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InstallShield Package | 2000-02-07 | 8.1 KB | 320 lines |
- Group1
- Group2
- Group3
- Group4
- Group5
- Group6
- Group7
- Group8
- Group9
- Group10
- Group11
- Group12
- alloff.exe
- Camilla.dll
- cpuinf32.dll
- CREDITS.TXT
- hardshell.exe
- History.txt
- License.txt
- mama.dll
- nsp_ps.dll
- nsp_psA6.dll
- nsp_psM5.dll
- nsp_psM6.dll
- nsp_psP6.dll
- nsp_psPX.dll
- order.txt
- Pristine Sounds 2000.exe
- Readme.txt
- sara.dll
- Vendor.txt
- _ISREG32.DLL
- ascii.FileFormat
- au.FileFormat
- AutoTrim.plugin
- choir.plugin
- chorus.plugin
- dehiss.plugin
- echo.plugin
- Electric guitar reverb.plugin
- EZCompression.plugin
- mpeg-1 layer II.FileFormat
- Raw.FileFormat
- reverb2000.plugin
- room simulator.plugin
- soft clipping gain.plugin
- VRT.plugin
- wav.fileformat
- samples.txt
- (drums) dirty.r2000
- (drums) fatten.r2000
- (drums) friendly.r2000
- (drums) small room.r2000
- (guitar) friendly.r2000
- (guitar) normal room.r2000
- (guitar) small.r2000
- (guitar) very small room.r2000
- (guitar) widen.r2000
- (mix) discrete.r2000
- (mix) fatten.r2000
- (mix) lighten-up.r2000
- (mix) normal.r2000
- (normal) discrete room.r2000
- (normal) small room.r2000
- (strings) cold large room.r2000
- (strings) fatten.r2000
- (voice) bright intimate.r2000
- (voice) bright large hall.r2000
- (voice) fat little room.r2000
- (voice) large discrete.r2000
- (voice) strange.r2000
- 3 times.Graphical_Compressor
- 32000.samplerate
- 44100.samplerate
- 48000.samplerate
- #5 times (slow).Graphical_Compressor
- 50+100Hz Cutoff.eq
- 50Hz cutoff.eq
- 60+120Hz Cutoff.eq
- 60Hz curoff.eq
- 900 ms.EZCompression
- 96000.samplerate
- Aggressive little room.qreverb
- asymetrical hall.room
- At home.room
- AUTO_60s_SINGLE.r2000
- AUTO_HEAVY.VRT
- AUTO_LIGHT.vrt
- AUTO_NORMAL.vrt
- bass boost 1.eq
- bass boost 2.eq
- Bass boost.3D-Filter
- bass boost.equalizer
- Bass compression.3D-Filter
- boost.equalizer
- celestion.ssp
- Default.3D-Filter
- default.HIQChorus
- default.room
- delete beginning.Trim
- delete end.Trim
- delete endpoints.Trim
- discrete hall.room
- Distinct broadening.HIQchorus
- Distinct guitar.HIQchorus
- Distinct reflections.room
- distinctness.equalizer
- drums in passage.room
- drums in small room.room
- earphones 1.ssp
- earphones 2.ssp
- earphones 3.ssp
- Echoing shamber.qreverb
- ,Even out volumes in mix.Graphical_Compressor
- (even out volumes in song 1.EZCompression
- (even out volumes in song 2.EZCompression
- far_to_much.generic_noise
- Fast response.EZCompression
- fatten 1.choir
- fatten 2.choir
- fatten voice 1.choir
- fatten voice 2.choir
- flute.r2000
- glass.equalizer
- Guitar chorus.HIQchorus
- guitar in a jar.equalizer
- guitar tremolo.Tremolo
- guitars on fire.equalizer
- Hardening.3D-Filter
- hardly_anything.generic_noise
- hardness.equalizer
- heavy rotation.Tremolo
- high shelf.equalizer
- Laptop1.ssp
- Laptop2.ssp
- Large hall.qreverb
- Large toilet.qreverb
- Large un-discrete hall.qreverb
- larger room.room
- lightness 1.eq
- lightness 2.eq
- lightness 3.eq
- lightness.equalizer
- !limit volume.Graphical_Compressor
- little solid state.presence
- Little valve.presence
- little.generic_noise
- live.room
- loudness 1.eq
- loudness 2.eq
- loudness 3.eq
- Loudness.3D-Filter
- loudness.equalizer
- low shelf.equalizer
- medium solid state.presence
- medium valve.presence
- mid1.dehiss
