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- on exitFrame
- global gFirstNum, gRandom, gpag, gSolo, gRed, randomizeList
- handlesprite()
- set gSolo to 0
- set gpag to 1
- set gRandom to getAt(randomizeList, random(count(randomizeList)))
- if gFirstNum <> 0 then
- repeat with i = 1 to 8
- if line integer(gFirstNum) + i - 1 of field "grooveMem" <> EMPTY then
- set mNum to "g" & integer(gFirstNum) + i - 1
- set the memberNum of sprite (29 + i) to the number of member mNum
- updateStage()
- next repeat
- end if
- exit repeat
- end repeat
- end if
- go(3)
- playRandom()
- end
-