
-
- on softRoller
- if not soundBusy(1) then
- puppetSound(1, "Tonys")
- end if
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- set the visible of sprite 10 to 1
- set the visible of sprite 27 to 1
- set the visible of sprite 28 to 1
- set the visible of sprite 29 to 1
- set the visible of sprite 39 to 0
- set the visible of sprite 41 to 1
- set the visible of sprite 42 to 0
- set the visible of sprite 43 to 0
- set the visible of sprite 44 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- if rollOver(17) then
- set the visible of sprite 15 to 1
- cursor(280)
- else
- if rollOver(18) then
- set the visible of sprite 16 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- end if
- end if
- if rollOver(24) then
- cursor(280)
- set the visible of sprite 42 to 1
- else
- if rollOver(25) then
- set the visible of sprite 43 to 1
- cursor(280)
- else
- if rollOver(26) then
- set the visible of sprite 44 to 1
- cursor(280)
- else
- cursor(-1)
- end if
- end if
- end if
- end
-
- on hpcRoller
- if not soundBusy(1) then
- puppetSound(1, "Tonys")
- end if
- set the visible of sprite 10 to 0
- set the visible of sprite 11 to 1
- set the visible of sprite 12 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- set the visible of sprite 24 to 0
- set the visible of sprite 25 to 0
- set the visible of sprite 26 to 1
- set the visible of sprite 27 to 0
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 32 to 1
- set the visible of sprite 33 to 1
- set the visible of sprite 34 to 1
- set the visible of sprite 35 to 1
- set the visible of sprite 36 to 1
- set the visible of sprite 37 to 1
- set the visible of sprite 38 to 1
- set the visible of sprite 39 to 0
- set the visible of sprite 40 to 0
- set the visible of sprite 41 to 0
- set the visible of sprite 42 to 0
- set the visible of sprite 43 to 0
- set the visible of sprite 44 to 0
- set the visible of sprite 45 to 0
- set the visible of sprite 46 to 0
- set the visible of sprite 47 to 0
- set the visible of sprite 48 to 0
- set the visible of sprite 49 to 0
- set the visible of sprite 50 to 0
- set the visible of sprite 51 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- if rollOver(17) then
- set the visible of sprite 15 to 1
- cursor(280)
- else
- if rollOver(18) then
- set the visible of sprite 16 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- end if
- end if
- if rollOver(32) then
- set the visible of sprite 45 to 1
- cursor(280)
- else
- if rollOver(33) then
- set the visible of sprite 46 to 1
- cursor(280)
- else
- if rollOver(34) then
- set the visible of sprite 47 to 1
- cursor(280)
- else
- if rollOver(35) then
- set the visible of sprite 48 to 1
- cursor(280)
- else
- if rollOver(36) then
- set the visible of sprite 49 to 1
- cursor(280)
- else
- if rollOver(37) then
- set the visible of sprite 50 to 1
- cursor(280)
- else
- if rollOver(26) then
- set the visible of sprite 44 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 44 to 0
- set the visible of sprite 45 to 0
- set the visible of sprite 46 to 0
- set the visible of sprite 47 to 0
- set the visible of sprite 48 to 0
- set the visible of sprite 49 to 0
- set the visible of sprite 50 to 0
- set the visible of sprite 51 to 0
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end
-
- on hmacRoller
- if not soundBusy(1) then
- puppetSound(1, "Tonys")
- end if
- set the visible of sprite 10 to 0
- set the visible of sprite 11 to 1
- set the visible of sprite 12 to 0
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- set the visible of sprite 24 to 0
- set the visible of sprite 25 to 0
- set the visible of sprite 26 to 1
- set the visible of sprite 27 to 0
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 32 to 1
- set the visible of sprite 33 to 1
- set the visible of sprite 34 to 1
- set the visible of sprite 35 to 1