- mid2.dehiss
- much bass enhance.equalizer
- much overall1.dehiss
- much overall2.dehiss
- much solid state.presence
- much treble enhance.equalizer
- much valve.presence
- much.generic_noise
- muddy.room
- Multiband compressor.3D-Filter
- narrow.room
- neutral room.room
- nice little place.room
- Noise reduction 2.3D-Filter
- Noise reduction.3D-Filter
- normal.generic_noise
- ok.generic_noise
- #Old mono recording in bad shape.VRT
- Old mono recording.VRT
- On the left side.room
- On the right side.room
- out of phase.HIQchorus
- outside event.room
- outside stage.room
- peak suppression 1.EZCompression
- peak suppression 2.EZCompression
- peak suppression 3.EZCompression
- Remove-all.VRT
- RESET.eq
- screaming.equalizer
- slight bass enhance.equalizer
- Slight hardening.3D-Filter
- Slight noise reduction.3D-Filter
- slight softening.3D-Filter
- slight treble enhance.equalizer
- slight vibration.Tremolo
- slow circle.Tremolo
- slow response.EZCompression
- small appearance room.room
- Small hall.qreverb
- Small room with presence.qreverb
- $small room, distant instruments.room
- Small room.qreverb
- Small toilet.qreverb
- Softening.3D-Filter
- Stadium.qreverb
- Standard fit-all.VRT
- sub bass boost 1.eq
- sub bass boost 2.eq
- treble boost 1.eq
- treble boost 2.eq
- treble boost 3.eq
- Treble enhancement 2.3D-Filter
- Treble enhancement.3D-Filter
- treble1.dehiss
- treble2.dehiss
- trembling.HIQchorus
- twist 1.eq
- Two other voices.HIQchorus
- Two voices.HIQchorus
- very fat drums.room
- very_little.generic_noise
- very_much.generic_noise
- vibrating.HIQchorus
- 'Vinyl restoration with reverb.Treatment
- Vinyl restoration.Treatment
- vocal1.Trim
- vocal2.Trim
- vocal3.Trim
- 8 bit noise 1.noise
- 8 bit noise 2.noise
- Acoustic.spectrum
- Acustic guitars.spectrum
- AUTO_HEAVY.noise
- AUTO_LIGHT.noise
- AUTO_NORMAL.noise
- band limited.spectrum
- dance.spectrum
- Discrete.spectrum
- drums.spectrum
- Electric guitars.spectrum
- jailhouse rock.spectrum
- Jimi.spectrum
- lonely guitar.spectrum
- Loud music.spectrum
- motwn.spectrum
- muffled.spectrum
- Pop music.spectrum
- rock 1.spectrum
- rock 2.spectrum
- rock 3.spectrum
- rock 4.spectrum
- rock 5.spectrum
- smooth.spectrum
- soundcard background.noise
- Strings.spectrum
- tense.spectrum
- test.noise
- Vinyl grooves 1.noise
- Vinyl grooves 2.noise
- Vocals.spectrum
- White noise (cassette) 2.noise
- White noise (cassette).noise
- White Noise (very strong).noise
- White noise (very weak).noise
- temp.txt
- audio_restoration.pdf
- faq.pdf
- func_ref.pdf
- userguide.pdf
- onlinedebug.exe
- onlinedebug.txt
- remote_control.h
- Skins.txt
- Default.bmp
- electron_density_1.bmp
- emboss_1.bmp
- fade1.bmp
- fade10.bmp
- fade11.bmp
- fade2.bmp
- fade3.bmp
- fade4.bmp
- fade5.bmp
- fade6.bmp
- fade7.bmp
- fade8.bmp
- fade9.bmp
- gold.bmp
- gravy_1.bmp
- gravy_2.bmp
- logo1.bmp
- logo2.bmp
- logo3.bmp
- logo4.bmp
- mist_2.bmp
- mist_3.bmp
- molecules.bmp
- polished_metal_dark.bmp
- polished_metal_mid.bmp
- polished_metal_very_dark.bmp
- sand.bmp
- spider_web_1.bmp
- spider_web_2.bmp
- tiger_1.bmp
- tiger_2.bmp
- blur_1.bmp
- Default.bmp
- mist_1.bmp
- mist_2.bmp
- mist_3.bmp
- polished_metal_1.bmp
- polished_metal_2.bmp
- polished_metal_3.bmp
- polished_metal_4.bmp
- polished_metal_5.bmp
- polished_metal_6.bmp
- polished_metal_7.bmp
- rough_metal_1.bmp
- rough_metal_2.bmp
- quickload database.txt
- _SETUP.Z
-