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- *******************************************************
- Stars! V1.10 Upgrade Patch Readme11.txt
- *******************************************************
-
- So what's this upgrade all about?
- ---------------------------------
- After Stars! initial release we've been flooded with feedback from users
- telling us what they liked about Stars! and what they didn't. Many of
- the requests were for things we've already planned to do in future
- versions, but a small core of requests came up repeatedly and we felt
- that we needed to address them before the next major release.
-
- Does that mean you've found a bunch of bugs?
- --------------------------------------------
- Suprisingly, no. This update does fix a few minor bugs, but that isn't
- the main purpose of the update.
-
- So why are you releasing this upgrade?
- --------------------------------------
- It turns out that we had a few more things to learn about how BBS/PBM
- games are conducted. People told us that the games of this genre
- typically generate only 1 turn per day, or 3 turns per week. Further,
- many bulletin boards don't run under Windows, so additional support was
- needed to automate turn generation during scheduled maintenance
- downtime. We also received numerous requests that the Shareware version
- be allowed to generate turns for registered players without crippling
- their technology. This would allow BBS operators to operate full BBS
- games without having to make an investment in a registered version.
- This release was designed to meet these needs.
-
- What are the new BBS features?
- ------------------------------
- * The advanced game wizard now has an "Accelerated BBS Play" checkbox.
- Selecting this option will significantly speed game play and give people
- more things to do from the start.
- * New command line flags were added to allow Stars! to generate turns
- for multiple games as part of a DOS batch file that starts Windows up,
- does the processing, then terminates Windows.
- * Both the shareware and registered EXE may be used to host games
- regardless of whether individual players are registered or not.
- Advanced game setup options and custom race creation must still be done
- by players with registered copies.
- * The shareware version defaults to Moderate for the starting distance
- between players.
-
- Is there anything else in this upgrade?
- ---------------------------------------
- Stars! is a work in progress. We are always making changes. With 1.1,
- you get the features weÆd already coded and tested after releasing 1.0,
- along with the new features we implemented based on your requests.
- WeÆre including these in this release because, well, thereÆs no reason
- not to.
-
- So what are the other features we'll get with Version 1.10?
- -----------------------------------------------------------
- * VCR improvements. WeÆve added additional fleet information. Attacks
- now have some animation to help make attack sequences easier to
- understand.
- * Scanner mode improvements. You can turn modes like radar coverage,
- fleet view and planet names on and off independently of each other. A
- new mode that displays planets based on population has been added.
- * Cloaking has been reworked. Cloaks may now be used to help cloak
- uncloaked ships in the same fleet.
- * Various item costs and abilities have been tweaked to improve game
- play. For example, the mineral costs of some of the lower tech beam
- weapons has decreased slightly.
- * The host mode dialog now displays more information about player status
- for network games.
-
- Did you fix any bugs in this release?
- -------------------------------------
- We fixed all 8 reproducable bugs that people have reported to us. None
- of these were major, or caused a crash or data corruption. There have
- been other bugs reported that appear to be problems with specific
- display drivers. We appreciate any and all bug reports and investigate
- them all.
-
- How do we send you bug reports, suggestions, and feedback?
- ----------------------------------------------------------
- You can mail them to Star Crossed Software, or you can email them to
- Jeff_McBride@msn.com. Remember that msn is a beta product and often
- there are delays and mail can be lost. This was why we didn't initially
- publish an email address for comments.
-
- What's the deal with your Web Site?
- -----------------------------------
- We're waiting on Ma Bell to install a 56k line. They promise it will be
- in by June 12. If you try http://www.webmap.com/stars! at 12:01 am on
- June 12 and it isn't there, try again in a few days. We're working on
- it. Really.
-
- Are you going to put out the playerÆs guide in a printable form?
- ----------------------------------------------------------------
- Yes. It will be available on our web site and we'll distribute it at
- various FTP sites.
-
- How do I patch my registered version?
- -------------------------------------
- Place the patch.exe and stars!11.upd in the same directory as your
- registered version 1.00 of Stars!. Run patch.
-
- If I upgrade, do all the other players in my game need to upgrade?
