if (IKGetCurrentBeat() <> -1) or ((field "fieldMarkerSeq" <> EMPTY) and not (the visible of window "help")) then
set x to the mouseH
set y to the mouseV
if not (((x >= 111) and (x <= 168) and (y >= 195) and (y <= 216)) or ((x >= 111) and (x <= 168) and (y >= 262) and (y <= 284)) or ((x >= 98) and (x <= 181) and (y >= 235) and (y <= 242))) then
set dentro to 1
repeat while the mouseDown
set the memberNum of sprite 36 to the number of member "HredSeq"
set the ink of sprite 36 to 36
updateStage()
end repeat
else
set dentro to 0
end if
end if
end
on mouseUp
global dentro
if dentro and not (the visible of window "help") then
set the memberNum of sprite 36 to the number of member "redButton"