- set the visible of sprite 36 to 1
- set the visible of sprite 37 to 1
- set the visible of sprite 38 to 0
- set the visible of sprite 39 to 0
- set the visible of sprite 40 to 0
- set the visible of sprite 41 to 0
- set the visible of sprite 42 to 0
- set the visible of sprite 43 to 0
- set the visible of sprite 44 to 0
- set the visible of sprite 45 to 0
- set the visible of sprite 46 to 0
- set the visible of sprite 47 to 0
- set the visible of sprite 48 to 0
- set the visible of sprite 49 to 0
- set the visible of sprite 50 to 0
- set the visible of sprite 51 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- if rollOver(17) then
- set the visible of sprite 15 to 1
- cursor(280)
- else
- if rollOver(18) then
- set the visible of sprite 16 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- end if
- end if
- if rollOver(32) then
- set the visible of sprite 45 to 1
- cursor(280)
- else
- if rollOver(33) then
- set the visible of sprite 46 to 1
- cursor(280)
- else
- if rollOver(34) then
- set the visible of sprite 47 to 1
- cursor(280)
- else
- if rollOver(35) then
- set the visible of sprite 48 to 1
- cursor(280)
- else
- if rollOver(36) then
- set the visible of sprite 49 to 1
- cursor(280)
- else
- if rollOver(37) then
- set the visible of sprite 50 to 1
- cursor(280)
- else
- if rollOver(26) then
- set the visible of sprite 44 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 44 to 0
- set the visible of sprite 45 to 0
- set the visible of sprite 46 to 0
- set the visible of sprite 47 to 0
- set the visible of sprite 48 to 0
- set the visible of sprite 49 to 0
- set the visible of sprite 50 to 0
- set the visible of sprite 51 to 0
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end
-
- on spcroller
- if not soundBusy(1) then
- puppetSound(1, "Tonys")
- end if
- set the visible of sprite 10 to 0
- set the visible of sprite 11 to 0
- set the visible of sprite 12 to 1
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- set the visible of sprite 24 to 0
- set the visible of sprite 25 to 0
- set the visible of sprite 26 to 1
- set the visible of sprite 27 to 0
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 32 to 1
- set the visible of sprite 33 to 1
- set the visible of sprite 34 to 1
- set the visible of sprite 35 to 1
- set the visible of sprite 36 to 1
- set the visible of sprite 37 to 1
- set the visible of sprite 38 to 1
- set the visible of sprite 39 to 0
- set the visible of sprite 40 to 0
- set the visible of sprite 41 to 0
- set the visible of sprite 42 to 0
- set the visible of sprite 43 to 0
- set the visible of sprite 51 to 0
- set the visible of sprite 52 to 0
- set the visible of sprite 53 to 0
- set the visible of sprite 54 to 0
- set the visible of sprite 55 to 0
- set the visible of sprite 56 to 0
- set the visible of sprite 57 to 0
- set the visible of sprite 44 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- if rollOver(17) then
- set the visible of sprite 15 to 1
- cursor(280)
- else
- if rollOver(18) then
- set the visible of sprite 16 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- end if
- end if
- if rollOver(32) then
- set the visible of sprite 51 to 1
- cursor(280)
- else
- if rollOver(33) then
- set the visible of sprite 52 to 1
- cursor(280)
- else
- if rollOver(34) then
- set the visible of sprite 53 to 1
- cursor(280)
- else
- if rollOver(35) then
- set the visible of sprite 54 to 1
- cursor(280)
- else
- if rollOver(36) then
- set the visible of sprite 55 to 1
- cursor(280)
- else
- if rollOver(37) then
- set the visible of sprite 56 to 1
- cursor(280)
- else
- if rollOver(38) then
- set the visible of sprite 57 to 1
- cursor(280)
- else
- if rollOver(26) then
- set the visible of sprite 44 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 51 to 0
- set the visible of sprite 52 to 0
