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- on exitFrame
- if rollOver(30) then
- set the visible of sprite 30 to 1
- else
- set the visible of sprite 30 to 0
- end if
- if the duration of member the member of sprite 4 > the movieTime of sprite 4 then
- go(the frame)
- else
- set the visible of sprite 4 to 0
- updateStage()
- go(the frame + 1)
- end if
- end
-
- on mouseDown
- go(the frame + 1)
- end
-