- ------------------------------------------------------------------
- This version is backward compatible with Version 1.00. However, Version
- 1.00 will NOT read files created by Version 1.10. Do NOT upgrade until
- AFTER the host of your game has generated a new turn with the new
- version. If in doubt, back up your game files before upgrading. If you
- open a 1.00 game and look around and save, and the host hasn't upgraded
- to 1.10, your history file will be ignored and you will lose all data
- about previously visited planets.
-
- The previous description was confusing. Can you restate that?
- --------------------------------------------------------------
- Sure. If you are playing a game against computer players, upgrade and
- things will just work. If you are playing a multi-player game. Wait
- for the host to tell you that they have generated the new turn with the
- new host. Then upgrade.
-
- Do I have to pay for this upgrade?
- ----------------------------------
- This upgrade will be distributed free of charge across the net. If you
- don't have access to the internet, Star Crossed Software will provide
- you a patch disk for $5, which includes shipping and handling if you are
- in the US.
-
- Ok, how do these new features actually work?
- --------------------------------------------
- * Accelerated BBS Play.
- This appears in the New Game Setup. When you check this box, the
- following happens
- 1) Players start out with a population 4 times larger than normal.
- 2) All planets have 20% more minerals.
- 3) Planets with poor mineral densities are improved by a few percentage
- points.
- 4) The default starting distance between players is now "Moderate".
-
- What this means is that you can build 5 to 10 ships your first turn if
- you choose, complete research up to 2 tech levels a year, and in general
- jump-start the game. You don't need to worry about running out of
- colonists if you want to send out a bunch of colony ships at the
- beginning of the game.
- In practice, games with this option have a lot more decisions to be made
- from turn 1 on. The first 10 turns accomplish what usually takes about
- 30 to 50 turns. Games with this option usually have a winner emerging
- before turn 100. The disadvantage to this option is that some of the
- subtlety of Stars! is lost. You don't have to make as many of the early
- resource tradeoffs that have a large impact on your later strategy.
- Most BBS games will find that this disadvantage is outweighed by the
- faster pace.
-
- * New Stars! command line flags
- -x Exit Windows when Stars! exits.
- -b games.txt Generate turns for each game listed in games.txt
-
- For example if your BBS is OS/2, NT or Windows-based you can launch
- Stars! with the -b <filename> parameter to batch generate turns for
- multiple games. Stars! will automatically exit when the last turn has
- been generated. The file listing the games should contain one game name
- per line including the full path like so:
-
- c:\games\stars!\play\frenzy.hst
- c:\games\stars!\play\game.hst
- c:\user\john\stars!\killer.hst
-
- You can name this batch list anything you want.
- If you are running a DOS based BBS but have some version of Windows
- installed on the machine, you can launch Windows and Stars! from a
- nightly maintenance script like this:
-
- win c:\games\stars!\stars!.exe -x -b c:\games\stars!\gamelist.txt
-
- This will launch Windows and Stars!, generate a turn for each game
- listed in gamelist.txt, and exit Stars! and Windows. If you have
- Windows for Workgroups installed you need to use the /n parameter for
- windows:
-
- win /n c:\games\stars!\stars!.exe -x -b c:\games\stars!\gamelist.txt
-
- This will prevent Windows for loading any of its network drivers and
- suppress its login prompt.
- If you only need to generate a turn for a single game you can still use
- the -g gamename.hst parameter with or without -x.
- The -x flag is for 16-bit Windows only. Behaviour of the -x flag on
- OS/2, Windows NT, or Windows 95 is undefined and probably not what you
- want.
-
- * Shareware version may host registered players
- Version 1.00 allowed this as well, but would peg all player's tech
- levels to 10. Version 1.10 will allow registered players to progress up
- to tech level 26. Shareware players will still be limited to 10.
-
- * VCR improvements
- First, a note: These improvements do not purport to turn the VCR into
- the best thing since sliced bread. They are incremental improvements
- that you're getting because they were completed at the time we did the
- patch. These improvements are only a small fraction of the changes
- we're planning for the next version. That said, they significantly
- enhance players' understanding of battles.