- set the visible of sprite 53 to 0
- set the visible of sprite 54 to 0
- set the visible of sprite 55 to 0
- set the visible of sprite 56 to 0
- set the visible of sprite 57 to 0
- set the visible of sprite 44 to 0
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end
-
- on smacRoller
- if not soundBusy(1) then
- puppetSound(1, "Tonys")
- end if
- set the visible of sprite 10 to 0
- set the visible of sprite 11 to 0
- set the visible of sprite 12 to 1
- set the visible of sprite 20 to 0
- set the visible of sprite 21 to 0
- set the visible of sprite 22 to 0
- set the visible of sprite 23 to 0
- set the visible of sprite 24 to 0
- set the visible of sprite 25 to 0
- set the visible of sprite 26 to 1
- set the visible of sprite 27 to 0
- set the visible of sprite 28 to 0
- set the visible of sprite 29 to 0
- set the visible of sprite 32 to 1
- set the visible of sprite 33 to 1
- set the visible of sprite 34 to 1
- set the visible of sprite 35 to 1
- set the visible of sprite 36 to 1
- set the visible of sprite 37 to 1
- set the visible of sprite 38 to 1
- set the visible of sprite 39 to 0
- set the visible of sprite 40 to 0
- set the visible of sprite 41 to 0
- set the visible of sprite 42 to 0
- set the visible of sprite 43 to 0
- set the visible of sprite 51 to 0
- set the visible of sprite 52 to 0
- set the visible of sprite 53 to 0
- set the visible of sprite 54 to 0
- set the visible of sprite 55 to 0
- set the visible of sprite 56 to 0
- set the visible of sprite 57 to 0
- set the visible of sprite 44 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- if rollOver(17) then
- set the visible of sprite 15 to 1
- cursor(280)
- else
- if rollOver(18) then
- set the visible of sprite 16 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- end if
- end if
- if rollOver(32) then
- set the visible of sprite 51 to 1
- cursor(280)
- else
- if rollOver(33) then
- set the visible of sprite 52 to 1
- cursor(280)
- else
- if rollOver(34) then
- set the visible of sprite 53 to 1
- cursor(280)
- else
- if rollOver(35) then
- set the visible of sprite 54 to 1
- cursor(280)
- else
- if rollOver(36) then
- set the visible of sprite 55 to 1
- cursor(280)
- else
- if rollOver(37) then
- set the visible of sprite 56 to 1
- cursor(280)
- else
- if rollOver(38) then
- set the visible of sprite 57 to 1
- cursor(280)
- else
- if rollOver(26) then
- set the visible of sprite 44 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 51 to 0
- set the visible of sprite 52 to 0
- set the visible of sprite 53 to 0
- set the visible of sprite 54 to 0
- set the visible of sprite 55 to 0
- set the visible of sprite 56 to 0
- set the visible of sprite 57 to 0
- set the visible of sprite 44 to 0
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end
-
- on webRoller
- if not soundBusy(1) then
- puppetSound(1, "Tonys")
- end if
- set the visible of sprite 90 to 1
- set the visible of sprite 92 to 1
- set the visible of sprite 94 to 1
- set the visible of sprite 96 to 1
- set the visible of sprite 97 to 1
- set the visible of sprite 98 to 1
- set the visible of sprite 39 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- if rollOver(17) then
- set the visible of sprite 15 to 1
- cursor(280)
- else
- if rollOver(18) then
- set the visible of sprite 16 to 1
- cursor(280)
- else
- cursor(-1)
- set the visible of sprite 15 to 0
- set the visible of sprite 16 to 0
- end if
- end if
- if rollOver(96) then
- set the visible of sprite 91 to 1
- cursor(280)
- else
- if rollOver(97) then
- set the visible of sprite 93 to 1
- cursor(280)
- else
- if rollOver(98) then
- set the visible of sprite 95 to 1
- cursor(280)
- else
- set the visible of sprite 91 to 0
- set the visible of sprite 93 to 0
- set the visible of sprite 95 to 0
- cursor(-1)
- end if
- end if
- end if
- end
-