-
- Attacks are now animated. Laser and torpedo fire are shown to give a
- better representation of who's attacking whom.
- The status text to the right of the board now displays the tactic being
- employed by the active ship. This helps you figure out what your
- opponent is trying to do.
-
- Clicking on the VCR selects the ship in the square (right-clicking
- brings up a list). A button has been added in the status area that pops
- up a picture of the hull of the selected ship.
-
- The battle plan option "spread out" is a more aggressive at spreading
- your ship stacks out.
-
- * Scanner mode improvements
- A new scanner mode, Population Value, has been added. This mode
- displays planets you own in green, planets owned by friends in yellow,
- and planets owned by neutrals and enemies in red. The bigger the
- circle, the larger the population.
-
- There are now 5 base scanner modes:
- Normal View -- the standard view your planets and ships view
- Planet Value -- planet size depends on habitability
- Minerals at Planet -- pie charts of minerals at the planet
- Population View -- planet size depends on population
- No Player Information View -- hides all traces of planet ownership in
- the scanner
-
- The above modes are exclusive w.r.t. each other. The following 5 modes
- can be overlaid in any combination: Add Waypoint, Radar, Fleet View,
- Ship Filter, Planet Names.
-
- Ship Filter has been expanded to allow multiple ships to be displayed.
-
- * Cloaking Changes
- Cloaking can now be shared by an entire fleet. The cloaking percentage
- of a fleet is now displayed in the Fleet Composition tile, except when
- in small screen mode.
-
- Cloaking percentage is calculated as follows:
- In order for matter to be cloaked, it requires a certain number of
- cloaking units per kT:
- 100 units/kT 50% cloaked
- 300 units/kT 75% cloaked
- 600 units/kT 87.5% cloaked
- 1000 units/kT 93.75% cloaked
-
- Cloaking can never exceed 95%
- Between those reference points, cloaking percentage is linear. 40 units
- cloak at 20%, 180 units cloak at 60%, etc.
-
- Ship Cloak units are the sum of all cloaking devices on the ship:
- Transport Cloak (50%) 100 units/kT
- Stealth Cloak (40%) 80 units/kT
- Super-Stealth Cloak (65%) 220 units/kT
- Ultra-Stealth Cloak (75%) 300 units/kT
- Chameleon Scanner (20%) 40 units/kT
-
- The total number of Cloaking units for a ship is obtained by multiplying
- the Cloak units by the weight of the ship without cargo.
-
- To determine the percentage a fleet is cloaked, sum up the total number
- of cloaking units in the fleet and divide by the mass of the fleet,
- including fuel and cargo.
-
- Example: A small freighter with a Quick Jump 5 engine, Tritanium Armor,
- and a Transport Cloak weighs 90kT empty. This freighter has 100
- units/kT * 90kT = 9000 units of cloaking.
-
- By itself, empty, the freighter is visible to enemy scanners at only 50%
- of their maximum range.
-
- If you completely fill the freighter with fuel and cargo, the ship now
- weighs 360kT. Its cloaking units/kT are 9000 / 360 = 25 units/kT. The
- freighter is now only 12.5% cloaked.
-
- Now assume that the empty freighter is placed in a fleet with an empty
- scout that has a Quick Jump 5 engine, Laser, and a Bat Scanner, which
- weighs 15kT when empty. The entire fleet weighs 105kT, so traveling
- together, this fleet would be 9000 / 105 = 85.7 units/kT approximately
- 43% cloaked.
-
- * Part cost changes
- You can view these in the tech browser. We will also be publishing this
- data in table form in the printable documentation. Nothing major, just
- changing production costs slightly to improve the game balance.
-
- * Host dialog improvements
- The host dialog now displays player's status as dead if they have been
- eliminated and no longer waits for a turn to be turned in from deceased
- players.
- The dialog also shows the status of players who have saved turn changes,
- but not marked their log file as turned in.
-
- Will these changes ever appear in the playerÆs guide?
- -----------------------------------------------------
- Yes, weÆll be updating the playerÆs guide and making it available on our
- Web site.
-
-
-